Why did they get rid of all the mechanics that made MMORPGs fun?
Like
>resistance (mostly)
>attunment
>talking to people
>walking through the world
>talent trees with actual choices
Why did they get rid of all the mechanics that made MMORPGs fun?
Like
>resistance (mostly)
>attunment
>talking to people
>walking through the world
>talent trees with actual choices
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it didn't appeal to casuals.
The original devs are long gone
Because LITERALLY muh slippery slope over a long period of time until the end product looked nothing like the original.
>blood elf
>saying old MMOs are better
lol yeah right, faggot. if you're a blood elf you're the perfect audience for nu-WoW
Resistance and attunement were never fun. The other three still exist, except now you have actual choices with your talents rather than just the illusion of choice.
The only thing that's changed is you. I still raid with the same people I played with in vanilla. The dungeon finder and LFR didn't change anything for serious players.
why?
>implying you ever really had choices in talents
>resistance (mostly)
arbitrary defense stat made irrelevant by just switching several pieces of gear/having fire/frost res totem/aura up. I remember buying a set of nature resist gear for AQ40 and never fucking using it.
>attunment
arbitrary questline that was either easy to do that it was pointless (MC/BWL) or tied to the previous raid you were doing anyways (most of BC)
>talking to people
you can still talk to people if you aren't a sperg, it's 2017 though and most people prefer to stay with their Discord group
>walking through the world
you can still do this, specially in Argus (implying Azeroth was ever relevant beyond BC)
>talent trees with actual choices
everyone with a brain always made the same choices
Resistance and attunements were fun. It's not any less of an illusion of choice now than it ever was, though apparently it's more effective at hiding this from retards. And changing what people need to do into something they can choose not to is massive - as should be immediately apparent to anyone who aren't too autistic to maintain even the most basic grasp of human psychology.
>tied to the previous raid you were doing anyways (most of BC)
man your guild must've raided a lot
>"old WoW was better!"
>plays a blood elf death knight
PICK ONE FAGGOT
New talents give the illusion of choice as each talent tier offers the same ability with slightly different numbers. Do you want a talent that heals a little, a moderate amount or a lot. Do you want a talent that deals a little damage. A lot of damage or some damage?
>Talents offer the same ability with different numbers.
If you talk shit make yourself seem more believable.
Also what you said can be said about vanilla.
>HURR DO I WANT 1% MORE DAMAGE, 1% MORE DEFENSE OR AN ABILITY THAT DEALS A BIT MORE DAMAGE OR AN ABILITY THAT HEALS OR INCREASES MY DEFENSES A BIT.
Go jump off a cliff.
t. someone who doesn't raid
Yes this is true for every tier for each spec for each class. Trust me I haven't played the game for 10 years.
added another layer of strategy
No one ever uses damage type resistance gear in any game let alone WoW, it was only ever important for tanks SOMETIMES.
Because they went George Lucas on it.
>resistance (mostly)
>attunement
still in the game in the form of zone campaign quests
>talking to people
still in the game
>walking through the world
still in the game
>talent trees with actual choices
talent trees with actual choices have been streamlined into lists with actual choices you don't need to study for hours. much more fun
have you tried sucking less dicks, vanillafag?
nobody in WoW talks to each other they just say greetings friend and you read a page long note to get items
It was something to do. Mostly it was fun with enemies having resistances or negative resistances. Sadly they removed all of that so now you can kill fire elementals who sleep in an ocean of lava by throwing fireballs at them.
>ilevel on your fucking character screen
fuck, I remember when everybody started asking ilvl before inviting for dungeons or whatever and it only lead to people using shit gear, specially trinkets, with high ilvl
and now that shit is a core feature of the game
You clearly missed the storm at the start of BC. The original population, veteran Warcraft III players mostly left one after another due to the influx of noobs and underages.
Also, you had to loose 3 matches a day in the arenas to get the best stuff and go PVE.
Resistance was fine in concept, just implemented badly. Resistance fights were fucking dumb, and resistance in general took up too much item budget for what it gave you.
>You clearly missed the storm at the start of BC. The original population, veteran Warcraft III players mostly left one after another due to the influx of noobs and underages.
I didn't and they didn't.
>Talent trees with actual choices
Fucking nostalgiafags
There was less choice in old talent trees than there is now, unless by choice you mean "literally picking a worthless talent over the cookie cutter one" in which case the modern system has exactly the same amount of choice as the old one.
Brainlet
>Resistance and attunement were never fun
They were fun, but they were a chore, and people nowdays want everything instant and dont want to work for anything
>resistance (mostly)
nothing fun about stacking meme gear because of a retarded mechanic that change nothing.
>attunment
Yeah this shit was the best, really miss them.
>talking to people
Your problem if you don't talk to them.
>walking through the world
If you think walking is so fun why you don't walk around the world? No one is forcing you to fly or use flight paths.
>talent trees with actual choices
You didn't had a choice at all everyone used the same cookie cutter specs.
>resistance (mostly)
>talent trees with actual choices
These were always implemented poorly in WoW ever since Vanilla, resistance was essentially just a grind for gear for certain bosses or completely irrelevant. Talents were always cookie cutter garbage, I'd say the only advantage the older system has is that leveling up feels like shit now since you don't really feel any passive progression except every 15 levels; but you were just bad at the game if you ever thought there was choice.
>walking through the world
Legion has actually done a decent job of keeping world content relevant so you still people all over, but it could be improved still.
>attunment
These genuinely need to make a return to give a sort of curve to how you go through content and keep players from just ignoring previous raids in the same expansion. Legion only avoided that issue because of legendary BLP but that's going away.
>talking to people
This is only an issue because you're an autistic fuck who refuses to start conversations
>talent trees
>choice
haha, no
If you wanted to do ANYTHING, you still had to follow the same exact spec that everyone else was using at the time.
>talent trees
>with actual choices
t. pandababby
Hybrid specs were fine in many patches, there were lots of genuine choices in vanilla, and cookie cutter specs were an intermittent problem that would get stamped out when they cropped up. They removed talent tree choices and hybridization in cataclysm because they were downsizing the team and didn't want to balance them any more. The system that exists now is brainless. They either have "aoe talent" "single target talent" and "pvp talent" or just have 3 things that are so inconsequential that it doesn't matter what you pick.
>>resistance (mostly)
Pointless and retarded
>>attunment
Still a thing, you aren't raiding seriously if you don't complete the netherlight crucible questline
>>talking to people
Try actually raiding with a guild
>>walking through the world
Happens in the beginning of the xpac when flying isn't available
>>talent trees with actual choices
YAY 1% MORE FUCKING DAMAGE
>and cookie cutter specs were an intermittent problem that would get stamped out when they cropped up
Haha, what? EJ existed just to find this shit
Indeed, with meta you pretty much kill all choices immedietly.
>walking through the world happens
nigger, we don't even have a world anymore it's all instanced filled with randos you never see twice
...
>Back in MY day we worked hard!
fuck off
that’s what happens when you have a cash cow you need to keep going for over a decade and you have lazy shits in charge of such, for gods sake one of the ‘features’ they were proud of implementing was taking selfies
Farming shit resist gear to do Naxx was grinding 3.0 and made me want to suck start a shotgun.
what is the point of this post? Are you seriously in favor of removing the game from a video game until nothing is left but queues and warps?
>Are you seriously in favor of removing the game from a video game until nothing is left but queues and warps?
More irritated by dumb ignorant nuggets like you that think any of the queue content is relevant.
Can't queue for Mythic dungeons.
Can't queue for Mythic +.
Can't queue for Normal raids.
Can't queue for Heroic raids.
Can't queue for Mythic raids.
>bloo bloo bloo I do HC dungeons and have terrible gear thats all WoW is now!
See
Through Worgen knot - Unity
Not being able to gear specifically to fight a certain enemy is fucking stupid
Resistance was fine.
Anybody defending new talents needs to be fucking shot. Half the classes never change talents ever and the other half just swap betwene ST and more than 1 target
Resistances weren't fun.
Attunements weren't fun.
Talent trees still exist and are much improved with Legion and you aren't holed into a garbage niche and can instead switch on the fly to best suit the content you're doing.
Talking to people is the only arguing point you have made that modern devs are adamant about removing. These games feel like single-player titles now.
Shut the fuck up already.
>>resistance (mostly)
Because having to farm irrelevant bosses for resistance gear is not fun.
>attunment
Because it's just a hoop you have to jump through. If you're geared enough to finish the attunement, you're likely geared for the raid already.
>talking to people
You still have to do that. Unless you're one of those people who play on their own, don't raid in a guild and don't do content that require communication.
>walking through the world
So did you not do quests leveling up?
>talent trees with actual choices
Because back then there were only a few acceptable builds and literally everything else was garbage. Now you choose between abilities that are good for certain situations. In some group compositions, an AoE build is more acceptable. Lacking some stats? Make up for that with your talents.
God damn, get banned. You are nothing more than a spam bot.
>resistance (mostly)
lol
>attunment
lol
>talking to people
Because people are retards.
>walking through the world
Stop flying, then, retard.
>talent trees with actual choices
LOL
how do you know that you don't reply to an actual bot though?
>talking to people
>"hey bro I see you're playing wow, wanna run son instances"
>party up
>LFD
>tossed into a dungeon right away (tank/healer ez lyfe)
>finish promptly
>"OH WOOOOOW DID YOU SEE THAT???? EVERYONE IS SO ANTI-SOCIAL NOW FUCK LFD IT KILLED WOW GOSH I MISS VANILLA WOW THANK GOD FOR CLASSIC SERVERS SOON"
>fag didn't even say hello or thank you/good bye himself
I know your kind, fag
you're fooling no one
>talent trees are much improved
lol
>arent holed into a garbage niche
then dont talent for one retard
>can switch on the fly to best suit the content youre doing
whats so great about using a consumable and clicking 3 talents?
How bout actually raid nm/hc/mythic with guild you ding dong
>waah i'm being a social retard who doesn't play the game like it's suppose to, why is no one talking here!
>Old talent trees
>Choice
>"New ones are just the same shit tho"
LOVING EVERY LAUGH
Combat Rogue in old Wow:
>0.5% dmg
>0.10% crit
>1% stun chance with mace
etc
Meanwhile, as an Outlaw Rogue in Legion I can pick:
>A new move, higher % proc chance for my 1, or more combo points off my 1 and procs of 2
>A new mobility move, more range on my moves, or more MS
>6 combo points and 5% more damage, 10 combo points, more regen
>more healing, better feint, one get-out-of-jail card
>Make blind better for out of combat enemies while making it unusable in combat, bonus dmg to cc'd enemies, cc no longer costs energy
>new aoe move, haste, new aoe/st move
>new finisher, combo pts, new finisher
... because the stunted manchildren and attention whores that remain on warcraft at this point cant handle numbers.
and then there is the community.
Pretty thoroughly blown the fuck out of this dumb opinion in the thread but feel free to parrot it again like the moron you are
precisely my point
that guy complaining has no guild by the way
I actually know a couple more fags just like this, complaining about "no social" but not being social themselves
>Outlaw Rogue
Fuck off, Druid.
Don't pull a fucking line between warcraft 3 and Vanilla wow, sure alot went over, but the game wasn't made specificly for them, and to be honest, the WC3 crowd was the idiots that gave birth to stuff like MOBA's.
Alot of the old players came from other MMO's and from having grown up with WC1/2.
My god, WC3 was the worst of the games, and also had the worst crowd.
... But yea, you're right, BC was clearly where things startet to get shite, making everybody leave azeroth for outland was a horrible idea that left azeroth empty.
>WC3 was the worst of the games, and also had the worst crowd.
Let me correct outlaw for you
Mandatory Quickdraw if you use greenskins, ghost strike with ravenholdt
Doesnt matter but everyone uses acrobatic strikes
Pick deeper strategem always
Cheat death always
Doesnt matter in PvE
Alacrity always
Marked for Death is the go to always, slice and dice if you have a high level Frond
warcraftlogs.com
This applies to every single boss in Antorous. Not to mention that shoulders are always taken no matter what as your legendary and Convegence of fates is a mandatory trinket. Your choice is limited to a mobility talent and a CC row which isnt usable on most bosses anyway.
Way to leave out improved gouge, improved sprint and improved kick from vanilla trees. Blanket silence and freedom are totally not notable talents but obviously arent good in every situation.
Alliance playerbase, everyone.
>post a link that directly contradicts you on multiple points
>then dont talent for one retard
It's not that simple. Every class has inherent weaknesses with the old talent system, and you can't just respec without great cost. With the new one you can at least supplement your role with a talent change that lets you better adjust to hectic cleave situations so you're not on the bell end of the meters.
It's better because there is a correct configuration for every boss that is not as cut and dry as whatever is pasted on guide sites like it was in BC.
>resistances
>fun
they were more fucking tedious then fun and you know it
>talking to people
But vanilla WoW was the game that popularized the single player MMO experience.
>Hybrid specs were fine in many patches
you mean the only build viable for most hybrid classes
It wouldn't surprise me if the aggressive posters defending the new talents trees are Blizzard shills
They've been on this board for nearly a decade, so...
this
WoW is the originator of the kill 10 rats quest grind
WoW is the originator of boring, isolated instanced dungeons
Old talents were better for leveling, and the new talents are better for endgame. Both talent systems have strict cookie cutter builds, the only difference is that you can change the new talents easily.
>Post logs that have people taking talents you said they won't take
>Doing better than people that took the talents you said you "Always" take
>Backing up your """argument""" with "You take X, UNLESS"
Protip: If your argument about talents being worse involves the word "unless", you don't have an argument.
Run along to your private server and go increase your backstab damage by 1%.
>WoW is the originator of the kill 10 rats quest grind
You're so fucking wrong its painful
Literally not. Everquest didn't do it. UO didn't do it.
>Everquest didn't do it
I've played EQ '99-'03 and Project1999 for three years, I never once completed a single kill quest to level.
why do the new fire particles kill my fps
fuck this game
>Resistance and attunements were fun.
>Everyone make sure you have frost resist on all of your gear or you will die instantly against this boss
Here is a fun attunement.
Cool
Asheron's Call 2 predates WoW.
It doesnt
Actually read through the logs that vary. Its always a high level frond that causes them to change talents. You dont have to play outlaw to see how straightforward the talent choices are.
And this is for the most RNG garbage spec in the game and all the logs are this similar. Look at Sub and 1st, 3rd, 4th, 6th and 7th talents never ever change, with just TWO out of 110 of the 2nd row talents being Vigor instead of Nightstalker and the 5th row being CC which cant be used in most of the fights.
5 rows with 0 change and 98% of players using the samee talent for a 6th row and people actually defend this
>one single trinket can dictate a talent change but thats it
>S-SO ITS NOT THAT RIGID HAHA
Yeah, that was a fun attunement process. It, along with the design ideas that went along with it, is one of the reasons BC was the best expansion of WoW.
>You always take cheat death
>You always take Alacrity
>everyone uses acrobatic strikes
>He's the top 10 players for each fight showing they don't do that
yes, you fucking brainlet, it does.
>originator
No it's not. I specifically said popularized for a reason.
>"The talents don't change unless they change."
>resistance (mostly)
having to gather a second set of terrible gear was not fun
>attunment
this I agree with, along with only one tier being "relevant" content
>talking to people
you still do this
>walking through the world
you still do this
>talent trees with actual choices
the old talent trees were terrible, after you spent most of your points on extremely cookie cutter build paths at best you had around 3-5 points to freely put in shit that would do absolutely nothing and in the worst cases you had to spend every single point in one cookie cutter build with literally no choice. the new talents give you actual meaningful choices where each spec will have 2 or 3 optimal talent builds (and playstyle skills) within a single raid
It actually wasn't a bad attunement process, it made you go through instances you'd most likely do anyway for gear, and grin rep you'd likely want. You didn't have to go out of your way so much, it was much easier to complete than say Onyxia's.
Reminder that talent trees and choice weren't removed because "everyone just picked the same stuff!"
They were removed because blizzard specifically couldn't balance the game when you could theory craft some insane 21/13/5 build that completely broke the game.
Name ten.
That literally happens with netherlight crucible + nu-talents. They haven't changed at all except upgrading from 1% DAMAGE, 1% CHANCE TO MULTI HIT, 0.5% CHANCE TO APPLY A FUCKING POISON
FUCK OFF
The worst part is when you call it that this is going to happen but fanboys attack you with "muh slippery slope fallacy" then it all comes true
I'm having a hard time working out what point you are trying to make here.
So you just grinded on the mobs then?
>talking to people
Forcing social interaction in the way you mean will end with ASSFAGGOTS levels of cancer, the community is already cancerous enough.
>walking through the world
Blizzard has been forcing the playerbase to be on the ground all while putting some of the worst world layouts ever seen in a MMO since WoD.
>talent trees with actual choices
WoW talent trees have always been shallow shit that forced you to follow the meta, especially compared to other MMOs, or even Diablo 2.
You said they were removed. They were not and are just as cancerous as ever. See: netherlight traits that can't be hardswapped which gives rise to those niche builds you see on leaderboards that break the game.
Every single actual rank 1 was Alacrity, Acrobatic Strikes and Cheat Death if you want to try to nitpick
Even on the one fight where you could possibly not run Alacrity, Cannonball Barrage still wasnt able to beat out alacrity at the top end.
>blood elf
Discarded.
But the old talent trees never forced you to pick specifically between 2 talents
NCL is nothing like it