Hey user, let's hear that video game idea pitch
Hey user, let's hear that video game idea pitch
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clyp.it
clyp.it
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Cute girls doing cute things but zombie survivalcraft
Boobs
Left 4 dead but with the Aliens/Predator license.
Open world survival game with a crafting system
a fashion designer game
90's inspired shooter where you play as a kid who gets abducted by aliens. The aliens use an FTL system that involves traveling through certain other dimensions based on where and how fast they intend to go, and you break out during one of these jumps, causing the ship to crash land near an outpost in an extremely hostile environment inhabited by hordes of demonic creatures (not hell, but fire and craggy terrain). Subsequent jumps through the game take you to other dimensions and areas showcasing different enemy types. Story doesn't matter too much.
Sequel documents the trip home, after over a decade of jumps.
I play too much Doom.
Who the fuck is that OP?
NieR Automata but with actual combat this time
It's an action RPG like Ys with a focus on quality bosses and great battle music, but with cute girls and outfit crafting instead of red haired adventurers and burly wall smashers.
You see that vagoo? You can stick your poonis in it.
I feel like your game is on its way
youtube.com
A relatively realistic combat medieval MMO (think dark souls controls) in which players' actions drive the narrative. The dev team starts off as rulers of the kingdoms while eventually being usurped or the crown handed down to distinguished players. The community's actions are then journaled and displayed on the main screen so every day you log in you are up to date on whats new.
Basically a hybrid of Metroid and Shantae that stars an Egyptian bird dude. Art style is heavily based on hieroglyphics, in fact you're literally a drawing that's trying to find out who assassinated your creator. You get different upgrades like Samus, but also animal transformations like Irises, Scorpions, and Crocodiles.
Might add an expansion pack where you fight Roman art.
>4 player co-op of Colonial Marines trying to escape an infested planet, dashing from safehouse to safehouse, dealing with specials like Predaliens and Bull Aliens, culminating in a finale where you repair a ship and blast off
I would play the fucking shit out of that.
It's the one where I pull my johnson out and cum all over your face
Warhammer 40k tabletop as an actual PC game
Russia has taken over most of the world by 2050. Imagine Blade Runner but subtle Russian themes. The world relies on cybernetically enhanced drugs to help with the oppression. You play as a girl who is addicted to these drugs and you meet another person who has the same views as your character. You both bond over drugs and your want to become a reblion and revolt against the Russian leaders and gain independence. Over time the main character falls in love with the character and she comes home to find her love has overdosed. Her hatred for this drug rotting world is too much and she decides to make a difference and fight for independence.
I'm making a retarded album about it right now. Here's two songs from it.
clyp.it
clyp.it
Hire me game developers I have good ideas.
This looks quite promising. Also Witchfire and Tenchu teaser. A lot of reasons to hype up
>An isometric RPG in the vein of Icewind Dale, Baldur's Gate and Neverwinter Nights
>Horror flavored, with an oppressive atmosphere and grim events
>Story is centered around morality and the consequences of your actions
>In this world, Karma is not only the concept of getting what's coming to you, but also the name of a race of creatures that are linked to every other sentient being
>Your Karma is attracted to evil acts, and every evil act you commit allows it to come a bit closer to you, ultimately allowing it to act as a guide and companion, taking part in conversations and sharing its forbidden knowledge with you
>This comes with a price though, as close proximity to these creatures saps your sanity, and the game becomes scarier/weirder and harder due to that, not to mention that NPC interaction is harder because people will know what you are really like because your Karma is so close, which means many potential companions will refuse to travel with you
>On the flipside, good deeds repel your Karma and keep the game more mellow and easier, while making NPC interaction also easier because people will know you are trustworthy
>The appearance and utility of your Karma would be based on the deeds you committed to attract it to you, meaning the Karma of a serial killer would be a slavering beast whose utility would be mostly in combat, while the Karma of a compulsive liar would be a snakelike being that would be of use in conversations and other social interactions
>Multiple endings based not only on your choices during the game, but also your relationship with your Karma in the end
to paint a better picture.. think witcher 3 visuals + dark souls combat + Crusader Kings 2 diplomacy
no one would ever phrase it like that you retard. it'd be "Hey user, let's hear that pitch for your video game". Have you ever spoken English before? are you fucking drunkposting again? I hope you get some help soon man, this is just fucking depressing. AA is a lot of help for people. Or you can call the number you see on tv, we both know you're watching it during the day when you're hungover as fuck and not doing anything. Get some fucking help.
gundam game that isn't fucking 3rd person
This sounds so obvious, why hasn't it been done?
The hair on that monster is retarded, looks like Jerry Only
japs suck at fps games
>why hasn't it been done?
It has though. and it's good
Buying loot box DLC is the entire point of the game. You never stop buying loot box DLC.
Damn I like this idea a lot.
You play as a granny
It's a chad monster
It's a mane that is for some reason being blown to the side/front, not actually shaped like that. An odd choice for composition by the artist, for sure.
Can I get your email? We could use a guy like you.
It's like Harvest Moon/Stardew Valley, but set in the Zelda universe, with potential waifus/husbandos of various races.
Alternatively
It's like Shenmue, except it's hentai.
Drugs are a hell of a drug
You play a voluptuous mommy who does voluptuous mommy things.
[video game] but without the flaws, and more features it needs
An open world roleplaying game with an overworld and an underworld that consists of crypts, dungeons and caves, most of them connected to each other in one way or another, forming a massive, interconnected network.
The overworld functions like you would expect an open world RPG to function. You explore at your leisure and fight bandits, ruffians and wild animals as requested or just for fun.
Once you descend into a dungeon, however, the game changes. You are now the underdog and must exercise extreme caution when engaging anything, as everything that makes its home in the underworld overpowers you in one way or another. You must come up with ways to avoid most enemies and there are no safe zones. The underworld is a dark place and you will need to carry a torch to see in most places, but that also makes you more visible to the denizens of the underworld, and some are even attracted to the light and heat of the flame.
In short, open world roleplaying game that turns into survival horror when you enter a dungeon.
A first person dodgeball game that utilizes the one ball rules.
VR game where you're a Hindu god, working at a customer service company. You start off as Shiva, and instead of having just one phone you have 6. You have to answer every call and do your best, something like an audio version of Papers Please. This entire time, you have a rage meter. If your rage meter builds up too much, you release a death rattle into the phone and the person on the other end dies. Occasionally Ganesh in the cubicle over reaches his trunk over the cubicle wall and steals your snacks. Possible DLC as other Hindu gods. The game ends when you help a customer reach enlightenment.
>Neon 80's Cyberpunk sidescrolling metroidvania with fully fleshed out combo system (Think something like bayonetta / dmc, but 2d)
>Later devolves into futuristic-cyber HP lovecraft shit
>Think mecha cthulhu
I'm not telling, I dont want any dev lurker to copy my ideas :P
you jumping on top of my dick
shadowrun but not turn-based?
god
long/fake/painted nails are fucking disgusting
I love it, but how do you use all 6 phones at once?
A game where you play as a streaker that has to avoid people's eyes, you avoid them and try to get to point A to B. It plays like MGS.
When you beat the game, you unlock the girl. And when you beat the game as a girl, you unlock the underwear trap.
What board and general do they discuss game development?
idk, maybe using different buttons on the little control sticks, each one being a different hand
Agree
I've had an idea that I think could get really popular and has a lot of potential, but I'm shit at actual game development. I've made a few games but they're all text erotic gender transformation games written in Javascript that use stolen porn images, so they basically don't count for shit and I only do it as a hobby anyways. In that surprisingly active community they're kinda popular, though.
Fucking hilarious user. Please make it happen.
Binding of Issac but like pvp multiplayer
Admittedly it's not my idea alone, an Indian guy I work with came up with the idea as a cartoon. He's a programmer and we've started some things, we got hooked on the idea of Ganesh stealing snacks for about a month and have been trying to make that work forever.
>Well it's this game where you fuck bitches. Here let me give you a quick demo.
There is something so trashy about it, it appeals to me. Is this normal?
Miraculous Ladybug
I want one to stimulate my prostate
An fps game with no sniper rifles.
Saint's Row style game in the settings of Black Lagoon and Jormungand combined
That's it, no innovative mechanics or anything
Panty and Stocking game that's a hybrid of Saints Row, Metal Gear Riding, and that one Hulk Game on the Gamecube.
This. But a h-game.
>Metal Gear Riding
this made me chuckle for some reason
It's a game about a badass warrior, but it's actually a little girl. Also the character is really good at jumping down and landing on one knee.
pref. starring catboy
I have a better idea:
A crime sandbox game that's a hybrid of Saints Row, Just Cause and Payday.
A JRPG where you play as some regular neurotic rando and all the enemy encounters are random negative thoughts and feelings he gets.
There fucking has to be a game that does this
Played the first two games, what's diplomacy like in Crusader Kings 2? Or rather what's your idea? It's funny because your pitch is very similar to mine.
Not Wet gunplay + Saints Row game style?
Also, adding Durararara(?) Yakuza style game with the same kind of protagonist splitting that 5 does.
DINDINS!
Where you play as Jinx from League of Legends (or someone similarly bonkers)
>A game where every single weapon is overpowered.
>A multiplayer game where everyone has hacks.
>A Puzzle game where you have to construct puzzles to fool an A.I. that learns from every puzzle it's able to complete.
>>Later devolves into futuristic-cyber HP lovecraft shit
why
Considering how many RPG Maker games trying to be deep there are out there yeah that's probably already a thing
A lovecraftian shonen beat-em-up where character power levels are discerned by how long and thick their muttonchops are.
Sidekick is loli pig girl.
Needs to have 3d models that look even remotely similar to this.
youtube.com
Why do people like this Mongolian cave drawing? I don't get the appeal
S.T.A.L.K.E.R in Fukushima and its surroundings
It's dumb childish fun and has cute girls. If it means anything this is like one of the few anime I've watched fully, if at all. I'm also a South Park fag.
A political RPG where you’re a politician with a burgeoning career.
>PR is combat, public statements are regular enemies, speeches are minibosses, and debates are bosses
>policy making is doing side quests for colleagues
>interns and pages you hire is taken in the sense of Game Dev Tycoon, different candidates with skills and talents
>character creation directly affects gameplay
>self-imposed difficulty by how high your ambitions go
This, but with the worst possible loot box system.
Hear me out:
Through playing, you have a random chance to receive a Wooden Crate. You can unlock these by buying Wooden Keys. You cannot buy Wooden crates, or any other crates or keys.
Inside a Wooden Crate, you wille find one of eight things:
A Golden Crate
A Golden Key
A Silver Crate
A Silver Key
A Black Crate
A Black Key
A Wooden Crate
Nothing (~15%)
You can only unlock crates with the corresponding key type.
Golden Crates contain upgrades, better characters, extra moves and perks, weapons, all that, and ~10% chance of nothing. You can get duplicates, which are essentially nothing.
Silver Crates contain only cosmetics. You can get skins and taunts for characters and weapons you haven't unlocked yet, as well as duplicates, and ~20% of nothing.
Wooden Crates you get from Wooden Crates are exactly the same, with the same chances.
Black Crates generally contain nothing, with a small chance (~5%) of containing a Wooden Key.
RPG where the drop rate changes
like if a very rare item drops from a monster at 0.1%, then if you kill the monster and it doesn't drop the item then the next drop rate would be 0.2% and then 0.3% and so on, until you get the item and then the rate resets back to 0.1%
Yes
Now let me contribute
>Ghost in the Shell, but instead of transient memory consciousness inhabiting machinery/robots and a futuristic basis, it's literal ghosts and supernatural shit inhabiting entities made of collected bone and skeleton animating itself, set in Feudal Japan
>Ghost in the Shell but it's nothing like Ghost in the Shell
The philosophy of GitS would be lost in a world where it's a fact that soul does exist and is transferred by magic.
Isometric cyberpunk roguelike RPG in a persistent world where the "enemy" is an AI overlord that "plays" the game like a strategy game in an attempt to monitor and counter the player character's actions and behaviours as the player seeks to locate and "destroy" the AI. Player controls like any isometric game, move between towns, upgrade gear/implants/etc, build and hack into systems, barter/negotiate, survivalist style roguelike. AI in background "observes" game world through logical means (cameras, tracking of systems, etc), "observing" all characters (player and NPCs), with the goal of keeping order. AI "learns" via character behaviours best means of controlling populous. "Learns" from player's actions what to build, restructure, and influence the game world (eg: build replicate NPCs to replace learned familiar NPCs to player) to its advantage to protect itself.
Every time a player "dies" they lose their character, the world remains persistent, the AI having learned from this players actions but also feeling it's "won" that encounter.
Zelda _________________
>90's inspired shooter where you play as a kid who gets abducted by aliens. The aliens use an FTL system that involves traveling through certain other dimensions based on where and how fast they intend to go, and you break out during one of these jumps, causing the ship to crash land near an outpost in an extremely hostile environment inhabited by hordes of demonic creatures (not hell, but fire and craggy terrain). Subsequent jumps through the game take you to other dimensions and areas showcasing different enemy types.
Heart of Darkness FPS?
The movie "End of Watch" but as a video game
Multiplayer FTL where the final boss is the other player.
Sounds a tiny bit like Apotheon
jackie chan
I did that once and I never saw any money.
test
Alright, get this:
It's a Sci-Fi First Person shooter.
Kinda open world.
Where you're a bounty hunter in this grimmy, dirty, cyberpunk future.
But here's the catch:
You play as a Predator
Outcast in Predator society for [reason] you started a life as a bounty hunter and quickly became the baddest of the best. You're called for only the highest targets.
Gameplay it's pretty much Predator simulator, you have multiple visions, weapons, armor advancements and shit you can buy with bounty money.
You travel to multiple planets/abandoned space stations/shit after a specific target, there's multiple ways to hunt him down.
After that you go back to your cool spaceship filled with trophies and shit and collect the bounty.
Maybe you cross paths with a Xenomorph hive, multiple Predators after you, all that extra shit for variety.
there was a vn with gameplay that was something among those lines
you're a schoolguy who joins a debate club because of reasons and the school just installed this holographic shit that lets debates be played out as battles
can't remember what it was called though
you romance eldritch abominations
title is LOVE
Street racing/dating sim
Basically a blend of outrun/need for speed/test drive unlimited with dating sim mechanics for dating cute girls. Girls would have a doa realistic/anime style to them. You can rice out your car or leave it stock but tuned. You can customize every aspect of your waifu with an editor like the one in Honey Select. The game takes place in Tokyo and along with racing you are also able to go to many places such as bars/karaoke clubs/arcades/hotels and you have the option of going on dates with your girl as well. Game is very mod friendly so lewd girls are possible as well as car mods. Multiplayer will make it possible to roam Tokyo with friends or strangers and you will be able to bring your girl with your and see other people's girls if they're riding with them or not as well as access the clubs/bars/hotels and hang out with fellow racers. 1v1 touge racing multiplayer initial D style with silly reactions from girls thinking you're gonna crash. Aside from creating your own girl there are also JAV models you can choose to date if thats your thing. Finally a damn good soundtrack consisting of synthwave, shoegaze/noise, early 2000's pop punk for that burnout 3 feel and numetal for a more need for speed kind of feeling and of course eurobeat for the touge runs.
Red Orchestra 2 with cute animu girls.
FUND IT!
>Russia has taken over most of the world by 2050. Imagine Blade Runner but subtle Russian themes. The world relies on cybernetically enhanced drugs to help with the oppression. You play as a girl who is addicted to these drugs and you meet another person who has the same views as your character. You both bond over drugs and your want to become a reblion and revolt against the Russian leaders and gain independence. Over time the main character falls in love with the character and she comes home to find her love has overdosed. Her hatred for this drug rotting world is too much and she decides to make a difference and fight for independence.
That's not an idea for a game, that is a story.
A mission based stealth game where you create a custom character then choose from a list of actors and celebrities to be your partner. Your goal is to work together to sexually assault women.