Prey was a good game and its a shame people didn't talk about much past its launch week

Prey was a good game and its a shame people didn't talk about much past its launch week.

It was a good game but it wasn't great. It did pretty much nothing original besides the mimics, but that mechanic became a chore that just meant you had to scan every room you entered. Also the enemy design was boring and backtracking to old areas to open 1 door but the whole area being full of enemies again was not rewarding

>It did pretty much nothing original besides the mimics
Originality is overrated. The important part is if it executes what its trying to do good, which I'd say Prey does.
> but that mechanic became a chore that just meant you had to scan every room you entered
Maybe im just a weirdo but I became even more paranoid after I was able to scan. Especially after finding out greater mimics cant be scanned while camouflaged.
>the whole area being full of enemies again was not rewarding
The enemies are the reward. Killing all the new enemies and getting their drops gets you more materials.

Not even Arkane's best game

Dishonored? I still need to try it.

I should've shot that fucking chef. I knew he wasn't the actual chef but two and two didn't come together that he was the criminal

Might as well be my GOTY as I'm not buying a Switch any time soon

I didnt like the story very much but did nearly all sidequests (except for some shitty ones)
Great game, lacks some content liek different gameplaymodes and barricading actually being useful. i bet they didnt bother with dlcs since it did poor

speaking of arkane's best game, where's arx fatalis 2: vr

I knew he was fake but I got fucking merc'd by his trap on the door. Fuck that guy.

No, it wasn't. That would be why people stopped talking about it.

>i bet they didnt bother with dlcs since it did poor
Arkane doesn't really seem to do DLC other then the first Dishonored.

>Especially after finding out greater mimics cant be scanned while camouflaged.

you need an add on for the scope

Then why do people talk about Battlefront II, Ass Creed and shit like that by your logic?

Never found it, and even if I did I dont think id use it.

In which order should I play these?
Mankind Divided, Dishonored 2 and Prey.

Because Sup Forums only likes to talk about bad games/shit on good games

I tip m fedora to you sir,
Only high IQ intellectual like yourself would love a game like that.

Fuck Voltaric Phantoms splitting pieces of shit.
Fuck Weavers spawning cystoid fuckers everywhere
Fuck Telepaths and their high damage shit

Prey>Dishonored 2>Microtransactions Divided

>having problems with any of those
>not just having combat focus 3/fully upgraded shotgun/firearms 2/shotgun critical++ and watching every enemy in the game including the nightmare just melt in a few shots while they cant hurt you

Early game is all my rage is coming from.

If you want early game rage
>go outside the airlock to space for the first time
>have barely any ammo since early game
>see a technopath for the first time
>have nothing to fight it with besides my wrench and a few recycler grenades
PANIC

Wasted potential , the game could have used some more love to reach its full potential. I had at least as much fun as playing the first dishonored what, 5 years ago is it now, as this game, which is very impressive and prefer it to the original prey in most ways but the story and enemy design.

Dishonored 2 is trash

lazy retread with an even worse cast of antagonist

amazing game if you like fighting the same 3 boring enemies over and over again with the occasional reskin

>but the story
I actually really liked the story, especially the endgame twist.

I personally never had a problem with samey/limited enemy types in games

The same thing happened except I found the compartment with the Q-beam and got that gun way earlier than expected. Was very neat.

They don't though? Nice try.

That happened to me like 5 minutes later when I found a 2nd technopath

They're terrifying enemies early on

Didn't see a Technopath until the mandatory fight on the Arboretum. Only got a brief glimpse of it before it killed me in two hits

You're kidding right? Go look up in the archives.

Thats actually my biggest complain, despite being kinda diconnected thanks to so much trash you need to do to progress. You get it spoilered as soon as you reach that small innawoods station which is half way through the game. furthermore, the parents intrigue is unresolved, the cook purposeless its not aweful, but its far from great or engaging. my only real gripe was exploring the station itself and interacting with it with the limited ways given. The story was kinda just there, cant even remember most names but im not a story type anyway so take it as you want

Can we agree the game needed to go further which how the game will trick you with mimics? Mimic humans, mimic water fountain, mimic lightbulbs, mimic fabricators.

Hell let you pick up an item that actually a mimic in your inventory, then the next time you check your inventory it jumps at your face.

>Mimic Fabricator
God, no, NO!

Are there Mimics that can elude the Scan Visor?

Greater Mimics if you dont have the chipset for it

either have i until i played this game
they sank the entire budget into the soundtrack so they cut the enemy variety short i guess

I wonder if the cost of the shill that makes daily fucking threads balances out the copies potentially sold of this game

At some point the ship itself should have tuned into that black mass where stuff just kinda spawns out of and disappears in as you progress. Perma dread=win

Who in his right mind buys singleplayer games?

>implying anyone actually talks about prey

>the ship itself was a mimic
MAKE IT HAPPEN

I fucking like mimic fuckery

So a Body of the Many section with a colonoscopy of a Heartless?

Well you didn't read that post

>Body of the Many
I havent played ss2 unfortunately

Either the full ship itself (with some saveroom which later on, surprise, can become mimics) changing layouts as you enter a loading screen (either tp the player to a different location as expected or just randomly contruct one through assets. Or single stations which become corrupted over time and you need to cleanse them. Black good is boring but you can do so much gameplay shit with it its horrifying how underused it was.

One thing that made prey great was that every weapons had a specific purpose.
Unlike most games today where you have shotguns and 10 different rifles doing the same but with different speed or damage.

I actually enjoyed it more than the majority of western games this year. Pirated it, then bought it on sale. Solid 7/10 game. Better than Dishonored 2.

I don't play it for the story.

Prey is going to end up a cult classic in ten years.

These system shock FPS-RPG games would be god tier if they werent console trash. The first Bioshok could have been amazing, but the gunplay was atrocious. On Infinite they fixed it a little but it was just a corridor shooter now.

Was your Yu male or female

I chose Morgan. Is there a difference in story or gameplay?

Not to mention removing the inventory and making linear as hell. Bioshock had great atmosphere though.

I'm sure the choice in gender is about as meaningful as it is in Pokemon

>It did pretty much nothing original besides the mimics
>Looking glass system
>gloo gun
>explorable space station outside with many easter eggs scattered about
>every person on the station accounted for whether or not they are dead or alive
>you can access terminals and browse computers with the bow thing

It was fucking full of original ideas, nigger. Just because the ending was disappointing to some and the enemy variety could have been better everyone suddenly forgets how fucking good everything else was.

Game had problems, but IMO it is about on par with 1. Stilton and his mansion are fucking vidya kino.

The only thing it changes is the voice.
... well, and a female protagonist is lesbian or bi, since your ex is always female.

I'm still not sure how they did the looking glass. Did they render scenery based on the angle you are looking at it?

I never liked the graphics of that game(and i had already played Crysis so nothing impressed me anymore) but it was dark as motherfucker and on deep sea. I think only Soma did deep sea better.

No idea, if I was going to guess they just have rooms spawned outside of bounds and cameras pointing to them as long as the glass is intact.

It's a good game, but it falls short of being great.
You needed more weapons, more enemies, more ways of building your character, more everything.
It's a bit too tight. You can go through focusing on weapons or powers, killing or saving people, and that's pretty much it.
And that's not bad. It's more than many modern games, like Wolfensteisn, gives us. But there isn't much reason to play through it a third time.

>mimics
>original idea

No functioning mirrors but they have these fucking amazing TV screen windows. I don't know Arkane are brilliant or retarded. Maybe both.

Should've been optimised better. I have a 660 Ti and i7 3770 and on all lowest settings I couldn't get more than 5fps unless I was looking directly at the ground.

>low ammo, restrictive horror type gameplay (or at least trying to be)
>final area has infinitely spawning enemies in a puzzle section
>despite being a muh intellectual game trying to turn off the spawn machines is impossible
Turned game off and never played again.

I thought the effects of the leaky barrels were fucking terrible. It really took me out when the leaks looked like fucking confetti.

They're a minor thing in the game, just a fun idea.
They don't really fit into a shooter.

This type of shit interests me in game design. I have researched to death how some games make mirrors work but god damn trying to figure out how the Looking Glass works is doing my head in.

Which one of this game is the longest?

*these

I have a 670 and realise my right is now garbage. Yours is worse than mine user.

Has nothing to do with optimisation. Get a new card. It's old and shit.

D2 is a disappointment but you have to keep in mind that even a failure in some regards is still fucking amazing if you base it on the Dishonored formula.

I did not like Emily and her powers, Far Reach especially felt worse than the Blink that Corvo and Daud employed. The ship as a home HUB was an ok idea but the design was weak, and ultimately the Hound Pits ended up as better. Billie and Sokolov are severely underused, though I am glad that the ugliness of the former is actually narratively justified and can even be reversed in a brilliant twist. The Outsider feels less like a malevolent god and more like an asshole, and I am not sure how they did that since it all came down to him behaving just subtly different. Delilah was a shitty antagonist even in Dauds DLC and she worked better there, I think that is something that everyone agrees on.

That is it though, I cannot think of anything else that is overtly shit. I have heard some people complaining about the dialogue itself but I did not really feel it. Anyone here tried out Death of the Outsider?

it's just like in portal, but the other side is aimed at a room not on the map

They are really close but I would have to say Mankind Divided is the longest, since it took me 27 hours to beat. D2 was 24 and I do not remember Preys numbers but it will be around something similar.

All of these games are amazing user, the only difference is that MD carries sequel baggage from Human Revolution and prequelitis of trying to lead into the original Deus Ex, it is strictly cyberpunk/dystopian. Dishonored 2 is steampunk mixed with magic and Prey is art deco mixed with sci fi.

>Should've been optimised better. I have a 660 Ti
upgrade your damn card

>trying to turn off the spawn machines is impossible
The very next mission stops the spawning

>Quest objectives
Dude, what are you doing? This is the first thing I disable in these games.
>I did not like Emily and her powers
They were pretty bad
>Delilah was a shitty antagonist
I didn't care much about the story, the characters are bad, true, but I just stop caring about it and just play it for the gameplay
Also,
>Anyone here tried out Death of the Outsider?
I want to know too

Easily my GOTY and I don't understand how it was such a failure

>Mankind Divided is the longest, since it took me 27 hours to beat
I'm actually playing it right now, and I have around 20 hours clocked in, but I'm still on the third main quest. Side quests are great, the game really reminds me of VtM:B

Is the game any good? I heard it sold really bad.

It isn't. Despite how cool it is. I have the "Mind Game" soundtrack as my alarm, so I can wake up everyday like Yu and reminded myself that I'm in a fabricated rut of a miserable life :)

That's interesting, considering I have a 660 and get 40-50 fps on high settings at 1080p. Unless you're retarded and trying to push something like 4k with that card, you're lying.

I loved Emily's powers. She was really good for stealth high chaos run

>low ammo
Brainlet, you can manufacture tens of full packages of shotgun rounds or pistol rounds if you bother to get resources
>final area
Do not even remember that, which means that it was not very challenging
>trying to turn off the spawn machines is impossible
Again, brainlet. Obstructing the bot dispensers with anything big will prevent the bots from spawning. Shit, it is almost like you can just use your brain to deal with the problems the game is presenting you with.

>Dude, what are you doing? This is the first thing I disable in these games.
Thanks for reminding me, that is actually another thing that I liked more in D1, the objectives in the area are not always presented to you distinctly enough and you cannot always judge it based on the picture the journal gives you, so in this one I was often swapping between showing the objective and not showing it. I felt like it worked better in D1 where I had that shit turned off all the time and the level design was organic enough to where you could usually find the way yourself without knocking out half the level and searching around.

It's a good game but un-optimised as fuck, the load times are ridiculous and when traveling between different areas of Prague I had to restart the game or else the frame-rate dropped to

MD is great when you're in Prague. It's a really cool hub.

Every time you leave Prague it's less enjoyable

It's great, the world has a lot of character and the side quests are perfect. There are many issues, but you mostly forget about them and explore.

I love the game, but the plot twist at the end was trash
I was hoping there'd be a throwback to System Shock 2 where you'd enter a room and be confronted by your own rotting corpse, and it turns out that the real Morgan Yu had been dead since the beginning of the game. I felt that they were going for the "actually you're a mimic we've experimented on" angle.
>YWN have to decide whether or not to tell your soviet girlfriend that her real boyfriend is dead and that you're just an impostor
Fucking missed opportunity, I tell you

Eh. I liked domino, I liked that you can pull things towards you with far reach and I liked some applications of shadow walk but ultimately they do not compare to shit like Corvo being able to completely stop time, and I think Arkane intended for the opposite. Corvo stopping time in the prologue is a nice touch.

One thing I did like though was that masterwork upgrade system, it turned the pistol/crossbow into death machines. Too bad I never go high chaos in these games, but IMO the entire low/high chaos systems are fucking stupid and detrimental.

It was annoying how the gloo gun wouldn't stop those laser bot fucks from spawning. Having to stack large items in front of the dispenser was tedious and occasionally didn't even work because of the clunkiness of the game. I loved Prey, and somehow got the most empathetic ending on my first run. Right after you meet Alex in person it seems to take a dip in quality for me, mainly because it seems rushed. The hideout with all the surviors was hilariously bad though. Constanlty having everyone interrupt each other as they walk into walls. Other than that, one of my personal favorites. Hope it gets sequel.
Also, there's no reason for it to be attached to the Prey name. No reason why the OG Prey 2 had to be scraped for this. Its not like Prey has selling power as a recognizable name. This could have just been a new IP and we could have still had the bounty hunter gameplay of the dead Prey 2.

I am fully aware that it's outdated, which is why I'm not complaining about having trouble running it at max settings. Not being able to run it at minimum settings on what was top of the line 6 years ago means it's poorly optimised, you dicksuckers.

No, I was trying to run it at 1080p. Since you opted not to mention your CPU, I suspect that's making the difference.

>too bad I never go high chaos in these games
That's a waste user, especially in 1 where you gimped yourself going stealthy all the time. At least 2 made powers work with no kill.

To come back to Corvo, I find time stop to be way too good. You can use it for literally everything. Sure you can pull amazing shit with it, but still

4690k, which is only slightly better than your 3770. There's probably something seriously messed up in your PC, it shouldn't run that poorly.

How do I turn off film grain and other weird graphics things in Dishonored 2?

>Also, there's no reason for it to be attached to the Prey name.
Bethesda.

>low ammo
I specifically mentioned the game does it poorly its just relevant to the infinite spawn gimmick
>hurr durr nub didnt try obvious solution
I filled the goddamn spawn box with shit but it would fire across the room whenever an enemy spawned.
The issue wasnt that the section was objectively easy just that the incredibly poorly thoughtout made it not worth the effort

the story was trash, corvo talking made no sense and the "villain" was incredibly retarded

the gameplay was top tier tough imma replay it soon

>Right after you meet Alex in person it seems to take a dip in quality for me, mainly because it seems rushed.

Yeah, the first parts of the game are much better.
Later on you've seen all there is to see, locations, weapons and enemies, and you're just doing stuff you've already done over and over again.

Although MD's story was cut in half, it was still written better than two of those other games.