So, did the dwemer become immortal or they all died?
So, did the dwemer become immortal or they all died?
Yes.
They tried to resurrect Lorkhan and were killed because of that awful crime.
they became the skin of the Numidium and are bound to it
...
Why did Azura punished Chimer?
One of them is still alive, so maybe?
He could've gone the highlander route.
>yfw the next TESG mainline game takes a big shit on the lore and has the Dwemer return to be the "Dragons" of the game
>IN THEIR TONGUE HE IS DWEMERKIIN
>DWARFBORN!
because Chimer abandoned their religion and murdered her Chosen Hero, also Azura seems to see herself as a guardian of Lorkhanic things, she has tasked the cats with defending the moons which are the body of dead Lorkhan and she was against Chimer messing with Lorkhans heart
of course a more cynical person would just say that her pride was hurt since the tribunal declared themselves gods
Both. They fedora'd themselves into the skin of the numidium.
Skyrim handled lore reasonably well though, including dwemer lore
>three fucking staues
By Azura by Azura by AZUUURA!
They will be returning in Elder Scrolls VI, but not as dragons. They weren't blinked out of existence but rather blinked into the future, which is when VI takes places.
Thanks, I didn't understand why was she so mad at Chimer as a whole, she could just punish the Tribunal.
>Azura seems to see herself as a guardian of Lorkhanic things
That about explains it
Why didn't she just used her power before Nerevarine's appearance as she used it on Chimer?
4 actually, one is obscured by the palm tree
does this mean the dungmeri are turkroaches?
they are not in nirn so they are technically dead?
so literally exactly what happened to Alduin. Gotcha.
>They will be returning in Elder Scrolls VI, but not as dragons
not a chance, they are bound to Numidium so the only way for the dwemer to return is for old Numi to pop back into existance and that would be the Landfall, Bethesda wont do that
>Why didn't she just used her power before Nerevarine's appearance as she used it on Chimer?
its quite possible that she didn't have much power over them after they stopped worshipping her, the power of Daedra over the world is actually extremely limited, especially over the unwilling members of the world
this is some bioware level of lazy
all it means is that turks are daedra worshippers
some turk liked Azura so he made a hotel, how is that lazy? its actually an absolutely remarkable and insane level of fanboyism
they all got sucked into another dimension but dwemer that were already dead didn't because morrowind had dwarf ghosts
>Caring about TES lore
Can't wait until Todd shits all over it
The live Dwarves CHIM’d our, their dead spirits did not CHIM out as they are not bound to Nirn, nor did the fatty cuz he wasn’t in Nirn when they CHIM’d
the one destined to never learn
>he forgets that there is still a living dwemer
It must suck to be this casual
Too late
Skyrim is actually pretty faithful to the lore, more than oblivion, it even mentions c0da shit in dragonborn.
>Can't wait until Todd shits all over it
>this meme
Todd has been around since Daggerfal, he was the project leader for Morrowind, in fact it was his and one other writers idea to completely redo the setting so that its more unique and shit. And outside of Oblivion CHIMing away the jungle and downplaying colovian/nibenese divide, the lore has actually been treated reasonably well, Shivering Isles revolved around mantling, KoTN has hopefully led to at least some people actually reading the song of pelinal and seeing all the cool stuff about the Allesian Order. And Skyrim handled fine, both in terms of introducing new stuff and treating old one well, there is pretty much just one big retcon regarding nord vampires
Considering we don't know what happened to them, it wouldn't be impossible for them to return
No lydia, you see
We actually have a pretty good idea, if you pay attention during both Morrowind and Skyrim. In fact Skyrims quest "Arniel's Endeavour" pretty much seals the deal as far as dwemer fate is concerned
I don’t recall that one, TLDR me
They became the skin of a giant robot. That's not dead, but not alive either.
Basically Arniel is experimenting with dwemer tech trying to figure out their dissapperance, you collect some shit for him, find some dwemer tools use them to tinker with a soul gem to create a makeshift Lorkhans heart (there is a bit of interesting lore on dwemer use of soul gems in one of skyrims dungeons you visit on another quest), find Keening, give it to Arniel
when he uses Keening he vanishes in a flash, only to end up bound to the nearest Lorkhanic artifact - you
...
Was the brass god really supposed to take the role of Lorkhan? I thought the only reason Talos ascended was because the brass god believed he was Lorkhan, because when the Numidium is active it seemingly reaches a status higher than the divines.
>The dwemer were far more advanced in technology than everyone else
>Dwemer armor in every game is one of the shittiest armors you can have, being barely stronger than steel
What did they mean by this
It aged
>We'll never get a spinoff game that lets you play as Pelinal during the elf genocide
Why even live
>one big retcon regarding nord vampires
what would this be? i don't recall hearing anything about nord vampires in particular.
Dwemer weren't focusing on using their knowledge to make the strongest metal, they wanted something that would last forever and be efficient for their machines.
Besides, Glass and Ebony is strong because it's volcanic glass originating from the Red Mountain, possibly the most Lorkhanic place on Nirn. One could say it's infused with his essence which is basically fucking invincible.
The nordic vampires where all ways like a vampire lord and they lived under the ice pulling people under
There's a book called Immortal Blood, which was in Oblivion too.
A passage says "He wanted to know about the vampires of easternSkyrim. I told him about the most powerful tribe, theVolkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed."
Of course, that was retconned in Dawnguard. Oddly enough the book says the same thing still in Skyrim
I have a theory, we don't know how dwemer armor look like all we use in games are interpretations made by dwemer metal
what about the ashlanders tho they did literally nothing wrong
AzuraxLorkhan OTP
but to answer your question OP, their souls became the skin of the Numidium, allowing it to interact with the physical world and reshape it as a God
>Dwemer Ruins
Wish there was alot more dwemer ruins that ran like a proper tunnel system. Yeah BlackReach is good and the one in Dawn guard is good too. But it such a missed opportunity to do more with the dwemer ruins.
>Was the brass god really supposed to take the role of Lorkhan?
no, he was just supposed to be powered by it, thus becoming a lorkhanic artifact, so the dwemer ended up bound to it
this is addressed in both Morrowind and Skyrim, the armour is weak because no one knows how to use it, when you absorb some dwemer memories in Skyrim it ends up having comparable stats to Ebony armour (you need the unofficial patch though - the perk you get is bugged, Bethesda then patched it, but ended up making it even more hilariously bugged), its likely meant to be some form of power armour really, when used to its full potential
Volikhair vampires were supposed to live under the ice and attack by phasing up from it, Todd said that the engine couldn't support it, which makes sense, but then why not just call the vampires something else? surely skyrim is big enough for two ancient vampire clans
daedra aren't particularly just people, maybe she thought the ashlanders should have prevented this somehow, keep in mind that Dagoth has ashen skin too and he died fighting the Tribunal
With all the Dwemer ruins around, why have the people of tamriel not managed to progress technologically? Skyrim did a time skip of 100 years or so yeah? Why does it seem like they regressed compared to cyrodil?
I don't wants guns or anything like that, but some signs of automation within cities and etc would be nice.
5E is something of a Dark Age. Everyone's a little more isolated so rustic backwaters like Skyrim regress to a sustainable point. If we saw Cyrodiil at the same point in time it'd probably a little more advanced than it was in 4E.
...
Same reason as any fantasy world.
Which is to say there's plenty of semi-plausible explanations but ultimately you just have to ignore it.
and during those 100 years they went through an invasion of daedra and a terrible war with the Aldmeri Dominion, besides the world of TES has been in continuous decline for a long while, imperials and aldmer used to have spaceships and stuff
>wanting a combat centred game from bethesda
is it a worldwide dark age or just the human races? Khajiit describe Elswyer as being pretty prosperous and dark elves, Bretons and red guard constantly complain about leaving their homelands.
Seems like a bunch of people wanted to jump into a war economy and become rich, while not thinking about how they'd be entering a war.
>is it a worldwide dark age or just the human races?
worldwide, though its likely most noticeable in Cyrodil, Hammerfell (both devastated by fighting), Morrowind (Red Mountain really fucked them up) and Skyrim (which was never particularly advanced)
see
Dark Ages are different depending on what is sustainable on diminished trade if we're comparing it to the two dark ages recorded in Western history. Places that are largely progressive and self-sufficient do well. Places that need heavy trade to survive and/or are very traditional regress.
Skyrim is especially backwards because the Empire recruited their people more than anyone else's and wasted them in wars for centuries. It's a broken region everyone left due to imperial propaganda and promises of riches and glory.
That said, nowhere else is much better. Alinor is supposedly great, but their great is a far cry from how great they were two eras ago. Regarding Elsweyr, in context it's rich due to trade and stability. It's not especially advanced. In fact, the Mane who was the patron of all arts and great architecture, doesn't exist anymore. Courtesy of Thalmor assassins. Bretons were always isolationist except for when it was time to get into Imperial politics for the riches. To repeat myself, life there might be good, but it's not especially advanced. Cyrodiil is basically a post-war, looted country that found itself cut from most of its foreign funding it relied on for a whole era.
I wonder how long it'll be before we get an Elder scrolls in Elswyer where your character is the 'Mane' regardless of race?
Dwemer ruins are dangerous and their tech isn't that easy to reverse engineer. I mean you can say that the gears and shit could be imitable but when it comes to power sources humanity is at a loss.
>Play as an argonian
Amaranth and the Godhead were in TES lore before c0da
The Nords are also proudly ignorant and barbaric, their culture revolves entirely around fighting and dying. They were tailor made to be exploited by others.
For fuck's sake, they don't trust fucking magic, don't bother learning it, and don't want its application anywhere in their province.
Dwemer tech supposedly works on homonuclus that are manipulated to reach higher and lower gradients, releasing divinity that's harnessed by the dwemer. Homonuclus haven't been found and the grand one that still powers most of their tech is only a hypothetical since no one has any clue where it is and what exactly it is.
I also read somewhere that it stops working when you take shit out of Dwemer underground, but not completely. So, even if we did find it, their tech wouldn't be conserved as well as it is in their cities.
Even with all that out of the way, it's basically creating babies in a lab, beating them for their whole life to harvest their cries and once they grow too much letting them die.
It's just the Volkihar vampire clan that got retconned, not Nord vampires in general. In the books the Volkihar vampires were said to live under lakes of ice and pull their victims under.
We're never going to get an Elder Scrolls game set in majority Argonian or Khajit provinces, bro. The marketing team would kill that idea dead.
When will the series include the Impa ape folk as a playable race?
>For fuck's sake, they don't trust fucking magic, don't bother learning it, and don't want its application anywhere in their province.
thats a relatively new development caused in part by the explosion that destroyed most of what used to be a great city. But this post can be a bit misleading too, its not like Empire heavily recruited from Skyrim due to some nefarious motives, its simply the fact that the Nords are a warlike and adventurous bunch of people so they were quite willing to join up, hell its their conquests that laid out the groundwork for later imperial ones
If they don't use magic how do the Dragur know how to use ice spells?
>I also read somewhere that it stops working when you take shit out of Dwemer underground
nah, the dwemer robots from Morrowind stop working if you move far enough from the Red Mountain. The ones in Skyrim use soul gems as some sort of tuning device and as such continue to work even when far away from Lorkhans Heart
Yup, Ancient Nords respected people who practiced and mastered the Clever Craft. But that was several eras ago. Modern Nords think an iron sword is better than a fucking spell that turns you against your friends.
You say this like Nords aren't the backbone of the last two Empires. Tiber Septim's and Reman's Empires were built and sustained by the Nords, Mede's Empire is lost without them. Recent events in the game have made them distrustful of magic, yet ancient Nords were very proficient with magic. One of the most profoundly powerful mages ever to exist was a Nord.
And at least Bretons have their own unique thing going, Imperials/Colovians are the most redundant race in the series.
Dude, the fucking Draugr are from the fucking Dragon War. That's some pre-first Era shit, and they were followers of the Dragon Priests, powerful mages.
people always say that but I don't think thats true, partly because they will quickly run out of provinces and partly because this statement that normalfags hate weird settings is just plain wrong, Morrowind was a huge commercial success. So a TES game doesn't have to be set in a human province to be successful, besides Khajit seem to be fairly popular, and don't forget that very human looking Khajit exist as well
likely never
Not exactly. Nords were proud magic users with their "smarts" god Jhunal, current day Julianos. His spheres were writing, mathematic, hermetic orders and magic. It's only after the concordat, that the trade collapsed and the more isolated Skyrim province traumatized from wars and disasters reacted with fury upon magical destruction of Winterhold. They wanted to solve the problem so a new disaster doesn't happen and they had to do it even if it's a fake solution - to stop using magic those damn elves are so proud of.
That's not what I'm talking about and I know about that. I'm standing besides my point still.
Say that to the 500 Nord warriors that brought the Falmer to near extinction.
What's up with this newly found hatred towards Nords on this board?
So, do Khajiit have toxoplasmosis?
Yup, Imperials have absolutely nothing unique to them. Which is why it's horseshit that they supposedly made the biggest empire ever. Even the niggers sank their home continent when they did some nuke horseshit.
>Say that to the 500 Nord warriors that brought the Falmer to near extinction.
thats ancient history and has very little to do with modern Nords, also they were led by a fucking Shezzarine with near divine power level, that statue of him you see during Kodlaks quest is supposed to be true to scale, he was pretty much a giant
Are imperials actually a race or just a merged culture between human races?
They didn't exist until Morrorwind and can have any skin colour, unlike other humans who are usually restricted to particular shades.
I'm sure it's nothing. Don't think about it.
The funniest part is the last Colovian/Imperial to have an Empire was Reman. Tiber Septim and the Septim Dynasty were Bretons. The only thing Colovians seem to be good at is having their province int he middle of the continent.
Imperials are the master of practical skills, that's how they maintained their empire. They don't have amazing magicians or fantastic warriors, but they're great bureaucrats, spies, businessmen, and diplomats. Their specialty is being the most mundane and functional. They're Roboute Guilliman.
They're still the backbone of the Empire, their importance to sustaining anything Man is huge.
We're not going to get a fucking Khajit/Argonian dominated region, user. It's either going to be High Elves again, Wood Elves, or maybe Bretons or Redguard.
Having your videos, screens, etc... be filled with catshit that people can't identify with and most will consider furryshit is not good for marketing. Normies (and this is a normie series now) will instantly compare it to Skyrim and wonder where all the cool blonde viking people are. My money is on High Rock. It's very close to Skyrim so they can get by with reusing art assets so as to avoid alienating people, they get use SJW mixed race shit, and so on.
The Ancient Nords used magic. For fuck's sake, one of the mages that helped them had his entire family slaughtered on the Night of Tears and that drove him to revenge (and to assist the companions and Ysgramor).
>Yup, Imperials have absolutely nothing unique to them
thats largely Oblivions fault
RIP Yorunda, destroyed because motherfuckers thought a sword powered by nuclear explosions was the coolest shit ever.
I think Valenwood is the most logical region for TES6, because Green-Sap is still not destroyed.
Valenwood is small, so is Elseweyr and the two provinces are heavily tied together, so it makes sense to have a game that covers them both.
>Normies (and this is a normie series now)
>now
what part of "morrowind was a huge commercial success" did you not understand? it has been a "normie" (seriously anyone who unironically uses the word normie is generally not worth replying to) series since then at the very least
>be filled with catshit
there are forms of Khajit that look nearly human, and Elsweyr can have human and aldmer presence in it that can be used for promotional pictures. And actually having something that stands out a lot is a good thing
>they get use SJW mixed race shit,
are you confusing High Rock and Hammerfel? also Bethesda generally avoids "politically sensitive" stuff
Imperials consist of two races, Colovians and Nibenese. Nibenese are closer descendants to Nedes, the original human inhabitants of Cyrodiil, while Colovians are more mixed.
>What's up with this newly found hatred towards Nords on this board?
fuck y ppo
>because Green-Sap is still not destroyed.
>tower located in deep thalmor territory
>not destroyed
Its gone
All that is left is Snow and Walk-Brass
There are 3 stocks of pure humans:
- Nedic, the original group of humans on Tamriel
- Atmoran, the group that came to Tamriel from Atmora
- Redguard, the group that came to Tamriel from Yorunda
IIRC, Nedics interbred with some Atmorans to form one of the two types of Imperials. Colovians are the ones that descend directly from the old Nede tribes. Redguard are apparently not entirely human, they're apparently half magical from a species from their original continent.
Bretons are filthy half-breeds that the Thalmor want to wipe out.
>because Green-Sap is still not destroyed.
it probably is desu, we know that Kalinesti has stopped moving, and Valenwood is now firmly Aldmer territory
>All that is left is Snow
Snow is gone too, at the very start of Skyrim in fact
>and Walk-Brass
why does everyone forget Adamantia?
Imperials are a bunch of nedes (old men before races diverged) that were separated from Skyrim and High Rock men due to Ayleid captivity and borders. Once the Ayleid state fell they were no longer the same as Nords and Bretons who both diverged and went their own evolutionary way.
However, due to Skyrim's conquests in the north and the west of Cyrodiil, there was genetic and cultural exchange that brought them closer again. We all know the Imperial province is generally divided into three parts - Colovia, the Heartlands and Nibenay. Colovians of the west, the more rigid and honor based Imperials have heavily internalized this newly arrived Nord culture and are the most similar to Nords with at least one big difference - their love for high culture (taken from Ayleids).
On the east of Cyrodiil there live Nibenese. They're the closest to original, "untainted" Imperials. They're much more tribal and scattered people that rely on trade. In contrast to western Colovians, they're much more open, sociable and chaotic. If we were to apply real life terms, they have that drop of Dionysian, think Slavic, Eastern European chaos. This doesn't mean they don't have high culture, just that it's less about strict aristocracy and more about religious hierarchy and wealth.
As you can see, Imperials are vastly different and it's hard to talk about one race. Still, it's in the middle of the province, the Heartlands, where they maintain the Empire from. It's here that qualities of eastern and western people mix together and the synergy is glorious - together, united, Imperials can rule the world. So, while they may be two different peoples, some of them almost Nord, their political and historical unity apart from the rest of humanity is why they consider themselves a separate, yet united people.
>Snow is gone too, at the very start of Skyrim in fact
why? no reason to believe that
its directly stated in Skyrim
>When misrule takes its place at the eight corners of the world
>When the Brass Tower walks and Time is reshaped
>When the thrice-blessed fail and the Red Tower trembles
>When the Dragonborn Ruler loses his throne, and the White Tower falls
>When the Snow Tower lies sundered, kingless, bleeding
>The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.
>When the Snow Tower lies sundered, kingless, bleeding
>bleeding
kill yourself and then cut yourself
will you bleed? no, dead body doesnt bleed
Snow tower is weakened because men (or nords) as a race are weakened, due to infighting.
but it still exists and is active