How do we fix horror genre?

How do we fix horror genre?

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Inb4 stupid faggots saying that jumpscares are inherently bad

They're not inherently bad. Sometimes they're fun. But if they're the only source of "horror" then it's not a horror game.

le watch the sky

People aren’t scared of ‘horror’ anymore. Shit that goes bump in the dark and monsters are no big deal, especially to gamers.

Unironically, the average millenial fears more ‘real-life’ things; failure, lonliness, debt, shame, rejection, etc.
Try making a (good) game around that. It ain’t simple.

Jump scares are fine if there is just one or two of them. When your game solely relies on jump scares, you’ve fucked up.

I wouldn't say they're bad, but they are cheap, overplayed and lazy.
When you build a game around jumpscares, it means your horror game is the same as the rest.

>Try making a (good) game around that. It ain’t simple.

but it has been done

A jumpscare is fine if it's occasional, and there's a decent build up and execution.

The problem is that developers, especially in the west, have no fucking idea how to accomplish this.

They could start by not flooding the genre with the fucking hide and seek games that have been done to death.

Ever since Amnesia, Outlast, and Slender you can't find anything on the steam horror tag that isn't a run away and hide horror game.

As if Japan knows how to make horror.

>little girl with long black hair
>???
>jumpscare

Just ask Hideo Kojima.

Why does every horror thread have to be this exact discussion? Why can't we ever have a real horror thread?

Horror has to be atmospheric and somewhat psychological, otherwise, if you rely on something cheap like a jump scare, it's not really horror, or scary, but just something that might startle you once or twice if it gets lucky, and that's not horror.

By making horror incidental instead of the main focus. Horror works best when you don't expect it, not in a jumpscare kind of way, but more of the ambient nature. Events need to pan out in a way unexpected by the audience, so it becomes unsettling. Kinda like those spooky public service announcements that are posted over in /wsg/ horror threads.

I remember an idea pitched on Sup Forums that had you playing as a trucker, and as you went off doing hauls, you'd eventually come across some creepy shit like weird radio transmissions and seeing strange people/cryptids.

Then what do you want to talk about?

Jumpscares are a cheap way of getting a reaction, here is a good example of vidya horror without them that works pretty damn well
youtube.com/watch?v=PfOMjpBWK_s

Additionally, if you can get the audience's imagination to run wild with possibilities, then you've done the perfect job. I think Subnautica does this really well, despite not being billed as a horror game.

>Every J-horror must be like the one that gets memed about.

Maybe try watching/playing some before you make yourself look like a faggot.

>Shit that goes bump in the dark and monsters are no big deal, especially to gamers.
Because those are horror game cliches, like when something happens and there is a loud noise of violins and pianos falling. After a while you start noticing and predicting some of them.
>Unironically, the average millenial fears more ‘real-life’ things; failure, lonliness, debt, shame, rejection, etc.
That has always been a thing. The fear of things like loneliness, death, the unknown and failure are pretty standard.

This is either an expert troll or you’re just stupid. Jump scares are truly the laziest implementation of horror in any entertainment medium. Like the equivalent of using bright colors to denote happiness. It’s just lame, entry-level shit. People are startled by loud, unexpected things, whoopee.

Real horror is more about playing with expectations and cultivating a kind of paranoia in your audience. Horror should be about making the audience uncomfortable, and then just keeping them in that place as long as possible. The surreal, the disturbed, the uncanny, just being pushed up against these kinds of things and not given an escape route can do wonders for instilling a real, deep and lingering sense of dread in the audience rather than just that moment of OMIGOD you get from jumps.

>the same hallway again and again, only becoming more disturbed

wow. Kojima is a genius!

Also, SH4 was the scariest game in the series.

I was actually just hoping you would recommend one :^)

Any good horror games lately user?

>How to fix the horror genre
>Cater to mentally ill millennial faggots

Pick one

Not him but P.T. did a pretty good job with the build up and by not having much going on. The dead silence is exactly why it's so great, it makes your imagination go wild because you just don't know what to expect.

no, you're probably copying what i said in another thread and didn't get why I said it.

for any adult, monsters and ghosts and stuff being real would be good because it shows that there is more to the world and proof that everything isn't just pointless.