dark souls 3 is the best souls game
>best level design
>proper difficulty curve
>no unfinished or mediocre content
literally cant prove me wrong. the only argument dark souls 1 babbies have is muhh connected world
dark souls 3 is the best souls game
>best level design
>proper difficulty curve
>no unfinished or mediocre content
literally cant prove me wrong. the only argument dark souls 1 babbies have is muhh connected world
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>the only argument dark souls 1 babbies have is muhh connected world
>giving them any ground at all.
retard.
>no unfinished or mediocre content
Because all the assets, progression, and level design was literally copied and pasted from Bloodborne, retard.
>BB engine slapped on top of Souls design makes for awkward combat mechanics
>Removal of poise ended up being worse than just sticking with the less than perfect poise mechanisms from DaS1 and DaS2
>Co-op is shit because you can stunlock 90% of the bosses to death due to the critical/visceral mechanic carryover from BB
>PvP is shit because of bad invasions mechanics and poor weapon balance
>No reason to go to NG+ or beyond now that +3 rings are in the DLC
I like the game but it has its share of problems.
It feels more like Bloodborne and less like souls.
Is there any reason to not use an ultra greatsword in this game? You movement speed is very fast, your stamina pool is huge and it recovers quickly, and you can fast roll even at 70% equip weight.
Plenty of reasons not to, they're shit and poise barely exists anymore.
Straight swords do around 60% of their damage, swing about 5x faster, take less stamina, and have slightly less range.
Best Dark Souls game... maybe.
It's a dogshit version of Bloodborne however. Literally worse in every meaningful way.
>Poise.
>Ever good.
Nope. DaS1's poise was literally the worst combat mechanic in the series. Shits on spacing, timing, punishing, rewards playing like a retard, and makes like 95% of the weapons trash.
DeS had weapon-based hyper armor and it worked fine.
Why not use daggers?
5xSpeed of swords
95% of the damage
Free Bleed
10 to 12 swing combos
QUICKSTEP
It's like you don't want to anally probe every boss in the game into oblivion
I never said poise was good. It was shit in DaS1, and barely passable in DaS2. The problem is that just having no poise is even worse.
>DeS had weapon-based hyper armor and it worked fine.
If it wasn't for DBS being so good, which is unusual for larger weapons, people would have never touched anything other than 2kat.
I bought all three DS titles during steam sale, am currently at the bed of chaos.
Are there any drawbacks if I play DS3 before 2?
BB>DS2>DS1>DS3>DES
No range. Some combination of adequate speed + range is all that matters when no poise exists.
Also because Lothric Knight Sword has a few pixels less range than a greatsword, so why would you ever use anything else? Shit's ridiculous m8.
Range doesn't matter when you stunlock literally everything with one or two hits and can swing four times before they even ready their weapon. Also, quickstep can carry you through Friede and Gael on NG+++++++ even, with minimal investment into intelligence.
i would probably encourage playing 3 before 2
reason being 2 has a completely different style of play than 1 or 3, because you fight big multiple enemies at once so often you dont want to be using the lock-on as often as you do in 1 or 3
>no unfinished or mediocre content
kek
Catacombs and Smouldering Lake are literally chalice dungeons, but somehow look worse. Hell the carthus skeletons and some fire demon enemies were even found in BB cut files so it's probable those areas are literal cut chalice dungeons
1 and 2 are more similar than 3 tbqh. 3 is just discount BB.
>Tunnels under Smouldering Lake
What
Were
They
Thinkgen?
The worst area in the game along with Irithyll Dungeon.
i agree that 3 could be considered somewhat of a discount bb but that still doesnt change how combat is more similar to 1 than it is to 2 if you play melee-only. in 2 you really dont want to be using lock-on that often
This is why i liked 2. Fucking love the multiboss fights.
they were thinking "oh shit we have to make a whole game in a year, just reuse everything we didn't put in Bloodborne"
DBS was tied for literally the best weapon in the game and you are literally retarded:
1. Estoc shit on kat so bad that it became 3rd place behind Estoc/DBS.
2. The only other hyper armor weapon, Gaxe, was an still in A-tier.
. Something about the games seems to turn things around. I had depression and was in the same place but something about the game gave me that drive again.
These videos give great discussions into Dark Souls and depression
youtu.be
youtu.be
Fucking hell. I hope this newly teased Japan Souls is good and wholesome and fun and different. I'll even forgive it being less complex than Nioh if it is at least cool.
the way poise works in ds3 makes the most sense and is the most balanced of all souls games, the community echochamber memed poise out of existence when its still one of the most effective ways to pvp,
they have a good track record for new IPs, which this seems to be
How does poise work in DS3 and how is it different from 1 and 2? I've yet to play DS3
>Makes sense
>Full havel's armor
>Get staggered by a toothpick just as much as you do by a giant hammer
...
Yeah, that's true. It kind of surprises me that people freaked out about the new game having Jap/Oriental themes when both BB and DS3 had teasers in the vein of Chester focused on Far East and Oni hunting.
>i-it's aztec souls guize we promise
Fucking hell.
>bonfires out the ass
ds2 exists and ds3 uses the same bonfire for multiple areas way more than ds1 did so already stopped reading there.
>DkS1 poise.
>Play like shit and eat hits.
>Don't worry about timing, spacing, punishing, etc, just run up and mash R1.
>Get rewarded.
>98% of the weapons don't work anymore.
Dreg Heap and Ringed City were obvious cut content
>dreg heap visuals at the kiln but instead you just warp to the boss lol
>"crimson bat" soul in game files at release (demon prince)
>gael boss arena literally appears on the game's box, and most promotional materials
Sad!
Dark Souls 1 had shit balance too but there was at least more than 3 viable weapons.
Deluuuusion (8)
>best level design
Nah. It barely manages to get as good as DaS1 and is still filled with mediocre levels that are as bad as the second half of DaS1 (Aside from Maybe Crystal Caves and Lost Izalith) like Catacombs of Carthus or Consumed King's Garden or Smouldering Lake. Even the better levels are still riddled with flaws that wouldn't be or weren't in DaS1 like Patches in CotD not even being close to the lever he is supposed to pull to lower the bridge you're on.
>proper difficulty curve
It's training wheels until Pontiff. Even worse if you went to Dancer early, one of the few branches available to you, and got a +10 weapon already.
>no unfinished or mediocre content
There is plenty of unfinished, unpolished and mediocre content. Rooms without ceilings, armor looks awful with helmets not even being properly modelled, halfassed references everywhere devoid of real context, unpolished enemy behavior (all the enemies that writhe when you set them on fire but don't fear fire and the writhing is also just an animation that has to be reset each time the enemy returns to their neutral state meaning that if your attack speed is too low they can still attack between swings) NPCs with too little dialogue like the Shrine handmaiden, unpolished weapons, blatant stubs of areas like Anor Londo, etc. They even released Ashes of Ariandel, an entire DLC of unfinished, unpolished and mediocre content which fails to do justice to a little side area in the original game.
And it doesn't work for DaS3. All typical enemies (ones that don't "cheat" and break out of stagger with a move that can't be staggered and ones that don't have real poise) are fought the same way, by getting an initial attack in (or rollspamming through their initial madman rush) and staggerlocking them until you're out of Stamina and then rolling away and that is repetitively boring.
And the resulting madman rush of so many enemies is bad for anything with windup and spacing requirements.
There was literally 4:
Clay, Zwei (mash R1 for infinite) and Kat, Falchion (mash R1 for frametraps).
Everything else was garbage that did nothing to a tank.
>t. shitter that never played online arenas neither forest in DaS.
Please indicate where I said DkS3 is worth in fuck in my post about DkS1's shitty poise mechanic.
I'd guess it was an optional area near the end of the game, along with Ariandel, but either From got lazy as fuck or Bamco rushed things out of the door, so they just cut it to shits.
I'm the guy that invented the metagame, m8.
Bamco has rushed every dark souls game out the door so I think the answer is pretty obvious
Enjoy me *teleporting behind you* and nothing personelling you with my halberd. Fucking weak bich.
>timing, spacing, punishing
lmaooooooo
Dark Souls is a joke of a game, the combat is easy as fuck what the hell are you talking about idiot?
#402159479
That was a bad b8 m8, not even a (you) for (you).
Go back.
>BSing makes a weapon good.
Wrong.
>Halberd doing anything lime that.
Wrong. Halberds were extra easy to BS in fact because they had retarded whiff animations unique only to poles where your character spazzes out on whiff.
>Because all the assets, progression, and level design was literally copied and pasted from Bloodborne, retard.
prove it fgt
>angels never fucking explained, not even touched upon
>wolnir never expanded upon
>pontiff and lothric only barely connected
>ludleth's betrayal never explained
>third sister lost
So much of this stuff is forever denied to us. Not that souls were never vague before, but this one had so many clearly abandoned plot threads. Sad.
>dark souls 3 is the best souls game
Seemed to be implied by the context of the thread and the post you were quoting.
DaS3 has: Pontiff Knight Curved Sword, Demon Scar, Lothric Knight Sword. These weapons are objectively superior to everything else in the game unless you're just trying to smack some slow boss around.
DaS1 had: Estoc, Murakumo, Chaos Blade/Uchi, Balder Side Sword, Silver Knight Spear, Halberd, Claymore, Falchion, Black Knight Greataxe, Great club, and the Zwei. You could argue for more but most shit gets pretty easy to counter even if they're still passable.
DaS2 had the most variety and there were really only a few weapons or spells that were truly awful, but we don't talk about that game because of everything else that was wrong with it.
@402159603
Internet tough guy, eh?
>linear
>all magic is trash (or was)
>easy as fuck
>infinite stamina, can roll EIGHT TIMES at beginning of game compared to DS1 where you need 30 to do so
>no poise
>LOOK GUYS DARK SOULS 1 CONTENT
>Swamps
>crazy popin
>dlc is 30 mins and dlc 2 is an hour (and 2 more swamps)
>most bosses are trash except Pontiff, Princes, Nameless King, Frieda, Gael
>removed powerstancing
>linear as fuck
>aesthetic is too shiny and bright, no sense of dread that DS1 and DS2 had (inb4 hur ds2 didn't - yes it did fag Majula itself had more character than all of 3 to me)
>PVP is shit
>invasions ruined and invaded hosts get way too much power
>magic flasks
>changed properties of dark and fire for absolutely no reason, rending dark absolute shit and pointless
GOD DAMN LITERALLY FUCKING EVERYTHING ABOUT 3 SUCKS
>i enjoyed it immensely, just disappointed because it removed almost everything I enjoyed from the first four games in favor of generic action combat roll spam r1 spam
Eh I dont give a single shit about the lore, more concerned about the gameplay side of things
literally the worst Souls game, it's an action game and not an RPG.
DeS, DaS, and DaS1 all had fucktons of playstyle variety and different ways to tackle the PvE. The choice of whether or not to use a shield in these games changes the entire way combat is approached. Let alone how heavy your armor is, your equip load, what magic you use or whether you use magic at all. What order you tackle the games in.
DaS3 has fucking none of this. It supports exactly 1 playstyle: roll through everything because it's closer to fucking Ninja Gaiden than King's Field. Armor does nothing. Magic is nerfed to shit. Fucking shields are worthless against almost everything aside from common dogs and crossbow guys. Game is ridiculously linear.
It delivers on absolutely nothing that the series was loved for in the first place.
Only people who never learned to let go of the lock-on hate DaS2.
its dependant on your weapons and armour and rings are used to bolster it.
a great hammer will always be able to swing through lesser weapons but lesser weapons can swing through stronger weapons strikes if the player is stacking poise.
builds that use great weapons + armor with poise wreck shit and are unstaggerable and smaller weapons can still potentially poise through larger weapons if their armour dictates so.
I'm furious about every covenant being shit, except for mound-makers, whom you can reach only by accident.
That sounds like what DS1 is like?
It's true. I wrote the DeS PvP guide in early 2010, discovered every combo, invented parrying in PvP, how to break ToB, lowering Int/Faith after kearning spells, etc. I also figured out the poise BPs in DkS1, made the original BS and parry vids, how hitstun works, and shit you don't know.
I can see why some people would like that. not for me personally, but DS2 is undoubtedly the superior game in the series if you enjoy multiple enemies.
Estoc sucked, poles sucked, Balder SS sucked, BK Gaxe sucked.
Mura, SKS, and Great Club were ok.
Kat, Clay, Falchion, and Zwei shit on everything else.
>Zwei (mash R1 for infinite)
>Dark Souls 1
>Infinites
Zwei and Clay had R1 infinites in 2h. Clay even had a 1-handed infinite. What the fuck are you on about?
In DaS1 it was a property of your armor so you had poise essentially at all times.
In DaS3 it is a property of certain attacks that is modified by how much poise you have from your armor and other special effects on top of some base poise health. This is in addition to certain effects that are like poise like Iron Flesh but are still distinct from it.
So in DaS1 if you swing a dagger (or don't) and get hit by a dog but have enough poise to tank the hit then you will not get staggered whereas in DaS3 if you aren't in the poise frames of a relevant weapon you will still get staggered by the dog regardless of your poise.
ds3 poise is only active within certain frames with certain weapons with certain moves if you have certain amounts of poise
It only activates during certain animations, rather than being active all the time.
The biggest problem is that it only really activates towards the end of your swing animation.
If you're using a fast weapon you can just hug the poise stacking guy and wait for him to make the first move, dodge, and punish. There's no threat from poise when you know when it's going to be active and avoid the trade scenario.
You're so wrong it hurts, just stop. Estoc turtle was one of the strongest builds in PvP. BSS had fucked up disjointed hitboxes that made it annoying as fuck to fight against. Zwei was never that great.
>no unfinished or mediocre content
umm no sweetie
It literally is.
There are no infinites since you can just toggle out.
Thanks for clarification. Sounds like heavy armour isnt much use in DS3 which will be interesting because I played through both 1 and 2 with the heaviest armour I could find while still being able to roll
refute other arguments then
oh wait you can't, poise is the only straw of a DaS3fag
>bad invasions mechanics
DOOD I WAS BLAWKING!! BULLSHIT
Heavy armor is used often because all of the great weapons are low weight and they can usually fit it in even with little vitality.
People mostly take it for the damage reduction though, the poise is just a bonus.
i cant get over the fact that whenever i see this pic it ALWAYS looks to me like he is doing a goofy thumbs up gesture
I win most of my invasions even when outnumbered but it's still pretty bad.
This fag covers it pretty well. youtube.com
2nd 1h R2 of BSS had extra long whiff recovery and was consistently a free BS. People tried to space with it, but it was like trying to space with halberd R1 and jonzing to get killed.
>best level design
Stop reading there. It's one of the laziest level designs in recent RPG history.
>not sure what to do next, eh let's just teleport MC
I never found the damage reduction to be of much use, poise was really the thing that made me use heavy armour
...
>Whiffing a 2nd R2
That's a free BS on pretty much any weapon m8
Guys I have never played DaS3. Is it really a GOOD game that I should pick up? I love DeS, DaS and BB and fucking hate DaS2 but it still has its moments. I just don't have lots of money to spend at the moment.
Just saying that's what the meta is at the moment. Stack as much Physical/Slash and Dark resistance as you possibly can, get some decent poise on the side.
ds3 has some amazing level design, the most vertical and enjoyable levels youll find in the souls series. note that world design and level design are two completely different things.
No shit. I discovered toggle in DeS. See:
However the existence of a glitch doesn't mean there aren't infinites, numbnuts.
I give zero fucks about DkS3 and think it's dogshit. But DkS1 poise is the series worst combat mechanic without doubt.
If you don't care about PvP, it's a great game. If you care about PvP, it's still good but slightly disappointing.
>implying Flexile Sentry isn't one of the coolest looking bosses in the whole series
>this thread again
Tell the BSS users that, because in the hundred I faced they had no awareness that their main poke was as suicidal as whiffing zwei twice.
Again, it was a shit mechanic, but having no poise is worse.
It really isn't. It looks like an eso mini boss
Thank you, don't really care about PVP. Level design is the most important thing in these games for me to be honest. And the online is dead anyways, I guess, the game is nearly 2 years old
Heavy armor has more use the larger the weapons you are using get.
A Giantdad-esque build (VIG and VIT gouge) with even the minimum strength requirements is really strong in pvp.
Honestly DaS3 is my least favorite out of the series. Don't go in expecting it to play like the other Souls games, really it's like a really awkward misfire of them trying to marry Bloodborne style gameplay with Dark Souls
Everything about it feels like a chink MMO. Some of the armour sets are ripped straight out of WoW with massive fuck ugly shoulderpads
Areas like Cathedral of the Deep have the best level design in the entire series, you fucking retarded ape
This is why Sup Forums can't be treated seriously when it comes to opinions. You don't know shit about stuff you talk about.
Most people who PvP are pretty bad at it, what do you expect?
I still win 1v3s in DaS3 and most people would consider those hopeless.
I dont do pvp
>areas
one area
(1)
>Areas like Cathedral of the Deep
Area, you mean. Pretty much every other level in the game is a linear hallway