Can we all agree that Zelda Legend of Zelda is a complete game full of content...

Can we all agree that Zelda Legend of Zelda is a complete game full of content? When it was first released a lot of people complained about lack of content. With the Dlc packs there is even more.

Zelda games are typically 40 hours. With botw with dlc it's a 100 hour game and that's not even stretching it out

>DLC
>complete game

Sup Forums would be improved dramatically if all Zeldafags were gassed.

No

actually, yes

>When it was first released a lot of people complained about lack of content.
Only idiots who think linear events and story cutscenes are the only legitimate content.

Only the ones who argue about timelines and complain about exploration.

It has content but all the actual Zelda elements are superficial, it has very little connection with the NES original despite what Nintendo's marketing wants you to believe

>runs at 30 FPS
>full priced AND has DLC AND amiibo locked content
>link crossdresses like a sissy and we're supposed to approve of it because "it's just a prank bro"
>game literally white knights every single woman you come across because "it doesn't matter if they're all a bunch of screwups, it's the patriarchy's fault"
>gameplay is boring QTE laden flurry rush fest

This game needed about 5 years in the oven to finish cooking.

What happened to the "new story"
That Dlc was bullshit. A hand full of cut scenes and one new boss isn't a new story

>game literally white knights every single woman you come across because "it doesn't matter if they're all a bunch of screwups, it's the patriarchy's fault"

>Sword is red

nice touch

Thanks

The thing about BotW is, you can finish it as quickly as you want. If you want a condensed experience that's closer to a traditional Zelda game, you can just play it for 40 hours and only do the major, more tightly-designed pieces of content.

>game literally white knights every single woman you come across because "it doesn't matter if they're all a bunch of screwups, it's the patriarchy's fault"
Except Impa and her sister, which they admit caused the calamity. And many of the NPC females, who constantly need saving. And that bitch who keeps running off to find shit in the wilderness and you need to save. And the woman who is obsessed with baked apples who is ruining her husband's life. And the grand daughter of Impa who can't even talk to men.

But sure, if all you count is Mipha and Zelda, then all the women are treated as perfect.

People who complain the game doesn't have enough in it are retarded. It doesn't have a set time limit. So it's up to you to get what you want out of it. If you play it for 150 hours and still haven't fought ganon and complain there isn't enough to do, that's your fault.

There isn't a legitimate complaint for lack of content from the start of the game to hour 100

People are confusing terms, as usual. "Content" to them is "not enough cutscenes and boss battles". They wanted Twilight Princess and instead got a free roaming game. Which is what Zelda should be.

BotW has plenty of cutscenes, they just aren't very good.

But they are good. Its good enough where I hope the next game is a prequel to botw and involves more of the champions and zeldas fat butt

I would have liked more enemy variety and for the main dungeons to be longer. I also wish at least the main dungeons had different aesthetics.

It just felt weird to breeze through the Beasts in like twenty minutes.

Answer me this then: can I harm anyone in the game who I feel has screwed up enough to cause this blight upon Hyrule? Can I leave Zelda to die somewhere in a ditch because of her failure, and how I'm supposed to clean up her mess?

>you need to save half the NPCs
Thank you for proving my point. Whenever they screw up, I have to fix it. I'm not some damn errand boy. I'm trying to kill the hylian equivalent of Satan, I don't need to be a fedora white knight while I'm at it. Shoot, the worst is with the gerudo, and how they claim to be warrior women, but you can't fight them because that would be politically incorrect. You have to crossdress and denounce your white male privilege to be allowed to associate with them, instead of doing the smart thing and killing any of them who dare oppose me. I don't know about you, but an "open world game" is pretty terrible when it forces you into a linear role of an errand boy once again.

True. But one cutscene every 20 hours is too slow for them. The game also lacks a tag along partner and mindless dungeons.

>Thank you for proving my point. Whenever they screw up, I have to fix it. I'm not some damn errand boy.
Are you sure you even know what a Zelda game is. Link literally is the original errand boy. The main focus of Zelda as a series is doing errands.

It didn't have real dungeons, the selling point of the series for me.

>The main focus of Zelda as a series is doing errands.
So why haven't they fixed it? The game is at its best when I'm doing more than just cleaning up everyone's mess. The original Zelda didn't need me constantly having my hand held if I wanted to do side content. I literally never had to speak to a single NPC unless I wanted to.

After you get off the plataeu, you can skip all the NPCs if you want to. Talking to Impa or Tarry or some others set up optional quests. But like they marketed the game, you can literally just walk right to Ganon and fight him whenever you want.

Now, being required to talk to a handful of NPCs to establish quests is not that much. You still had to talk to some of the NPCs in the first Zelda game to get hints (or the old man's letter). This is a far cry from a game like Twilight Princess where you are forced to talk to many dozens of characters and sit through cutscenes before you're even allowed to go to areas.

tl;dr they're improving things slowly. Can't transition from total linearity to total free roaming in one game.

>After you get off the plataeu, you can skip all the NPCs if you want to.
That's a problem in and of itself if they essentially mean nothing in my quest. It'd be like if I could skip right to Ganon in the original game and he wasn't even that strong. If you don't need a minimum of end level gear to face him, and he doesn't even properly scale to your level of strength, then that just makes him a terrible final boss. I'd rather have a more linear experience that guarantees a feeling of payoff.

>Now, being required to talk to a handful of NPCs to establish quests is not that much.
It's not so much that as it is me being forced to put up with their retardedness. If, for example, I don't want to crossdress to abide by the gerudo's stupid customs, I should be able to point a sword at their leader and say "help me or you die." none of this BS about them being protected because they're innocent women. When you don warrior garb, you stop being innocent. And considering the past of the gerudo in previous games, they're far from innocent.

All I can recommend is that Zelda is not the series for you. Because you don't seem to understand what it is. And when people explain what it is, you voice how much you hate it. So maybe you should go play something like Final Fantasy or Assassins Creed. And that's not me putting you down. It's just that those games focus on set content.

i've dedicated 140+ hours of my life into that game but honestly, the dlc didn't really add anything for me. i would've preferred a new place to explore.
the masks and dlc gear you can get is cool, but an upgraded master sword and a motorcylce (that has to be refueld ffs) won't make the game anymore replayable. i enjoyed my time with the game but i doubt i'll be revisiting the game in the next decade or so.

If you can't take criticism of your game, then don't make threads about it and how it's the "greatest thing ever created by mankind."

I just started a new playthrough of the game today. Was waiting all this time for the DLC to finally come out. And what I saw was 15 new quests just popped up all at once. So now I feel kind of lazy and just feel like "fuck it, I'll do them when I stumble onto them." Which is annoying because the Korok mask is kind of needed. But then, the worst thing in the base game was going many hours before getting to the lost woods and being able to turn in korok seeds.

>If you can't take criticism of your game,
Where am I not taking critisism? Just because I'm pointing out Zelda may not be the game for you? I was trying to help dude...

>then don't make threads about it and how it's the "greatest thing ever created by mankind."
I didn't make this thread. And nowhere have I ever said this is the greatest game ever made. I don't even think its the best Zelda game.

that's kind of the way i feel. i'm on my second playthrough too and rushed through all of the divine beasts to get to the dlc. the first part on the plateau was kinda cool, but as soon as those shrine posts popped up i just lost interest.

...

>Where am I not taking critisism? Just because I'm pointing out Zelda may not be the game for you? I was trying to help dude...
So the hundreds, if not thousands, of threads posting Zelda's 97 metacritic didn't happen? Not a soul criticizes them for saying how Zelda is the only good open world game and how everything else is shit, but if I point out problems, then "it's not for me" and "I shouldn't complain." That's kind of a problem m8.

This isn't even going into the other issues I pointed out earlier in the thread. Everyone glossed over those.

>I don't want to crossdress to abide by the gerudo's stupid customs, I should be able to point a sword at their leader and say "help me or you die." none of this BS about them being protected because they're innocent women.
>criticism

And you do need end-game tier equipment to beat Ganon, in fact every speedrun of the game goes to specific points in the castle for equipment to even have a shot at what's basically a boss rush

Took me 105 hours to finish with 85 shrines and all divine beasts. Didn't get bored once throughout

>So the hundreds, if not thousands, of threads posting Zelda's 97 metacritic didn't happen?
Again, I'm not one of these critics who said those things. You're associating everyone who is even mildly positive about the game as being OMG GOTY 10/10!!! Which shows that you are the one with the extreme positions...

I have multiple issues with the game. The music, the shrines, the lack of storage and the voice acting. But I don't have an issue with the exploration and NPC interaction, since I feel like they've finally gotten back to what Zelda should have been. Yet you're complaining about those specific things. So of course I'm going to suggest that maybe Zelda isn't the best series for you.

I don't see how that isn't criticism. Your game isn't open world if I can't do everything I want in it, and i have to abide by really stupid rules that have no place.

>And you do need end-game tier equipment to beat Ganon,
Stuff you can just find lying on the ground. You don't have to earn any of it. You just memorize where you found it. There's no dungeons to explore, no bosses you HAVE to fight, nothing. I'm not earning anything.

>Your game isn't open world if I can't do everything I want in it
Holy shit, you really are a moron. Every single video game ever made has limits. Just because you can go around killing all the NPCs in Skyrim, that doesn't mean its totally limitless. You still have other limits.

it's a rushed game with enough content for what it is, but still feels weirdly empty and lazy in every single aspect other than "you can do anything with the engine"

they just "forgot" to make an actual game with it
>shit story, fragments of memories are a poor excuse to lazy writing
>worst enemy variety out of all Zeldas to date
>shrines are copy-pasted rooms with small puzzles in it
>no themed dungeons, not even on the fucking DLC packs
>even Hyrule Castle feels too big and empty for its own good

Then don't say it "does open world right" when it has the exact same limitations as previous games.

>can't say a game does open world right unless it comes up with new things no other open world game has
Seriously dude, I think you should seek professional help.

>can't go 10 steps without an animal to hunt, NPC to talk to, plant to pick up or enemy to fight
>but it needs more story events and CONTENT!
This is the problem you guys are having. The hunting, exploring, cooking and etc IS the content. It's perfectly fine if you don't like that type of content. There's lots of other games out there for you. Just like someone who doesn't like RDR can like GTA. They're very different games.

Correct

Add an awful green filter to the right side and it would be perfect

Literally all that matters is link is cute, stop arguing

>Be a WWfag
>hurr durr no dungeons muh triforce quest
>Enjoy BotW
>hurr durr no dungeons muh shrines
Fuck dungeon-autists

how do you mean "gassed"?

People claiming WW has no dungeons are idiots. The dungeons are the slowest and most annoying part. No way someone can miss it. And the triforce hunt has always been a joke. It takes like 30 minutes (and is more fun than the Makar temple).

Dungeons are the slowest and most annoying part of every 3D Zelda game, except Breath of the Wild where they're actually great, and Skyward Sword where they're a respite from how trash the rest of the game is.

I bet Zelda's farts smell like gasoline and raw hot dogs

>Dungeons are the slowest and most annoying part of every 3D Zelda game
Not really in Ocarina.

>except Breath of the Wild where they're actually great
Oh, we're ironic posting. Sorry. I get it now.

if you don't play Zelda games for dungeons and finding key items then you don't actually like Zelda

I play Zelda for exploration. Which can sometimes be dungeon exploration and other times can be overworld exploration. But honestly, I prefered overworld exploration in every game except Twilight.

That's fun in 2D Zelda games. It's never really worked in 3D Zelda. I can't even think of any memorable key item you get in the 3D Zelda games, other than the Iron Boots (which really should have been in BotW in some form).

>trying to play BOTW
>almost dying of boredom
>fighting results in constant weapon re-equipping and restocking the weapons that broke
>travelling is a chore and they brought it the tedious tower climbing from Far Cry and Assassin's Creed