Fire Emblem

Fire Emblem

I want to talk about the Fire Emblem series. I just tried FE sacred stones for gameboy advanced and I'm pretty addicted. It's like advance wars but with more rpg elements.

Originally, I was looking for some top down old rpgs to play for the snes and gba and tried Fire Emblem for the first time. At first I thought it was an RPG like final fantasy and such, but when I started playing it I was surprised about the gameplay.

Any anons mind telling me a little about this series? which suck balls and which are top tier must plays? Because I'm checking up on all the games released and this series has a long ass history.

Is there an infograph? tier list?
Thanks

Gamecube game is the best but good luck finding one.

It has an extra hard mode for japan release only, so emulate that and enjoy a nice challenge.

Sacred Stones is a pretty good one to start with, I would move on to the other GBA games after that.
People in Sup Forums will tell you that the 3DS FE games are shit but you need not listen to them, all of them are worth playing for different reasons. Yes, Echoes too.

Overall, the series is pretty simple to follow. It's just been one sequel after another, for 15 games or so. The earlier titles (on the Famicom/Super Famicom) were simpler and they did experiment a bit. GBA titles, Gamecube, and Wii were fairly good.

The biggest difference is that Shadow Dragon was a remake of the first game, and Shadows of Valentia was a remake of the second game. There might've been a gaiden collection on the SNES or something, but other than that, everything has been a mainline sequel. There isn't really any continuous story between games, so you can play them in nearly any order.

I love the Fire Emblem series.
Good games: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14c, (haven't played 15)
1 and 2 are dated, while 13 and 14b and 14r are just all-around awful.
Play in order: Play 5 after 4, 7 after 6 or vice versa (just play them together), 10 after 9, 12 after 11.
I think 14C has the best gameplay in the series but the rest sucks. Most people will find FE9 as the best overall package, or FE5 if they can read moonrunes.

In retrospect you probably have no idea what the numbers mean so:
1 = Dark Dragon and Sword of Light
2 = Gaiden
3 = Mystery of the Emblem
4 = Genealogy of the Holy War
5 = Thracia 776
6 = Binding Blade
7 = Blazing Sword
8 = The Sacred Stones
9 = Path of Radiance
10 = Radiant Dawn
11 = Shadow Dragon
12 = New Mystery of the Emblem
13 = Awakening
14 = Fire Emblem Fates (further split into Birthright, Conquest, Revelations)
15 = Fire Emblem Echoes

My recommendation: play the GBA games, then the GC/wii games, then the snes games, then the ds games, then 14c on the 3ds. Also try Tear Ring Saga for more of the same from the original creator. And if that's not enough for you, some other good SRPGs are Front Mission and Langrisser.

Series is mostly trash
Redditors will try to recommend you the 3DS games but ignore them
If you like SS just keep playing the other GBA games and the Radiant games
FE4 is the only game to do something unique in this series
Play better SRPGs like Langrisser

Everything but Awakening and Fates are trash
Don’t listen to 4fags

This was very helpful, thanks.

What's wrong with the 3DS games?
Kinda curious about how many buzzwords you will use in your explanation.

FE1/3 = Fallout
FE2 = Brotherhood of Steel
FE4/5 = Fallout 2
FE6-8 = Fallout 3
FE9-10 = New Vegas
FE13-14 = Fallout 4
10-11 and 15 are remakes

Never played any fallout games.
Only TES

Awakening had some very dumbed down maps. (as in, big open fields where everything rushes you) The Pair-Up mechanic quickly make characters overpowered, as you would end up with nearly 50% evasion rate and would hit twice as hard as a result. The whole point of the game was getting a high bond for marriage and child units, as well, which means that you are pushed into using it. Infinitely changing classes meant that it was ridiculously easy to just overstat a character, since they retained their stats every time the started a class from Lv.1. On the other hand, while the game encouraged you to get all those support conversations and try out the job system, it was highly annoying attempting to actually grind all that out: random battles were tied to the in-game clock, with just two or three appearing every 24 hours. Unless you bought the DLC missions, which can be replayed as much as you like.

Fates was better, although Fates Birthright allowed infinite grinding and easy fights on top of that. Fates Conquest had better (or at least interesting) fights, in exchange for the most retarded story. And then Fates Revelations combined the two: the challenge from Birthright with the story from Conquest.

I'm not sure what's wrong with Shadows of Valentia. The only problem I've heard about is that you can infinitely grind in that one as well, in the caves, but you could just ignore that entirely if you want.

Different user here.

How are there people in 2017 who don't fucking emulate their games?

They are more disgaea than fire emblem and literally everything drops in quality in Awakening

I'm replaying Sacred Stones myself right now. Just beat chapter 6 and holy fuck, I forgot how annoying fog of war is. You get one torch the chapter before and can't go back to the map to buy a torch staff once you're in the quest.

Fates has a fucking retarded plot but the gameplay is one of the best in the franchise.

>Redditors will try to recommend you the 3DS games but ignore them
>FE4 is the only game to do something unique in this series
Wow, two retarded statements in one post.
CQ has phenomenal and Genealogy plays like shit. Also Gaiden/Echoes is the only one to be unique.

99% of FE4 dickriders have never actually played the game in their lives

it's sad

>was highly annoying attempting to actually grind all that out: random battles were tied to the in-game clock, with just two or three appearing every 24 hours
You could always use spotpass you know.

I highly encourage you to play FE games without reloading saves. It's a much better and more interesting experience in my opinion. This way you will protect your critical units like you should, as you would have to erase the file and start all over if they were to fall, and you get a lot more attached to your characters when you know that people die when they are killed. And with very few exceptions, FE games are easy enough to play this way on a first playthrough. You'll get plenty of filler units later on to make up for losses.

You're thinking of FE5. About half of FE4 'fans' have played it and the gameplay is simple and straightforward enough not to scare them away.

Remember to ignore this guy

How are 3DS games anything like Disgaea.

They're more based around min/maxing and grinding up your characters to ludicrous power levels to beat the highest difficulties than anything else, this is reflected in the overall class swapping design and also the map design which are more like stat checks than actual strategy. Also leans heavily on fanservice to excuse its terrible story, much like disgaea.

Things like resource management, classes, character growths and so on which were core to fire emblem games are basically just there and mean very little in the 3DS games. I doubt most people even know which characters in Awakening have good growths, while you would know that about almost every actual FE games.

Conquest doesn't really allow grinding though.

It's obviously the exception and was clearly designed to avoid what I described however it still has other problems that I'm sure you are aware of

So what you're saying is that Awakening is the only 3DS game you played.

>I doubt most people even know which characters in Awakening have good growths, while you would know that about almost every actual FE games.
Most people won't even know that unless you look it up. Hell base stats are more important in previous games then growths.

No that's not what I'm saying at all retard

Nino is the best Est in the series

CQ is just more of the same shit, it's boring as fuck.

I feel every game is worth trying in this series and forming your own opinion about them. I know that sounds like a real cop out answer, but this is a series that appeals to people for a variety of different reasons, so you'll have fans saying one game is shit but other fans happen to like it. There really aren't any objectively bad games across the board unless you want to consider the NES games overall unenjoyable but those were still good and ambitious for their time, they're just severely outdated by now and you'd no doubt have an idea for what you're getting into at that point.

The only games you should keep in mind to not jump to are Thracia 776 and Radiant Dawn, as these are sequels to their preceeding game and playing those in order is traditionally recommended.

So really just play whichever ones you think look like they might be appealing and see if it clicks at all. With the exception of the two I mentioned earlier of course, make sure you play their preceeding game before them (Genealogy of the Holy War for Thracia 776 and Path of Radiance for Radiant Dawn)

Clearly you are as:
>grinding up your characters to ludicrous power levels to beat the highest difficulties than anything else
Applies only to Awakening. And:
>resource management, classes, character growths
Applies to any of the games since gold comes in abundance, classes are the same in every game, and growths don't mean shit when you can beat every single game with 0% growths.

Not to be mean, but I agree. It's easy to make a simple fuck up, and loosing a key unit because of it is a bit ridiculous. Having to redo a chapter is enough of a punishment to keep you on your toes, and at the same time doesn't feel like a cheap way to prevent permanently loosing a unit.

Not sure what you mean by this. Fates adds and balances lots of features not see in other games.

Zeiss is better

Lyn is beautiful