What are some survival games where you always have to keep moving? Most of them really want you to settle down in the mid/late game and I hate base building.
What are some survival games where you always have to keep moving...
Why is Rain World so fucking underrated?
It's one of the best games I've ever played and literally the only time I heard about it was like 3 threads within a month from release after it was released almost a year ago.
I know the answer to this question is pretty simple: it's a casual filter, but even then beautiful aesthetics, good soundtrack and suprisingly cool story and lore would draw more normie attention, right?
>cool story
I fucking hate pearls bullshit.
It had a decent following before the launch, but most people jumped out of the ride after they realized it is a hard game.
An "easy mode" (the monk character) was recently implemented, but it is too late now.
Have you played stalker? you don't "have to" keep moving but I never feel safe chilling in one area since enemies move around the map in packs, also emissions force you to find shelter ever so often
How is the game now with the patches?
>cool story
honestly I played for lke 7 hours and I still don't really understand what the fuck is going on
I absolutely agree, although as for why the cons pushed people more than the pros attracted, I'd attribute that to MSM vidya sites having more influence now than ever (and as we all know, most ""journalists"" are just a network of shills and literal soylent-chuggers who wanted an easy job despite sucking at vidya).
Although the honest side of the web is ever-growing too, and those who beat the game fucking loved it. Hell that Applebread fellow proved how easily it can be speedran once you get a grip.
Even better. Too bad hard mode is a time attack.
Sell it to me. I've heard of it but know nothing about it. Why shoudl I give a shit?
A stealth plataformer with TECHNOLOGY, cute slugcats and challenging. It's refreshing.
Another thing that threw a lot of people off the game is the karma system.
It works fine in my opinion, though.
>challenging
lol
Heavy spoilers ahead:
Basically:
>An extremaly religious society
>They belive that their soul just gets reincarnated after you die and you can't escape the cycle of death
>All want to ascend above material realm
>Eventually they discover that very deep under the ground there is a sea of a liquid that basically ereases you from existance
>This method isn't perfect since if you dive into it while you still can't let go of material shit you will be ereased only partially which is fucking terrible fate
>They build extremaly big half-biological AIs that are supposed to spend eternity trying to figure out other, safe ways to ascend
>Those AIs need water to cool down
>Eventually the water they used evaporates and creates extremaly heavy rain later
>Ruins the whole fucking ecosystem
>People still live though, just above clouds now
>Eventually they disappear somehow, dunno how desu
>After shitton of time everything evolved to suit the new ecosystem
>AIs are still alive but extremaly corrupt and obviously dying
>They are still programmed to help everything ascend, therefore they send you on a journey to ascending by telling you that there's your lost family
>Eventually in the most kino moment possible you ascend
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Unless you want to waste days on finding every pearl, you're probably better off reading the summary on its wiki.
Previous civilization was a heavily Buddhist-like society who advanced rapidly after finding the yellow "void liquid" but also wanted to literally transcend physical life, so they built those giant city-sized supercomputers with living A.I. just to solve this for them. In the end they went corrupt due to over-processing and water-consumption systems, which caused the permafucked atmosphere (raining and flooding), forcing everybody to move atop the computers and, eventually, die from lack of resources.
The "void fluid" itself was what they last theorized would lead to their transcendence, yet they never fully figured out how or why (nobody alive knew about the void worms). The squid-spirits you meet are those who used it, but whose "clinging emotions" somehow kept them in a limbo-like state the game never gets fully into.
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It's very unique game, even explaining the basic mechanics can be considered a spoiler since the game is designed for you to figure out everything on your own.
It starts out extremaly difficult but it's quite easy to git gud if you don't give up then.
It also features probably one of the best artstyles ever in games, also there's a pretty nice soundtrack.
Also, somehow despite seeming very basic (There are very few moves, enemies, items etc.) it has an incredible amount of depth in its gameplay and a lot of mechanics you can discover, also the levels are always very unique and interesting, I was honestly suprised how they managed to mak interesting and new mechanics for each level, fuck unfortunate development though.
Also, it's literally the least hand-holding game I've ever played.
>1$ has been deposited in your shill account
>by telling you that there's your lost family
His past ancestors? Because I don't recall Sluggy's actual family ever dying or even being mentioned after the intro.
My GOTY. One thing I don't understand, though: why are there so many empty, dead-end routes and even zones? They're still fun to explore, but c'mon.
This is true.
And this, holy shit. I just want a lizard-hunting safari sandbox, damnit! Arena sort-of fills that niche, though.
The ecosystem didn't just evolve to match the rain, user. It was made to. You are probably the descendent of slugs made to clean the computer's pipes, for example.
I've never felt so nostalgic for a game I only just finished.
Slugcat gets separated from his family during the intro and obviously wants to get reunited, the first thing the yellow guide shows you is a direction and a picture of your family, he's basically baiting you by lying to you that your family is in that direction while actually leading you to the Moon and to the void later.
Or perhaps your family ascends before you do and the guide is telling you the truth and is actually leading you to your family that is already in the void.
It had poor AI on release and just felt boring to traverse in the early portions. idk anything past that, but I just wasn't sold.
>Poor AI
no
>and just felt boring to traverse in the early portions
gaylord homo bad taste personification
uh yes. The enemies were retards and would collapse into themselves and do the wiggle dance.while I just made my way through the stages. I don't know if it's changed, but even this post shows how shitty it is.
Oh, you mean the animation physics. They can be weird sometimes, but they give some life to characters
That gif is of beta content that never made it into the game. I don't know what the game was like at release, but I can confirm that game AI is good nowadays.
bump
Has anyone here actually become bros with a lizard? How did you do it?
You need to feed them IIRC, they will follow you after that, i think you unlock the achievement after sleeping with one
>i think you unlock the achievement after sleeping with one
that seems painful
>tfw
Lizards are really cute, the pain is totally worth it
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Hi Jakobsson
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genuinely pretty interesting actually
>They added arena mode
Great. Now I can actually get gud at combat without hassle. They just need to get rid of the limited day bullshit on The Hunter, make it optional for every character, and It'll be perfect.
Tbh I think karma system was the worst part of the game, I actually save scummed to avoid it.
The problem with it is that the game is very obviously deisgned for you to die few times when encountering a new enemy or a new mechanic so you can learn and try again, also it's very easy for RNG to fuck you over and kill you or waste shitton of time to the point where you have to rush to avoid rain.
Also, if you fuck up too much it forces you to grind your karma level to go to the next level which I think is really pointless beacuse you're not really progressing, you're just looking for food and going back to the same shelter over and over again until you have enough karma to go further, that's fixed once you have your karma cap raised though since you can die few times without real penalty.
I think it's intentional, only lizards are this dumb and all other creatures are mostly fine when it comes to AI, also the gif you quoted is from alpha version of the game.
What's this?
>finish game THE DAY the update drops
>"you can totally fill these arenas with cool shit! Just collect the blue orbs dotted all around the game world as you travel through the game!"
I'm never getting anything other than green and purple lizards.
I thought karma grinding was fun. I even stuck around one location (the big C-shaped sky island) for ages, just hunting the shit out of lizards.
>what's this?
They modded in a machine gun that fires spears.
I really wish that Moon can simply teach you how to read pearls. Who the fuck thinking, that deliver pearls was a good idea?
Stupid slut.
It's not even most of the lizards. It's mainly the green and purple ones that act like hurdurs, and they're some of the first enemies in the game you run into, which is good because when the purple ones actually get their shit together they can be really hard to get away from.
>Show rainworld to a friend
>He dismisses it as furry trash
>Staying in Sky Islands longer than you absolutely have to
Why do that to yourself?
It's Fun.
Why didn't you like one of the best-looking areas in the game, user?
Not really a survival game, but in Miasmata you are alone on an island, trying to make a cure for a disease. It features a very realistic island (you can easily get lost), lots of cartography, "alchemy" and a cool momentum-based movement system. There is also a monster that chases you from time to time.
If Sup Forums isn't exactly full of raving Rain World fans, why is the semi-official server full of retards who all talk like they're on Sup Forums?
discord server*
Well you know, the combination of difficult navigation, vultures everywhere, and flying centipedes didn't leave a very good impression on me.
I wanted to like this but really burned out after a few hours of retreading the same parts of the map without feeling like I made any progress
Nonsense, flying is fun! And how could you have a problem with centipedes? They're total bros because they fight vultures, fuck vultures.
I love that place. There was a tribe of scavengers you could go hunting with, and the lizards came in every shade.
So how does item spawning work? If I grab up all the spears in an area and stick them against walls, is there going to not be any spears in that area in later cycles?
I think new ones spawn. Even if they don't, eventually spears become un-stuck.
I think new ones spawn each cycle, specifically. I don't know if stuck spears 'count', but I doubt it.
Hell on earth.
did you buy his game yet Sup Forums?
>been angry because of fuck ups while getting to Moon
>decide to fuck you and eat her
>the screams
>the shaking
I-I...
>3 threads within a month from release
Probably one of those threads I made to try and bring attention to the game, but Sup Forums was hating the game because "muh forced difficulty" and I was labelled a shill.
Honestly I think what caused the issue is that it came shortly after Hollow Knight, and both characters having similar faces and both games being platformers misled some to believe they were the same kind of game. Which they're obviously not.
People can't be bothered to re-learn how to move a character in a 2D platformer. They're disturbed by the way the physics work in the game. And most of all, their brain can't process a game where you don't evolve to be an unkillable force of nature, but instead stand at the bottom of the food chain (until you get good, which most people seem to believe impossible)
>tfw skip unfortunate development in a first run
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can you even save in this game? I fucked around with it and died. Lost two hours of progress and never bothered with it again
literally just eat 4 pieces of food then go to sleep in a shelter
>tfw no new ending
thanks. I will give it another go maybe
they did bother adding some new slides to the Monk's intro, dunno why they couldn't at least change his color in the ending slides.
oh hey, I just bought a fan-zine for this game
But christ, seriously, this game has without a doubt my favorite atmosphere of any game ever. It doesn't hurt that the art direction in general is immaculate, but it's everthing. The constant dread of the rain, the unique & believable environments and the ways they've degraded over the years, the ambient sound, the flora/fauna interactions, etc. I just can't get enough.
That said, I'm certainly taking my sweet-ass time with this game. After spending about 4-5 weeks semi-giving up, and taking shots at The Leg/Underhang off and on, I finally made it to Five Pebbles. I'm stuck on the anti-gravity part right now, but I'm confident I can get around it eventually. I guess there's another way to go around? But at this point I feel so invested in this route that I would hate to switch.fuck the daddy long legs Also there is no fucking way I am bothering to take 4 of those fucking floaty atoms thing all the way back down to the other AI.
I own this game. Heard they added easy mode (Monk), should I just play on that, considering I am completely impotent at platformers? Would it rob me of the experience?
>Rainworld a few weeks after development
>Barely any information published about the game
>There are threads on Sup Forums and /vg/ full of anons given each other advice and sharing what they've discovered
>A couple other really good fan communities pop up elsewhere on the web
>Rainworld now
>Best place to go for advice is either the wiki or a discord full of rping furries
>should I just play on that, considering I am completely impotent at platformers?
yes
>Would it rob me of the experience?
no, especially considering that all 3 difficulty canonically happened. Monk's story happens after The Survivor's. It's a great mode to get used to the game's physics and enemy AI, who is much less aggressive.
Cool, I think I'll try that then.
why 4? 1 is enough to unlock pearl reading. I brought her 5 in vain expecting some changes in her dialogue.
I always feel sad when I arrive too late for this kind of game where there is a lot of stuff to discover. I usually wait for games to get a discount before buying them, but it is pretty cool to share discoveries and learn new things from this kind of thread instead of relying on wikis and shit like that.
I want to get La-Mulana 2 on launch (if it ever comes out) to try to beat it only with the help of anons.
>shi
More of a cxhhhhhhhhhhh desu
>you don't evolve to be an unkillable force of nature
Speak for yourself, casual. I am lizard-killer supreme, God-Emperor of the scavengers, vulture-masked and full of fruit and flies.
This
The electricity bit was tense af though.
How the fuck do you lose two hours of progress when the rain comes every few minutes? Are you sure this was Rain World?
is this like a metroid game ? I played for a couple of hours and couldn't get around what it was trying to do. is the motion of the slug supposed to be shit and undependable ?
Yes, and git gud. You may as well. Either you pirated the game, or you can't refund it any more.
> try to play Rain World
> really enjoy it for a couple hours
> irrational fear of invertibrae goes into overdrive when I accidentally grab one of the fake-pole fern things
> alt+f4 and uninstall
Legit get a bad gut feeling from playing it, wat do
I hate it when that happens. Honestly, I'd just play another game. You're gonna be facing those fake-poles a lot, and there's centipedes and whiskery-spider-things later on.
This post is unrelated. I just think we should all stop and think about how thicc Big Sis Moon is.
bump
I eat the fireflies around some girl and now I glow, but she died. Did I fuck up?
Very much yes.
>Also, it's literally the least hand-holding game I've ever played.
this isnt a good thing
i like difficult games but descriptions of rain worlds difficulty drove me away. losing progress no thanks
You don't lose progress though, the only thing you used to lose was the explored areas between your slept and death, and i think they patched that long time ago
All you lose now is karma
No, you did the right thing.
Rain World IS too un-handholdy. They should at least have explained the core dynamic of eat, explore, hibernate, repeat. However, you don't lose progress ever, and I have no idea why you keep saying you do.
And karma is only required to change zones (and at the very end of the game). Otherwise it's a complete non-factor.
>thread up just as I have to go sleep
In the morning this thread will be dead, and any new thread I make will die with 0 replies.
Such is the fate of a slugcat
>lmao cross yourself out bro just cross yourself out
cancer