Thoughts on all the nerfs and the 3.1 update?

Thoughts on all the nerfs and the 3.1 update?

bump

the nerfs were obvious.

"People" actually play this trash?

After a massive hiatus I am going to restart and do ssf. I haven't touched any of the fall of orlaith so I'm pretty hype to start playing again. Any build suggestions? I fancy something ranged and shooty/blasty

wanders are still insane
also a spectral throw/molten strike combo is really fun, but only if you got a tempest binding

I hope to fucking god there are more buffs than nerfs in the changelog today. Im tired of this "nerf what works instead of buffing what doesnt" shit GGG does. Armor and evasion are still worthless and we just lost two of the ways we had to deal with the shitty one-shot meta in the endgame.

Thanks I will take note of that and maybe give it a go if I get my hands on one. I'm doing ssf so I don't end up just taking a shortcut to endgame builds and burning out

...

getting tempest's binding in ssf is gonna be impossible until 3.2 famalan
it's a harbinger unique

where
is
sunder
nerf

>Game gives you a lot of options to customize
>Everything keeps getting nerfed to where there's only a handful of builds playable

Yeah, fuck this game.
It'll never be fun.

pretty excited, already planed my weekend around this and the mhw beta, thinking on league starter builds, any recommendations that dont include sunder, totems or flaming skulls?

>Everything keeps getting nerfed to where there's only a handful of builds playable

I was just going to ask this. Is it still linear meta build or lose?

new league when famalam?

No cool new skills, just some really strange necro stuff.

Endgame still insanly hard to get into.

I kinda want to play but no builds appeal to me at all. Its just flask managment and relying on uniques.

>relying on uniques

This is why endgame is hard for you.
Precisely crafted rares are the endgame.

Cant find nothing that works. Dont understand the mechanics of it. Its just resistance stacking and life. Even with that I just die.

scorching ray

It takes time but you can run any build after you max your resistances. If you can't find anything that works, you aren't thinking hard enough since you can almost actually do anything.

yeah rare weapons are life
who needs a starforge if you can get a 800dps rare with 60% multi implicit?

You really cant. Most skills just stops beeing effective at some point and they do not get you into the endgame.

Resistance and life are just core elements, it's been that way since the fucking start of the genre. You need other things too and it gets more open ended after that.

And you're supposed to die dummy. That's the point of playing hardcore mode. If you could create a character that never died the game would be totally pointless. Ever seen the Bond Movie, The Living Day Lights? "Living is in the way you die"

VP getting shat on is the best thing that happened to this game in awhile. The xp requirement increase for 96-100 seems so fucking pointless when pretty much nobody gets to 95 to begin with.

I'm a little bit sad about RoF losing 3% max fire since i was going to play RF but i'll probably be fine with just needing to spend 2 additional passives on regen.

Resistance capping is just a given, not even an option.
Stacking huge amounts of hp aint gonna help you if you don't have a reliable way to replenish it constantly(no, simple potions are not it).

stop playing PoE

are double or triple slamming dongers worth it?

I quit when they gave all bosses 100% more health.

I hope they go bust.

The game always had multiple ways of playing. The thing is that building a top class character requires a lot of familiarity with the game's system, a good feel for math, and lots of planning. It's something the average play simply won't be able to handle.

A player without such skill is going to have to meta-game...and will probably wine a lot.

>tfw they nerf QotF
>tfw you can't run through lab at 15s/room anymore
why even live?

Coming from someone that doesn't understand that crafted items are much more powerful than unique on average here, I'm not sure what you're talking about. There are several builds that can handle endgame content without having to actually be "meta" if you know what you're doing. Flask meta has been long over and with the new support gems coming out, you'll have ever more options.

dood there is a +2 projectiles flask for ranged and a 30% more melee damage flask
>Flask meta has been long over