Find a flaw.
Find a flaw
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Diddy's Boom box isn't as good as Dixie's electric guitar
Coins required to save (in schoolhouses nonetheless)
Cranky being irrelevant
Snakey Chantey's difficulty from the game clearly not being designed to accomodate so much vertical movement
The extremely punishing first half of that castle-themed snake level
Abruptly short final world
Inconsistent difficulty in the Lost World levels
Cockteasingly short secret ending boss fight
I probably missed a few points i'll remember later. Still the best platformer on the SNES and one of the best platformers of all time
You don't play as Donkey Kong.
Why is Dixie so perfect
Helicopter hair
She puts the rest of the Kong girls to shame
>Cranky being irrelevant
like every other game? Fucking nitpicky twat.
Dixie doesn’t masturbate as an idle animation.
The atmosphere is a bit too grimy, all the time, for my taste. I understand its the theme of the game. But I thought it was a bit overbearing and the game could have desperately used some more variety in the atmosphere. The beauty of the artic abyss level was a breath of fresh air.
Also, the animal levels? Really not a big fan, they don't control so great.
Hi Cranky
That's exactly backwards.
I don’t understand why Nintendo only put the first game on the SNES mini and not all 3. What a stupid move.
>Coins required to save (in schoolhouses nonetheless)
That's not really a problem; the game showers you in more than enough coins to save and utilize the other features they're used on. I kinda like it since it makes you decide when it's best to save rather than running back after every level.
>Cranky being irrelevant
He gives out hints for finding bonus levels, which would've been useful in the days before the internet. It's DKC3 where he's really irrelevant.
>Snakey Chantey's difficulty from the game clearly not being designed to accomodate so much vertical movement
Elaborate
>The extremely punishing first half of that castle-themed snake level
Toxic Tower, right? I thought it was fine, honestly.
>Abruptly short final world
Fair enough
>Inconsistent difficulty in the Lost World levels
Aside from Squawks' section of Animal Antics being ballbustingly hard, I remember it being fairly consistent.
>Cockteasingly short secret ending boss fight
This one for sure, the fight's over in like 30 seconds and is even easier than the normal final boss fight.
This is a more valid complaint in DKC3 where he easily could've replaced Kiddy. I think the characters in 2 are fine.
She's a female character that actually fits the aesthetic style of the rest of the Kong family (as opposed to Candy Kong in the prior game) and plays off of Diddy's abilities very well.
I think the game has plenty of variety. You go from a pirate ship to a volcano to a swamp to a carnival, etc. It's definitely a darker game but I don't think it sacrifices visual appeal for that sake.
As for the animal buddies, I think the game has the best cast of them out of the original trilogy. Their hitboxes are pretty consistent and easy to identify, which was a problem in DKC1.
I blame Shiggy
Extremely stupid, i'm mad they didn't even put this one on the SNES mini when it's the best in the series. Having all three would be icing on the cake.
Isn't the SNES mini super easy to mod and put your own games on, anyway?
>I think the game has plenty of variety. You go from a pirate ship to a volcano to a swamp to a carnival, etc.
Yeah but they all feel grimy and that was my problem
Yeah, I just don’t want to risk bricking. I don’t care how tiny the chance is, I have shit luck.
just take it back and get a new one if you brick it user
That bonus bonanza thing was stupid if you couldn't read english.
I didn't do the SNES but the NES Classic was piss easy to mod.
It's still infinitely better value to just build a mini dedicated emulation box and put the entire SNES library on it (assuming you're starting with nothing)
>That's not really a problem; the game showers you in more than enough coins to save and utilize the other features they're used on. I kinda like it since it makes you decide when it's best to save rather than running back after every level.
Coins (and lives) aren't saved. If you play a sizeable portion of the game in one session, it's not an issue.
Also the fact that you can't save at-will is a flaw, not that any of the other games chose to resolve it.
>Toxic Tower, right? I thought it was fine, honestly.
And I don't, are we supposed to be gridlocked or something now? You can go to game over on the very start of the level and lose progress.
I can’t, it was a Christmas gift from someone out of state and where the fuck would I find one in a store anyway?
How dare the game be in the language of the creators.
That would be the player's problem, not the game's.
I prefer DKC3
Fair enough, and like you said that's the whole intent of it. I do love the aesthetics of the first and third games as well.
The quiz show? That's more of an issue with the player than the game, and the bonuses aren't really all that necessary anyway.
>Coins (and lives) aren't saved
Oh shit that's right, huh? I play the game through emulation nowadays and I often play through major portions then just savestate out when i'm done. I completely forgot that they reset.
My bad, i'll concede that. But I do still like having to pick and choose when the best time to save is.
the reason it's hackable is the same reason you can't brick it
you basically boot to a recovery mode to hack it
A lot of SNES games opted out of saving at will, or saving at certain checkpoints or milestones. The reason being is that if you're save spamming, it kills the battery in the SNES cartridge.
Has someone done the work already that adds cover art for everything?
That.. actually makes sense
DKC3 is a fine game and I feel like people give it too much shit just because it's different. And I mean it is quite different in terms of how the levels are designed. They're slower-paced and more reliant on puzzles and level gimmicks, and you can't really plow through them at high speeds like the levels in DKC2 and 1. People also miss David Wise as the composer, making the game's music feel really "off" despite Eveline Fischer doing a fine job on her own.
Dixie wears no pants but has her chest covered. She has no banana split. I don’t get it.
It's perfect except for one thing.
THAT
ONE
FUCKING
DK
COIN
INSIDE
A
BONUS
LEVEL
>not the one that appears on the level-end goal for a single frame
I’m surprised Nintendo let the Sonic shoes and Earthworm Jim gun pass, even back then.
They were still competing with Sega, both companies were openly taking potshots at eachother and the DKC series was Nintendo's ace in the hole, so it makes sense.
yes
So right.
The most obvious one? Listen, in my day we didn't have GameFAQs or youtube guides. That one fucking DK coin kept me from the final boss for 4 years. I would jump down every single pit and touch every single pixel in that stage just in case it was invisible.
DKC3 pulled the same shit, burying a DK coin in a completely random and unremarkable piece of soil. When I finally found it I was so pissed.
Yes, but Nintendo didn’t have a line like “Genesis DOES! Make your dick fall off!”
Post yfw you found out it's called Diddy's Kong Quest (as is conquest) and not Diddy Kong's Quest
A little meta, but it came out only a year after DKC, so everyone assumed it would be a lazy cash-grab rehash and there was no hype. Blew my mind that it wasn't just better, but way better than the first DKC.
Dyslexia is a bitch ain't it
You did everything you could but never checked the bonus level? Even after DKC1 which also hid shit in bonus levels?
>Everyone assumed it would be a cash grab
What the fuck are you talking about?
How will schmegafags ever recover?
Oh wait, they didn't.
I've never considered that. I wonder if they ever had problems with Fire Emblem?
It was like Mega Man, yearly releases was never a good sign. Why buy the same game twice when you could buy Yoshi's Island or Mortal kombat 2?
Have you seen the original DKC's commercial?
youtube.com
The entire marketing hook for the game was basically "you won't get graphics THIS good on Sega's consoles!"
Maybe it’s because I was under 10 in 1995 but I don’t remember anyone using the word rehash or cash grab with games.
The magazines were all relentless in hyping it. That was the primary source for info on games.
I miss the 90s.
I miss parts of it, but it's just nice to be able to download Tropical Freeze and play it on an emulator.
She can hover. See also: Peach in SMB2