favorite racing vidya
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Favorite racing vidya
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WipEout boys where we at?
we running it back boys?
>youtube.com
>PCSX2 runs like shit
inb4 aspectu ratiuuu
i fixed it now
have to boot full instead of boot fast
Maybe one of you can help me identify a game. It was a racing game and the only thing I know about it is that it was out on the PS1 and it had a shortcut that involved going through a building in a city level to cut a curve. The only reason I know this is because it was on one of those weird PS1 demo disc tips and tricks things.
played it a lot when i was a kid
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how is it racing vidya also had some of the best music
Mourning the death of the series. Omega, last letter, it was the grand finale, and they didn't even take effort to market it and pay licenses to put old songs back in.
is turbo drifting in burnout the most satisfying feeling in all vidya?
tried to search for it with keywords like ps1 racing game demo or something
can't help you
That would be MTS-ing in F-Zero GX, but yeah, almost everything that involves drifting is satisfying. Except NFS 2015.
I still can't believe sony shut down the studio who made the series that made them what they are today. If it weren't for Wipeout, Playstation would have very well not exist today.
>special snowflake terms
Just call it drifting.
I seem to recall "Ignition" having something like that.
WE ARE THE LAZY GENERATION!
that game is GOAT
NO MORE STANDING OUT IN LINE
Drifting in GX is just turning with grip broken. MTS is also letting go of accelerator (Momentum) and applying strafe in the opposite direction (Turbo Slide).
Can someone help me finding a game?
It was a PS1 motocross game that had a green bike among the ones you could pick (which I then thought was the fastest)
Anyone else looking forward to Onrush?
Looks like an off-road Burnout game.
just started streaming burnout 3
Leave it to fucking nintenerds, just play the game and shut the fuck up
...
On the one hand I feel like I should actually practice that stuff. On the other hand I feel like if I get much better, AI in GX will just become unchallenging. I like being merely proficient at this game. Keeps Cups more interesting.
What went wrong?
is it gonna be an exclusive? looks kinda nice, too bad all the maps in the tailer looked kinda the same
I'm downloading that right now. Did it improve since the beginning of the year?
Only bought it half a year ago or so, so I can't speak for the start of the year.
They made walls a little less punishing last month. Probably a sensible change.
Still pretty low on content that game.
...
>taking the franchise away from Stainless
bravo, SCi
Ass blasted casual.
Eat shit you scrub.
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Why does a game from 1998 filled with now-ancient supercars and grand tourers and police forces made of good ol' Crown Victorias feel more futuristic than a modern game with Bugattis and Zondas out the ass and more hexagon-pattern transparent HUDs than you can shake a flappy paddle at?
Console exclusive, I hope there is a PC release at some point though.
The thing is, just playing GX is kinda boring. Advanced techs make it much more fun because now you can actually go fast all the way from one recharge strip to another, so you kind of get in the groove and everything flows together when you get the perfect balance between going really fast and fast enough right.
>that intro
>lenny kravitz starts playing
chills
I love you. I knew exactly what game you were talking about from the first few words and
>that song
Oh my God. Words cannot describe.
>Wipeout 2048 has a speed class even higher than HD's Phantom speed
F A S T
A
S
T
Oh wow, thanks for posting that I forgot. I'm trying to think of more upcoming racing games but I can't remember anyway. There's that, Gravel, Uhhh...
High Stakes might be my favorite gameplay and TECHNOLOGY wise, but I have so many goddamn memories of Hot Pursuit and its soundtrack is just so, so good. So many memories of coming home from school and booting up the PS1 to race my old man who would proceed to utterly wreck me with the Corvette every time because even with the Diablo SV or CLK-GTR I failed to understand the concept of braking.
Best tracks in the series by far, too, even if playing the PC version years and years later I was slightly miffed to find they changed some of the graphics in the ports for the worse. Still great, though, I'd buy ten copies of an entire game set in Empire City's sprawling gothic-industrial hell rings of open-air refineries and less-than-Christian angel statues.
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Why was this game so good?
where are my TrackMania bros?
true skill-based arcade racing game coming through
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>play high stakes
>top speeding to get away
>cops put the spike strip in a curve which couldn't be seen because of concrete blocks along the sides of the road,needless to say i went into it
i was impressed by that
Also while Romulus 3 is so good they used it two games in a row, the only song that makes an even better main menu theme is NFS2's menu music. youtube.com
>tfw too casual for TM beyond public servers
I do love how many oddball songs I've found that I never normally would have heard thanks to server jukeboxes.
Before you get into a pursuit for the first time, if you're driving the speed limit they won't even ping your radar and will go after whoever else in the race is speeding.
Pretty much nailed it there. I haven't played steak in awhile so I dont remember much but I remember enjoying it. Hot suits 3 is a magical experience as cheesy as that sounds. It feels so... Otherworldly? I'm not trying to sound pretentious here. I wish I could play it again but last time I popped it in the PC had an aneurysm because it's too old. I tried compatibility mode aswell. The game ran, but something got fucked up with the handling, like I couldn't turn or something. I NEED to see if I can fix it. That game gave solid memories and your post is proof
I know your feel
i can barely get gold at red tracks, haven't tried black ones yet
Any more differences between the PS1 and PC tracks? I know there's several bonus tracks exclusive to the PS1
Killed the franchise.
Street racing NFS, all the Burnouts, Trackmania, and my absolute favourite of all time is a fairly unknown PS2 game called Crash n Burn because it had a "Kamikaze" mode where half the pack raced the other way. Flatout-tier destruction with debris getting scattered all over the track, even car wrecks fucking people up.
Webm related is from the Humble Bundle, surprisingly enjoyable.
Hmm,maybe it was in Hot Pursuit 2.Not sure to be honest.Both games were great.
>mfw Polyphony Digital isn't allowed to model visual damage on any of the licensed cars because it would imply that irl cars can get damaged and manufacturers don't want anyone to get to see their products in any sub-optimal state
This is the exact same thing as Counter-Strike getting to model irl guns exactly but having to name them wrong because the game implies that those products are used to kill people.
At least CSGO and free versions of CS have the right names.
One of the bonus tracks on NFS III had that, Empire City
If that were the case then Forza couldn't display damage either, but it does.
Polyphony just isn't interested in doing it.
What's the best street racing game on PC?
>the real driving simulator
>devs don't wanna simulate damage
My fondest memories are from Midtown Madness, Carmageddons, Gran Turismo 3, Rollcage and FlatOut.
Maybe it's just nostalgia. Can't really name a favourite.
Also enjoyed the first motorstorm on ps3.
Just bought Dirt Rally, what am I in for
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Grid 2 can get pretty intense at times.
In the old days of Gran Turismo that indeed was the case. They didn't get the right to damage the cars. Forza is much newer and the policies have changed. It's got different licenses too. You'll have a hard time finding Ferraris, Lamborghinis or Porches in GT, yet you can get them all in Forza.
There was a cheapo version of TOCA Race Driver on PS2 years ago that I've never found the name of.
Something like Stock Car Racer or that? The cover was a red and black checkered flag from what I remember.
hope it's good, i miss motorstorm
Underground 2, probably. The first one holds up really well and it runs on W10.
>real driving simulator
>not real crashing simulator
Chads don't care about damage in their racing games, not like I'd ever wreck in the first place.
Otherworldly is a good term. It's just far enough removed from real locations- i.e. Hometown is a fantastic recreation of your typical rural North American community, down to the red, white and blue banners over main street (part of the reason I loved it so much is that it felt like driving around my own local back roads and towns, and when I was old enough to actually drive on them myself, turns out it's just as fun as I hoped it would be!), but then there's stuff like the iconic dual covered bridges which, while awesome to look at, are way larger than you'd ever see in reality as most bridges like that are ancient one-lane things, plus the four lane highway going through this town that might have more cows and barking dogs than it actually has residents. Oh, and there's no off ramps anywhere, the overpass is inaccessible and the only visible branching roads just lead to the loop past the school for the winter variant (Snowy Woods).
It's a fantastical world but then there's so much attention paid to the cars themselves- the camera pans at the start of every race to show them off, the showcases in the menu that get more and more detailed with each game, with videos of the real thing, manufacturer specs, history on their development and production, etc. that you can't take it all as fantasy. You can tell the devs were car nerds, at least most of them- NFS3's credits even include individual pages for a huge amount of the staff, including what car they drive, and while there's a bunch of bus-riders there's also a fair amount of people with sportsters of various types.
/autism
> last time I popped it in the PC had an aneurysm because it's too old.
There's a few patches you can use, including a wrapper for Glide to get snazzy graphics. Search around, I think /o/'s vidya wiki still has a link. Also make sure you pay with a controller, digital control does NOT feel like for NFS3 with the constant jerk-back-to-center your car tries to do.
Driving a Quattro into log stacks in Finland and very unimmersively no huge crowd charging in to help you
What about Carbon and Rivals? How are they?
I prefer Carbon. I like the muscle cars and the roster of vehicles in general in that game. Shame about the absence of drag races though. No fucking drag races in a game that introduced muscle cars.
"The real driving simulator" should simulate what happens when one sucks at driving
I didn't think NFS's showcases got more detailed. 3 got rid of the videos and HP2 just has some basic stats and a narration
U2 is the peak of post-Underground NFS, but Carbon is still decent. Rivals is trash.
Difficulty. It'll make you a much better driver. Also, look up the difference between front/rear/all wheel drive and how they handle, it'll save you a lot of grief.
Unironically this.
Spent countless days playing it
requesting some trackmania webms
Hey now I liked Rivals on 360. Great soundtrack, great cars, great environment but holy shit the cars having powers was stupid
Polyphony doesn't even want to model a proper tyre wear model or suspension travel never mind a damage model. Nope, gotta have green screen scapes. Because fuck you realism even though GT fanboys still call it a sim.
Mostly it's just small details, like Hometown having different signage for the bridge height and roadside markers, where on the PS1 it's named Oakville according to the road signs but other versions have it just Hometown. On the PC port of 3 you can compare the two kind of easily for certain tracks, i.e. Country Woods is branched off Hometown but they forgot to update some of the graphics so it uses the PS1 signs instead. Other courses have big changes to the sky when playing with weather or night racing enabled, with nighttime sometimes actually being sunrise or sunset- this happens again in High Stakes, one example offhand being Dolphin Cove's rainy-weather version on PC being a murky, cloudy sky, but the PS1 version having an incredible blazing orange sunset that tints the whole track crimson.
The updated versions of the tracks in the ports also close off some unused areas, like Empire City on PS1 originally having a second version planned that branched off near the not-Notre-Dame-cathedral-but-pretty-damn-close 'community arts center', you can see the fenced-off area in the background in the top (PS1) image in where it's replaced with a solid wall in the ports (bottom). That's another graphics example- that blazing hellfire-clouds skybox in the ports is great, but most of them also accidentally removed the eclipse in the sky that you see when driving past the refineries and that's a shame. The old yellow sodium lights are also way, way more fitting than the bright white ones.
The PS1 version of NFS3 does have a couple bonus tracks exclusive to it, but they're pretty rudimentary and honestly not that interesting. Similarly the PC version of High Stakes includes all the standard tracks from NFS3 in a 'Memory Lane' career mode cup.
Seconding this, dunno if NFS3 was ever on a demo disc but Empire City has a number of shortcuts through side streets and buildings. Give it a Youtube search, it might be what you're thinking of.
Is Payback any good?
Can't speak for the PS1 versions, but PC High Stakes replaces the music videos with slideshows going into the history of the company and car, multiple pages of stats for performance and production, a full panning (but still 2d) interior view in the showcase area plus the low-poly 3D interiors (this was a big thing in '99!), etc. Porsche Unleashed also has, well, a bunch of stuff about Por-shuhhhs.
Holy shit this looks sick as fuck.
Also keep in mind that even just a voiced slideshow is way, way more than you get in most any modern games, where you get a stat sheet, a price, and a badge. If you're lucky you'll get a fancy Photo Mode where you can pan and tilt around the car all you want so the devs can show off their super high poly model that isn't used in actual gameplay.
>peak of post-Underground NFS
>not Most Wanted
Yeah, but unfortunately physics suck. Get the real deal Wipeout instead.
What's the best racing game to race in the streets of multiple real world cities?
Are you proud of me Sup Forums
Forza 6 used to have the voice guide where the woman narrator will take you through the car, the manufacturer or race team while the game does an automatic walk around and opens the hood etc. In Horizon 3 your mechanic will talk about the brand in Australia if you leave the controller down. They got rid of it in the new one, unfortunately.Sucks because it was a really fun feature to have.
Well now that's not a racing game at all.
The Crew.
No, some of the worst physics in a driving game ever. Literally "press x to drift". Cars have an insane amount of understeer until you pass a certain threshold at which point they'll start drifting. It just feels like doing anything other than driving straight or drifting is unnecessarily difficult, unlike older NFS games where you could actually brake and corner effectively without having to drift around every turn. The upgrade system is also a complete lootbox-ridden mess, and cars all pretty much handle the same as long as they're in the same class.
GOAT coming through
Though desu I played this more
Need help
I remember this fucking old racing game from when I was a kid, it was 3D but with with veeery old and early "graphics" (basically polygons)
There were some different cars you could drive that had different stat for resistance and speed, from some big ass slow car that was super tough, to a formula one car that was super fast but extremely delicate. The car and circuits choice was extremely limited, but then again it was a very early 3d game.
I could never really figure out the handling on Grid 2 after playing the first, is it more like burnout where you just need to hit it on turn in to get an easy drift?
Does Payback also have the game-breaking half second input lag that NFS 2015 suffers from? I played the game a bit and it took me a while to figure out what was wrong. The delay is literally half a second on the PS4.
Maybe stunt race fx
Redout is fun. I wish the AI wasn't useless.
>Those Queens and Brooklyn layouts
I fucking wish
i wish they didn't fuck up the graphics horribly
it used to look quite good
OutRun 2 is extremely fun and has some of the most satisfying drifting