Nintendo said the point of Windwaker was to recreate that "giant world" feeling that Zelda 1 had, but that Windwaker ultimately failed at that while BotW succeeded.
Since Nintendo likely felt they mastered the giant sprawling world with BotW, what do you think they'll aim to master with the next Zelda game?
Cooper Nguyen
They will do botw 2
Samuel Moore
This was Arlo's prediction too. Or rather, a differently focused Zelda game using BotW's assets.
Camden Diaz
>but that Windwaker ultimately failed at that while BotW succeeded.
Wut. WW didn't manage it but neither did BoTW both end up as huge empty expanses with barely anything worthwhile taking up the space. The failing is making these places too large which results in the world becoming too empty. If they used today's tech and brought the map back down to WW levels we could have a far more densely populated game and for towns? throw in a loading screen like OoT and TP had so we can have rich, lived in and detailed towns worth a damn.
Austin Butler
I want to believe that rumor about an ALBW-style sequel to Link's Awakening coming to 3DS because it's my favorite Zelda. As for Switch, they said the next one is going to be a open-air instalment again so I think they'll reuse Breath of the Wild's formula, with lots of changes and additions of course since they never simply make straight-up sequels.
Blake Jenkins
i remember this porn. Tetra was the best
Easton Nelson
Dunegons hopefully, since BotW's focus was on the overworld the next game should focus on the other main aspect: dungeons
Make them absolutely huge and sprawling, maybe encourage people to take breaks from the dungeon so they don't burn out like Persona or something
Lincoln Ramirez
>what do you think they'll aim to master with the next Zelda game? PETTING DOGGOS
Jacob King
Wind Waker really caught the feeling of the first Zelda, though. BotW takes the first Zelda as inspiration but it's completely different.
Jose Hall
No it didn't. It only made me long to play the first Zelda, since it was insultingly baby tier in difficulty. I never felt like I was playing Zelda 1, just OoT for toddlers.
Jaxon Jenkins
A Majora's Mask equivalent for BotW I want it to be rushed out in crunch too
Ethan Perez
But they don't have to, Majora's Mask was rushed because the N64 was reaching the end of its life cycle, Breath of the Wild was a launch title so they have plenty of time to make a new one.
Jeremiah Hill
Side scrolling with crazy difficulty.
Cooper Perez
That's the nice thing though, Zelda games normally take half a decade to make since they start from the ground up every time, even though making a side story game using the same assets like MM takes a fraction of the time and is essentially risk free money
Aiden Lewis
>half a decade Do we know if Nintendo does that on 9-5 or Japanese murder company times?
Daniel Butler
>instead of exploring a giant overworld, you explore a series of underground dungeons connected to each other kino
Aaron Adams
GLORF!
David Cooper
They probably have crunch time too when necessary, but from what I remember, Monolith Soft said they work 9-5 at least.
Sebastian Perry
Wanna help a guy out with sauce? Tried searching to no avail.
Adrian Williams
Hopefully the next goal is to actually put interesting things in the giant world
Jack Watson
bad zelda
Parker Campbell
Bad Zelda. Never read it myself so I don't know if it's a single comic or a bunch of them, but that's the title.
Ryder Gray
Arlo is a fucking retard, his predictions are incredibly dumb.
Carter Robinson
>A typical working day for Mr. Miyamoto starts at a flexible time in the morning and sometimes last until the wee hours of the morning. >22 hour Japanese work day
James Perry
Why do you think Miyamoto acts like a manic pixie? All that coffee fucked him up.
Aiden Anderson
There's like 5 of them IIRC.
They're actually very "safe" predictions based on gaming industry precedence and standards. He hasn't been too correct so far but that's more because Nintendo has been acting very strangely the past few months.
Daniel Bennett
What if they remake Faces of Evil using BOTW assets. A huge world of Koridai with more enemy variety and giant overworld. Fighting the likes of Goronu, Glutko, Miltron in giant sprawling dungeons.
How would Sup Forums react?
Brandon Morgan
Arlo didn't even get the price right for the online and that shit was announced a long time ago. He was already wrong because they already announced Bayonetta trilogy at the TGA. Arlo didn't get anything right.
Oliver Gutierrez
>but that Windwaker ultimately failed at that while BotW succeeded.
BotW may have been better at it but WW hardly "failed" at having a big world. And the sea platforms are as shit and copy pasted as BotW's were
Jordan Fisher
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Eli Barnes
Next Zelda should feature a Link who's a bike racing star and a Ganondorf who's an asshole biker on a Harley Davidson.
Brody Watson
Wind Waker's world is hardly big though. It's just tedious and boring to get anywhere.
Julian Long
imagine BotW but with actual locations to visit!
Ryan Roberts
>BotW succeeded
Giant sure, but it had nothing to actually discover.
By the 80th shrine I wanted Ganondorf to win and level Hyrule just so the shrines would be gone.
Lincoln Robinson
>only good zelda is 2 >no sequel to it
Kayden Foster
>we'll never get a Metroidvania style 2D Zelda
Just end it.
Lincoln Gutierrez
>Metroidvania just stop
Julian Bell
If you don't like the term that's your problem but that's what the "genre" is known as.
Dylan Miller
Come to think of it, all the non-town and non-dungeon islands were kinda like Shrines.
Ian Bennett
Yeah and it's a shit genre
Matthew Green
Next Zelda will be "futuristic" underground Zelda.
Lucas Reyes
You're a shit genre
Gabriel Morris
The point of the next game will be to recreate that "who the fuck designed this game" feeling Zelda 2 had
Evan Hernandez
You call that a dungeon? This is a dungeon.
Cameron Brooks
Despite being so big BotW actually feels kind of small and claustrophobic to me since you can see so much from almost anywhere. Often you can see 4-5 glowing towers in the distance
Justin King
I don't see the problem. It's a dungeon. It should have some dead ends. It shouldn't be so easy for the player to navigate
Ryder Myers
>it's a dungeon. It should have some dead ends Fuck off, you retard. It's just a name. I don't want to play a game with mazes, I want to play a puzzle exploration area that can be navigated through problem solving and thinking rather than trial and error. Dead ends are horrible game designs and the dungeons in ALttP that have dead ends are the worst dungeons in the game.
Ryan Fisher
Fully half of that map is a dead fucking end. The entire red path is a giant fuck you that goes nowhere and the left path at the part where the green branches out also sends you on a ONE WAY TRIP to the end of the dead end.
Keeping in mind also the way magic regenerates (or more accurately, doesn't) and you can get completely fucked in that lava room down there after casting fairy to find yourself staring at a wall on the next screen.
Anthony Watson
But dead ends, or areas with no real purpose, are a very logical thing in big sprawling dungeons. Your complaint is very stupid. It would be less immersive if every single part of the dungeon had an obvious purpose to solve.
You people claim you like exploration and get mad when the world isn't tailored made for you.
Zachary Cruz
Good exploration: Straight paths are obvious to most players. Branching paths can be found by players who are more keen to explore and who pay attention to game clues telling them which way to go and/or how to traverse said paths. Dead, useless ends are non-existent and/or are only present as a gag to the player to teach them to pay better attention.
Bad exploration: Draw a tree, lay it on the ground so that it becomes a map, and only one or 2 paths of that tree actually get you anything.
Connor Fisher
>immersion
This is stupid, and you should feel bad for falling back on this in a Zelda game of all titles. Even if it wasn't, what you're talking about makes no sense. If it was supposed to be "immersive" then you'd have to consider the reason dungeons exist in the first place - senselessly murdering would-be heroes for choosing the wrong path twenty rooms ago is a completely retarded way to determine if they're worthy of obtaining the Triforce.
Henry Gonzalez
This, except even more empty than OoT which is quite an accomplishment
James Russell
>Comic Sans
Adam Lewis
The dungeon he posted is a million times harder than Turtle Rock.
>I don't want to play a game with mazes Numale faggot needs a hand holding linear babby dungeon to enjoy himself, no surprises. The dungeon is supposed to be hard and nasty it's the last dungeon of the game, make a map and get good you faggot or go back to collecting moons in your toddler simulator.
Henry Howard
BotW was made to feel like the NES Zelda games, it really reminds me of 2 more than 1. Next game should focus on a return to the feel of LttP. Basically like BotW but better in every way.
Maybe the world is smaller but a tighter narrative focus, better combat (less worrying about durability), more unique enemies and bosses.
Blake Smith
...
Anthony Harris
Windwaker 2 but now you have a full pirate ship with naval combat.
Sebastian James
I jacked off to these so much back in the day
Anthony Roberts
BotW shits on WW's attempt entierly. There's tons of actual shit and unique elements of the world to find in varied ways in BotW, which you can also just ignore if you want. WW's island hopping was woeful and repetitive.
Jonathan Wright
>Complains about repitition >Defends BOTW lack of dungeons and shines Your faggotry is showing
Ian Smith
BotW's beasts are better than most of WW's dungeons, and the shrines are better than empty islands or random boats
Joseph Martinez
I remember these comics. The Twilight Princess one sure went in a weird direction.
Thomas Moore
So we're just going to ignore the holes then?
BotW has WW beat on towns though. Or just most Zeldas in general (It's like AoL in that regard).
Anthony Ross
>So we're just going to ignore the holes then?
I think it's best for all of us if we ignore the nonsense that was the holes