Give me one good reason you're not using inverted controls.
Give me one good reason you're not using inverted controls
Because I'm not used to it.
Because people's heads are not operated by a lever attached to the back of their skull.
Because I use what I want to use. Your logical diagrams will not stop me.
/thread
These are terrible reasons.
Redraw this pic with mouse and keyboard please.
>bend neck upward
>look down
>bend neck downward
>look up
There's something wrong with you if this is how your mind works.
>move mouse up -> look up
>move mouse down -> look down
it's not hard
But i do
Depending on what kind of perspective I'm using. If it's ego I'm not using inverted since I want to look up, pushing the stick up is the only logical input. When playing third person I'd rather go with inverted cause looking down means actually moving the camera up. So its kinda dependant on what kind of movement
Because my brain interprets the action as controlling my character's eyes, not their whole head.
It depends on the game. I don't know why, but even between different 3rd person games I end up using different camera controls because one or the other just doesn't feel good. Either way, why should anyone have to justify which one they use when it's entirely up to personal preference? I don't need to logically justify why I use any control scheme in any game, I just go with what feels right and I'm fairly certain anyone but the biggest of speed just leaves it at that.
I use inverted vertical for flight games, but fuck you for thinking they're good in anything else other than that. Also people that use inverted horizontal are even more retarded.
put your hand back of your head. move your hand while holding your head to the right. in what direction do you head turn to?
I don't drive planes
>biggest of speed
Fucking auto correct, that was supposed to say spergs
I move the eyes, not the head.
Then why isn't x-axis inverted?
Put your hand down at your side and move the muscles attached to your head to the right. What direction do you look?
I used inverted Y for like 10 years, then no-shit got tired of changing it in the options and forced myself to learn non-inverted. 8 years later and no difference. What do you think about that, OP?
>i use inverted for vertical because there's a stick in the back of my head
>i dont use inverted for horizontal because hurr durr
kill yourself
>move eyes
how many games has you controlling the eyes instead of the head? next to fucking 0.
Now place it in front of your head, and repeat the experiment.
Your dumb justifications aren't a good enough excuse to start using it.
>in games you're not controlling a character but a lever moving the character around
who actually plays with this mindset?
how are you moving the character in the screen? with the mouse. the mouse acts as a lever or "hand" to the characters head.
How many games have you controlling the head?
Because I’m not fucking fag
Who the fuck uses inverted with a mouse?
>Give me one good reason you're not using inverted controls.
FIVE HOURS
>3rd person game
>turn stick right
>camera starts pointing to left
EXPLAIN THIS SHIT
Name one game where you control a character's head.
Most games I play involve the character moving their legs.
The camera is in front of your character, not behind them.
If anything, this argument proves the faggotry that is inverted controls. Are you so used to having your head guided by the hands of the guy you're fellating that you simply can't move your head left to look left by your own?
Because you fucking numbskull i see with my eye and not out of the god damn tippy fucking top of my head. Put an analog stick in a fuckin eye- boom that is how i control camera
>inverted horizontal
Why would somebody do such a thing
rekt to fucking death
>you simply can't move your head left to look left by your own?
we're talking about video games so it's not you, it's the you controlling the character.
Why does it matter so much to you which side of the head the imaginary lever is on?
>lever in front
>vision blocked
good job
The Xbox 360 allowed to set your preference at a system level. Kinda sad no one else borrowed this idea.
You're moving their view cone not a physical lever.
By your logic.
Then you're supposed to play both axis inverted.
Also. It's called inverted for a reason
answer this OP
But I use inverted controls. Inverted XY master race here
any FPS that allow you to see your lower body. halo is an example
If you prefer inverted controls, that is absolutely fine. I just want to know why the fuck it is that you imagine you're controlling a handle protruding from the back of your character's head. Do yo also want turning left/right inverted as well?
>vrgaming.jpg
because op is a fucking retard
But it is. I'm inverting all controls since PS2 days.
Its the best way to play.
but I am
Because my eyes aren't on the back of my fucking head
This picture also implies using inverted horizontal. Who does that?
I use them because of the Nintendo 64. Default for Star Fox 64, GoldenEye, and Perfect Dark. Got used to it, never turned back.
I thought it was ingenious for Halo to have the "look up, now look down" part at the beginning. It set your controls if you naturally were inverted or regular. So after it assigned me inverted back in the day, it looked me in for console FPS, games and inverted camera controls.
well no shit but you are controlling a character. imagine having a mannequin in front to you. how do you do it in video games? your hands act as a mouse/stick to head. move your hand to the right and the head moves left
1. non-inverted is the norm and usually set as the default setting so it means I don't have to change shit
2. non-inverted makes more sense from an objective standpoint. tell a person who doesn't play games to move the camera up in a shooter. they will most likely instinctively move the joystick up to look up
I only use inverted for flight controls because that's the only one that makes sense to use it in.
have you played japanese games maybe on the vita? there are, I shit you not, options to invert one or both of x or y axis on a few of them. even inverted by default. I can't remember a game on top of my head.
Why are inverted faggots so vocal about their preference? Do you think it makes you special or smarter than other people because of the input setup you prefer for your video games?
Keep your autism to yourself you mongo.
Give me one good reason you invert the y axis but not the x asis.
I can't. I am always using inverted controls like all normal people.
...
I use invert on both because i'm just used to it.
Though I can play both styles just fine.
Invert the x-axis too, you hypocrite.
Not used to it, not available in some games, and it doesn't have any noticeable advantage.
By this logic you'd have to rotate your mouse on the y axis to make it look left and right.
the mental gymnastics people will come up with to justify their preferences
This is like some embarrassing shit you do as a kid but they never grew out if it
Every game?
don't do this guys, I tried it and my dick started rotting off, this is really fucked up, I'm calling the police.
Blue Reflection is dual inverted by default. It's even labeled as "normal" in the options menu, japs do that sometimes
>the amount of anal autism in this thread
...
EITHER YOU INVERT BOTH X OR Y AXIS OR NEITHER!!!
RRRRRRREEEEEEEEE
When you want to look up do you move your pupils up or down, you fucking retard?
BTFO
why do you need the extra layer of imagined control? why are you not within the character controlling their moves rather than invisibly dangling above it moving it with your hands
best post
Do you also invert the x axis?
i invert vertical and horizontal
it's like moving a camera around your character
Up is up, down is down.
Because there is literally no advantage to using 9ne over the other and im already used to the normal way
Besides by your logic turning the steering wheel of a car right should turn me left and that is autistic and not mechanically sound, you're an outlier to boot, user
By that logic horizontal movement should be inverted too.
Absolutely destroyed
>camera behind player
>move camera right
>view points left
Is that really so hard to understand?
When you use a computer do you move the mouse forwards to move the cursor down the screen?
i dont want to
yeah, if your controller represents a hand slapping the back end of the camera.
If you move it by the front end then right points the camera right and left points the camera left.
by the logic of this image third and first person games should each have different controls
Because that image doesnt function the same way when you hold left and right.
I still use inverted controls.
Because vertical inversion is a flight-sim meme which originates in the way an actual airplane control works.
Inverting both works like your diagram, while most people don't start with flight-sims or inverted controls, so start with this diagram for their basic ideal.
In short, do what you're used to, and slowly get used to higher sensitivities and precision controlling if you want to improve.
I want to look up when I push up and look down when I push down. That just feels more intuitive than the other way around.
this shit should be on facial abuse
Why would you swap if you were used to it?
Terrible image. By that logic you should invert your X axis as well.
I'm not retarded
Your preference and justification does not matter. Any game made after the new millennium should have camera options.
This
it's not upward/downward, is forward/backward
you hold the mouse horizontally not vertically
think of holding the mouse as holding the character head