So what went wrong?
So what went wrong?
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The map, dude. No logic connection between zones.
Too hard
Nothing, soyboys just suck at video games.
dev hell
malicious graphical downgrade
False Advertismenet.
Trailers looked hyped as fuck, with so many cool little smaall additions, an pretty amazing graphicsc.
None of which were in the final product leading to disappointment.
Wether or not Ds2 is the worst game in the serious is up for debate, but it would be pretty hard to say that Ds2 isn't the most disappointing game in the series.
like 2 zones only
Seriously, why are americans the only ones that find this game hard?
>None of which were in the final product leading to disappointment.
Name some? The only differences I remember were the visuals.
????
The animated dragon in the archives.
The lighting was going to have game play implications.
Attack with duel wielded weapons were supposed to be entirely unique.
I could dig up some small ones, but those are the one's that come to mind.
e3 build turned out to be nothing like the game, lighting etc didn't play a major part like it was originally going to
but beyond that, the worlds just not as good
just teleporting around everywhere, no actual direct connection between most areas, and the areas weren't as good as DeS to make up for them being more like levels
artstyle was different, armour and weapons didn't look as good overall, lots of awful shit like the misty forest and whatnot, we need less blighttown like areas not more.
a lot of the bosses were just forgettable
...
probs not enough time/minor dev hell on the SP. far and away the best MP in the series so it gets a free pass. souls games are only ever fun for like 2 or 3 runs anyway, but the PVP on ds2 lasted me a solid amount of time
ds1 is still better overall
I wonder where this poster could be from
>the land of legal dog blowjobs and government-endorsed trannies
>the land of regular cartel beheadings and no one over 5'1 (but plenty over 250 lbs.)
>the land of binning knives only to get hit in the face with acid, trucks of peace
Really, the possibilities are endless
Nothing, just consider it a fanmade game and you won't be as disappointed.
How do I persevere with this game, I get past the first few bosses and get bored everytime. Does it get much better?
>The animated dragon in the archives.
Still happens
>The lighting was going to have game play implications.
Still does, albeit not large ones. But all they ever showed was lighting torches, from what I recall.
>Attack with duel wielded weapons were supposed to be entirely unique.
When did they ever show this?
There are unique dual wield attacks, the problem is the game makes absolutely no mention of it and most people don't even know it's a feature since it's actually kind of obscure to do.
Drangleic is the size of a continent. I don't want to walk from one place to another the whole time there. That's why there's no quick shortcuts.
better than america you mutt
Jesus Christ. Fromdrones live in a different reality
Nothing
>gets refuted
>resorts to namecalling
Sounds about right. The game had a massive visual downgrade, but just about everything they showed off in the initial gameplay trailer is in the actual game.
Unless you're gonna tell me that the lock-on changing color is a downgrade.
youtube.com
See for yourself, idiot.
It gave me the same feeling I got from playing Devil May Cry 2 for the first time in 2003.