>Perfect games don't exi-
Perfect games don't exi-
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SSU is close to perfect.
The reason it isn't is because the cutscenes and audio are shit quality thanks to the DS.
st
OP here.
Sorry I got something stuck in my throat. Let me continue.
Perfect games don't exist.
Pic unrelated
>Kirby Superstar is just some minigames and abit of platforming
>somehow considered the best Kirby game when games like Kirby's Adventure stick to the core concept and make it great.
Why?
This is true. If KSSU had a console release it would be flawless.
user, that's not Planet Robobot.
Super Star has a shit ton of memorable moments like the Battleship Halberd, and Marx. It did also set the gameplay standard of many layer Kirby games.
Adventure is really good, my 2nd favorite Kirby game, but it does have faults.
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64, and in fact all the Shimumora games, are overrated as fuck.
just gonna drop by and say Adeleine is best kirby girl and that Amazing Mirror was the best game
>Kirby game with the best everything EXCEPT gameplay
>best visuals
>best music
>best cutscenes
>best story
>best unique gameplay feature, the combined powers
>lots of gameplay mechanics that would have made the other games 11/10 like the partially limited floating, pip based life system
>levels weren't tile based
>all let down because the powers were too simplistic instead of each one having a full moveset, most were one move powers comparable to KSS' ice power
says the SSUfag
>best visuals
Ehh I think Robobot's is more impressive.
>>best music
Good soundtrack but I like Super Star's more.
>>best cutscenes
Cute but I think Triple Deluxe had more hype cutscenes.
>>best story
I'm not really sure on that one.
>>best unique gameplay feature, the combined powers
Partners are better.
>>lots of gameplay mechanics that would have made the other games 11/10 like the partially limited floating, pip based life system
Kirby controls weird in that game IMO, not as bad DL3's though.
>>levels weren't tile based
True.
I'm not a SSUfag though, I'm a Robobot fag.
I am super biased because 64 was my first Kirby game but I feel like Kirby controls the best in 64. His run feels a lot better, I like how he controls when he's floating and how more emphasis is placed on him going upwards bit by bit instead of how in all the other games you have free reign to float literally anywhere, and I like his little hop jump when you collide with the side corner of a platform that keeps the momentum up. It feels really good to go "fast" when flying mashing the A button super quickly than all the other games.
This I don't get the boner for Super Star. Well I mean I do, you all played it when you were little kiddos and cemented it in your minds as the best, but it really isn't the best Kirby game by a longshot.
So what kirby games are better than Super star/ultra?
>playing triple deluxe
>using Hammer in true arena
>can’t beat it
Fuck that lava frog what the fuck
>on a handheld
>no animated foregrounds
>Meta Knightmare Ultra is just replaying Kirby's game modes as Meta Knight, not his own unique game mode
>Meta Knightmare Ultra uses Sword Knight and Blade Knight, non Meta-Knights, as his minions instead of Axe Knight, Mace Knight, and Trident Knight
>shit quality 3D renders everywhere instead of good looking 2D pixel art and animations
It's more flawed than the newer games but it's also a lot better.
sword and blade knight are metaknight's companions in the anime which doesn't even acknowledge the halberd crew (despite acknowledging Heavy Lobster and the halberd itself)
The anime gets all kinds of shit wrong, who cares. Sword Knight and Blade Knight are Dedede minions.
Honestly being tile based alone just kills the aesthetic for me in every other Kirby game. 64's non-tile environments, panning camera, curved 2D plain and just general game feel make it so much more visually striking. All the new kirby games, despite being mechanically sound, just have no fucking atmosphere because of the way tile based games necessarily repeat visually.
>shit quality 3D renders everywhere
>a new thing in Ultra
I am one of the biggest SuperStarfags, but that's fucking wrong. SuperStar always had shitty 3d renders.
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The intro, sure. Everything else had crisp pixel art. All of the game's ending screens and the cutscenes, for instance.
Playing a series intended for toddlers
>what are literally any of the stage backgrounds
Combined Abilities will never be as good as people want them to be with SSU and recent Kirby game-styled abilities that have full movesets.
64 got it to work because there's so few base abilities, and all abilities only need like, 1 attack, with few exceptions. Star Allies and Squeak Squad used small modifiers that aren't whole new movesets and require very little work.
They look good in both versions.
>people want them to be with SSU and recent Kirby game-styled abilities that have full movesets.
You know Super Star isn't actually the most popular Kirby game right? Neither are any of the 3D ones. What Kumazakifags say they want isn't an indicator of what would work best.
Sakurai >>>> Kumazaki > Shimomura
Kumazaki > Sakurai >>>>> Shimomura
Ftfy
The "infinite power" thing is arguably worse than the "kirby is a baby". I don't like the way they like to leave no mystery to the setting, they don't like to introduce a lot of new major stuff, or new minor stuff, that isn't conspiracy theory board stringed together with older established things. They don't like to to just show you something interesting then leave it to the imagination, it makes the world of Kirby pretty darn dull and by the numbers. Nothing feels wistful anymore, it just feels like an overproduced modern anime being acted out by colorful blobs. I also prefer the simpler gameplay style of KA and DL2 over the recent ones, it works for such a simple series, although in my opinion they've never got it quite right. I also liked the lighter art style of DL3.
I guess I'm a Kumazakifag and I know that wouldn't work, it would be way too much work.
Same with Animal Buddies coming back in this current style. Robobot Armor came close, but It was only one, and didn't even have all the abilities. It is the more likely of the two though.
Also, what is the most popular game?
>what is the most popular game?
The one most often overlooked by people in the fanbase. It did the best when it was first sold and always does very well when being resold or redistributed online.
The Infinite Power shit is fun though.
Also I just don't like the more simplistic powers since most aren't fun. Fire, Ice, Spark, Parasoul, Cutter, and others are all pretty shit without their full moveset. Dream Land 2 and 3 in general are really mediocre IMO.
That artstyle reminds me of SZS.
>Amazing Mirror was the best game
Excellent taste.
And are you going to tell us of this mystical game or not user?
>m-muh combined power ups
The only way this could have been more overrated was if it was a Game Cube game.
>Meta Knightmare Ultra uses Sword Knight and Blade Knight, non Meta-Knights, as his minions instead of Axe Knight, Mace Knight, and Trident Knight
Fuck, I never realized how much I wanted this until now.
I'd say the "Kirby is a baby" is way worse because of what it did to the character which most people believe he would only say poyo, and nothing else. It's a personal nitpick, but I really hate that, at least you can overlook the "infinite power" description.
And it just so happens that Air Ride is an overrated as fuck Kirby Game.
Not to mention that Spark, Needle and Rock all overlap.
Spring Breeze and Dyna Blade are pretty boring and short.
But GCO, Revenge of Metaknight and MWW are all almost full games in their own right.
The GameCube has a lot of games like this
>Smash Bros Melee
>Mario Sunshine
>Wind Waker
>kirby Air Ride
>Wario World
>Double Dash
It's like the contrarian starter pack, probably because nobody gives a flying fuck about the console.
>Kumazakifags
That's a new one, but I like the different approach each director/studio had with these games because of the copy abilities and the different gravity each of those game had. Super Star and Dreamland 3 are 2D Kirby games, but they have a different style in playing them, likewise for the Kumazaki games and the Flagship titles.
literally no Kirby game is perfect or anywhere close
Each power having one move is a good thing. The games are designed in a way for you to maneuver around and take down enemies like a simple platformer obstacle course, it isn't supposed to be like a beat-em-up. Most enemies have simple patterns and have one move, if all of the enemies were designed around Kirby's move sets and had good AI, then it would be different. Mario doesn't need move sets for each of his power ups either, they just need to do one or two things. All of those powers are better in KA, DL2, and DL3 than they are in KTD or KPR. They are each unique abilities that don't overlap at all, and being so simple, they are more satisfying to use on the hoards of simple enemies. It's just as satisfying combining them freely with Kirby's friends, that all have unique play style and moves.
True for Adventure, ignoring the different effects they have on enemies and environments, but Kirby's friends get greater use out of them.
I felt that Dynablade could have done more with those hidden paths and the mini-boss roaming across. If only they made map larger than it was.
Adventure, Dreamland, Return to Dreamland, Triple Deluxe, Robobot, to name a few
Kirby's Avalanche exists.
>shit quality 3D renders everywhere instead of good looking 2D pixel art and animations
gonna drop some hot opinions here that both looked like hot garbage in different ways
Compare the 100% screens of the Great Cave Offensive, then explain why they both look like hot garbage.
>Each power having one move is a good thing. The games are designed in a way for you to maneuver around and take down enemies like a simple platformer obstacle course, it isn't supposed to be like a beat-em-up.
That's entirely your opinion user. And it still doesn't matter when only 3 Power-Ups are fun to use.
>Most enemies have simple patterns and have one move, if all of the enemies were designed around Kirby's move sets and had good AI, then it would be different.
Again, this has nothing to do with the fact that spark and fire are fucking useless.
>Mario doesn't need move sets for each of his power ups either, they just need to do one or two things.
Kirby isn't Mario.
All of those powers are better in KA, DL2, and DL3 than they are in KTD or KPR.
Your opinion, but I disagree, I think the later games have far more enjoyable and diverse movesets over all
>They are each unique abilities that don't overlap at all
They do though. Freeze is a cold Spark, Spark is an Electric Needle, and so on.
>and being so simple, they are more satisfying to use on the hoards of simple enemies.
I honestly think using large, flashy attacks than can be chained together is much more enjoyable and rewarding.
>It's just as satisfying combining them freely with Kirby's friends, that all have unique play style and moves.
The animal buddies are pretty shitty IMO, and they suffer from the same problems Kirby himself has, most moves aren't viable or fun.
>That's entirely your opinion user.
Well obviously. What's the point in saying something like that?
Low IQ.
>Adventure
>Dreamland
You have gotta be kidding me
>Mario doesn't need move sets for each of his power ups either, they just need to do one or two things.
Helps that he doesn't lose his jump when he's using an ability. One-Move Abilities can become shit in certain situations, and you have to ditch it if you want to not be handicapped. If they have full move sets, you're most likely gonna have at least one move that can tackle the situation competently.
Also, the games aren't made entirely of puzzles, which is the strong suit of these abilities. Newer games have combat oriented abilities that still work in puzzles, so they better mesh with the Levels, Puzzles and Boss fights.
it's funny that you mention that when the SNES GCO art is inconsistent with the rest of the in-game art assets
if the in-game art assets and sprites in SS looked like the actual art for the game like the GCO art did instead of garish colors and inconsistent but often disgustingly plastic-like shading styles it does use, or SSU used art like the actual sprite style of the game or the official art instead of shitty robotic CGI, as well as both games redoing their shitty pre-rendered environments, it'd be pretty nice, but both fuck up and fail to hit anywhere in the actually pretty wide sweet spot
I'd say the contrary, I feel that Kirby can be an action-sidescroller. Amazing Mirror had abilities that uses multiple moves on a single ability and the ones that used a single move are still as equally great like wheel or missile. I think comparing it to Mario isn't a great comparison because his powers didn't evolve as complex as Kirby did, for example the fire flower still functioned the same as SMB1 to SMW but the Fire ability was tweaked and added more variation from Adventue to Super Star. Plus finding different ways to go pass through a group of enemies while using a multi-move ability is as satisfying as using another ability with only a single move. It's just finding what's more appropriate for you.
Kirby Super Star was already a perfect game. They didn't need to tack on the Nu-Kirby shit and the sound took a fucking nosedive.
I'm in this boat, but I'm happy the younguns got to experience some version of one of the greatest side-scrolling platformers ever created.
At least they didn't fuck it up like they did with Chrono Trigger DS.
>it still doesn't matter when only 3 Power-Ups are fun to use.
All of them are fun to use, and for the most part they play quite differently.
>spark and fire are fucking useless
They have their uses, though burning was always better than fire. Fire being absorbed by Rick as his burning attack made sense.
>Kirby isn't Mario.
They were both 2D platform series that worked because of elegant simplicity. It's closer to Mario 3 than God of War.
>I think the later games have far more enjoyable and diverse movesets over all
They're all so crammed full of moves they most of them can be played pretty much the same at this point.
>They do though.
Not those listed.
>I honestly think using large, flashy attacks than can be chained together is much more enjoyable and rewarding.
I get nothing out of plowing through weak, fragile, sitting duck enemies as an infinitely powered superbaby with tons of health. I would rather just time a button for each one to hit them with a cutter.
>The animal buddies are pretty shitty IMO, and they suffer from the same problems Kirby himself has
>most moves aren't viable
Are you being serious? Everything in Kirby is "viable". Sure the older Kirby games required a bit more precision and skill, but I don't think the gap was so great that you could consider anything in them nonviable. Even something like fire + Chu Chu could get you through the game if you wanted to, and it wouldn't be hard. Kirby's friend also have the benefit of not just modifying powers, but adding completely separate play styles with each one, and they can be taken into any level or any boss besides the very last one.
Best bosses
Best music
Best story
Gorgeous 2D gameplay that makes the 2.5 games lack soul.
Just make a Kirby Maker out of this game's assets and it's perfect.
kirby games aren't all that
I just want the Paint ability to be a fully realized ability, just so she can have a chance of being playable.
Oxygen has the best final boss theme of any Kirby game. Prove me wrong.
Pro-tip: You can't, although Robobot comes close
youtube.com
Did you vote for it?
Not kidding you, these games are clear and focused.
So much passion went into that game. It's a shame it had to be so downscaled and rushed compared to other Kirby games.
I can understand Adventure, Dreamland, and RtDL, but come on, fucking Triple Deluxe? That's the most garish and mediocre Kirby game I've played. Nothing about it is particularly engaging, fun, or memorable. Also the shitty locked progression for finding hidden sunstones every level is tedious and prevents me from enjoying any of the levels, since I'm just keeping my eyes peeled for secrets the whole time. For all the shit heart stars get, at least with things like DL3 you get a sound cue when the heart star task is in the area and there's a lot of variety between the tasks, and you can beat every level without getting a single one if you don't feel like 100% completing the game. Fuck sunstones and fuck datacubes too. The gears are tolerable since you can ignore those.
Of course, every day in all regions.
*blocks your path*
>Oxygen
????
It's zero-two. You know, since his name was zero while he was still alive.
Although I wish for a game like Kirby 64 to be back again, i don't understand how the future games felt as downscaled compare to that. Except for maybe Squeak Squad
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It's a jest.
Not that user, but its a joke.
>mfw I was taken on a ruse cruise
>my two favorite games only in good tier
how can this be
Eh, I believe Dreamland 1 still holds up to this day.
I'm saying Kirby 64 itself was downscaled, since the cartridge didn't have enough space for all the content they had lined up. It was originally intended for 64DD. It was also rushed since they needed to spend time cutting down on content to fit into the cartridge.
nah, the old abilities aren't fun at all because they usually immobilize you and have a single move, while the new abilities are too jack of all trades. I'd argue that Squeak Squad was about right, though Amazing Mirror was also OK because it was a metroidvania in terms of level selection, so even 1-note abilities felt like they had a use for the area despite being unusable for most areas.
RtDL started a lot of the bad trends later games would do like flashy but pointless super moves and it's pretty standard.
Like RtDL, Amazing Mirror is only truly special with friends.
NiDL is a pretty meh remake.
It's only shit tier because it's short and simple as hell. It's fun to play on a whim but that's it.
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>they immobilize you
Only really feels like an issue in DL3 and especially K64, but I agree with you there. Not every move should immobilize you. Simple 1-move powers are superior but have never been perfected.
Kirby Robobot is a really good game, albeit too easy.
>focused, well-designed game with tight controls, great level design, great bosses, good visuals, and excellent sound design is shit because it's simple and short
You're a disgrace
A Kirby game that better leads up to the difficulty heights of True Arena, instead of just jumping all of a sudden, would be great.
one of the best fucking games ive ever played
Hell the reason why burning is fondly remembered is because despite it being a single move it actively propels you forward. Same thing with wheel. Tornado is another single-move ability that I personally liked, since you went flying around the area when you used it.
Fuck you, Dream Land 2 and 3 were great.
I should have changed it to "it gets out-classed by every other game tier" then because I like both Dreamland and Squeak Squad and they're great games on their own but they're inferior mechanically to later games in the series.
Short and simple, but thats what makes it good, at least in my opinion. There's a good amount of replayability that goes with it, and extra mode is fun to play through with a Dedede battle that still kickass. Whats more is that you can determine how much max health you carry if you want an extra challenge to yourself.
Theres no such thing as a shit kirby game
This is why you fail, you judge them all compared to each other instead of on their own merits.
>Dreamland 2 removed the slide, dash, and brought back the adventure abilities
>Dreamland 3 made floating totally unusable
>Convoluted, and tedious puzzles that are 9 times outta 10 you dragging around a specific partner with a specific move the entire level
>Needing to complete fucking bonus games for 100% completion
These games are total ass. DL3 is the only Kirby game I haven't 100% completed because I hate the shit it makes you go through.
>Needing to complete fucking bonus games for 100% completion
As much as I enjoy Dreamland 3, I could most certainly agree with this one, especially when you have to do a perfect on all minigames in one go.
>Convoluted, and tedious puzzles
I will never understand this. It's not exactly The Quest for Glory.
>9 times outta 10 you dragging around a specific partner with a specific move the entire level
Tasks that require that are definitely not the majority.