Find a flaw

Find a flaw.

I fucking DARE you.

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not enough lore

>I just watched aris play DKC
stupid stoner

DKC 2 is better

Second one was the best. Fight me.

Boss fights sucked, it wasn't fleshed out well

It's not DKC2.

>tires floating in midair
lazy design

all of these have NOTHING to do with the game

boss challenge sufficed

25% of the soundtrack is super boring
Underwater levels mostly suck
Bosses are usually stupid easy and boring

I can't and I'm more of a So-nygger. DKC is a great game

No political or social commentary.

>no loreshit
Thank goodness

Underage meme

Bonus stages were pretty shitty

>no political commentary
>brown people against the world

you arent thinking hard enough

you literally had to have a subscription to nintendo power magazine to beat it 101%. And even today, you need the internet to do so.

Literally not a single person on this board has gotten every bonus in Oil Drum Alley without outside sources.

Does not expand dong enough.

I miss Nintendo Power but I do not miss this shit.

looks
i h
k i
e t

artificial difficulty

The graphics.
DKC games look like absolute shit and you're blinded by nostalgia or just liking the gameplay if you disagree. Yoshi's Island looks 100000x better

it's fucking racist

t. miyamoto

shut up, fatass nintendoboy

There's something about the hitboxes of the platforms being in the middle of the plaftorm graphic that makes these DKC games feel really awkward to play, and I am surprised no one ever mentions it

Game doesn't explain the Mankey Rebellion

Camera is too close
Gameplay mechanics are barebones
Does nothing new for the platformer genre

this

-Boss fights were trash except for K. Rool
-Animal minigames were trash and forced you back to the start/midway point
-Locations of more than a few bonus rooms were absolutely arbitrary and completely unintuitive to find
-Cranky's hints only applied to the first world, making the above issue even more annoying, basically demanding that you buy a Player's Guide if you ever wanted to 101% the game
-Speaking of 101%, doing so earned you absolutely no rewards outside of a single line of dialogue in the ending
-Expresso and Winky have somewhat wonky hitboxes and are inconsistent when playing
-Torchlight Trouble can literally give you epileptic seizures
-The camera pans vertically extremely slowly, making it hard to see where you're going in certain levels, with Ice Age Alley being the worst offender
-Level archetypes are poorly balanced in representation; there are 10 cave/mines levels and every other archetype only has 1-4
-Really weird difficulty curve; one of the hardest levels in the game is at the start of world 2 and the last world is easier than the prior one with the exception of Platform Panic
-All of the above issues are fixed in the sequels


t. Just did a 101% run of DKC1 last weekend
It's still a great game and admittedly some of the issues above don't matter if you don't go for 101% completion and just want to plow through it, but that doesn't mean they don't exist.
The sequels are just superior is all. Yes, even DKC3, for its few missteps, is still a mechanically superior game.

Calm down miyamoto you already destroyed rare, what more do you want?

#mankeylivesmatter

>t.
Where did this come from? I get what it means but I swear it just appeared out of nowhere one day

I don't like games where you play as black people

Racist.

2>TF>3>Returns=1

Didn't like the art style. Was boring to me. Have never played more than the first level.

>Returns=1
Why

The bonus areas are kinda pointless.

I can't it was really good, and the sequel delivered as well.

>PAL

Returns would've been a better game if it didn't have forced motion controls. I haven't played the 3ds version.

Two cave worlds

I played it on the pc, you just map the waggle to a button and it plays normally.

It's western made.

I never 101%ed the game so I just looked at a video. Do you not get the barrel to open the secret bonus room inside the bonus room unless you get all barrels to be the banana ones? Way too cryptic.

why he so bad at dkc but alright at tekken

Kid games are hard as af

This and
Which 2 fixed. Games are otherwise perfect

usually in bonus rooms, collecting a single banana is not the way to go. You want to collect the balloons.
so in this one, they make you match just the single bananas, and you HAVE to use Diddy to properly use the barrel, Donkey won't work.

One of the most cryptic parts of the game. But still, it's pretty much a 9/10

IMO the enemy placements in DKC1 prevent you from going fast which ruins the pace of the game especially if youre going in blind.

>blind
yeah
>fast
we've both seen speedruns and know how fast you can go in those games when you git gud

Yeah I know no one would want the banana. I was wondering whether that was the condition to get the barrel. Fuck making you be Diddy makes it even more cryptic. You’d have to be very lucky without Nintendo power.

I'm not your PAL, buddy.

This. K. Rool is the only good fight and the rest are awful.

>all of these have NOTHING to do with the game
objectively incorrect

Only 1 i thing is worth playing is 2, it was pretty much better in every single way to the rest of the series.

if 2 is and A+, then 1 is an A

The world bosses are fucking shit and lazy.

The bosses suck besides K rool but this theme pumps me up.

m.youtube.com/watch?v=6cnTrBtluVA

Not a flaw but back then I found out that during the stage where you had to ride a platform through and collect fuel barrels to keep it going, if you jump on a standard platform and let it go, while playing as diddy kong standing on the edge, diddy kong will do the thing where he'll throw his hat on the ground and stomp on it but instead will throw his hat into the abyss and jump right along with it. Was pretty funny.

>spent a good 20 years of your life playing a franchise(Tekken 3)
>literally graduate high school early and do nothing but go to the arcade everyday instead
>play DKC once when he was 10

gee i wonder why

>impossible to find bullshit secrets that are required for 100%

>Camera is too close
Nope.
>Gameplay mechanics are barebones
Nope. 2 different characters that you can alternate between that play differently. And you can roll off a platform you can jump in mid-air. And if you roll into an enemy you can gain speed, and the speed can be increased further if you roll into another enemy in a short time. Animal buddies change up the gameplay. Bonus stages. Gimmick levels that are still unique and fun today.
>Does nothing new for the platformer genre
Read above.

There are times when you can't see the hazard right at the edge of the screen.
Also the bosses sucked.

Bonus levels are pointless.

The best part about this game is it was made by some shit-talking Westerner to prove to Nintendo that the Japanese weren't the only ones who could make good games.

It's way too short.