why did the rts genre die?
Why did the rts genre die?
The games fragmented the userbase and they all moved on to genres that focused on what they liked about the genre.
People became too stupid
No gengre, no proble.m!!!
If it's dead, and I'm not sure that it is, I'd say it's the same reason that AOE2 gets old.
It gets very monotonous very quickly. And AI is frequently no fun to fight against. Especially when they cheat all logic. For example, the highest difficult setting doesn't make them smarter or anything, it just gives them more resources to start with. They'll start upgrading when they COULDN'T POSSIBLY HAVE. Unless they were given more resources to start with.
because AoE 3 sucked ass
maybe it needs innovation, like Warcraft III did with its hero system.
i always thought an rts where you design your own units would be cool. like kerbal space program, but as an rts. by now the technology should be available to make this happen.
Take a look at the current generation of gamers and then answer your own question as to why good stuff disappeared and we're only left with shit
It's warzone 20100! Yuo design our own unites!!!!
Elitism
>RTS
>dead
So what is Spellforce 3?
Like Impossible creatures?
A game nobody cared about when it released just recently.
yeah, but with engineering. not just combining elements.
I remember playing the shit out of that game. You had to be careful to make shitty animals for earlier stages, not only cool ones, though.
There's nothing wrong with elitism. Inclusiveness is what ruined videogames for people who actually care about them.
Alienating people who liked base building.
They should. I'm playing it right now and it's an amazing game. It feels like a 90's RTS transported into the modern world and then they got some obscure european modder guy to make some of the best writing in dialogue and story that I've seen in a video game. Easily my 2017 GOTY.
MOBAs
I lost almost all interest in RTS games after they transitioned away from "2D" to "3D." Maybe it's because I'm an autist, but something didn't seem to make that graphical leap for me.
I played the first one. didn't even know there was another one. looks interesting.
did you play it? is it really that buggy?
>It feels like a 90's RTS transported into the modern world
The fact you can even begin to suggest that is the main reason why no one here gives a fuck about these games any more.
This desu.
Bad meta shit and competfags
we need another stronghold.
Don't buy this game for another six months. By the devs own mouth they admitted the campaign has game breaking bugs and they are working on it, it's had no less than five patches since it's release. All for the low-low price of fifty damn burger dollars.
They never stopped making Strongholds. People just stopped playing them.
New games or remakes, neither even picked up on the radar.
It's not just AI, playing online feels like a fucking job. You spend the first half of the match doing literally the exact same thing you do every match and then the last half you can do between like 5 different strategies.
If you've got a bunch of friends to come over and play a LAN then great, otherwise I don't see the point in playing it all the time
RTS is dumbed down tactics + dumbed down strategy. The people who weren't dumb moved onto more sophisticated games and the people who were dumb moved onto streamlined RTS like DOTA, which focus on the one aspect that RTS did well. (clicking in the right place at the right time)
because of the consolidation of MMO in the first half of the 2000s like WoW.
millennials
>The people who weren't dumb moved onto more sophisticated games
Such as?
by "new" I don't mean "Stronghold Crusader HD 1080p enhanced version XXL"
>implying you're even old enough to have lived through the over saturation of the RTS genre during the 90's
And even if that was the case, that was exactly two decades ago. It feels nice and fresh to play something new but familiar for once in a long time. All modern RTS' have been Men of War / DoW derivatives and they were awful garbage the first time and then they kept getting worse until we got DoW3.
The entire genre is the definition of an one-trick pony. Sure, it was nice to be able to have armies fight in real time at first and as time went on the controls and the mechanics became more fluid, but it all eventually boiled down to a frantic, mindless left-clicking rush that was identical for every single round.
After 2007-8 when it started to get stale the formula was toyed with, but it remained the same same shit at it's core.
If you ask me, DoW (and later DoW2 and CoH) and the squad/battlefield objective paradigm it started could have kept the genre alive for a longer duration if it had a better following, because it placed greater emphasis on actual strategy and tactics instead of melting your mouse by building shit on top of shit to spawn little shits en masse so that you could fling them somewhere towards the direction of the enemy base.
And before anyone says "muh basebuilding", let's face it, basebuilding is a different genre entirely and it should not be confused with an RTS. B&W was basebuilding, Starcraft was not.
4x and turn based strategy games that actually require strategy and not "click as fast as humanly possible".
Didn't.
Because ASSFAGGOTS
Basebuilding was a popular part of RTS games that had it though. But later games in the genre dropped it and the people that liked it moved onto games specifically about that.
So you are the reason you think RTS is dead.
It isn't you just don't care about the RTS games coming out.
Your early game strategy heavily impacts the rest of the game, you never the same thing for each match on autopilot
Stagnancy
>i always thought an rts where you design your own units would be cool
There's like 4-5 RTS like that and i think two came out in the 90s.
WINNER.
Add that to bugs at launch there is no reason to buy a new one besides a switch in theme or setting.. Everyone does the same thing, and the only difference is (RTS Game in Space) vs. (RTS game fantasy-space).
and they were all shit.
This plus ridiculous oversaturation in the 90s, Everyone and their dog wanted to make RTS games and before you knew it the genre had been raped half to death.
Oh yeah? Name 7 good city building games since 2010.
The absolute shit AI. In single player, your opponent is always braindead, but swims in resources, and if there is some sort of diplomacy built in, also gets huge benefits there and indirectly piles against you (also a problem in any strategy game, to be fair). And your own units are completely retarded as a "feature", so instead of focusing on any actual strategy what you actually do for a significant part of a match is tell your retarded blob to pick out specific units to maximize your DPS and lower the damage your units receive.
MOBAs now let you "micromanage" all you want, and without the pointless hassle of building your base or controlling resources. Literally perfect genre for anybody who liked Starcraft and Warcraft III.
Because it sucked donkey balls. Good fucking riddance.
War in the Pacific. Rule the waves, Men of War Assault Squad 2, Wargame, Aurora 4x, War in the East, Graviteam tactics, etc.
they're still alive, they just got casualized and people call them MOBAs now
>and without the pointless hassle of building your base or controlling resources
literally go fuck yourself
confirmed you know absolutely nothing about RTS games. APM is purely for autistic south koreans who play starcraft.
Definetly not just for autistic koreans. APM is important just not near as important as strategy.
>other genres opened up. easier to make and became more popular than rts. devs tend to follow trends.
>difficult to make a decent game either balance, gameplay, story, etc.
>hard to innovate
>not the most casual friendly genre.
>weak community. rts elitism is probably one of the worst of all genres.
Normalfags can't pay attention to multiple things at once so they gutted the rts genre and created ASSFAGGOTS where you only have to control a single unit.
Aoe2 ai doesn't do cheap tricks anymore, nowadays is dumber than a human (for sure) but the build up is crazy good... if the ai could imagine and be creative it would be unstopable which it would be inconvenient for the games health..
The only MOBA character that requires significant miro is Meepo.
>the only RTS i know is starcraft
Nothing stops devs from creating good AI tbqh
Not him, but most RTS games are based on either clicking or simple macro which can be memorized. RTS games are not particularly complicated or thought provoking.
Devs went in that direction though. It doesn't represent that vast majority of RTS games but that's where the genre was moving when people considered it dead or dying, at the expense of other aspects of the genre like basebuilding.
RTS arent strategy games they are memorization games. Unless 2 noobs are fighting each other its just 2 faggots using meta vs meta.
Then there's nothing wrong with RTS being dead.
Everyone's happy.
I'd rather kill RTS than have it degenerate into ASSFAGGOTS faggotry.
Wait
Too difficult and time consuming for MOBA fans.
RTS is still alive. The subpart of RTS which is really a combination of RTS and RTT from the 90's and some of the 00's is dead though.
you can't sell games on a good AI, normies want them fancy graphix and multiplayer
Same oversimplification applies to every single strategy game ever made.
the only people who play rts are those too dumb for grand strategy but too dumb for moba
It's less prevalent in WitW, WiF, TOAW and the like though.
Grand strategy sucks too.
because of the "pc is dead" meme and the proclivity to make games for consoles first and foremost. big publisher RTS became hideous blobs of bastardized RTS mutants before anything like happened.
classic RTS didnt play well on console, so publishers tried to change them to accomodate controllers, and when that failed even more spectacular than real RTS on console, they decided to not make good money with them anymore because it was not as much money as they would from CoD, BF, FIFA, because apparrently, making games is a zero sum game, and the RTS players that did not give them money for RTS they did not make would surely give them even more money for something else.
>too dumb for grand strategy but too dumb for moba
so basically a braindead person
to every game ever made.
>Moba: meta and apm
>FPS: meta and reflexes
>racing: reflexes
>mmorpg: pure meta
>grand strategy
>literally watching paint dry
doesn't that apply to pretty much every multiplayer game?
there was no RTT when what you described came to be. It was the original form of RTS.
Name one good GS
Why would anyone play versus AI if there is a multiplayer?
all of them.
If you make unit AI not shit (with flexible AI settings, for example), people will first complain about removing micromanagement, and then notice that there isn't really all that much to do once your APM has dropped from 400 to 20 because now you don't have to babysit your units and can focus on the barely present strategy. The genre would have to do something like switch to larger maps and control of many squads at once to keep the player entertained.
You could also make the micromanagement itself meaningful, but I'm not sure where to even start with that.
And for enemy AI, it's just difficult, even now that aggregating tricks and strategies that players develop is not as hard as it used to be in the dial-up times, since it still requires the developer to work after the game had shipped.
>which focus on the one aspect that RTS did well. (clicking in the right place at the right time)
Please be bait
Fans got lazy and stopped making games
That doesn't disprove my point though. RTS games are still alive, just not the segment of it which you are referring to.
indie hipster garbage
>too dumb for grand strategy
to only challenging part of GS games is the horrible UI, after that initial learning curve it's smooth sailing
Distant Worlds: Universe.
Says the guy who plays casual shit because he's too dumb to play anything more complicated than a Moba.
Just play fps games if you want to win by clicking at the right place at the right time, it's pretty much like playing an RTS :^)
>more and more BRAINLETS
>time consuming
>3rd world shitters
>chineses and coreans
>Good studios gone
>F2P, P2W, DLC and lootboxes mentality
Tell me
>Games by Gary Grigsby
>Indie hipster garbage
Don't you insult my husbando like that.
its very likely more people are playing starcraft2 right now than there ever was playing wc3, aoe2, supcom or any other rts you people think are the best ever.
those threads are fucking retarded
in """grand""" strategy the AI is useless and multiplayer is a unsaveable desyncing mess
to only challenging part of PhotoShop is the horrible UI, after that initial learning curve it's smooth sailing
>Nothing stops devs from creating good AI tbqh
Any dev that is remotely decent at AI programming will be offered a 7 digits salary in other, more lucrative fields
>real time "strategy"
>time consuming
matches in MOBAs take ages and are way more boring than RTS games but normies love them
ya pretty much, the difference being you dont have to memorize a bunch of boring shit over 30 minute games. Multiplayer games of all sorts are most fun at release, before everyone learned every map, every trick, every exploit, every op weapon/item/unit, etc. Imo
>in """rts""" the AI is useless and multiplayer is a unsaveable desyncing mess