Oh no no no no!
Oh no no no no!
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It wont matter, no company is going to use it because it costs aroun 20$ more.
Just buy a good microsd card
They need to make 32 cheaper first... And maybe allow for smaller print runs as well. I ain't printing 10k carts to sell like... 3 tops.
thats actually a good thing since all the people interested on third party already bought the sd cards
nobody fucking uses the 32 gig cards though.
This means absolutely nothing
this. enjoy your frankenstein physical-digital collection which has all the flaws.
(couldn't find the english box art but it's a disclaimer about how the game has to be downloaded from the internet, onto your SD card and it's that way in the americas too. bayonetta 2 port will have this for bayo1.)
Haha, who cares.
This whole 60GB+ games thing has to end.
Games don't get better from taking up more space.
>Games don't get better from taking up more space.
they literally do
You can literally make a 100gb game 30gb if you compress the audio and textures for an almost unnoticable compromise in quality
The current GOTY is less than 20gbs even after relatively big updates and DLC
...
This is gonna piss off the third parties.
That said: Third Parties were already being total cunts and buying cheaper carts and then demanding we make the difference up with installations to the HDD.
This. I mean they aren't even paying for the 32 gig cards. Most of them even cheaped out of the 8 gig cards.
EVERYDAY IM SHUFFLIN
Oh no, good thing I already have a 500 GB microSD card in my Switch, so I don't have to give a shit.
>Bought a 256 GB Samsung for $30.
>Don't care.
Or is this about the game cartridges?
another case solved, poirot!
Carts.
user, you're bragging that you've shouldered the responsibility of storing your games. Traditionally, Devs would just buy the right sized cartride so you wouldn't need to install a bunch of shit to your HDD.
This cost should be on them, not us.
Ahhh ... benefits of optical disc media. Storage space for days at just pennies per disc.
user, are you implying that optical disks work well for portable games? Not only do they HATE being moved while they're trying to spin and read the data, but the loading times issue is killer.
You NEED Carts for portable machines.
Where are you going to get processing power to decompress all that shit? The Switch runs on ARM cores and not high power Intel x86 cores with power to spare - runs on a battery too.
Nah. For portable use optical discs are a very very mixed bag. Just saying optical disc are great for when you can use them though like on home consoles.
I mean, companies are still assess about it and force you to install heavy parts of the games and updates. Even if the Switch was magically able to play a PS4/Xbone game the storage space would still be filled after acquiring 1 or 2 of them
Such a fucking Reddit meme.
>Even if the Switch was magically able to play a PS4/Xbone games
Will this meme fucking die already? PS4 and X1 are like 5 fucking years old and the growth in mobile computing technology in those past 5 years has been absurd. It's already been proven user, Switch can run ports of PS4/X1 games.
doesn't matter, publishers will be shitters and put games on the cheapest and smallest storage like they always have.
Square Enix did it with Star Ocean 3 by slapping it on single layer dvds instead of dual layer. Rockstar/Take 2 did it with LA Noire and GTA5 on 360.
Still it's pennies a disc ... developers don't have to hold back and we don't have to pay for it. Just delete it off your HD when done with a game.
>all of the companies that do this make shit games in the first place
nothing of value was lost
>It's already been proven user, Switch can run ports of PS4/X1 games.
Doom PS: 1080p 60fps
Doom Switch: 720p 30fps + graphical cuts + slowdown at higher difficulties due to too make enemies on screen.
Oddyssey is 5.7gb. That's the same size as a NBA 2k18 SAVEFILE
Pretty much every company bar nintendo got into their head that compression was not necessary since you get 1TB hardrives
That's called moving the goalpost user. It runs on the Switch and they didn't have to cut any features/modes/polygons.
It's also quite likely that Panic Button are incompetent goobers who didn't do as good a job porting it as could have been done by other companies. They're a literal no-name in the industry, I doubt they're coding gods who would be amazing as optimizing for Switch.
None of this matters. DOOM 2016 works on Switch and doesn't sacrifice anything but particle/lighting effects and overall resolution and framerate. Switch can run PS4/X1 games. This isn't Dead Rising for Wii where polygon and enemy AI and overall numbers were changed. If the game aggressively cut away polygons and content to work on Switch, you'd have a point. But it doesn't.
Oh no no no no it will sell 30 million units!!!
No, i meant that as in "if the switch was magically able to play unaltered PS4/Xbone discs", i wasn't making a point about power and i agree it's a meme
So the exact same relationship consoles have with PC?
even at that, having Doom 2016 on a HANDHELD is cool as shit
by end of next year, 30 millions is a very safe estimate.
Basically. Modern consoles are fucking retarded, that the Switch let's you play ANY game without installs is amazing in and of itself.
>the game has to be downloaded from the internet, onto your SD card
No fucking way, its that real? You have to download the game first or you can start playing it when its 10% done like in the ps4 digital downloads?
Just wait for the switch lite, with an internal 256GB ssd
Only homos get consoles on its first year and a half
> doesn't sacrifice anything
> but particle/lighting effects and overall resolution and framerate.
LMAO.
Also 30fps vs 60fps gameplay-wise is an ocean apart. Can you imagine the Switch trying to run a 30fps PS4 game? What will you get? 15fps?
You can't even play the harder modes of Doom properly due to slow down: youtu.be
>You can't even play the harder modes of Doom properly due to slow down
user, I've beaten it on Ultra Nightmare on Switch and PS4. It's fine.
The latter.
"Properly" is the operative word. Sure you can but it's a shit experience with slow downs.
No. It's a fine experience and the slowdowns are fairly rare. and are easily solved by doing something like firing off your BFG to kill off everybody so the machine isn't taxed by rendering a dozen imps at once. Sorry user, you might prefer a different version, but the Switch port is fine. It's still DOOM and it runs well enough that you don't have a leg to stand on.
Xbox does it too. Only people that don't are PC fags.
>Sorry user, you might prefer the Switch version, but the Switch port is the worst performing version of Doom
FTFY
Neat. I just ordered a Switch and a 128GB micro SD card
Still moving those goalposts user.
Nobody is debating that it runs worst on Switch. The issue here is that it running as well as it does on Switch even though some of it's sacrifices in framerate and resolution are significant basically shuts down any ability people have to claim that Switch can't run PS4/X1 games.
>20$ more.
more like 20 cents
>tfw only bought 32GB SD
Why the hell does a save file need to be 5.7GB?
Do we even need to ask about nba 2k18 at this point?
These games ain't running at 4k. Hell m$ got through a whole gen using clever compression and using all the space possible on a 8 gig disk. Switch ain't even that much more powerful than the 360. Just use compression at the cost of a few sec in loading. Developers are just too lazy on developing compression techniques these days.
Not really. Carts have been around for a while and use silicone tech. Discs are magnetic media and operate by spinning. Obviously they are slower. If PS would use Carts you'd get the same rrsults, but carts are costly to manufacture at large sizes and Sony owns the Blu Ray patent so yeah.
>and they didn't have to cut any features/modes/polygons.
Snapmap.
Was obviously only cut for space purposes.
Bethesda wouldn't even pay for a cartridge big enough to fit Multiplayer and forced a day one, 7 GB download that included MP. People would've been furious if they had to devote even MORE install space for Snapmap, which was generally considered a failure on the other versions too.