Want to replay a game

>want to replay a game
>that one part

Which one is it, Sup Forums?

The part where it's my peenus weenus ofc :)

Duke's Archives

which game has a tiny part

The fucking gorilla fight in Binary Domain.

Learn the elevator skip my man ;-)

>shade mane

Conker's bad fur day
The haunted house

I love Trauma Team, but the endoscopy parts were fucking horse shit even with Motion Plus

>shadman

...

Librarians in Metro 2033

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>someone made a mod to skip that part altogether

>SHADMAN

airport in max payne 3

...

>not the amoebas at the end

I actually like Taris. KotOR 2 had the worst start.

escaping the prison in Oblivion and the whole beginning of Skyrim pretty much up until the greybeards.

*.jpg image of Winslow from CatDog exiting a doorway*

>Shadman

>various final fantasies
>the beginnings

Alternate start mod is a thing for a reason

Nothing wrong with this

>not liking the airport
You must be gay

F/GO tutorial.

>Shadman

One

I'm replaying San Andreas and I just finished the Zero missions. Managed to beat them all in one go but fucking fuck the controls are clunky as fuck.

>You get one minute to eat a big ass carrot
>ONE FUCKING MINUTE
>Not even a fun minigame
>No real purpose in the story
>Even after killing that bitch Wiggler you don't feel satisfied

Nah I've got agree with him. If that song weren't playing it'd be one of the worst parts of the game.

obligatory fade post

actually fade is not that bad. takes 10 mins if you aren't a literal brainlet

HEALTH is god tier, patrician taste friend

The Fade's never as bad on a replay but I've got horrible memories of being stuck in there for a good forty minutes.
Deep Roads is %90 shitty filler slog though

They were easy shit. All you had to do was stealth and hold your ground if they spotted you. The amoebas at the end were the real bitch. On ranger hardcore those fuckers would kill your partner constantly. Had to memorize the exact way every one of them would move for an hour just to get through there because of a bad auto save.

>shadman

>Dantooine
>Telos
>On A Rail
>Water Hazard
>The Library
>Sacred Icon
>Tomb of the Giants
>The whole phase of Alien Isolation where its nothing but Androids after you space the ayy
>Dragon's Dogma's early game
>The period after you reach Reaper's Coast in D:OS 2 where you have to take every little quest to get enough XP to actually fight anything significant

Probably some others I'm not thinking of but thats what off the top of my head.

NOTHING WRONG WITH ME

Deep roads is somewhat annoying, however the Descent in DAI was fucking even more cancerous because it has absolutely nothing interesting in it until you beat the entire thing

Taris was great. Dantooine is actually the game's low point, the only reason it doesn't seem that way is because you have a shiny new saber to fuck with.

>creatively solving the romeo and juliet quest
>low point

...

DA: Origins.

Boggly woods. The aesthetic is A+ but once you get inside that tree...

>Vagrant Story
>Snowfly Forest

fml

>how should we make our totally epic boss challenging, boss?
>give him an attack that instakills you if you're anywhere on the map besides a couple isolated 30 square pixel areas. oh and it's not telegraphed

>the beginning
>pretty much every game ever made

>want to play a rpg game made to be replayed with multiple different characters
>the begining is long, boring, unskippable and linear tutorial level

Baldurs Gate 2, Skyrim, Fallout 2,3 and 4, all three Fable (but the second one especial). Why so many developers think this is a good idea?

This section becomes one of the only remaining challenges when you're in NG+.
Pretty entertaining desu.

Still, having to clear this area for the first time in Pro difficulty....

>t. Owned by the scythe bearing zealots once the stairs lower.

I'm sorry but I fucking LOVED the water room, shit remains an intense and satisfying experience regardless of how many times you've played.

Wily stages are rarely fun.

Are you implying you're smarter than game devs?

>WHO DARES ENTER MY HOME

Any Franklin mission in GTAV

No, never said that.

The fucking UFO level in Stick of Truth.

Then don't question their design

Usually the opening where I have to slow walk for 10 minutes and absorb the story/set up.
Which is basically every game from the past 10 years.

What game. Sounds hilarious.

Are there any games good games with no set up?

>Put in the Donkey Kong Country 2 cart
>1st level
>Click Start
>It's an actual level and not a slow walk roller coaster
>Can go into the first room if I want the story
Wow whodathunk

Halo CE

Only set up is that your ship is getting trashed by religious aliens and you need to gtfo.

Old Sup Forums

Nu-Sup Forums

A Hat in Time

Obviously I didn't mean arcade games

Donkey Kong Country 2 is a SNES game, not a fucking arcade game.

Any game with that sort of style is an arcade game

No it isn't and you're a fucking idiot.
By that logic Super Mario Bros. for the NES would be an arcade game, and if you say "it is" I will rape you.

>best boss fight in the game
>gotta do a shitty shmup

on a related note, fuck the shmups in W101 and especially that god awful one they throw at you right before the final boss. Going for a pure platinum in W101% hard? Say good fucking bye

That part is kino you fag

>you can't critic game design unless you are smarter than his creators.
>can't understand rhetorical question
Oh, I see. You are just retared.

Arcade game doesn't just mean made on an arcade; you've never heard the term "arcade-style"?
>Arcade games often have short levels, simple and intuitive control schemes, and rapidly increasing difficulty. This is due to the environment of the Arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive (or until they run out of tokens). Games on consoles or PCs can be referred to as "arcade games" if they share these qualities or are direct ports of arcade titles. Many independent developers are now producing games in the arcade genre that are designed specifically for use on the Internet. These games are usually designed with Flash/Java/DHTML and run directly in web-browsers. Arcade racing games have a simplified physics engine and do not require much learning time when compared with racing simulators. Cars can turn sharply without braking or understeer, and the AI rivals are sometimes programmed so they are always near the player (rubberband effect).

The most out-of-place section I've ever encountered in a video game. Caught me off guard

It is.
You play on a life based system with no kind of saves or checkpoints, it has a point system, when you get game over you go right back to the start.

Fallout 3
>Mfw that one part is the whole game

If you can't make something better then how do you know you're right in criticizing?

That's not arcade, that's retro.
How old are you little shits?

I should probably replay W101 some day. First time through I just didn't fucking get it and all the later game encounters were basically a struggle of smacking my head against them until they died.
I need to replay it and actually try to understand the combat system.
I fucking suck as Bayo 1, too.

>Retro
No, RPGs of FF style can be retro too but you wouldn't consider those to be the same style of game as other arcade games

just fuck my game up

Yes I would and do. Everyone does. Because they're retro.
I refuse to believe the commonly accepted term was changed in the few years I stopped browsing here.
I refuse to believe it was changed into something so fucking retarded.

How old are you? Tons of games back then were designed in an arcade style.

Whatever you say you stupid fucking anime poster

Any spaceship level in lego star wars

Go on the easiest of difficulties and ease yourself in, get used to the combos, dodging etc. W101 is a bit tricky to get into but buying the new moves and abilities helps smooths it out, same with Bayo 1.

almost always slow beginnings
I love fable but fucking hell it takes like an hour to finish the tutorial without half assing it

Ive beaten ff7 a lot of times. I've literally paid my little brother 5 bucks to do the Kalm Flashback

>boot up a game a hundred times and play for a couple hours
>gets to the point where you boot it up excited to fight those cool end game bosses but can't get past the opening because you've played it a hundred times

I've ruined Bloodborne for myself by doing this.

>shadman

What a disappointing enemy, easily one-shotted by that needle gun thingy when fully pumped.

Not quite related but

>Want to start a game
>Looks fun as fuck
>It has a fuckton of shit to learn in the beggining

It's a bane for someone like me who likes inovative games but is a lazy jerk.

*autistic screeching*

>watered down 3-1 is kino

I kinda wonder how they'll handle that in the remake. I have no faith in the remake being someone that despises the disrespect we've already been shown in the remake for the source material, but the Kalm flashbacks literally one of the most boring parts.

I hope in some way they actually make it more interesting at least, cuz its GOING to be there, it's a crucial storypoint for bridging things together later.

>the entirety of Zone of The Enders
Still haven't finished 2.

Really? Why? It's not even that long.

You really should. It's an amazing game.

I tried, but there's just too much shit. I knew it would be rough as soon as the segment where you chase the shipping container through ten fucking rooms.

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