Why do modern games avoid adding interesting characters as party members

Why do modern games avoid adding interesting characters as party members.
Why does everyone have to be Humans Elf's Dorfs and Black people.

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Because weird characters are unappealing to most people, and they want their games populated by characters that look attractive to the audience so that they're interested in the game.

>"interesting characters" specifically refers to furries, apparently
>humans... ... and black people

just fucking kill yourself already dude

Because the weird characters in RPGs usually end up being complete shit gameplay wise and very rarely contribute anything to the group dynamic or overall story so they may as well not even be there in the first place.

It costs less. If everything is humanoid everything can use the same animations with only minor adjustments.

Because these games don't sell.

You say that but the most popular and most memorable characters in games usually are not humans.

Just look at games like Mas effect or Even what the most memorable and popular side characters are in Zelda games.
I think its because making non human characters in 3d games is just extra work.
You can just re use animations for characters if you make them all human but if you make someone non human you have to do entirely new animations for them.

That dog has big fluffy boobs...

>the only """"""interesting"""""" characters are furfag garbage
I'll take the humans, elves and dwarves thanks

normalfags dont want to play none humanoids
devs are too lazy to rigg non humanoids

Furries don't have an opinion.

...

You do realize non human characters used to be the norm in the 90s.

Thats one thicc doggo

...

Your character and the party members of your character are not the same.

50% of hr porn i consume is of the furry nature but i still prefer to play a human in RPGs.
But at the same time i will prioritize non human party members over human ones.
I dont think i used human companions more than once in mass effect games.

Reminder that everything a furfaggot says is invalid

As stated the issue is not the Player character but the party members.

>single example of a niche jrpg that never really gained traction because it was generic and uninteresting even as far as jrpgs went
>this is despite the fact that it had these so called """interesting""" furfag characters

...

Its okay to admit youre underage.

>u-underage!
nice furfag argument

Yea it was so bad that they made only 5 (6 if you count the numbered mobile game) in the series and ported them to handhelds and re released them on other platforms.

Beast races are always shit. They come in two varieties
>Nothing but shitty animal tropes
>No trope, but no reason to be ugly animal people

there's no good reason to have beast races unless in a game except to pander to furries

>Muh furry bogymen.

>Humans
>and black people

No but really it is obvious. Not the person you responded to, but look up most rpgs from the 90's. At least that way you can pretend to be old enough to post here.

>That top left bear

You can have some more.
Just scroll down.
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Anthopomorphic animals are the most lazy of all kinds of characters in terms of design. Making human characters that are unique, interesting, and stand out from the crowd is far more difficult than making some yiffbait furfaggots cream their pants over any day, largely because furfaggots have no standards. If it has fur and a muzzle, it's "interesting".

I'm well aware of what breath of fire is, you retarded furfag mong. The first game in the series, which is what he posted, was really dull for a JRPG. Shitloads of awful padding. Later games got better, but the only game in the franchise that most people even still remember as doing anything interesting was the fourth in the series, which was pretty solid.

In the NES/SNES/Genesis era, you needed to sprite every single character you included. Outside recolors, every new character sprite needed to be unique. As such, it took the same amount of work to create a big fat guy, a skinny witch with wings, and a talking dragon as it did to make three different knight characters. As such, it was better design to come up with unusual characters that stand out.

In modern game design, it is far easier to reuse a character model and so just changing the color/facial features and keeping the body the same is more efficient. So you'll see modern games either have only a single protagonist, or have just a small number of character body models which get applied to everyone. That, and with 3D environments, it's typical to have one set of movement animations (standard human) for getting around. Making a horse person or flying character is a massive amount of additional work, and so it is easier for them just to have everybody a standard body shape.

Add in that a lot of games are taking inspiration from anime, which tends to emphasize just colors and wacky hair designs/accessories on otherwise standard body shapes.

Who is the cutie on the top left?

Feels like people have been on Sup Forums too long if they really keep spouting the anthro races being "furfag garbage". There's genuinely bad and good designs for any and all characters, and people will like shit ones regardless of being furry or not because they want to fuck them and vice versa. I can't count the amount of anime girls with awful design that people post/like because they're hot.

>doesn't account for racials, date of put in, class availability, or the millions of other factors that make you choose anything but Human, NE, or BE.

The real reason why developers don't bother to vary races is due to the fact they have to put in more effort overall for their inclusion. Plus people generally default to humanoid races. It just requires less imagination and effort overall to make one that looks appealing since you can default it to look like you/good.

Including a robo/anthro/alien/etc race in your game is more than likely going to lead to them being ignored for the human race unless they're just default the best race or something.

>implying any settings need made up beast races to be good

Other races are just exaggerated facets of humanity. Whatever you think you need non-human races for, you can just as well use different human cultures.

>mfw discovering somebody is using a post I made well over a year ago as copypasta
nice how it still rings true

>How do relate to not-humon????

Would you fuq Freya crescent?

I want to hug_ that polarbear

Except most of the party members (read: All) in ME are humanoids. This makes them super easy to animate.

Meanwhile one of the most beloved characters from one of the most highly regarded JRPGs is a FROG. And another is a robot.

Getting players to relate to non-anthro characters isn't hard if you have half-competent writers.

It's not even true. Like I said with any shit character design, human, anthro, robo, etc will have people that like it purely due to wanting to fuck it. There's plenty of shitty designed anything characters that get a pass by a sizable amount of people due to this. Look at Elin in Tera for instance.

It's not even true that it's harder to make a unique, interesting, stand out human character, as defining elements like clothing, hair, style, can instantly make them pop out. It's the same with an animal or a robot, reference what exist, vehicles, technology, animals, nature, to make them unique. It's character design 101 either way and you can fuck it up equally as easily.

>Be playing a lizard-square- 4-dimensional-giant metal squirrelish blorb being
>your comrade falls in battle
>can't understand the feelings your pc expresses because you're only human lol
>unseethable rage because you just can't understand your pc nor what you are even
>refund

That's a dumb question, you're dumb.
Divinity OS 2 has a Skeleton protag, pretty much every second sci-fi rpg and a lot of fantasy ones have robot party members, furry mascots party members are extremely common as well.

More interestingly, why is there never scifi races?

I want to choose between playing a grey, reptilian, little green man, or even some lovecraftian tentacle thing.

sci-fi games all thrive on the whole humanity are newcomers with something to prove, or all aliens are evil shit.

...

Because clearly, you can't have a story you are meant to take seriously unless the protagonist and all their allies are humans with detailed mo-capped faces, in mostly grounded realistic seeming settings.

On the other side of the spectrum, JRPGs now have nothing but waifu or fujobait, which also means nothing but humans.

the games that dare to try something different die like bitches

this is the sad state of the industry, also fuck boring normie taste

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