Divinity: Original Sin 2

So what's the final verdict on this game? Is it worth the money to buy the full game or should people wait for a bigger sale? Did the modding community ever end up making any good campaigns or did it fizzle out like the first game?

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Dis character makes it all worth it

What?

forgot pic

I want Divine Divinity 2

I only played about an hour or so and I'm indifferent.
I can't play as any of the origin characters because I don't want to roleplay as someone else but at the same part I feel like I would miss content.
Kinda blocks me from continuing in Fort Hope.

Doesn't Divinity 2 already exist?

>Modding community

Mods are, and always have been cancer. LOL I MODDED THE GAME TO BE EASIER BY GIVING YOU X.

But to answer your question, the game is quite entertaining, although inventory management is admittedly annoying as fuck.

By modding community i meant the custom campaigns and gm mode stuff, not mods to break the game

the verdict is that the game is a steaming pile of shit that only sold because of pandering to skyrimbabies and hype, massively overrated

Isnt this the
>Morph into a dragon
game?

There's a decent amount of maps, assets, and classes uploaded to steam for gm mode. You still need people to play with though.

Divinity Dragon Commander?

For a game released in the Iron Age of gaming, it was pretty good.

No. I want DIVINE Divinity 2. No Beyond Divinity crap, no Divinity 2, No D:OS 2.
DD was the best game in the series.

Why would you make act 2 open world, yet make zones lvl based and make gear scale like shit?

christ I got so bored of this game in act 2, there's such a content drought and it feels like 90% of the time you spend in game is really difficult fights.

Ergo draconis was dd2, idiot.

This

The itemization and level scaling is absolute fucking shit, I don't know why devs still use design games that way

>Optional content and the option to make optional content is bad because a 10 year old will mod in a sword which kills everything

...

reading simulator

Ah yea, I loved him.
Poor Crimson King or Red Prince or whatever. He died because I brought Fane in.

I played with my own shit character and the game is still worth it, 100%. Also, you can just control the origin character during scenes. So I guess I still missed content but it's still strong enough.

>act 2
>lack of content
Is today opposite day?

i...what? Just play a custom character dude. You don't even have to fucking roleplay as them you still get full customization aside from appearance when picking an origin character and it allows you to play 4 character origin plotlines a campaign instead of 3 from the party members

Some people are incapable of making choices and sticking with them. That's why you find the occasional dead body in the cereal aisle of the grocery store.

Millenials are fucking pathetic

Just play the game

all the objectives are the same, go here, kill X, spend an hour.

If you're good you can fight things above your level.

That you can also, i don't know, not download in the first place.

it's a great game, and this comes from someone whose modded Baldurs Gate folder ist almost 30GB big.

But if I don't like those things, then nobody should be able to have them

Personally found it awesome, thought the armour system wasn't too bad either. Last act was rough though, sadly. Kind of a shame since the way it ended I don't really seem to have a sense of closure.

Any game can be reduced to similar generalizations. Maybe video games aren't your thing.

Did you try playing smart not strong?

It's incredibly good
Lacks polish here and there, skills and spells and statuses definitely need to be investigated heavily.
Last act needs major attention ASAP, it's really rushed.
I was a bit torn on the armor system but it grew on me pretty quickly, predictability is definitely always better than retarded RNG shitfest for me. Holy shit just remembering wasting few turns worth of AP as a mage to literally do jack fucking shit useful because every single status and field control i tried failed to apply was sending me into divine fury

I really don't get the "final act was rushed" thing, it was the biggest and most interesting act for us, it felt like Cyseal but so much better.
We had 4 origin character though, including Lohse and Red Prince though, so lot of important plot points.

Started strong in act 1 and 2 but kind of rushed by 3 and 4 which really should have been merged. They are pretty much set in stone now and the best thing they can do is add a quest here and there ala witcher 2 loc muine. There is also pic related so there might be something on the horizon.

>Walking around Arx getting the way of the city
>Meet a bard and pay him 100 gold to sing an original melody because he seemed based
>Trade a little with the local merchants
>See a gay couple arguing with eachother
>The elf wants to leave Arx and the human wants to stay
>I stay out of this because it's for them to decide
>Making our way further down the harbour when a group of people stop my party, telling us that we must die for the Doctor
>They transform into monsters and we fight
>The towns people help us with the fight
>That human that's with the elf dies from Necrofire
>Monsters retreat and all seems to go back to normal
>See the elf just sitting down on his own with the corpse of his lover just a few yards away

I'm playing as Lohse+Fane and i was annoyed at how the game just doesn't recognises it and talks all about Rhalic inside Lohse when that faggot has no business with her, by the very end of NI it FINALLY threw a single line about how Rhalic couldn't communicate with her but it still doesn't matter and the script does extremely poor job of playing around this whole Demon part of her story. It's clearly wasn't double checked and needs a rewrite and more attention.
The whole part with Sebille and Mother Tree (my friend is playing Prince+Sebille) is rushed too. So, we enter the Tree, do out talk\fight, we're done, upon exit Saheila appears, says we haven't rescued her (what the fuck?), does a sudden 180 on mother tree, and after we kill it, everyone in the area save for Alexandar suddenly fucking has a beef with us over it? What's those interdimensional jews fucking business with elven affairs, can you explain to me?
The Alexandar was so determined through the whole game and then we come and just
>dude forget it
and he's like
>yeah you're right fuck ascension sorry dad
??
There were even more dialogues and stuff that felt horribly unpolished plus some bugs but i can't remember right now

It is an enjoyable act but it's clearly rushed

Well he's got his dilemma resolved i guess, human stays and he is free to leave. I guess he's just getting his shit together before moving

If you're good. you will end up fighting things lower your lvl, idiot, them jobbing to you = no fun.

Do you like CRPGs? If yes, then it's worth it. If no, wait for a sale.

This is the only rpg i've played that has voice acting for all the conversations and interactions

>DD was the best game in the series.
Mein neger

Act 3 and 4 felt like they lacked the iteration act 1 and 2 got. They weren't bad compared to other crpgs, but they didn't live up to the lofty expectations set by the first 2/3 of the game.

The mod to copy armor and weapon styles to new equipment is a godsend.

>quest: escape fort joy
>figure there is a preset path I'm supposed to go and have to talk to the right people to get to it
>just use the teleport spell to warp my way around the outside of the fort
>quest complete
I like this game. I like it a lot. First crpg I've ever played.

OS1 and OS2 are both fun like that.

>larianiggers will defend this

>still being butthurt that you're worse than me at video games

Just wait for Deadfire you faggot

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I admire your autism?
It's low functioning but it's certainly there?

When is it coming out? I'm waiting for this and KCD (among other things).

>Extended party
I want to try that after I'm done with DivOS1 to not miss any content but it also seems way too tedious.

I'm guessing I won't like this one either if I found the first one to be kinda underwhelming, right?

It depends on why.

Games is fun. Game is more fun with friends. Enjoyable CRPG especially if you avoid all the turbobutthurt shitflinging from people who love/hate other CRPGs. Mods do exactly what you want them to do and there are already a handful of pretty well done and lengthy campaigns. Easily my GOTY.

Honestly, I think I'm one of the few people that liked the original better than this one. It depends on what you didn't dig with the 1st.
What were your gripes?

I didn't really care about the writing, for some reason the quests were all a chore to read through, that murder case especially.
I love the combat in theory, but its implementation also felt poorly balanced so I never got very far into the game.

OS2 fixes most of those problems. Its combat falls apart most of the way through act 2, but that's longer than it takes for OS1's to shit the bed.

>you aren't allowed to enjoy different pieces of the same genre

Am I the only one that gave up on Arx? I got really fucking pissed with all the bugs breaking quests as well as the stupid number bloat that forced me to renew all my gear constantly. The basic mechanics were terribly designed, I bet no one in the Dev team passed Calculus 1.

The only issue with OS2 on combat department it's the stats bloating of items between levels that gap goes higher and larger with more levels you go up.

If it wasn't for the number bloat and the amount of unintuitive pixel hunting in Arx I would have loved it. Definitely loved finding the undead's gas factory on accident just by snooping around in a basement and picking out the bottle of alcohol with the pig's name on it.

Arx is "we ran out of budget: the act". Act 3 was already pretty bad in that regard, but arx really highlight it. The level scaling is also fucking retardedly high, and really brings the end game down. At least Lohse singing was neat.

I wanted more Dragon Knight stuff

But as it stands now I think my main problem with D:OS2 as an RPG is the lack of focus on utility skills

Once I spent a point to unlock the ability to talk to animals it seemed like all the other stat & ability allocations were mostly combat focused

I couldn't take it when quests wouldn't progress because of KNOWN bugs that the devs couldn't fix. They would get patches out announcing how they fixed the bugs, but you would try it again and the bugs would still be there. They were terrible programmers.

meme game that people bought, 20k peak and only 10% beat the game lmao with 1milllion+sales. People heard the review, but in the end people don't like tactics games. They shoulda just downloaded final fantasy tactics for free to see if they like slow shit

Even act 2 had a terrible map. Every map was akin to an amusement park, all the fun zones separated by bridges. It had no continuity or congruency. Quests were fun, but the game as a whole was a fucking mess.

There's no tactics once you get to level 16. You basically steamroll through 90% of encounters.

GREAT game, but too many bugs and glitches kinda shut down the experience big time, also several writing issues because of all the different paths and shit you can do.

I think this is my biggest issue with skills.
All 3SP magics are yet again "Delete this encounter and move on" buttons, and source is virtually infinite anyway, so what was the entire point? It's not even fun in any way just winning everything by pressing one button on one character. Especially for your friends if that mage is yours

how does everyone feel about the armor system?

Currently 80 hours in, closing in on the end.

Probably my favorite wRPG, next to planescape. It's just fun, and the amount of solutions to any given problem make for a lot of replayability. Fun to figure out how you can break the game.

I tried to press on without updating gear to offset this. It just resulted in me getting one shotted instead. It really drive me crazy.

I'm like 2 hours in and I love it. There's so much to explore, and I feel like there's so much more to it already

I enjoyed the fuck out of two playthroughs but it suddenly gets old knowing you have to go through the same things again.

I don't like how it encourages stacking up all of your damage dealing on one type

Gave up shortly after getting to the third map. I'm sure OS1 wasn't so combat heavy, and even if it was the armour system in OS2 makes every encounter a repetitive grind.

>meet the skeltal merchant outside the fort
>he is way above my party's level
>edgy elf talks to him
>oh shit he wants to fight i'm dead
>teleport him over the broken bridge
>use ice, oil and other gunk to keep him from climbing back up and wrecking me
>step back a bit out of range during his turn
>plink him to death with broken defective bow I fixed on the fly because my 2 ranged spells were on cooldown
>took an hour to kill him

It was the most tense and enjoyable battle in a video game I experienced since I beat Koopa in Super Mario 3.

The second half or at least the last third of Original Sin was almost all combat though.

It's disgusting. Makes the game trivial.

>Redditfire

The battles were much shorter so it didn't feel like you were just constantly fighting.

I just decided to ignore 3SP spells entirely. It's just disgusting
However, we rarely bothered updating gear all throughout the game and it was a smooth sail
We spent like 15 minutes once ever through our playthrough dressing up in Reaper's Coast and then just equipped whatever we found if it was okay. We were on normal though, maybe it's a different story on hard

It's questionable but i still found it better than RNG shitfest of OS1

I wont defend it because who gives a shit aside from you

Both games use RNG

I really like the narrator.

Not with status effects which we are talking about.

Completely worth it. Best CRPG of the last decade.

When I played it, it had some really annoying problems like melee enemies being able to hit you when you're 8 feet above them on the edge of a platform. Once you start fighting the void more often, practically every fight devolves into hellfire engulfing the entire battleground. There was some bullshit with scripted ambushes that you're basically guaranteed to die to once. Game becomes really samey after a while and I lost interest after it was clear that I had seen it all already. I wasn't invested enough in the story to finish it. For the time that I was enjoying it though I was REALLY enjoying it, super fun exploring and there's a LOT of shit to do. Rewards you for cramming your face into every nook and cranny. Pick up and read a random boring looking book that was just sitting there on the shelf? Oh hey, it just taught you a crafting recipe. That kind of shit.

reddit fire shill just kys

better than DOS1, still flawed though

I'm playing on max difficulty, it's definitely different.

You mean Planescape : Torment?

>shills
It's literally just one autist. There is already one that posts the same bullshit in ever D:OS2 thread, nobody is paying people to promote their game on a website full of people who don't buy games.

Like an user said before me, and I quote , "That's kinda hot."