Why is it bad for a game to be story focused now?
Why is it bad for a game to be story focused now?
Because people who can write stories aren't in video games.
...
It was never good.
It isn't, it's just a kneejerk reaction by ratatat CoDkids trying to make fun of walking simulators, not knowing about the myriad of great games with great stories and dialogue.
rip in piece pizza
fpbp
also
stories were always desirable, but expanding the $$$ consumer base by turning games into movies was not desirable
because it usually means they sacrificed everything else for story, most importantly gameplay
>great stories and dialogue
Such as....
because developers use it as an excuse to butcher gameplay and shoehorn absolute shit tier writing in an attempt to be a movie. what we get instead is a really shitty TV series stuck into a 4 hour game.
It's not, Sup Forums just pretends that it is despite being eternally buttblasted about MGSV because of its story and loving Yakuza 0 despite having hours upon hours of dialogue and cutscenes.
Have you read a novel by a video game writer?
A game should be game-focused, not story-focused
Because EA hasn't figured out how to monetize a story.
>he never played any point-and-click, RPG or text adventures
Embarrassing, underages out.
That's probably because most visual novels are written by amateurs who haven't had a lesson in writing in their life.
Because the most important part of a video GAME is GAMEplay.
They BOTH GIVE YOU THE SAME QUALITY OF FUCK
Holy fucking SHIT
I grew up with the Lucasarts adventures and text RPGs
They were well-made games with a story, not a story with a game
That's a complete non-argument, if there are good games with a story-focus then it means story isn't the problem, shit games with story-focus are just shit games and no amount of story removal will fix that.
because autistic 12 year olds on Sup Forums said so
>games start out primitively with 'save the princess' story and developing gameplay
>games flesh out gameplay and prioritise gameplay development over story development, which is generally recognised as superfluous
>if a game has poor gameplay it's generally considered not worth playing
>new generation of developers decide to prioritise story at the expense of gameplay, but the stories told are just as banal as before because they're not very good at writing and/or don't use the interactive aspects of the medium very well at all
>so we have games with poor story and poor gameplay that people put on a pedestal because of insecurity issues
Rest in peace pizza.
The problem is when the gameplay is just an afterthought, they wanted to tell a story first and then make a game around it. It usually ends up being a bland cover shooter with minimum player interaction.
I think telling a linear story in a video game is a huge waste when video games are capable of so much more compelling personal story telling.
>example of a person who willingly sat through poor interactive experiences for the subpar writing, either because of a small frame of reference for writing ("but it's good for videogame writing") or because of insecurity issues ("games are art")
I read plenty of books and still enjoy story-focused (and non-story-focused too) games, limiting yourself because of stupid preconceptions and tribalism is just plain childish and you are a child.
If the game is a cover shooter then no, story was never the focus.
It's a mediocre cover shooter and nothing will save it from being a mediocre cover shooter, story is irrelevant in this case.
Any game story will never have good story though. Games have second rate writing when you analyze and compare them with other mediums
Because it's harder monetize a liniar story driven game. You can't charge a story game player extra money for the story after they read it. You'd have to actually work to create new content.
Because movies exist
Apart from games like Majora's Mask or SOTC that could only effectively convey their stories through the medium of video games.
game bad!! book good...
>The last of us
>Uncharted
>spec ops: the line
Because stories in games now are so shallow and shit it's not worth paying attention too (looking your way Destiny 2). That and even if a story is good, kids today only care about them cheevos and loot boxes.
Itt: The history of Western multilayer games
>using YA sci-fi schlock as a good example of writing
lmfao, why are the most pretentious "only books can have good writing" kids always the most plebby
did he die?
A story in a game isn't inherently bad. It's when so much time and effort is put into the story that everything else suffers. It should be a game first and a story second, not a movie with occasional moments where you push buttons.
Do these games even have any focus on story? They just emulate hollywood blockbuster shit storyTELLING, which isn't related to story itself.
Because players don’t care about a good story, and because of that, it takes even more effort to get a good writer on a game while also getting a good profit from it.
Technically there’s nothing stopping a game from having a good story. Books are vastly overrated, most of them are trash just like the majority in other mediums.
Because it's a GAME. Jesus Christ listen to yourself.
they don't actually know what good writing is
Game are made to be play. Good story does not justify shitty gameplay
Point and click/text adventure is a joke and you are a cuck for letting these compagny rape your wallet. RPG may be a thing but fuck, Good one a rare
>Itt: 'AAA" title players assume that the shareholder approved shit they play isn't phoned in lobotomy shit
Fix'd
Unironicly Metal Gear. Would you play this series without it's bizzare plot.
Because it's reached saturation point.
Years ago having a decent-to-good story was a big deal in games.
Now that games are multi-billion dollar industry like 80% of games at least have a small team dedicated to writing the story.
And so a game focusing on story these days is kinda like a game focusing on graphics, or focusing on sound design.
Having it is great, but when you make it the main focus then the whole "game" aspect starts becoming less important, thus a shittier game.
>games start out primitively with 'save the princess' story and developing gameplay
There were a lot of other video games besides Super Mario Bros. and plenty of them attempted to have more complicated plots. Like Final Fantasy was only 2 years later and it had a coherent narrative that couldn't be summed up in a single line.
nice stealth /lit/ thread
Games have shit stories because no one cares about literature anymore, they hire hollywood writers and fucking bloggers to write plots and dialogue and it shows.
It's not a limitation of the media, it's just lack of taste from the developers and consumers.