What do you want from the next one?
What do you want from the next one?
Content.
Apply the experience and feedback they got from BotW to make a mix between the 3D zelda formula and the open nature of BotW.
Something like ALTTP but without a forced exploration order.
koizumi
I think not having a set exploration order harmed the game more than it did any good. It was the same issue that Link Between Worlds had, when you have to balance each area of the game to account for them being done in any order, you end up killing any sense of progression or difficulty curve. BotW did fix the major issue LBW had, in that LBW also had to account for players having different pieces of equipment, and BotW gives you all the tools at the start.
that they drop that horrid shading. BotW graphics honestly stop me from enjoying it.
that they recreate the original OoT concept of 'open world' instead of just using the Ubi formula.
Twilight Princess was good if not long. The colors were kinda shit but the I had fun throughout the whole game. The combat especially was surprisingly good
I want the new zelda to be BotW with actual dungeons, potions, bottles, and shit that doesn't break every 5 seconds
For it to be 2D. I hate all 3D zeldas except for WW.
>when you have to balance each area of the game to account for them being done in any order
You don't need to do this though.
More trap link
I want them to never make another game. 20 entries in the series a series without a continuous universe was enough.
Reminder that there was not even a single pair of games that could conspicuously occurred in the same universe.
There's no reason to look forward to Zelda games because each iteration is a rehash of the same formula with no story linkages to provide fans with incentive to continue purchasing and with mediocre gameplay so it's not even like you can look forward to a the gameplay aspect.
Reminder that Bingbing of the Wahoo was a "level up and push A to win" game with like 5 enemy types.
I played Final Fantasy XV recently and it drew attention for me to how lazy Nintendo is regarding every aspect of that sorry excuse for a videogame.
I'm glad I pirated that piece of shit.
>FF15, the frankenstein of two different projects that's half "we bought the open world meme" and half "we had to rush the actual story" was more remarkable
>You don't need to do this though.
OK, then they just made the entire game samey and bland for no reason, then.
FFXV has it's flaws but LoZ doesn't even hold a candle to it.
Give the series to an actual competent developer.
I want them to finish the game and release the finished version. I'll buy it again. I had fun for 120 hours, but I had to make my own fun. The longest tech demo I ever played.
BotW with actual content, dungeons/quests/characters/story etc. Remove "climb everywhere" mechanic so that traversing the world feels more like an adventure and less like a flat ground with varying levels of resistance. So when you encounter a deep canyon or a towering ancient cliffside, it feels powerful on a level of scale rather than just a minor inconvenience. Paraglider can stay I guess.
Actual fishing. The game is suited for it and they don't have it? Just bombs n shit.
Since nintendo is embracing waifuism, give me Malon so I can cuck Zelda.
...
I want them to actually finish it. For a game that got delayed as long as it did, it was very obviously rushed. The Rito path was fucking lousy; "Hey, do this really easy minigame and... OK, let's go to the dungeon now."
I want some SEX
I guess make the next one have longer dungeons to please brainlets and nostalgiafags, BotW was pretty much the peak of Zelda but ultimately it was too big of a departure for these autists.
I wouldn't mind the climbing if there was a better power up than the stupid gear. You know, like a climbing grappling hook. I hate when you have to climb and slip and slip and climb. It's stupid.
Reviews that aren't paid off.
Just fucking end the series. It’s been painfully average to mediocre for over 20 years now.
I want that link with the guitar and jeans
Said no one ever
You don't need to pay reviewers. Zelda gets a two point bonus because of nostalgia automatically. Case in point, read the Skyward Sword reviews after playing the game. I played it last week and it was a nightmare. 10/10.
An actual Zelda game.
for it to come out as soon as possible, how can Nintendo neglect the most profitable Switch game and shove Mario and Fire Emblem down our throats
>Twilight Princess was good if not long
Twilight Princess was garbage.
I don't like the empty feeling I get frequently in botw, I want something with intricate, hand crafted areas only. An interconnected world that slowly reveals itself.
>60 FPS, no substitutions, no drops
>no DLC unless it's completely free. No amiibo DLC either. I want anyone who bought an amiibo to be punished for supporting such a bad practice
>hard mode must be available from the start
>no more handholding. Weapons must be extremely limited and the player should be heavily punished for their weapon breaking. Don't introduce a mechanic only to soften the blow by trivializing it.
>must have permadeath. No more slaps on the wrist for acting stupid ingame
>no story whatsoever. No memories, no cutscenes. I don't even want them optional. They must be gotten rid of in their entirety
>Zelda is not allowed to be in it unless she stops crying like a baby and spewing her emotions everywhere
>no sex fanservice. I want to see this game sell on gameplay alone. No crutches.
That's how I'd start it off.
See a motherfucking hookshot would have been perfect and makes sense rather than Link using his steel-tip twink fingers. With the physics system of BotW, I imagine you could do some sick "running the side of the cliff" and firing off a 2nd hookshot to get up higher. Much more interesting way to scale versus slowly ascending like a shitty bug.
I read stupid posts like this and say to myself "Thank GOD BotW was confirmed to be the new standard".
Yeah, only thing I would worry about is it being too overpowered. It was already bad enough that I used gliding for everything and didn't know how to ride a horse by the time I had to fight Dark Beast Ganon. I was cursing at my screen because of the horse controls. Turns out it was just the fact that I didn't learn how to use them.
Guns and urban settings
Playable Zelda pls
People don't know what they want.
...But I'd put another console's worth of cash away if the next game added some incredibly ambitious things to the open world, like full scale, real-time, ongoing conflicts between factions fighting over Hyrule.
It's brainlet to have every solution already in your pocket and everything be accessible instantly like an easier version of Minecraft.
To pet the dogs.
Every game franchise and new release is going open world or multiplayer, what's the harm in having a few linear or semi-linear games here and there in between your dozens of open world snorefests?
Add caves and put in more dungeons BUT have them be actual dungeons filled with enemies and secret passages, like Hyrule Castle.
No open world meme games anymore
>that sausage finger
Np, wanting the game to force you on a set path is literal brainlet tier taste in a series all about adventure and exploration. The series is staying this way, cry harder you fucking faggot.
this
This sounds awesome on paper and was a big focus for the Stalker devs but if the player isn't around you run the risk of missing all those encounters.
Shrines to be more varied if only in environments and the main dungeons to be more like actual Zelda dungeons. I'm fine with everything else being just like it was in BotW.
jesus christ linearfags are absolute cancer
An actual story
Dungeons that don't all share the same aesthetic
Majora's Mask and Wind Waker are trash though.
>Something like ALTTP but without a forced exploration order.
They did that already. Its called a link between worlds.
>every solution already in your pocket
It's almost like you didn't play Botw. No, for real, try going into the ice areas or Goron city right off the bat in the beginning of the game - you won't survive.
>another botw brainlet sperging out in another Zelda discussion thread
I wrote "BotW with actual content, dungeons/quests/characters/story etc" not "linear Zelda." I didn't insult your holy bible so take your meds.
>binary decision making through outfits
Oh sorry you can eat food too. Hearty food and outfits and you never have to worry environmental damage from heat/cold in your entire game ever again. Very fun, very dynamic system.
>I wrote "BotW with actual content, dungeons/quests/characters/story etc
Not him, but it already has that.
You'll have to buy Nintendogs DLC when they release it for Switch to pet the dogs in BotW.
-Remove weapon degradation
-More varied enemies
-More dungeons
-No shrines
-No Korok seeds
-No puzzles, not even in the dungeons
-Remove being able to eat a bunch of food in the pause screen to restore health
That goes a long way.
Not him, but fair point. They shouldn't do shrines in the next game and instead opt to make 20 or so proper dungeons with 10x the content and explorability of a BotW shrine. But then how would the quick travel system work? Doing something other than fetch quests and a few fighting quests would be fun.
My favorite part of the game was unironically the survival island. Game beeds more challenging areas like that.
Make it really different, like a completely new setting or a different protagonist
I have massive respect for devs who put cool shit in despite knowing full well that most people may not see it. That takes some big cajones.
My biggest worry for my suggestion is how such mechanics could be well integrated and meaningful in the game, because god knows there's a million ways it couldn't be.
The food has a time limit. You can't just earn the clothes, you have to buy them and amassing rupees right at the start of the game is slow. Certain outfit combos work better than others.
What exact2do you want? A fragmented world with areas you can only access using a hook shot or flying shoes? Give me a break.
harem ending
>-No puzzles, not even in the dungeons
Neck yourself you fucking faggot
>Wanting puzzles
Fuck off, Aonuma. You don't even like Zelda.
1) Take the climbing and expand on its usefulness in combat- the ability to climb on monsters and attack like in Dragon's Dogma/SoTC and to a lesser extent Monster Hunter would help make combat more interesting
2) Larger indoor areas like temple ruins with large-scope non-linear puzzles
3) Even more mobility options that you can make use of either in combat or exploration, like the hookshot
4) More weapon and armour variety, dual-wielding, the ability to forge or even buy your own weapons
5) Less grinding for rupees and materials from small enemies, more impactful rewards from large enemies
6) Proper sailing
>No puzzles, not even in the dungeons
Then what's the point of dungeons? It'd just be endless, boring enemy rooms like Zelda 1.
>Then what's the point of dungeons?
Survival and exploration, faggot.
>It'd just be endless, boring enemy rooms like Zelda 1.
So you don't like Zelda, got it. Why don't you go play something like The Talos Principle or The Witness instead of wanting to shit up a franchise you don't even like?
So basically you want fucking Dark Souls?
You're mixing up Zelda with fucking Dark Souls
Zelda has always had puzzles, even in the first one you had to figure shit out rather than just beat everything to death
Dark Souls is far closer to Zelda than any 3D Zelda prior to BotW. That's why Dark Souls became so fucking popular, just like the original Zelda became so fucking popular.
>Zelda has always had puzzles
Wrong. The first one had mazes. Making your way around and figuring how to get from point A to point B while surviving in a world and dungeons full of hostile creatures. Block-pushing was confined to pushing a single block one tile and it was always the same block in every room with the same layout. Legend of Zelda 1 never wasted your fucking time like the "Zelda" games post-3D do. Zelda II didn't really have puzzles either.
Fuck off from Zelda if you want it to be a boring-ass puzzle fest. There are plenty of boring-ass puzzle fests with the Zelda name already. Go enjoy those linear pieces of shit with no replay value while I enjoy my nonlinear games with tons of replay value.
>all games must follow the format of the first one
>Games in a series shouldn't follow the template laid out by an incredibly successful and popular entry
You know what ignoring the LoZ1 format did to Zelda? Turned it into a fucking joke with trash like Majora's Mask, Twilight Princess, Skyward Sword, Phantom Hourglass, Spirit Tracks, and Tri Force Heroes.
>The first one had mazes. Making your way around and figuring how to get from point A to point B
Both of these are navigational puzzles, which is what BotW is practically filled with. In fact I'd say BotW has more of that than any other Zelda game in the series history.
So I really, really don't see your point.
Take Breath of the Wild, alright? Now,
>multiply weapon durability by about 4 and give players a means to repair weapons
>put a hard cap on restorative items/potions and make it to where they must be used in real time
>shrines are diminished in relevance to make way for multiple explorable structures on par with Hyrule Castle, at least one per region
>towns have more in the way of actually fun sidequests
There, I fixed it.
That would be "good enough" for me, but wish they would have done a lot more with it. The world is great, but feels like a tech demo.
If you're the type of Zelda fan who prefers lengthy, atmospheric dungeons, Twilight Princess was a huge step up from WW.
TP's dungeon designs are closer to MM quality, and there's twice as many of them as there are in MM.
Sequel that builds on BotW's gameplay and engine like Majora's Mask was to Ocarina of Time. Spend all of the development time on creating interesting content instead of having to reinvent the wheel. In particular, I'd like some more complex combat and more kinds of encounters. I don't think 3D Zelda really ever focused on that.
Just make areas you want to be later in the game harder so you won't want to come back until later.
Did you only like the first and second Zelda then? A Link to the Past set the standard and it was the third game.
>The world is great, but feels like a tech demo
You need to articulate what you mean by this instead of just repeating "tech demo" over and over again like a retarded broken record.
I disagree, BotW handled it mostly fine by scaling enemies without doing it in a retarded Bethesda-like fashion. The problem was that they didn't scale mandatory encounters, as in bosses.
Puzzle complexity in all Zelda games is fairly uniform.
Twilight Princess is a good game.
>Did you only like the first and second Zelda then?
The first two games are undoubtedly the best games in the series and there is a downward trend from there, with the Oracles and BotW being the only increase in quality over the past 17 years of trash.
More linear story. Same style of dungeons as hyrule castle.
BotW with more and longer dungeons (not divine beasts but real ones), maybe sacrifice some of the map size to make it more packed with more handmade stuff and not just enemy post/camp/trap #374, but real stuff you can discover like old ruins, caves that lead you to cool zones or treasures or small shrine-like dungeons, more castles you can enter, bring back hollow death mountain, bring back swimming and diving and underwater shit, BRING BACK THE HOOKSHOT, IT WOULD FUCKING MAKE CLIMBING FASTER IN BOTW, give us some loftwings we can ride through the whole map, maybe the game could be set after SS, maybe you don't even have to be link (but of course we will play as link since nintendo would never do something like that) so after SS you explore the newly discovered land that will be named hyrule.
Maybe they could do the cool mechanic that was rumored for BotW or SS, play as different races (so basically MM masks without the masks) and make specific dungeons for them, or something along those lines
Except he literally, factually, demonstrably said it, in the very post you're replying to.
Miyamoto thought OoT combat was deep so it sticked for a long time until Aonuma brought the reaction action button for WW, BotW brought new weapons but there's no new combat along with it, maybe on the next game some weapons could be better to kill some types of enemies instead of everything being as good as a sword, I barely touched the boomerang and rods and spears
Not that user but BotW's world feels first and foremost like a playground to tinker with the game's physics engine. Going on some grand adventure and actually doing things that matter or progress some kind of greater point or narrative feels so undercooked. There's good ideas like the divine beasts but even those feel like afterthoughts compared to the landscape porn and shiekah slate fuckery. And casually exploring its world feels like it's done just to be done, it lacks a driving force to see all there is to be seen once it sets in that the majority of what you'll find boils down to stones, disposable weapons, korok seeds, or the glorified grottos that are shrines. For being the biggest Zelda of all time it sure lacks the sense of urgency and drive that most Zeldas nail so effortlessly. There's absolutely good ideas at play and as a technical achievement this shit is no joke, but as a Zelda game it just sort of underwhelms.
Ummm no he didn't sweety
A actual Zelda game would be nice for once.
>And casually exploring its world feels like it's done just to be done, it lacks a driving force to see all there is to be seen once it sets in that the majority of what you'll find boils down to stones, disposable weapons, korok seeds, or the glorified grottos that are shrines
That's objectively false. Here's a list of everything you can do in Hebra, one of the emptiest regions in the entire game:
>an environmental puzzle/riddle on Talonto peak that requires you to view a bird-shaped terrain formation from a certain angle to take the appropriate path to reach the shrine
>a stable with its own Stalhorse sidequest
>two environmental puzzles that require you to roll snowballs down the correct path to open a large door
>Pondo's lodge and associated snowball-rolling minigame
>Selmie's house and associated shield-surfing minigame
>leviathan skeleton needed for a larger sidequest
>the North Lomei Labyrinth
>an environmental puzzle that requires you to find a way to safely navigate to an underwater cave without freezing (the intended solution seems to be riding a log, but you can cheese your way through with enough health)
>a large wall of ice that requires heat items to melt to successfully reach the shrine
>a Lynel challenge in the north
And that's just in addition to the 10+ other shrines that don't require any puzzles or items to reach but might still be hidden nonetheless. I didn't even mention Koroks. Again, this is one of the EMPTIEST regions on the map.
I mean it had fun physics and gameplay mechanics, but it never really felt like it tested my ability in any real way. It felt like a world in need of some quests that weren't fetch quests. It felt like a Zelda with no real dungeons. The shrines were okay, but the beasts were too short to make up for the lack of dungeons. Hell, four dungeons, more enemy variety, add in some actual challenge, and it would probably be good enough to call finished. The way it is, it's just a cool world with some fun physics stuff to mess with.
>hurr durr twilight princess is bad, right Sup Forums xD
>It felt like a world in need of some quests that weren't fetch quests
Shrine quests.
this
BotW, minus weapon durability and shrines, add actual temples and the villain actually showing up before the last 4 minutes. Add additional filler stuff to the empty parts of the world.
>no puzzles
I am surprised you have even enjoyed Zelda up until this point if you don't enjoy the puzzles. That is basically what each dungeon is. Or do you mean the more basic style of puzzles - i.e. the Poe painting/block from the Forest Temple in OoT?
Nothing because Zelda has always been garbage
I absolutely agree with this post.