Hows your game going, Sup Forums?

Hows your game going, Sup Forums?

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It takes me 2 hours to make a health bar

my ambient occlusion map wont bake right and I don't know why

My computer died so im waiting on a new 1 just imagining making progress for now

Yeah, my computer nuked itself while I was away on holiday for a week due to a power surge and I had to shill out 250 bucks on a new CPU cooler and PSU. Was scared I had lost all my game stuff I had spent several weeks on.

Sorry for shitty webm

Finals just ended, so I'm planning to pick it back up now.

Working on a shop UI. The game's normally in first-person so taking the camera out of the player's head is always a treat.

didn't UE4 revise their TOS to not be such a shitfuck for indie devs

seriously though they're actually pretty decent

>unity

Does anyone know how to create a automatic RPG battle that is done by AI in Gamemaker Studio? I'm a little stumped right now.

for what?

It's for an battle system that I'm developing for a RPG-like game. The battle system doesn't require player's input but relies on the player's stats and luck to win the battle.

Are you needing help with design or implementation? If you need help with code you'll need to be a lot more specific about what it is you want.

Made one of those a long time ago. If you're planning on an ATB system, you just need to do a lot of math and timer shit. Turn based would just be checking if it's a persons turn from a variable (true/false or 0/1/etc.)

I've been making a game in my past time for a while. Finals is fucking me up RN so im gonna put it off until they're over

Art takes fucking forever
I thought the coding would be the hard part

>Programs exclusively in scratch
holy fuck my sides

Currently debating adding dual-classing. Wouldn't be too hard to add and it would add a bunch of options to build creation but I haven't really balanced for that. also it would make it really clear which game's combat I'm ripping off

What does Sup Forums think, one class per character or two? Have the implemented warrior skills for reference.

Well we "finished" our game in class last week, I think the programmer wanted to add a bit more but other than that we're done

Yes, for a battle system like that you're mostly using timers, or just use a number that decrements every frame that you can adjust.

let's see it.

https ://www.dropbox.com/s/qbymzd19kcc6ojq/2017_12_12_17_30_10.mp4?dl=0

Ghost Babel Mobile guy again, I just finished work on Snake(minus guns and punching). Link is to a short demo video I made showing of the controls and how moving snake works. Cant post it here due to the file size. Gonna work on a GUI next and then on enemies. Expect a small playable demo for Android by Christmas/New Years.

Ah sorry I don't have it, I'm planning on asking him tomorrow

fixed it with some fiddlin'

I enjoyed that game

>Narrates everything he does like it's a youtube video

Do indie devs really do this?

Trying to make a decent playable game level

Resuming work on it after a long hiatus.

Currently planning out the final scope of the thing.

...

yiff in hell furfag

Nice to see you're doing some progress on it. Can you show us any lewd scenes?

THE WORK OF ONE WHO CONSORTS WITH BEASTS !

Nothing lewd for the Steam version so they haven't even been touched on.

Goddammit you jew.

Oh, It's you. Legit thought you died. Glad to see you are still working on it.

I added windows

Nothing crazy special, but I think this is good enough for a placeholder art beatemup-ish character.
It's a my healer.
This time in a version not for ants.

noooooooooooooooooooooooooooooooooooooooooo


ice

That is absolutely fucking disgustingly bad.

remember me to gauntlet

I would call it an improvement, there's worse where this came from, my first walk attempts were fucking terribly laughable.
At least the final version is going to be fairly small in game. This will do while I work on states.

going kind of shit, my lack of drawing skills and clear design concept is making me unable to turn my idea into a 3d model

how much legal trouble could I get in to if I were to make a Queen's Blade fighting game in Unity?

Why not make it similar and just don't call it queens blade?
Really baffled why people do that shit.

I guess that would work but I really hate the idea of it

bumpu

i'm doing my test forest, wish me luck anons.
How it looks right now?

looks like there are trees and stuff, yup

>I want to make a game different to one that exists
>But I don't want to make my own characters to avoid copyright
Truly perplexing

sure it's early in etc yadda yadda but god why do unity games have to look like they're made in unity?
I knew what the engine was just from the screenshot itself before any details

oh whatever it's not like it looks bad at all, on the contrary nice trees but fuck I just wish it didn't do that where I can just tell with a glance

I'm planning on doing a 2d isometric game, but I'm thinking about modeling my assets in 3d then rendering them out. I figure since polygon restrictions aren't a big deal that I would learn zbrush. My biggest weakness in doing art is the texturing, which I figure would be easier to do on a 3d model rather than on a flat photoshop canvas.
How easy is zbrush for solid objects?
I highly doubt I'd be able to do humans or anything like that, I'd probably be doing those in Blender, but stuff like environments, rocks, terrain and such seem like they'd be easier in zbrush.

What do you lads think of this kind of workflow is what I'm wondering, I guess.

Dumb newbie question

I have an idea for a top down game but I'm not sure if I want to do it in 2D or "2.5D"

If I start with one and start working out the physics and game logic would it be a huge amount of work if I decide to switch?

It feels nice pretending you're doing something that'll leave an impact to an audience.

It's called "rubber duck debugging"

It's going alright. Working on menus and last few enemies for the arcade mode.

Implemented AI sensing things and investigating sounds and your last known position, it's also expandable for patrolling and wandering monsters. Looking at Hexen source code really helped.

If you're making a 3D Game, I hope you have an appropriate CPU.

it's going

>>I want to make a game different to one that exists
there isnt one that exists as far as I know

you've got it the wrong way around
environments are easier to make in tradtional modelling, sculpting is better for humans
you dont even need to model your enviroments anyways seeing they're only displayed from one direction, just draw them in photoshop and render your animated characters

I'm told my saws look kinda awkwad 2/3

3/3, hows it look my dudes be honest

looks pretty bad

thanks

Go with highly stylized look like on the third picture, your sprites are horrible.

The saw is also not registering like something dangerous.

Finished a shitty 2d top down mobile game. Its not doing very well but that's what I get for making a shitty game and going on mobile.

On to the next project I suppose.

im4.ezgif.com/tmp/ezgif-4-36e9d70395.gif
And here's a gameplay sample

looks like shit but some colors are okay

streamable.com/phvmh
I don't know what kinda game it'll be

looks like a newgrounds version of super meat boy x sonic