>The following comes from an IGN interview with Eiji Aonuma. Aonuma was asked about why the hookshot wasn't included in Breath of the Wild. >“We did consider using [the hookshot] to climb, and then you’d parasail down, but initially when we had the hookshot [in previous Zelda games], it was always that you target something, and that was a game mechanic of itself. But that kind of defeated the purpose of what we wanted to accomplish in Breath of the Wild. With the hookshot, we always had to give it towards the end of the game, or else players could just go anywhere. But in this game, you could do that by climbing and parasailing." Director Hidemaro Fujibayashi also chimed in on the matter.
>"In the early stages of development, we did actually do some tests with double hookshots and just being able to kind of go anywhere, like Spider-Man. Your mobility and your speed was just kind of incredible. We did do some tests like that. >Honestly, the hookshot kind of completely breaks the climbing mechanic. There's lots of fans in the staff, even at pretty high levels, who really like the hookshot and they kept bugging me about it. I eventually just had to say ‘No! Hookshot is gone. There will be no hookshot in this game. If we put the hookshot in this game, it’s not going to work.’ We were just going back to what we did before, and [Breath of the Wild] is all about doing new things.”
I think it's settled that Aonuma just hates fun. Even his own staff were like "why the fuck is this not in the game?" Can we just fire his ass and put someone else on the series who loves games?
Josiah White
Maybe it wasn’t a good fit for the game.
Jordan Evans
Much as I love the hookshot they aren't wrong. No one would ever climb again.
Adrian Baker
>Honestly, the hookshot kind of completely breaks the climbing mechanic. He's right though. Unless it was an endgame reward ala that motorcycle it would've broken the entire game.
Andrew King
It's okay, Breath of the Wild isn't canon anyway
Asher Perez
Then you just make a more interesting level design to make the hookshot more of a choice rather than the end all thing, like games with good game design.
Austin Rodriguez
OR you don't include something that'd break everything.
Justin James
This. You could make a hookshot thats a magnet and only attaches itself to certain things you can't climb. It can also be used as a way to traverse a vertical shortcut once you've unlocked it, making long paths shorter.
Daniel Stewart
>BotW level design is bad because an item that's not in the game can break the game of used. Ok?
Dominic Campbell
So you're telling me the entire game's level design should've been changed so you could use one item?
Brayden Jackson
Your weapons break in game anyway, so I dont know why you would dislike having anything break anything.
Connor Thompson
>replace hookshot with grappling hook >similar effect but now incorporates the physics and climbing of BotW Done, add it to the next DLC
Isaiah Brown
Botw has no level design. Downside of being a shitty open world.
Same to you.
Nathan Perry
>completely change your design philosophy to accommodate one item.
you know what you're right
Cooper Jenkins
>Same to you. elaborate.
Jayden Turner
You can even have the grappling hook / whip work in combat, too.
I don't know why all this shit got removed. I thought Botw was about allowing you to do anything. From what Im seeing, this game has a lot more restrictions than openness like its fans claim repeatedly. Playing the game makes me feel like the devs wanted to make everything feel as slow as possible.
Jayden Collins
Except Nintendo use to have the design philosophy of having good level design until they realized there's fans willing to eat up anything.
Eli Johnson
does it really matter if they would have just packaged it right at the start like every other tool
Charles Moore
There is no point to have the hookshoot in BotW. None. The hookshot was implemeneted in previous games because you could jump or climb higher walls. So they designed the dungeons that included him in this way to get there with the hookshot something the climbing and gliding mechanism resolved pretty good
So fuck off with your shitty opinion
Josiah Anderson
You should write a letter complaining that you should start with a Jetpack that allows you to quickly travel anywhere. Then you can follow up that letter with another complaining about how everything is trivialized because why did they make a big game if you could just jetpack everywhere.
Michael Williams
THIS would be interesting to see in the next Zelda though. Instead of complaining you could have proposed an idea like this, OP.
Benjamin White
The hookshot could have been balanced easily by putting select areas where it can be used. Maybe having it where using it uses up a certain amount of stamina. I mean, why couldn't we have Just Cause: Zelda edition? Is it because the hardware has a streaming problem? Or was it because Nintendo really doesn't want players enjoying themselves with high mobility. Even the motorcyle is slow as fuck on the new DLC
Noah Harris
jetpack =/= hookshot
What a wrong ass comparison.
James James
Why stop at hookshot you la la baby man. Go all the way.
Charles Peterson
>The hookshot could have been balanced easily by putting select areas where it can be used. Doesn't that just make it like the old hookshot then? That just seems like an excuse to shoehorn it into the game as a gimmick more than anything else.
Angel Bell
Nah he knew what he was talking about while you're a retard.
Levi Roberts
Everything in Botw is a gimmick.
Nicholas Johnson
That's not an argument.
Carson Lopez
>Hi, I'm a Nintendo fan and I love sucking their cock reaaaaal hard! All their games are perfect!
Connor Lewis
Why are you guys acting as if it would ruin the game just by being there?
The grappling hook could have restrictions just like stated.
If you think the game wouldn't work just because of a grappling hook then you're downright retarded, it doesn't have to let you traverse everything, just certain things that you can't climb.
Blake Hernandez
They should have given you the wild armor earlier in the game and had the hookshot be the reward for all shrines since you would have explored 99% of the map already anyway.
Juan Young
The thing people wanted from a grappling hook when the game wasn't released was an endgame sort of thing where it would let you grapple on to things, letting you get to places really fast and easily. Sort of like what this user is describing.
Jace Allen
Why not give it as a late game item to dick around
Easton Powell
Cause climbing is so much fun!
Andrew Hughes
>Game built completely around exploring. >Mechanic that completely trivializes exploring and makes getting anywhere completely effortless.
Boy you don't really understand game design well do you OP?
John White
I dunno
On one hand, no one would ever climb again, but on the other hand, who cares; give us a hook!
Joseph Roberts
>haha I sure love climbing and walking everywhere for ten to thirty minutes! Sure is fun. Oh! It's raining! Well, better warp to tower or town, make a fire, and sleep to the next day. I hope it doesnt rain again later!
Nicholas Martinez
He's right you know. BotW sucks for other reasons than your plebeian first thought that comes in your head reddit rage.
Mason Sanders
>haha i shitpost about BotW and i haven't even played it lol
Luke Evans
Did you not use the warp songs in OTT because it trivializes traveling?
Hudson Richardson
Or you could find another way up the structure, like finding a walkway up there.
Nathan Adams
>you can fast travel to any shrine you unlocked
how does it feel to be retarded
Xavier Sanchez
OOT wasn't designed around traveling large spaces, it was the dungeons and the puzzles inside them.
Easton Reyes
Fucking this, I love pressing up on the control stick for hours on end while absolutely nothing interesting happens.
Alexander Myers
>OOT wasn't designed around traveling large spaces ...what?
Ethan Gomez
>Hookshot would make climbing obsolete >Lol here's Revali's Gale
Charles Robinson
>you unlocked
Yeah notice that little important difference there?
John Wilson
>would've broken the entire game.
If they were so concerned why do they make it so easy to boost your stamina to the point where climbing anything at all becomes trivial? In the scope of the whole game it really doesn't take long to do and you don't even need to be close to max.
Jordan Adams
Sorry, I should elaborate. Ocarina's best moments are in it's dungeons, not its overworld. The opposite thing could be said for BoTW, where the dungeons aren't all that interesting but the overworld has a lot of stuff to find.
Levi Hernandez
>"We found that playtesters were having too much fun with the hookshot, which was not what I was trying to prove, so I decided to remove it anyways. It won't work because I say so!" Someone needs to gut this guy
Aaron Jones
Okay, buddy, let's explain something real quick. Whats the difference between going up a mountainside one time vs two times?
Justin Ramirez
Also you never used a car in an open world game right? because it trivializes traveling.
See where I'm going here? It can be used with restriction or in late game. It's a very easy thing to design around. You're just making excuses for a game not having something that had the potential of being fun, because your mouth is full of small asian cock.
Or you're too much of a dumb fuck to understand that things can be designed around a game without breaking it.
Brody Wood
He's right.
Benjamin Campbell
>why do they make it so easy to boost your stamina to the point where climbing anything at all becomes trivial? That's called progression. If you want to max out your stamina meter you'd need a total of 10 Stamina upgrades, or 40 shrines. That's not really trivial, that's 1/3 of the shrines, and I'd assume you wouldn't be pouring all of those orbs into stamina exclusively.
Gabriel Butler
>all the drones defending this itt
Jackson Anderson
This
Jaxon Russell
I hate climbing. It sucks. At least make it fast like assassin's creed. nintendo can't do a thing right.
Matthew Jackson
He's making the assumption that climbing is fun.
Isaac Harris
It really pisses me off when someone like that is a game developer. It's not like Botw is a game intricate with design. The game is about being able to go where you want when you want, so why would he suddenly be against people using a hookshot to go everywhere? And then there's the weapon breaking thing that also goes against the idea of fun. I don't understand how this got through development.
Like, I remember a time when Nintendo would get on its devs for shit like unfair treatment to players
Ethan Cook
Did anyone enjoy climbing mountainsides for 5 minutes? It's cool for a while, don't get me wrong. Gives an amazing sense of scale and accomplishment when you just barely leap up over the edge. But after 30 hours, when your stamina bar is maxed out, they're just a chore. You know you're going to make it and it's only a matter of time. I tended to do something else while holding up on the analog stick. Wouldn't that be the perfect time to introduce something like a hookshot?
Charles Collins
I see you've got a ton to add to the conversation.
Brandon King
literally who gives a shit
Aaron Brown
>max out You don't need to max it out. With just 3 upgrades, I found myself able to easily climb just about anything other than the walls in a maze.
Christian Stewart
Remember how big Hyrule Field was back when you played OTT for the first time?
Man you know what would have broke that entire section? A horse o travel faster from one point to the other, especially after you've traversed the entire field hours ago.
So glad my gaming experience was not ruined by such a simple feature.
Leo Cook
Just make it hard to get
Justin Parker
Botw is the complete opposite of the game design Nintendo has followed all these years. I remember GDCs where they said they make their games about keeping the game from getting boring or from being inconsistent. Then here comes along Botw.
Cooper Russell
>Annon never broke the physics using the tools given to him.
I wonder how it feels to play the game with such a mental handicap.
James King
What about dungeons and temples? Didn't they fit either?
Ethan Jenkins
...
Charles Martinez
>Our playtesters asked us where the temples were like past games. I told them adding them would take away the thrill of exploring the land. No temples for you!
Adam Richardson
When was this? I remember growing up playing smb3 and what bullshit that last world was. Not sure what nintendo you're remembering.
Jonathan Lee
I got sick of climbing after I scaled that mountain between the plateau and the white haired ninja village. It was enjoyable until then when it made itself repetitively tedious. Having a weaker version for Bionic Command's grappling hook would have made climbing fun as fuck. God forbid we do something other than just hold up in 10 second increments all the time.
Juan Morales
>glad a game is shit
oookay. Then I guess you wouldn't mind if the next zelda is like skyrim in first person, just like shiggy always wanted. with a more realistic artstyle too, because that's "innovative" or something.
Parker Wood
...
Ryder Smith
Wouldn't that be the perfect time to introduce something like a hookshot? Revali's Gale is literally what you just asked for. It'll let you scale a vertical surface much much quicker.
Eli Johnson
You're referencing a completely different concept. That last world was to test everything you learned from world 1 to 7. It was bullshit if you skipped levels or was a low skill monkey.
Connor Bennett
You're using that image wrong
Jacob Russell
we got korok seeds instead. that's almost as good.
Ayden Wilson
Based Aonuma. Hookshot would have made climbing pointless
Tyler Garcia
Whoops, meant to greentext that top line.
Kayden Bailey
>would have made climbing pointless I don't see anything wrong with that. Climbing wasn't fun.
Carson Perry
>20€ DLC >you just fight the bosses again
Adrian Davis
you cant use the gale if you're already climbing. Not until you find another horizontal plane, which is not a common feature of most vertical walls in this game
Anthony Sullivan
>everything you learned >in a mario
Except the entire game (and series) is built around the concept of extremely context specific powerups/items.
also >beating the entire game from start to finish without warping >in one sitting
no thanks. and I doubt you have. and even if you have it's nothing to be proud of. it's just playing through the game normally. and I'd rather just have fun.
Nicholas Brown
>add hookshot >make it so that it doesn't pull you up and can only be used for swinging
Problem solved
Bentley Cooper
Climbing is already pointless. Nothing obstructs your climbing other than the stamina bar, and getting stamina potions is easy as fuck. It's such a pointless game mechanic once you leave the plateau
Mason Adams
It revolutionized the series, and videogames in general.
Connor Morris
But user if that were true there wouldn't be anything for is to bitch about. Nintendo obviously just hates fun.
Carson Adams
>>Annon Uh-huh
Landon Peterson
>no thanks found the pleb
>and I doubt you have
Except I have multiple times cause I'm likely much older than you and came from a time when concepts like learning from your mistakes was a good thing. Nintendo wore that as their mantle for a bit, but then casuals like yourself invaded and showed them that you dont need to follow good game design to sell a game these days. Thank you for destroying the industry with your meddling shit standards.
Camden Reed
>beating the entire game from start to finish without warping >in one sitting >reddit spacer thinks this is hard You're shit at video games. Who the fuck has trouble with mario games?
Aiden Robinson
Can we complain about this instead? This is a much bigger problem than anything OP had to say.
Gabriel Sanchez
How about YOU fuck off with YOUR shit opinion
Ethan Campbell
Yes.
The problem is...?
Levi Cox
Hookshot only sticks to wood (including ripping wooden shields out of enemy hands)
There. Problem fucking solved. You get a piece of utility gear that's really powerful sometimes, but doesn't trivialize climbing because there isn't necessarily a tree at the top of every hill.
Jacob Reed
>Nintendo obviously just hates fun.
They really do. For this series at least. Where were all the fun ideas they had from SMG in skyward sword? They're always weirdly conservative with this series for no good reason.
Jordan Brooks
the climbing mechanic is already easily broken
Brayden Sanders
wtf i hate nintendo now
Brandon Price
Climbing is not a revolutionary idea nor should you be praising it for being in a zelda game. The moment I saw you could climb anywhere, i knew Nintendo threw away any concept of a structured game design because the only level design they'd be able to do with climbing mechanics was either to lock out most areas with a ceiling on everything, or to make some walls not climbable at all. Then there's the whole stamina limitation that just outright discourages you to climb for long periods of time unless you somehow farm fro stamina. So this idea you have of them wanting climbing to be this fun thing never happens at anytime of the game. It's literally just a cool thing during the first ten minutes then you realize how stupid it is.