Best map in TF2, no contest.
Best map in TF2, no contest
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doomsday
i am correct
Thats not how you spell gravelpit
Closely followed by Mach4
H Y D R O
Y
D
R
O
Wrong.
Ahem
Mini revengineer was so much fun shame they moved it to alt game mode
*blocks your path*
1st point is perfect, 2nd point is pretty garbage with a backyard too far away from the cart and the action, 3rd is too easy to defend and is pretty much one big chokepoint, last is a little to hard to defend with too many angles of attack.
They need to make a payload version of Process, taking the best points of payload maps and reworking them into one. Badwater 1st would definitely be part of it.
Dustbowl is actually the best map.
Close second. I actually really enjoy Steel.
I feel like the hate for Steel is because people don't actually know which shortcuts open up with which unlocks. They just funnel through the same opening as the rest of their team, and get shredded by sentries.
That's a solid choice, OP.
But it ain't this.
>top tier
Badwater
process
Granary
Viaduct
badlands
>waifu tier
standin
gravelpit
harvest
>shit tier
all CTF maps
Damn son where'd you find this
No, this is the best TF2 map
It's been too long since I played tf2. I forgot how god-tier the maps are.
>last point: the map
yeah no
I love Overwatch, but the maps are easily the weakest part of that game.
I know I'm memeing about how the outside portion of that map looks straight out of TF2
it'd probably be more fun in tf2. every time I get this in ranked offense always does that bastion shield cheese just because some ""pro"" team did it
literally why i played it, mini sentry was the best.
i loved planting mini sentry before you danced during the doomsday halloween event, that was so dirty.
33 player 24/7 Dustbowl.
They wont open it up to map makers for experimentation.
Are there still good servers? I used to love servers that would track stats
>Tfw top 10 player and people would say hi when I joined the server
Fair enough. Though I don't think TF2 would have aluminum roofing if they made the same map, it does share the colors and feel.
CP_Orange with low gravity and all crit
>cp_orange
What is it about this and Upward that people love so much? I've played both maps and never really got into them. I don't "main" any class so I must be missing something.
true, I guess the materials for the walls and roofs are swapped
Most simple and straightforward payload maps since payload is mostly played by retards
this, there are so many fucking chokepoints.
Imagine Mercenary Park. That's functionally every OW map
I have literally never played this map, I dont know why comp was so elitist but I never played a comp match because I could never find such a thing.
To bad the peanut gallery was too stupid to understand this map and thus we got denied of such complex maps at all.
best map is mario kart and yall know it...\
spent like 200 hours on that shit back in 8th grade
>Not 2fort
Yawn
Best map & song
youtube.com
>that small health and ammo right in front of the tunnel
man. it seems like so many years ago now, but its crazy how seeing those two little powerups can conjure up probably about 2000 hours on this map
that was my favorite place to fight, that tunnel with the little health bottle. on defense i could often hold the map there as heavy
Mercenary Park is still better than every OW map.
>not cp_orange_x5_z4_v7_final
what is the worst tf2 map then Sup Forums?
hydro
>TF2 still looks good all these years later
I don't mind photorealistic games but man games with unique graphic styles will almost always be timeless. Killer7 is still my favorite non-photorealistic graphic style, but TF2 is up there
>CTF
Doublecross
>5CP
Coldfront
>A/D
Steel
>PL
Borneo
>PLR
Pipeline
>KOTH
Badlands
>Misc
Hydro
Route 66 is an okay map, I wouldn't mind playing it in TF2
2fort. I still havent gotten through the Maps section of the Contracker because of that map gatekeeping the rest
Dustbowl or Fastlane
Don't open this.
Turbine.
Everyone always makes fun of these Engi/Soldier montages in these threads, but holy fuck I've never seen anybody posting Marines, which is fucking hysterical and made in 100% seriousness.
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Junction
fastlane is great you double nigger. Way better than the likes of 2fort, hydro, yukon, badlands_koth, etc.
>shittalking Junction
delete this
Dustbowl is the best bad map.
>low skybox
>stalemates into oblivion because narrow hallway of death chokepoints
>125hp shitters not hiding behind a sentry get fucked for existing in the same dimension as explosives
>have to uber anyway because there's two sentries stalling the game
>no one plays it
It's close between Hydro and Junction.
>the plane
>liking Fastlane over Yukon
I agree first point is perfect, but at the same time i disagree that last is too hard to defend. You can easily hold them at the ramp with one or two engineers and a good balance of pyros, soldiers, demos and a medic or two to keep everyone up.
Third you can power rush with an uber and cap it ggez.
Second is a bit of a bitch, due to it being one massive choke point and as soon as the enemy gets half way down that corridor its all over.
>commit sudoku tier
2fort. Fucking 2fort. Where 20% of the server are hoovies and the rest are just playing sniper or engineer.
*blocks your path*
Back in my day there was a map called border1, "Cross The Border"
one team played illegal mexicans, another team played border patrol. there was also a limited third team "men in black" whos job it was to kill the border patrol. Mexicans had no weapon, they had to try to get into a truck, start the truck, and successfully ride across the border.
ahh, simpler times.
...
>last point
Not too mention a decent sniper just chilling at the upper left spawn. Everyone becomes afraid to walk in after the first couple of headshots.
Idk man hydro is cool cause of the dynamic map changing
A sniper is easy as fuck to deal with. Rocket jump above his pre-aimed spot and fire a rocket or two in his general direction, with a well timed uber pushing out. The fucker will literally run for cover and by that time your entire team has come out.
Pretty much all impossible defenses are countered with a well timed uber to distract the enemy and some decent dps to do some damage to sentries and heavies.
Honestly an improvement. I'm not sure that the containers really do anything, though, unless you could hop onto them from the water.
Bridge is a great idea and the tunnels should help break the turtling in the L-bend next to turbine intel.
>Pretty much all impossible defenses are countered with a well timed uber to distract the enemy and some decent dps to do some damage to sentries and heavies.
This is bullshit - you're oversimplifying a complex situation to the point of no longer adding anything useful to the discussion.
>casual payload is complex
nigga please
say hello to the new king
Competent gamers just don't let you walk up to your ambush of choice.
>casual payload
And even then you still have to wade through the gagglefuck of random crits and cannonfodder.
lags the shit out of older computers
get a new one
Mercenary > Mossrock > Brazil > Lazarus > Banana Shit
>my face when more than one dragon flamethrower
>banana that low
shit taste
>tfw favorite frag vid got copyright muted a few years ago
Lazarus > Banana Bay > Mossrock > Mercenary >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Brazil
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How come the retard damage doesn't work for me when I dive into five people?
There are two types of bad TF2 montages.
The ones that are made in complete seriousness that just look stupid.
And the ones that are chock-ful of "lel so fanny" memes like NISLT.