Is duel wielding in Bravely Default just not a good idea at all...

Is duel wielding in Bravely Default just not a good idea at all? I have Tiz as a Thief duel wielding but against Khint and Profiteur he typically does only 1 point of damage, even at level 16.

Other urls found in this thread:

youtube.com/watch?v=tCa17qVOTNM
twitter.com/NSFWRedditImage

not yet. You get a job that helps that out. But until then, it isn't recommended

If I was to guess, would that be the Ninja job?

Dual wielding has a damage penalty of 50% unless you have ninja's passive. Its only really worth doing if you have the passive and even then most classes are better off using a weapon 2-handed instead until you're very high level.

Gotcha, I'll change up Tiz's equipment. Thanks, Sup Forums!

Yeah. you get it before the 3rd crystal.

My feature feature in that game was being able to set the random encounter rate. I can crank it up high when I wanna do level grinding and then set it to zero when I wanna progress the story.

But that made overworld exploration boring as fuck as there's no risk for anything or resource management in travelling, which is what makes overworld exploration in an RPG interesting to begin with.

Bravely Default works incredibly for boss fights but all the rest of the mechanics kinda suck. I at least give it points for not including a ton of pointless filler sidequests like most modern JRPGs

Is this game worth playing? I heard it gets repetetive as fuck.

the first half of the game is fantastic and highly recommended

the second half is tedious and repetitive as fuck

if you can get it cheap i'd recommend it

I see where you are coming from, and I often will set it to at least the lowest settings. It's just that really high encounter rates make some old JRPGs hard for me to go back to.

I liked it. The story was interested and the parts that are "repetitive" involve fighting stronger versions of old bosses, and bosses are the most fun part of the game anyway. I never got the hate.

that coupled with the 4x battle speed and auto battle sets were great, which were further improved upon Second
it is a bit repetitive, and it seems much more than it actually is. It was widely blown out of proportion. It is absolutely worth playing, as it is probably the best implementation of the job system
it isnt half and half. Its more like 4:1

How long is the tedious part? Like in hours approximately

Has there ever been a good explanation behind the meaning of the name Bravery Default? It feels like something that was badly translated.

it can be done in an hour, more than that (maybe 10?) if you include the side mission boss fights that exist for extra challenge.

The mandatory "tedious part" is like 2 hours max and a lot of the repeat fights are optional. It's extremely overblown imo. Especially because grinding and sidequests in BD are a lot less tedious than most other games

Thank you guys. I will try it soon

>How long is the tedious part?
depends if you want the bad ending or real ending.

the real ending requires a lot of repetition. tedious as hell.

turn off encounters and put the game on easy and you'll be done of the repetitive part in like 2 hours

Trigger warning.

Final bosses on this game are ridiculous, you either break the game doing 9999 damage a turn or the game breaks you

I was only able to clear this using friend summons. I have no idea how to do it legitimately

That's what makes it cool. The game knows you can hit 9999 by that point and it makes a self aware show of the whole thing.

*casts stillness*
Nothing personnel....kid.

Yeah, I thought I was hot shit going up to the last boss with White Wind, a Red Mage BP battery, and a Dark Knight busting 9999 per turn but I still just scraped by on Hard. And I never beat the secret boss. It's probably one of the greatest turn-based games ever made

The game's main strength is boss fights. The story is OK. Typical JRPG shit, and the rest of the features are nothing special filled to the brim with anime archetypes and boring dungeons.

If you enjoy challenging boss fights (on the hardest difficulty, you fucking pussy) you'll enjoy it. Mixing and matching job/class is insanely fun, and the game makes grinding super easy to get to max level on your characters. The repetition in the game becomes a breeze. Once you get through the main storyline you can tackle optional side boss fights which will piss you the fuck off. And once you beat them you can take on the 99+ Norende bosses which are a step above even them.

This had me fucked up since I didn't want to cheese it, I hadn't cheesed anything in the game
I don't even remember how I did it, I just remember it took the better part of my day

What are some tips for the 99+ bosses? I have no idea how to even begin to deal with that shit

>playing a censored game
cucks
t. someone who really wanted to get this

it's literally trash

you get more out of spamming weapon skills with a twohander, the amount of investment needed to make dual wielding even barely passable is not worth it

D U A L S H I E L D S

What are the odds of a third game coming to the Switch? Alternatively, both games being remastered and put on one cart for the Switch?

melee in general is actually sorta weak until mid to late game, magic damage is the bread and butter.

And music

Pretty good. Octopath is similar and is already going on Switch, so they'll be in a good spot to make a Bravely the Third

>*Fire Bane's your whole party*

>yfw Spellcraft, from the first job you get, snaps the game in half

If I have one problem with this game, it's that pretty much every enemy attack is physical and it results in bullshit crits wiping you when you can win otherwise. That dog's fire breath? It's physical. Some water split shit? That's physical too. Almost everything is physical and it's just ridiculous.

The real fun lies in min-maxing/breaking the game. After chapter 4, the game really took a toll on my morale. After maxing my characters, a whole slew of options for team building and party compositions opened up and it made the drag through four rounds of boss fights much more enjoyable.

Also, Ringabel is such an enjoyable protagonist!

What's the recommended level for reaching the last chapter in the game? I'm in chapter 6 and i've literally done all possible sidequests (even beating the fucking vamp lord for 3 times) and i'm burned out. I just wanna finish the game. Do you get anything special for finishing all the sidequests?

I'm still stuck on the penultimate boss. Makes me sad I'll never finish it.

>What's the recommended level for reaching the last chapter in the game?
I think it's possible to beat the main storyline in your 70s, though you might as well just get to 99 with each character with that job that gives bonus exp on your characters and grinding 4 monsters each battle. You should get to level 99 on your characters in like 10 minutes tops.
>Do you get anything special oor finishing all the sidequests
Other than the Conjurer and Vampire jobs? No.

>get Arcanist
>cant poison bosses
>UNLESS you use its special attack
>bosses get poisoned
>literally shit on them into the ground with the spells that deal a fuckton of damage to all poisoned enemies

Shit got easy REAL quick, even in the 2nd half of the game.

Tiz was my toxic-clown nigga.

youtube.com/watch?v=tCa17qVOTNM

People often forget what they're giving up when they ask for something else.

>Ever using attack Magic in an RPG
>Not conserving every drop of MP for in a pinch recovery spells
You never know when youll need it

Got I want a four job fiesta so bad

>makes everyone ninjas
>dual wields falcon knives on all of them
>equips Hasten World
>set Jump and auto-repeat

nothin personnel kiddo

>playing RPGs without MP-recovery abilities

ISHYDDT

stillness carried my party
that class that had that skill was fucking op

this fight was easy as fuck

it was the Braev + 3 others one that fucked my shit up

You only dual wield if you use the ninja gimmick team. 2h is usually better.

This is one of my favorite rpgs, bar none. Even the part that people talk about that gets repetitive in my mind is fuck awesome because you can grind bosses and theres a real story reason for it happening. Stepping back from fangirling for a second, the repetitive part is kinda stupid but its not unbearable. Im glad they didnt repeat it in bravely second because I feel like this specific game with these circumstances are the only time one could get away with this. Avoid Spoilers for this game, btw. Its so much more fun to get to story beats on your own.

I 100% this entire game and I dont remember where this was. Was this in one of the after endgame dungeons?
I do remember the traveler fight fucked my shit right up.

The only side superboss that gives you any sort of thing is the Adventurer who gives you the Adventurer's Mark, which does literally nothing other than serve as proof that you beat her

Mega magic party. They cast fire weakness on you, reflect on themselves and start throwing reflected fire spells and summons at you.

Actually the knight's Stomp ability is really stupidly strong and you can just have at least 2 characters dedicate all their time spamming it while two handing a weapon, it gets even better when you get spell fencer since you'll just be shitting damage on people with weakness bonuses to boot

Not in the first game.
In BD physical is king.

Cheese strats such as Stillness abuse and/or Hasten World Ninja Jump spam

The only boss in the entire game that you cannot cheese is the level 99 "Early Spring ; Teddy" boss

Or well normally at least, Stillness abuse only half works, but if you maintain auto-raise on your whole party then it works, it's the only way to cheese him

If you actually 100% ed the game like you say, and im sure you didn't if you dont remember this (i did do literally everything in this game mind you), you would know it was from the brave trials sidequest at the end of the game

Or maybe you just forgot, remember the sidequest that gets you the crystal armor? Thats the brave trials, It's part of that one

Don't mind me, just posting the best job in the series.

Did no one playtest Meteor + Rain?

Fuck, didn't mean to quote AND forgot my image.

Easy and super early access to overpowered abilities doesn't exactly make a job the best.

I played this game right when it came out so Im sure Im forgetting loads of stuff.

Most people only remember the FIRE fight because it suddenly rekt their team in 1 hit after a string of relatively easy boss fights.

You probably don't remember it because you breezed right through it at the time.

To Bravely Second's credit they nerfed and got rid of a lot of the pants on head broken shit from the first game, ghost+ spellcraft + meteor rain is really the only "OP" setup in the game and even then it's just extremely potent and nothing more