Fallout 4 VR is a shitshow

>Normies and plebbit have been looking forward to Fallout 4 VR
>Suckers even bought the vive plus F4 VR bundle for it
>It comes out exactly how you expect a Bethesda game to work:

>The entire screen is blurry, as if rendered in 800x600
>Large amount of framedrops, stuttering and glitches
>Game is pretty much unplayable for Oculus users
>Controls and UI are fucked
>Scopes don't work
>You can walk through walls

>Plebbit goes into meltdown mode instantly, not knowing wherever to suck corporate dick to maybe get patches, or to simply refund
>Its mostly sucking corporate dick
>A handful of users try modding to improve performance
>Steam reviews are officially mixed
>Todd has scammed idiots for 60$ again

Boston Salt Party: VR Edition

How does Todd get away with it?

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I love Todd

IT KEEPS HAPPENING

More normies are aware of bethshit than ever before though. 4 was not well-received at all, relative to past releases.

VR is a massive fucking meme and will always be shit

name 1 (one) thing you can do in VR that you cant do with a monitor and keyboard and mouse or controller

VR tech works, its just that barely any good games have been made for it.
Shit is just a little over a year old now

>name 1 (one) thing you can do in VR that you cant do with a monitor and keyboard and mouse or controller

In shit like Robo Recall you can rip out a robots arm, club another robot to death with it and use it as a baseball bat to deflect bullets with it.
Among other things like using robots as bodyshields or doing execution style shit.

Most people think VR is just sitting down shit where you just look at things in 3D and that stuff is indeed fucking terrible.
Roomscale stuff is pretty neat though, even for cockpit games like VTOL VR, where you have to manually flip switches and shit.

RE7 in VR is a a fuckin expierence man, I even ended up selling my Vive and PSVR because of prolonged naseua following use, but it was truly something "next level", even if PSVR is pretty shit.

juggle

Watch Miku on VR

Good, retarded "people" deserves to lose their money

I am an early adopter of VR, have a lot of headsets, and this is BY FAR one of the worst VR releases I've ever seen. It's as if Bethesda just straight up ignored all the SteamVR optimizations and developer options and assists and instead shat out some terribly optimized piece of garbage. The in-game keyboard doesn't even work, the blurriness is real, no SteamVR options, no crosshair, a strange fucking personal interaction bubble among other things.

You have to TRY to fuck up a VR game this badly, it's as if they sabotaged it. I don't know what the fuck is going on over there with Bethesda. Skyrim VR on PS4 works a hundred times better which is even more baffling.

VR has to make too many concessions to improve on the gameplay interface in any great nature. Sure the immersion is the best available, but being constrained to a room and being forced to use warp-movement to navigate the world is a serious downfall. Even if the systems were extraordinarily cheap they'd hardly overcome their flawed-by-design nature.

There are people working to push VR into arcade like environments with purpose built rooms and illusions to guide players but there are numerous practical issues with that concept as well. Limited supply for unlimited demand means you'd have to schedule ahead of time, your time would be limited, the price would be astronomical, and that's assuming it's local. The catalogue would also have to strictly conform to the environment or conversely they would have to standardize the room and content would be more limited than ever.

Just need the BCI, this shit is a worthless stopgap.

I don't understand how these companies manages to be so out of touch with their market that they actually end up rerelasing the same game over and over again.

>what is Steam Refund

Its Gamebryo, the engine was always only held together by duct tape.

>being forced to use warp-movement to navigate the world is a serious downfall. Even if the systems were extraordinarily cheap they'd hardly overcome their flawed-by-design nature.
You have no clue what you're talking about, most VR games use or support locomotion now.

People who use VR regularly get used to it, its just shit your mind gets used to. Early on you can get motion sick from simple cockpit games, but that eventually passes.

Today we have shit like Sairento VR with quadruple-jumping, wallrunning, floorsliding among with actually fucked up shit like backflips.
People who don't use VR don't know anything about VR games, since its not advertised anywhere nor can we have threads on imageboards about it, since almost nobody actually has VR.

Cause it's super awesome to do all that cool shit sitting on your couch instead of interacting seamlessly with an environment you're moving around in, right? I like how you picked one argument in my post to controvert. VR has run the gamut of its usefulness. It is limited by the nature of its design and it will not be made mainstream as, once again, it is a stopgap measure. The real pursuit is a BCI or a holodeck of sorts and those are both virtually impossible, VR can't even really touch on them.

>I've never used vr and can't afford it so I'm going to bring up some inane shit from science fiction as a counter argument

On a related note, has anyone here used vorpX and how does it compare to a native VR experience like doom 3 VR fully pozzed?

Non native VR is shit.
You basically need roomscale and motion control support for VR to be worth shit, sitting down and looking at shit in 3D with desktop or console controllers is pure and utter trash.

Holy shit the steam reviews are a mess. Tons of people can't even get passed the beginning where you enter your name, and its pretty unanimous across the negative reviews that it looks like total garbage.

>name 1 (one) thing you can do in VR that you cant do with a monitor and keyboard and mouse or controller
This is a non-argument. It's like saying, why not use built-in monitor speakers instead of stereo headphones? And if you think it's nothing like that, you haven't given it a chance or tried it.

Kek

Bumping this thread to keep laughing at all the retards who bough this game.

pretty sure most people got it for free with their vive

Yeah but most native vr content is shallow garbage and mostly a money grab. Motion controls may not be supported but do you get the immersion in vorpx like with doom 3 vr or minecraft vr?

doom 3 vr and minecraft vr both support motion control and especially doom 3 vr does it decently

Hopefully people are smart enough to see that it's not the VR itself but Beth's shit job at adapting it, that's to blame.

I mean, Skyrim and Fallout VR and controls look perfectly serviceable from a design standpoint but they simply didn't do the job right.

Bethesda should spend less time on VR and more time on a new game engine.

How does Todd manage to sell his same shitty old games time and time again. Is Reddit really this dumb?

>Is Reddit really this dumb?
Do you really have to ask?

They're such stupid cucks that they literally make threads complaining about the 'negativity' and that people should be grateful for the things that are working instead.

Why bother screencapping a post that makes the safest predictions possible? No one thinks you're smart for staring the obvious.

Get a sever headache in 7 minutes

Because people back then thought Bethesda was going to make something good.
Remember the people who said their new Creation engine was a completely new one?
Remember the people who said they'd make Skyrim have Dark Messiah-like combat, since they acquired Arkane Studios?

Its easy to say this now, but back then this wasn't a cut and dry issue, and even here on Sup Forums we had a lot of Bethesda shills.

I found that I prefer to use the teleporting rather than that direct movement shit.
Mostly because the movement just feels clunky as all fuck, using the touch pad to both interact with things and move at the same time feels absolutely fucked since you do a little dance each time you want to open a door or whatever.

Sure, but for games like Doom VFR, you need actual movement and not teleportation to get that proper feeling and game balance.

How is it that a fucking mod for Doom 3 does a better job than Doom VFR?

the reason why vr dosent work isnt because the technology isnt there, its becuase games are and will always be shit. its all fake. no world interaction. everything runs on rails

...

>I like how you picked one argument in my post to controvert.
You really only presented one argument there, fucko.

>Bethy well known for doing a shit job with their games.
>Bethy does a shit job at adapting a regular game to VR.
>"It's proof that VR is a meme and a gimmick!!!"

Fucking idiots, the lot of you. VR is great when the devs know what they're doing.
youtube.com/watch?v=6O6OYx9JzAU

To be honest, I got Skyrim VR and it's pretty fucking sweet. Yes, the game offers little to nothing you couldn't get from 2011 OG Skyrim, but the feeling of being there is fantastic.
Tho that's a double edge sword, I'm arachnophobic, and whenever spider appear, I clench my ass.

Most games I have offer you Locomotion or Teleport. The first game I've got was Arizona Sunshine, and I couldn't use locomotion for a second without feeling like I'm about to throw up, so I used Teleport.
With Skyrim VR, I've veen playing with Free movement and smooth turn for hours and no issues, maybe I should get back to Arizona Sunshine and see if I can stomach it better.

>VR has to make too many concessions to improve on the gameplay interface in any great nature
True, and I don't think that's gonna change any time soon, as long as VR don't get games that couldn't be played in any other way, that'll be the case.

DELET
THIS

this is hilarious

...

Oh fuck.
is it not even sensing that there's supposed to be a locked case there?
So glad I bought 4 used for $10 and never bought the dlc, what garbage. It was broken trash in vanilla and its still broken in almost 2018

yeah, you can literally just reach though the glass and grab the thing at the very start bypassing the lock
This is the Bethesda quality I was hoping for, its hilarious

Bethesda lucked out on the VR front.
Carmacs fuck up has insured Beth makes a profit even if it fails hard.
500 mil will cover any costs.
If it succeeds it is pure profit.

Bethesda can't lose.

>Because people back then thought Bethesda was going to make something good.
not here they didnt.
Sup Forums has been pessimistic about bethesda since oblivion

I don't get why people are surprised. The only VR game I've seen that seems to work well is Dead or Alive or other game's that aren't really games.

I've seem it but I wanted to know from those who play vr, isn't teleporting immersion breakin mechanic for real time walking or running???

Robo Recall
Vtol VR
Onward
Sairento
Star Trek Bridge
Gorn

>name 1 (one) thing you can do in VR that you cant do with a monitor and keyboard and mouse or controller
projectile vomit

And the best one.

this piece of cunt ran with like 10 fps for me, why was this made?

Do the controls work as your aim reticle? Or is it a typical gamebryo problem?

Your cursor in VR generally are your controllers, so just a bubble that you move in 3D space.
You can move it through objects and walls if the game doesn't do any sort of physics collision for your hands.

Immerse yourself into shit after decades of gaming.

The interview on the radio explains it. Some lady argued that video games should be about more realistic activities to "prepare people for the workplace". Penn and Teller decided to take that idea and make the most tedious game imaginable. This is a remake.

And yeah, the framerate was great for me either.

when will Bethesda stop raping the mummified corpse of this once-beloved franchise?

youtube.com/watch?v=rzptDnOX-dE

>Game is pretty much unplayable for Oculus users
good

>Cut out half of an already limited community
>"good"

Juggle. Duel wield in a 3D dimension manner (separate moving hands or "cursors) and move. Head moving with my head.

>The entire screen is blurry, as if rendered in 800x600
>Large amount of framedrops, stuttering and glitches
If you're running it on a toaster. It's 2017, get a real gaming PC already for fuck's sake.

>Game is pretty much unplayable for Oculus users
Who cares? Anyone who matters on here dropped their desire for a retail version after Facebook bought Oculus out.

>Controls and UI are fucked
From firsthand experience, I'm telling you, they're perfectly fine. The only thing kind of awkward is the Pip-Boy, but you can change it so it's a menu and not your non-dominant hand if it bothers you that much.

>Scopes don't work
Scopes work like real guns now. Learn to aim, or just use VATS and go crazy with how huge of an advantage it gives you now. Pretty fun stuff.

>You can walk through walls
You can't really prevent this in VR. Just don't be a retard and cheat. It's a single player adventure game, the only person getting screwed by this aspect is people who would abuse it.

Yes, Facebook™ Oculus® needs to die.

>wanting Todd Howard to make more money

Racing, user. It works fantastically for racing actually.

can't wait for Pete Hines to piss everyone off again with those marketing skills of his

It only failed because the "indie" shitters claimed it. If had been picked up by a proper studio with talent we could have had VRMMOs and other shit by now.
Indie shitters just wanted it for walking simulators and crap get rich quick android apps.

>>The entire screen is blurry, as if rendered in 800x600
really?
>800x600
is this real? LOL wow wasnt checking it

VR titles need to meet much higher standards than normal gaming, bethesda deserves to go fucking bankrupt, they are fucking nuts for fucking up ports like this wtf

Seriously defending Fallout 4 VR and Bethesda

Fuck, that's funny. I'm , just want to point out that the walls thing I thought was referring to like being able to hide in walls and shit by physically walking into them in your room. Didn't even think about trying to get items like this. I do admit that they could have and should have easily accounted for that, lol. The game is still fun though.

their fault for eating up whatever shit Hines and Emil make for them
youtube.com/watch?v=Bi51-wjcwp8&t=5s

Pick up items, throw them across the room as hard or as soft as you want. Block incoming projectiles or weapons in specific locations. Duck behind cover, peek out only as much as absolutely necessary. Or try reaching your gun around and shooting blind. Once you're in a hallway with arms outstretched in either direction firing independently as mobs flood you, you'll get it. (Doesn't apply to Fallout, but I promise you that 15 minutes in Superhot VR will make you rush out and ask your mom to buy you a headset)

I know you're memeing because you can't afford VR, but it really is exactly what a lot of people hope it would be. I've only played 45 minutes so far, but it's pretty damn cool. My big complaint is that my player character feels too short, but that's the sort of thing which will be easily fixed.

>He spent 60$ on Fallout 4 VR
>He is defending his purchase on Sup Forums
I don't have a laughing anime girl gif saved, so this will have to do.

Todd I'll buy Fallout VR if you call me cute

...

>Game is broken
>Tell people to just ignore it
Oh. OK.

>You cant prevent people walking through walls in VR
Yes you fucking can, A) Black out your vision if you clip your head into geometry, maybe start dealing damage, If your X,Y position Inworld cannot connect to your position In the playspace, like if your character walked to a wall, and then your body walked through it, lock your movement off. Its done in so many games already

Also
>get a real gaming PC
>Implying that Fallout 4 is naturally an optimized product that can run a stable 60 on a high power computer

Sorry to tell you this but those 'indie shitters' are the ones who made up most of the ground rules that VR used today. Your corporate god kings you worship only copy from them and do a shit job at it.

How soon will it be possible to play a girl with huge tiddies fucking dogs in Fallout VR?

>You can't really prevent this in VR
Yes you can. Other games have done it.

I already paid $60 for FO4 I'm not going to pay $60 again 2 years later for a VR mode even if it turned out to be great(who the fuck thought it was?)

Where is the fucking scene release

Guys we can steal Todd's heart and change his ways by buying fallout VR first! They'll never see it coming!

Game seems very easily moddable, so it seems possible.

>I already paid $60 for FO4
You dumb son a bitch

>VR is a massive fucking meme and will always be shit

This. When the Xbox doesn't have VR, you know it's a joke.

todd isn't behind all this shit it's zenimax

Dab.

I paid 80 dollars for it when I prepaid for the game + season pass.
I erroneously thought that maybe Todd would learn from New Vegas and make the equivalent of New Vegas in Boston, or at worst Skyrim in Boston. Not the schlock that was served.

>And people will still buy Skyrim VR
How does Todd keep getting away with this!

How can you be this retarded?

>erroneously thought that maybe Todd would learn

haha whatever man

I still figure VR won't really succeed until the porn industry adopts it. It's how it happens with all other media.

I'd hate to be this fucking naive
The world must seem so nice though

So I should wait another month or so for F4 GOTY to drop to $20?

You'll have to wait next year during black friday to see that number.

tfw one day bethesda will fuck up so bad due to hines/emil that they'll use Todd "Chess club" Howard as a scapegoat

VR porn is great though. Honestly I would bet that the majority of all VR movies being made are porn

>people actually put stock on Bethesda to finally kickstart the VR meme

How desperate can you get

what makes people like this?

maybe I'm just a simpleton, but I only buy things I like. That's my whole thought process.