I don't get how Nintendo thought these shrines were a good idea. They are all so boring...

I don't get how Nintendo thought these shrines were a good idea. They are all so boring. The feeling of coming across yet ANOTHER shrine while exploring is so anti-climatic, because instead of discovering something cool it's just another shitty puzzle room that has no connection to the world at all. You know that when you do a shrine, you will not learn any more details or lore about the world, you know that every time it will just be a shitty puzzle or combat trial with the same sterile aesthetic repeated in all of them. They look like the testing environments they probably used for this game and so they just touched them up a bit and dumped them in the world because they couldn't think of anything interesting to put.

They were a good idea. The only reason you think they were a bad idea is because anons have literally been spewing salt for 9 straight months.

they're fine, but not as replacements for dungeons

mix of both would be appreciated

The reason they are boring is because after the first few, you realize what they are. A puzzle for the physics sandbox that is Breath of the Wild. They spent so much dev time on the abilities and creating the world map that they ran out of time to make actual dungeons.

And the reward for doing yet another dungeon? A Piece of Heart and the ONLY way to acquire them, a weapon that is either too good to use or similar to what you have but no room for it, or extremely rarely, a piece of armor.

I like the concept just fine. I don't care that they are just standalone and don't give lore or whatever. The problem is I found a lot of them unsatisfying. They could have and should have cut like 1/3 of them.

That's some of the dumbest logic ever

I absolutely disagree, finding that orange glow in the distance was extremely satisfying for me, and felt like a stronger incentive to explore than korok seed puzzles, which felt more like constant positive response to keep you climbing up hills and picking up rocks.
Several of the puzzles were pretty inventive and the repeated aesthetic is most likely used to maintain the specific rules that the shrines have in comparison to the rest of the game (no guardian abilities, no climbing on walls). There's also the fact that most shrines have a simpler puzzle as their main goal and then an additional challenge or a reversal of the rules for an extra bonus item.
I think the constant complaining about aesthetic is keeping people from focusing on the actual problems that the shrines have, which mostly amount to an abundance of tests of strength that at no point truly become challenging and some challenge chests which are not related to the shrine's challenge but instead just hidden in a corner somewhere.

You sound a lot like the dumb faggots who got mad about void levels in Mario Odyssey because they looked "plain"

There be treasure at those shrines me boy

The actual dungeons are fine. What the fuck do you actually want in a Zelda dungeon? You people never have a god damn clue.

20 minutes of dragging boxes? 20 minutes of swimming up and down with iron boots into a tunnel where you hookshot into a fucking target? Hitting a god damn crystal that changes colors? Adjusting water levels?

What the fuck do you fucking want.

I don't have a problem with them at all. They're heart pieces or challenges or waypoints.

Also what the fuck is up with this lore meme? Nobody gives a fuck, it's a Zelda game, not a Souls game.

Half the fucking shadow temple is literally just walking across hidden platforms, waiting on a boat, and walking down a few hallways again.

Half the god damn forest temple is just walking down different hallways.

The most revered Zelda game has the most basic ass dungeons ever.

The dungeons in BotW were at least concentrated physics puzzles with pure gameplay, and not fucking iron boots the 10th time

No one can EVER FUCKING ANSWER THIS

WHAT THE GOD DAMN FUCK DO YOU WANT IN A FUCKING ZELDA DUNGEON

They have a shitty reason to exist which is why they feel so forced

Atmosphere. Immersion. Mystery. Lore. Exploration. Diving deeper. Discovery.

With all the zelda drones and Sup Forums contrarians I still don't know if this was a good game or not

don't forget Soul

They are a good idea. It's just too much of a good thing. If there were fewer of them and a few traditional dungeons to add more variety to the game, it would be perfect. It could work if they left hearts for dungeons and for finding in the world like older Zelda games and the shrines for spirit orbs for stamina. I kinda like that idea.

They're fun until you reach the 40th or 50th one (less than halfway done). Then it gets incredibly boring and tedious because a) You already have enough hearts to face most monsters and bosses in the game and b) There's absolutely NOTHING useful inside the treasure chests, even the unique gear gets useless because of shitty stats (the knight armor obtained earlier in the game is already endgame at that point)

30 of them would be more than enough, specially if the were slightly longer + 6-8 actual themed dungeons

I swear to god diehard fans of BotW only boil things down to quantifiable elements. "hurr forest temple is just walking down hallways, meanwhile these shrines have advanced physics puzzles". Doesn't change the fact that the forest temple is still an outrageously cooler experience. if you only care about "pure gameplay" why even bother with atmosphere at all then?

You know what had great dungeons?
Majora's Mask, Wind Waker, and I'll admit Twilight Princess. So things like those. Some back tracking, mostly themed, centered around something, mid boss/final boss.

Honestly if they wanted to throw in crazy shit like LttP tier dungeons but 3D that would be sexy. Imagine a desert themed Skull Forest.

Easy. If you've played earlier Zeldas it would be obvious how Guardians differ from them. They're much shorter and simpler than the best from past games. If Botw had dungeons with the scale and complexity of the Oracle games it would have been perfect.

You know how I immediately know you're a faggot? You left out fucking GAMEPLAY.
Also,
>lore
Where does the fucking lore meme come from? Zelda dungeons don't have lore. They never have. Zelda has never been about lore. They have set decorations that people look way too much into.

The ultimate irony is that Breath of the Wild is the only Zelda game where every single dungeon is justified by the story with a backstory.

play it for yourself and find out

>You know what had great dungeons?
>Wind Waker
No, absolutely not.

I felt the shrines were disappointing as well. One thing in particular that I found a little ridiculous is how some shrines didn't even have a puzzle and just existed to hand you a reward.

>20 minutes of dragging boxes? 20 minutes of swimming up and down with iron boots into a tunnel where you hookshot into a fucking target? Hitting a god damn crystal that changes colors? Adjusting water levels?

those were surprisingly fun in other 3D Zeldas BECAUSE THE PUZZLE SOLVING MECHANICS CHANGED EVERY TIME YOU ENTERED A FUCKING DUNGEON AND FOUND A NEW GADGET

problem with BotW is, there isn't a sense of progression after you leave the Great Plateau and find out the geography/fauna/flora of the whole map is a bigger size of what you had in the earlier tutorial hours. Even exploration gets tedious because it's a huge map filled with breakable weapons, korok seeds and copy-pasted puzzle rooms x120

there's only 4 actual dungeons, and they're all quite short, all look the same, dont give you any unique items to use and have shit bosses

nobody complained about dungeons in link between worlds, because they didn't suck

Breath of the Wild is an open world game focused on exploration, not a platformer. So its fucking retarded to basically have all these self contained puzzle tests with no connection to the outside world. Why even bother making it a big world if you're just going to mostly fill it with these artificial constructs

Because you have to do something to get to the shrine. Hence "blessing shrine."

The same reason they got away with that same copy pasted hole in the ground they used for OoT and MM in place of actual secrets and content. They've been getting away with it forever, the switch to 3D for this series created all sorts of retarded sycophants.

Explain then fagatron. I'm not saying sailing and shit I mean dungeons. You can't tell me you didn't have fun in the earth and wind temples

What is gameplay to you people? In an exploration game a big part of the gameplay and enjoyment has to do with the atmosphere and discovering cool areas. Do you think good gameplay is always just doing dumb physics shit?

You people talk as if you'd want every game to have 1000 shrines instead of interesting areas as long as they had "good gameplay"

Why do I spend so much time arguing with you faggots?

I thought about this earlier today:
I’ve genuinely never hated a game. I really haven’t. There have been more than a few meh games but nothing hateable. And most of the games I argue about on here don’t even fall close to the meh category. It’s usually a fucking great game I’m criticizing or saying is shit.

Why do I do this? I’ll enjoy a game from beginning to end and come on here to shit on it, the devs, and he fans.

What is wrong with me?

It's a very good game, I've only ended a couple of Zeldas (LttP, OoT, Minish Cap) and I've been loving this one. Most user here really blow things out of proportion. Sure the shrines are not as cool as full dungeons but the exploration and the world really compensates for it. I've been playing for a couple of weeks now and still haven't beat it because I just get sidetracked (in a good way) just by exploring and trying stuff.

I haven’t played BOTW, but these sound EXACTLY like the caves in TES. Is it really ok when Nintendo does it? Because you’d have to be retarded to like the concept of filler in a video game.

That's not what I mean you meme poster, I just wanted the feeling of delving into areas and walking around dark/mysterious dungeons

the shrines serve their purpose well
as map warp points, as exploration prompts in the world, as optional little puzzle rooms for casuals to explore

I want to eat a loaf of bread with stuff in it, not breadcrumbs with a sprinkle of salt

if they were so worried about casuals getting stuck in dungeons and not being able to progress, they should have a warp rune so you can quit a dungeon if you're retarded

...

You sound like a faggot. Shut up and bitch about stupid shit with us. It's fun.

lore isn't something that has to be super complicated. but in OoT say, when you go into the fire temple or spirit temple, you really feel like its a historical part of the world and like these places were spiritually important to the society at some point

Caves in TES:
• the same puzzle a thousand times

Shrines in BotW:
• 20% gimmies
• 20% combat
• 20% the puzzle is outside the shrine
• 20% short quick puzzle
• 20% genuinely well thought out and crafted experience

In the end,
Shrines >>>>>> TES caves

...

What is your favorite BotW dungeon?

It’s fun, you retard. If you take any opinions seriously other than your own then that’s 100% your fault, because exaggeration is the cornerstone of arguing on the internet.

They're garbage. They have the exact same trivially linear structure and they're boringly easy, with utterly thoughtless layouts that must've inspired Skyrim's amazing dungeon designs. Both of them are successions of "puzzle" rooms with challenges that are actively insulting your intelligence with their simplicity. Then you get the dungeon item, get dumped back into the one """hub""" area where you can unlock the door to the next linear series of rooms that make up the second half of the dungeon. For the Earth Temple, that's the room with the big sun mask. For the Wind Temple, it's the pillar room that holds Makar.

The puzzles use the Command Melody which is awkward and annoying to play repeatedly. They're also not puzzles, they're rote tasks where only one obvious action is available to you. The ultimate example of this is the final puzzle in the Earth Temple basement, where you have to chain about a half dozen mirrors together in order to get the light to shine on something. Every single mirror is on a straight line track with an indentation at the end. The solution is literally to push all of the mirrors until you can no longer push them.

This is representative of all of Wind Waker's puzzles. It's boring as shit. You literally cannot get lost and most of the time you cannot fail to solve the challenge by just interacting with everything.

>zelda2_conceptart

that's nintendo power illustrations not concept art

They would've been a lot better if they were more themed visually.
>Fire/Lava architecture for the ones in Death Mountain
>Ice and snow everywhere in the snowy mountains
>Trees and grass in forested areas
Instead they all looked the same. The puzzles themselves were fine I think, aside from the combat ones.

As opposed to BotW, where instead of "feeling" like it's a historical part of the world, it's actually a historical part of the world with consequence to the local area and peoples.

What's disappointing about BotW's dungeons is that you never have the feeling of getting lost, ever.

The interesting thing is that the puzzles are themed but the visuals aren't. So they clearly took care of placing shrines where they fit, but didn't bother dressing them up.

I honestly think it might've been enough to just color them something other than blue for different areas. Although I don't have a problem with shrines to begin with.

Do the shrines have any consequence to anyone?

the shrines are objects of worship and interest to many of the characters and that's what sets off a good half of the shrine quests

Yeah they do. There's people researching them (like Zelda or the guy by the cape) and the Kakariko heirloom quest. As well as tying into the general ancient Sheikah thing that Robbie and Purah are into.

this game is much better if you only activate the shrines without solving them
>8 red hearts max, 13 hearts both red and yellow max
>no powercreep in terms of armor
>no powercreep in terms of weapons
>you get to use your elixirs and other special foods

But look at the bottom of the well in OoT. It may be minor but its still just an interesting thing they did. There's this peaceful Kakariko village, and then under it there's this dark, deathly area filled with monsters and some weird statues and cells. Again, it's not much, but its just a neat little thing about the world, it makes it a bit more atmospheric, to know that this is an old area that's been under the village the whole time. To me a shrine just does not give the same feeling.

Personally I missed getting a new item/weapon/ability in a dungeon and using it to solve puzzles and beat the boss of said dungeon which has been a staple of nearly every Zelda game before BoTW.

I wanted Quests that gave me something other than Rupees, a Weapon that breaks, or the location of a shrine.

The Magnesis puzzles were all the same, build a staircase for yourself or carry an object around for a long amount of time.

Stasis? Well I hope you have a fucking Hammer that isn't close to breaking. You don't? Better go get 2 just in case.

Everything about BotW conflicts with itself. You never have any sense of progress because your weapons are always breaking and you get every ability within the first hour. You have to do countless shrines just to get a sense of progression since it's the only way to get more Health OR Stamina.

Considering the amount of weapons lying around, the huge amount of health enemies have compared to how much damage you can do to them, and the ease of getting one shot, there's really no reason to ever get into a battle unless the story requires it. If your weapon wasn't a rusty piece of shit, it's durability should have been 10x higher than what it was.

nice blog dickhead

>They are all so boring.
t. doesn't like Zelda games

A massive dungeon crawl not a 4 room shitty puzzle.

That all exists in the overworld in BOTW, you retard. The overworld is one big colorful dungeon. The shrines are rooms with puzzles. If you failed to realize this, you have a pathetic grasp of videogames, a fucking 10 year old will realize this sooner than your braindead ass.

You know Hyrule Castle? MORE SHIT LIKE THAT. Sneaking into it with only 5 hearts, reading Zelda's diary, and beating the boss rush was the most fun I had in the game.

>That all exists in the overworld in BOTW, you retard.

No it doesn't you smug dipshit

How the fuck doesn't it?

The overworld is a fucking walking simulator.

If the shrines are what "objectively good" dungeons look like, then objective goodness is not something I'm really interested in.

I thought the shrines were pretty lame too.
They all take 5 mins maximum and rarely yield any meaningful rewards.

I really like the game as a whole, but the shrines are just boring.

How about you go on a quest and unlock a secret passage that leads to a huge sprawling dungeon and you get a real reward that doeant break and you feel like you acquired something through hard work.

You're a mentally paralyzed imbecile if you spent any more than a few minutes walking at a time before encountering something else or having a goal.

because the world mostly exists to hold shrines and seeds

What the fuck is there to encounter, more shitty trash mobs? Another garbage ruin or boring town? Link having another memory about that one time a bitch wanted his dick and he didn't smash? Fuck that shit. That's why I just rushed the castle and beat the game a few hours after starting it.

That's all content fuckface, whether you enjoy it or not.

>shrines
>shrine quests
>side quests / mini games
>memories
>dragon springs
>towns
>divine beasts
>labyrinths
>koroks

All stuff you will do. Traveling NPCs everywhere, equipment to find and keep, upgrades to get. There is stuff to do and find. You just choose to ignore it because you're an asswipe. As for atmosphere, well it's more original than the past several other 3D Legend of Zeldas that's for fucking sure.

Hi, Mark Brown.

BoTW was a decent game but a shitty zelda game and the durability system just feels oppresive as fuck, it's not that you're ever lacking in weapons, but its not a great feeling knowing everything you have is temporary, you never truly earn anything nice, even the mastersword has been ruined

Fuck that shit bro, I want tense dungeons that challenge all of my skills and tactics and a crazy ass fight or three, like in Zelda II when you barely bother levelling before you hit the final level, met Dark Link and have to be perfect to take him down. That shit. What you listed is like jerking off dry and busting the world's saddest nut.

I think they're good, it's like doing a Portal puzzle in a way, i enjoy that
Zelda games has never had anything interesting to explore, atleast not the 3D ones. it's generally just caves with nothing in them but rupees or a heart piece, at least these shrines normally offer some unique challenge or idea, granted there's a few shitty ones but the overall content was pretty nice

>koroks
never list that shit as content again, that shit is the lamest fucking filler ever to exist.

Vah Naboris was great.

We get it, Sup Forums, you want Zelda to forever be Ocarina of Time with absolutely no changes or alterations.

It's funny how so many reviewers shit on the Riddler trophies in Arkham games, but praise the Korok seeds in BotW. It's almost like they give Nintendo bonus points for nothing...

>Doesn't change the fact that the forest temple is still an outrageously cooler experience.

In your nostalgiababby opinion.

>Wind Waker

No no no no no no

>let me tell you what you actually feel

The gadgets in 3D Zelda games were never fun though.

2d, yes. 3d, no.

>I don't get how Nintendo thought these shrines were a good idea. They are all so boring. The feeling of coming across yet ANOTHER shrine while exploring is so anti-climatic, because instead of discovering something cool it's just another shitty puzzle room that has no connection to the world at all.

Fucking Christ, I am absolutely baffled by how you fucking dumb ass kids can't even wrap your heads around basic game design.

>implying

This.

I think the idea was to break up dungeons into 120+ parts, but I would have loved to see more larger, fleshed out and properly themed classic dungeons. They're fine for bite sized treats, but they just left me wanting more.

i really do enjoy breath of the wild, but the statement that you've seen everything the game has to offer in the first hour has never been more true.

>ou've seen everything the game has to offer in the first hour has never been more true.
Complete and utter bullshit. Why make up nonsense like this when you know fine well you will get fucking demolshied?

If you need to understand game design to think something is fun, then it isn't.

I honestly think that BotW would be better off if it didn't have Zelda slapped on top of it. It barely has anything in common with core Zelda mechanics, and will be better if it was just Nintendo's Skyrim. Everything about BotW contradicts previous 3D and even 2D titles to make it an good Zelda game
I know, it's a >it's a good game but not a good X game kind of post

ah you're right my bad, the divine beast control gimmick, and then that's it, there's literally no new mechanics beyond that and you've seen literally everything you can do at that point.

But it IS fun.

Breath Of The Wild is so much fucking fun that even the act of just aimlessly moving around the environment is enjoyable and engaging - its fun even when you're not actually 'playing' the game.

And that's not even touching on the actual game design itself.

you're on the spectrum my man

The post you replied to said that it was boring. You said that the problem was him not understanding game design.

If you need to understand game design for it to be fun, it isn't.

GOTY

I don't think I've ever seen a group of people more insecure than BOTW fanboys. Take literally any other praised game in existence and even with the most diehard of fans there will generally be a healthy amount of agreement/disagreement about positive and negative aspects, but with BOTW you have people who act like literally every single facet of it is an unquestioned master class in design and how you're ~objectively~ wrong or have something wrong with you if you don't like a even a single thing about it. It's crazy.

>there's literally no new mechanics beyond that and you've seen literally everything you can do at that point.

Fuck off you snivelling retard. You haven't even left the plateau by 1 hour.

Tell me about all the weapons, elemental variations, horses to tame, stables, villages, wildlife, elemental arrows, minibosses, armour sets and their various boosts, the mother fucking paraglider for fuck sake, the various races of different cultures, the various enemy's, dragons and not even touching on the ENTIRE FUCKING WORLD full unique environments, landmarks and secrets to discover which you saw ONE HOUR in. You haven't even seen a single fully mobile guardian you absolute desperate cunt.

See