Aonuma on why Nintendo games stand out. Do you agree?

“I don't know if it fits perfectly, but I will say that it’s difficult to answer, because I never created video games other than Nintendo. On the other hand, I play a lot of other games than Nintendo. The specificity (essence) of Nintendo, although it isn't a 100% invariable fact, is that compared to other games, we go directly to the heart of the matter. It is true that our games do not take long to start, not full of cinematic intros, explanations that drag on and that we are told ‘when will we play?’ Which makes us rather want to turn off the console.

Obviously I can not laugh, since the last Zelda [before BotW] took a long time in terms of achievement. When you have a lot of money, you take a lot of time to make a game, and you can not afford to have a miss and see bad sales because that puts you in danger. Most of the companies who invest a lot of money in developing their games will take less risks and make sequels and series. I do not want to give lessons because with Zelda I’ve been doing this for quite a few years.

This is where the video game industry has changed: we can take fewer risks than before. Though I think Nintendo has found a good balance between sets of existing franchises and new IPs such as Splatoon.”

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yes
most nintendo ips aren’t interactive movies, there is very little cutscene bullshit and it just throws you into the game without spewing tons of exposition
though there are exceptions i still do feel most games are just treated like that, games

at least he's self-aware about how the previous Zelda's were essentially shovelware. still though, he's right about Nintendo games being GAMES, instead of glorified movies

It doesn't mention that nintendo spends way less than everyone but indie devs on their flagship titles, but it's true. They aren't catering to the AAA demographic using raw marketing tactics to ensure success.

>It is true that our games do not take long to start, not full of cinematic intros, explanations that drag on and that we are told ‘when will we play?’
This is very hypocritical coming from him

elaborate

He literally acknowledges that in the next sentence.

Fucking based. I don't know why so many people give Aonuma shit. He's had his challenges with game design, he's not perfect, but dammit his current philosophy is on fucking point.

The 3D zelda's do have long opening/tutorial secionts with unskippable cutscenes but I guess you are still free to mess around in the starting area and look for extra items before continuing
next zelda should be interesting since botw really brought it back to the basics of the series

He's the figurehead of multiple failings. Is he responsible for them directly? Probably not most of it. I'm just glad he actually plays other games. If I remember correctly, he didn't even acknowledge that they existed 10 years ago, but I could be thinking of miyamoto.

I don't play a lot of nintendo games but there is something about them that stands out from the rest of the world and I can't put my finger on it

WW, TP and SS.
It doesn't help that Zelda became fractured after the transition to 3D with OoT and the further divide in "setting and atmosphere" withe MM
That is some pretty big shoes to fill.

Holy shit, Wind Wakerfag and Twilight Princessfags completely BTFO

Nintendo games aren’t afraid to have “character”. If you want to know what that means compare the first Dead Rising to Dead Rising 4.

Another example is From Soft’s Souls games, they are just action rpgs, aspects of it are even lifted from Monster Hunter’s controls, but they gave it a unique character making it their own. To the point that they’ve invented a quasi-sub genre.

>quasi-sub genre

What even IS that?

You just mean a bunch of wannabe devs made wannabe DS games. It isn't a fucking genre.

So they are the same with soulsborn games?

If Stylish Action is a quasi-sub genre, then so is that monstrosity.

Please off yourself

I think it's weird when developers mention games from other developers in their company. Same with Sakurai dishing on BotW because he preferred Horizon. I bet lunch at Nintendo must be a party.

>Same with Sakurai dishing on BotW because he preferred Horizon

Source on that?

Source on Sakurai?

sourcegaming.info/2017/05/09/very-close-very-different-sakurai-column-527/

It was weird seeing Snake, "PS3", "PSP", and the respective titles in Brawl.
Also, source on that Sakurai part?

based

Not him but souls games are very much gameplay centered and don't rely much on cinematics to make you feel immersed. They show a pretty healthy behaviour for vidya design too.

>I could be thinking of miyamoto
Miyamoto generally doesn't like to talk about non-nintendo games. The only time I can recall was an interview with him in the New Yorker where they asked him if there were any Western game designers he really admired, he said Will Wright.

Mh this is interesting
I was half giving up playing Horizon, this sparked my interest again
Some parts sound like Horizon is more similar to former Zelda games in some aspect, especially where he says you have to be more reliant on preparing and resources in Zelda, while in Horizon sounds like player input in battles matters more
Still, seems like his main argument is Zelda being more of a "chore", he isn't that wrong in that aspect, as you're basically forced to give yourself some sidequest objectives to not have the game be 5 hours long, but usually more plot-driven games mean you're not very encouraged in sidequesting as they don't really fit the plot, I wonder how Horizon manages it

He's right, and I think he understood that the first hour of Skyward Sword was utter shit.
Worst tutorial section of the entire series, I can't even bring myself to play that again because of that boring ass tutorial.
But I'm happy they made skyward, because by doing the exact opposite of that game they managed to make the best Zelda.

Yes but fuck off for having to shoehorn that fucking game in every discussion
Fuck, you made me hate it so much fuck that game, literally ruined the industry forever

SS will be decanonized.

No Aonuma, scattering random trash across an open world that only grows less interesting as the game goes on is not good design.

>It is true that our games do not take long to start, not full of cinematic intros, explanations that drag on
How can the man who made Twilight Princess and Skyward Sword say this

Souls games are generic trash. Their only "identity" is being punishing and having good fantasy-horror visuals. That's not enough to establish a genre which is why every game that claims to be a "souls-like" is just generic ARPG schlock, because that's all it is. They just happened to get lucky with a good marketing campaign in the right place at the right time.

>sourcegaming.info/2017/05/09/very-close-very-different-sakurai-column-527/
You're making up things. Nowhere in there it says Sakurai prefers HZD.

>our games do not take long to start, not full of cinematic intros, explanations that drag on and that we are told ‘when will we play?’ Which makes us rather want to turn off the console.

Holy shit. I never thought a game developer would understand precisely why his games are good. I don't want handholding and cutscenes, I just want to play, this is exactly right.

Minecraft has sold more than 130 million.

>Their only "identity" is being punishing and having good fantasy-horror visuals.

So you havn't played them at all?

being "the next zelda/mario" is enough advertising

I told you I wasn't him. And souls games didn't even have the chance to ruin anything. There's been like a couple of games trying to mimmic it and Nioh was pretty good.

If anything the fanbase is very autistic but the games are good and it wasn't out of place to mention them in this topic.

Just going around admitting BotW had a smaller budget than SS. Nice one.

this faggot ruined zelda

No they are always out of place unless they are in a trash bin

Sakurai also likes God Eater. Probably has something to do with him working at Bamco.

And now every Zelda game from now on will be open world trash

Thanks a lot guys. BOTW is where I leave this train.

Based Aonuma gets it.

I dont know why wikishitia says aonuma directed OoT when his name isn't even in the credits.

So you've never played a Zelda between OoT and SS?

>they managed to make the best Zelda

But best Zelda was already 20yrs old when SS was released

I've played DaS1 to completion, about half of DeS and a small amount of DaS2 and Bloodborne. There are only two things about the series that are actually interesting: the art and the multiplayer. The latter is worthless trash so all it has going for it is the former.

It's just ARPG schlock that was in the right place at the right time. The idea that it's revolutionary and unique enough to be its own genre is laughable.

>Wind Waker
>good.
ayy lmao

I think that is pretty false, especially considering its Aonuma and WW, TP and SS have such heavy hand-holding and exposition for several hours at the beginning of all of those games.
When I think of Nintendo, I don't think of Xenoblade, or Pikmin, or small titles like Nintendoland. I think of Mario, Legend of Zelda, and Donkey Kong. I would say DKC doesn't stand out in anyway but amazing music and art direction/characters. It might be a bit more difficult than most 2D platformers I guess.

Nintendo has alot of extremely iconic franchises, which is why they continue to standout.

NINETY SEVEN

Pokémon USUM is enough to make me shut off the console, hand holding cinema garbage.

He obviously doesn't play them.

>n-n-nnninety ssss-

Splatoon says hi. Also declining sales of zelda since OoT.

FUCK OFF SONYGGER

Nintendo never fell for the SJW story meme and always makes gameplay a priority

Majora is mediocre at best. Three of its four dungeons are among the worst in the series. It has good atmosphere and a unique gimmick which earn it bonus points but everything else about it is sub-par.

Botw is a game about a crossdressing twink who lives in a house built by an elderly gay man where the gameplay figuratively sucks more dick implied by the homo tension. Literally couldn't have been more wrong with your statement if you tried less.

Were you around when fujos and sjws fought it out on tumblr? Shit was vicious.

Reminder that the best Zeldas have all had Miyamoto and/or Koizumi directing

This philosophy of "Nintendo games are 100% fun from the get go" seems to really contradict how they design consoles, at least to me. This isn't to say the games themselves are bad, but ever since the Wii, Nintendo opts to make consoles with gimmicky shit rather than a console with a normal control and decent specs. I don't need want to play Mario Odyssey with motion controls, and I don't care about playing on the go. Why do I have to pay extra for a better controller?

that shit storm was amazing.
i have never seen sjws get so BTFO before.
i'll take the fujoshis over the sjws any day.
and i really hate fujoshits

Take out the gay shit and there would have been significantly lower probability the game would've received high scores or GOTY.

...

I'd like Koizumi directing aswell, but I'm afraid Miyamoto has destroyed the poor fellow creative will when he forced him to remove the plot stuff from Galaxy
SM3DLand and World came from him, I'm afraid a new Zelda would be just as stale

Same, but it's not like we don't like the same things. Half the shit coming out of japan is fujobait and half the anons don't even realize it. The other half are fujos.

>80's anime and vidya characters represented Western Christian values better than actual Western Christians

>It doesn't mention that nintendo spends way less than everyone but indie devs on their flagship titles, but it's true.

This cannot be understated enough. Nintendo systems being behind the curve in terms of raw power in specs in a blessing to Nintendo, they can use that as an excuse to not go for ultra realism and bloat their budgets to meet those expectations.

I feel it goes unnoticed that Nintendo games are mid tier budget titles at best. Even BotW only needed 2 million sales to break even and that was their biggest title. Their methodology of game design allows them to produce far more titles with smaller teams. This creates an environment where they can get away with experimenting without any worry of repercussions should the experiment fail.

I remember him talking about how he wished he made LittleBigPlanet. I got a chuckle out of that interview because you could tell he was kicking himself over how much better NSMB could be with LBP's online co-op.

Do you mouth-breathers actually believe just having an image of a cross is "Christian values" or you just trying to virtue single to each other?

Sure lets just disregard ganondorf being a sandnigger and representative of islam in the original version of OoT.

If I recall correctly that was the main point of the Wii as well. Nintendo foresaw that if they kept chasing graphical power it would dramatically increase dev costs and potentially bankrupt them. The HD generation (2006-2012) devastated so many studios around the world. Think about how many studios were shut down during this time. AAA games have gotten to the point where they need to sell millions just to break even. Even Capcom was calling games that failed to crack 5 million failures at one point.

To be honest I think a lot of Japanese devs who struggled immensely during 7th gen would still be around today if they had made games for Wii, instead of trying to chase the Xbox 360/PS3 audience and graphics. Dev costs would have been way cheaper and the pressure to sell a million copies wouldn't exist.

>ALTTP

The Wii would've been a lot better in the long run if Nintendo didn't go for the wiimote at the default design/control scheme. I get what they were going for, but it was a pain having to plug a separate controller into it just to play games normally.

Not only can they afford to experiment, they can also target smaller audiences with greater success. They're THE example of how everyone else fucked up with their marketing decisions chasing the impossible.

>mfw learning that that's official artwork

They make characters that look like toys for better or worse. That is Nintendos trademark

it was a simpler time