How do we save Castlevania?

How do we save Castlevania?

Have a game staring Van Helsing.

1999

Back to 2D. Completely disregard all 3D elements.

Every character/area should be made with high-res spritework, pixelshit is no longer the way.

Focus the entire game in one area, Dracula's castle. Fuck the whole town/forest shit.

RPG elements are fun and are a good chunk of the reason Metroidvanias became a thing. Don't disregard them.

buyout konami

By making a new game.

Open world like Witcher with world design inspired by Hammer Horror classics, Ayami Kojima, Jun Suemi, Gerald Brom, and Frank Frazetta.

EROTIC

VIOLENCE

more lolis

Fuck that, have one starring Franziska von Karma

Nuke the timeline and/or nuke Konami

Realistically though wait to see what Konami does after the next season of the Netflix show

New game, 2D sprites, in style of Casltevania 4. Make it ball-bustingly hard. Instant classic.

New HoD with lootboxes

So, you want a game to outSoTN SoTN

Do kids these days even play the series? I don't think we can do anything to save it. I've my money down for Bloodstained and hoping for the best.

Have you played castlevania the adventure rebirth on the Wii? The games just as you described it

Some kids who like the rpg genre may be recommended it, but we need a new, big and shiny metroidvania like this said, a metroidvania for the newest generation, with handrawn graphics instead

Last gen consoles had sotn so kinda
I'm just hoping the Netflix series breaths some life to this dead franchise

New episodes are coming next year right?

Was it any good?

I haven’t, I played the classic ones and SotN, I checked out of the series after seeing some 3D abominations on the wii and haven’t followed too closely since. Will give it a look

It's pretty good. The writing is a bit odd at times and the first season is pretty much just an introduction though.

Theres a million metroidvanias out there. go back to making the classics.

But the name itself won't really have as much power as it did back in the day. A newer metroidvania would be awesome but would it be castlevania?

I forgot about the show. I wonder if it did anything for the franchise. Either way is love to as more of it and video game tie-ins in general

Fantastic! I love the gothic horror types of anime. It sucks because its rare to find them. Anyone have any other recommendations?

I've seen
>Vampire Hunter D
>Hellsing
>Dante's Inferno
>Castlevania
>DMC

Best Belmont coming through

Explain this, Atheists.

it just works

Literally who uses the demon familiar beyond pushing that single button?
It's the most useless one.

Make a Resident Evil 4 inspired Castlevania, starring Julius Belmont. The year is 202X, monsters have begun appearing in a major U.S. city. Julius suspects a return of Dracula's castle and must use his detective skills to stop it before it's too late. Featuring detective mode sequences ala Batman Arkham City or the Dresden Files, and the modern version remakes of classic NES Castlevania monsters and bosses. Game takes place before the events of Castlevania Dawn of Sorrow showing how Julius acquired his unique Belmont abilities.

It's cold outside, and homeboy is just frozen like that.
The inverted castle IS high up after all.

...

I saw a playable demo at comic con this year for Bloodstained. If you've played at least one other Castlevania after SOTN you'll find this game completely redundant, but for nostalgia's sake some people will probably still be happy with it.

The metroidvania style games on the GBA are some of the best in the series. How is continuing a game genre redundant? There is nothing wrong with taking a franchise in a new direction but to continue down the same path is not redundancy.

Because it's not really continuing, it's rehashing.

My dream game is, hear me out
Dragon's Dogma with everything Castlevania

My main issue with castlevania is that the metroidvanias weren't released on a console, the handheld games are good, but they use them so they can keep making pixelstuff. Imagine a castlevania with a larger budget, those hand drawn sprites that some fighting games, not only a castle, but a forest and village and stuff, all because more hardware. Perhaps this would sparkle a bit of interest.
My first game, fucking fantastic, shame you can't subweapon switch like Trevor in CoD.

Netflix already saved it.

A bigger budget would certainly be nice but the GBA games has many open areas that really sparked the imagination. I'm not one to say pixel graphics are the best but the game artists did great things with what they had. From the demo of Bloodstained I can the say the game looks and plays really well. Although the backgrounds are a bit static which they've addressed in a recent update.

I just want another castlevania with fun exploration. Finding out cool new shit and hidden areas in Castlevania was the tightest shit.

Like I said, the GBA games are like that because those limitations make for creativity in certain areas, good but not enough, they need to something to replicate SoTN to draw a lot of a newcomers and aready-fans, its a business after all.

That was an earlier point I made: does the franchise even have the pull to warrant a new game? I'm sure there are small indie games that use the formula very well all while making a modest profit.

I don't think we'll ever get a high budget metroidvania. I can see a new classicvania like The Adventure Rebirth but nothing special after that. And no one likes a 3D Castlevania while 2D artists are slowly dying in Japan unless the art is handled by Vanillaware.

Nah, I think Metroidvania should still be the mainstream way to make them but I also want them to do what they did with Cod and LoI and keep experimenting with 3D titles every once in a while.

Which character had the hardest life and why is it Leon?

Definitively, a good game of the genre isn't common and I think the franchise has a big enough name.

How dare you
even forgetting
who raised you
you
stupid disciple!

>Franziska von Karma
fuck you?

I actually liked the first Lords of Shadow
remake Rondo with the same engine

I was honestly really let down. Having him yell at you every time he punches your face in was the tightest shit but I can't even enjoy that line ironically

Big D was amazing though.
>YOU DANCED WELL
Jesus Christ.

OoE's Dracula was one of the best
Even difficulty wise he was one of the hardest

>RPG elements are fun and are a good chunk of the reason Metroidvanias became a thing. Don't disregard them.
RPG elements are also the reason SotN and its successors are piss easy. You can't have any difficulty when substitutes for skill exist.
The series was originally infamous for its tough as nails difficulty. What was SotN known for? Cheesy voice acting.

OoE tried to reclaim the difficulty but went about it in all of the wrong ways. No clever enemy placement, no deathpits, instead just a bunch of shit crowding the screen that homes in. But that direction could have a huge impact. Going back to the tight enemy design of the originals would make the series stand out amongst the sea of mostly easy Metroidvanias. It could easily become "The Dark Souls" of the genre, not by obviously aping the aesthetics of Souls a la HK but by bringing a level of difficulty to the table that's perceived as old-school.

I thought for sure he was gonna glue a bunch of random demon parts to himself like always but instead he decided to class it up like Rugal Bernstein and it was amazing

>Open world

plz no

I don't mind the town/forest shit, but otherwise, this.

I'd also add no card or whatever the fuck grindy ass drops from every fucking monster. Abilities and familiars were done right in SotN, and should never have changed.

you can't exactly design a metroidvania game with the same design principles as a linear sidescroller. that shit don't fly

The originals's dificulty is nintendo dificulty, back when games were less powerful, they were short, so a short game was made hard but fair. A modern classicvania would be a typical 1-2 hour experience and would fall out of the spotlight soon, not saying you're wrong, but you should consider this point.

Add bullet hells and bunny girls

Well, there is Touhouvania and we don't need the oposite.

Less weebshit, more Richter.

I decided to get 100% souls in DoS. Who the hell thought some of this RNG shit was a good idea? It feels like I missed out on so much on the first playthrough.

Shit got real the moment he started walking.

>done right
you mean useless, user

The Netflix series is doing a good job of saving the Castlevania franchise in terms of story, but unless they take the game series back to the old 2D style of games the games are just going to continue to be shit.

We embrace the pachinko and the high impact sexual violence.
Be the pachinko, America.

We all get together and play Harmony of Despair on ps3

Thoughts on this game?

Have Vanillaware make it.

Give me the rights to the franchise for one.

I'll make it great again.

Make a sequel of Dawn of Sorrow for quick cash grab because it's easy to develop (just rehash everything once again) and normie love to wandering around the castle to hunt useless souls & Claimh Solais.

Maria spinoff game.

This and only this, SOTN was always overrated anyway

They weren't useless at all. But if you want to talk useless, then let's talk about 95% of the every-monster-drops-a-thing drops in the handheld metroidvanias. Unless you're using a guide, there is absolutely zero use in them.

And fucking Bloodstained is doing the same goddamn thing. Crystals or w/e the fuck they are from every goddamn thing for their useless powers, and with godawful droprates.

Not everyone is a goddamn brow-beaten Japanese salaryman who wants to do mindless collect-a-thoning on their fucking commute in the same game for 8 months, Iga. You fuck.

My favorite Castlevania is Castlevania II. The translation is shit but the game was fantastic.

Fite me.

Castlevania II would've been a really good game, if it wasn't for the translation: when the game was localized, they decided that it would be fun if NPCs gave you wrong or cryptic hints, which aren't there in the japanese version

No one is forcing you but for people who enjoy it they got it.

Don't be so autistic about it.

I have the HD port on PC. It's not completely bad, the environments look good (maybe better than Bloodstained) if you like the new artstyle.
The gameplay is God of War with platforming, low difficulty with QTEs.
You can grab yellow glowing orbs with the whip like in Super CV4, but it could be more fun.
The music is uninteresting orchestra.
It should have been a mix between Classics and Metroidvanias, but sadly it's easy and restrictive.

Vanillaware's artstyle doesnt mesh well with castlevania

I'll bet dollars to donuts that there will be a 100% collection cheevo.

>God of War

You realize GoW was copying older 3D Castlevanias and Rygar, yeah?

I still haven't played the 3D ones.
You think GoW copied the PS2 or N64 Castlevanias? In interviews the devs describe it more as Devil May Cry fused with Ico and Prince of Persia.

I took GoW as an example, its mainly button mashing with light and heavy attacks that have a long reach, and a QTE to finish a boss.

its magic.

2d with polys to keep cost down, rpg metroidvania, multiple characters with their own story (mage, warrior, halfling) and change the artstyle of the main characters (not too homo erotic nor too fan wank for female characters).
Last but not least cater to the option of hybrid builds, ie mage character adds strength to wield a powerful heavy weapon that can be enchanted.

Invest in both a solid Classicvania and Metroidvania. Aim for Castlevania III and Circle of the Moon in terms of content and difficulty.

still have to play this, on steam.