Worth playing? Are they all corridor games?

Worth playing? Are they all corridor games?

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XIII is a 6/10
XIII-2 is an 8/10 (best FF released by SquareEnix)
LR is a 7/10

If you have nothing else to play then sure go for it but I wouldn't make them a priority by any means.

Nothing past XII is worth playing.

XIII linear (Worse than X)
XIII-2 optional routes (Time Traveling)
XIII-3 Majoras Mask (10 days to complete or game over)

XIII-2 was surprisingly good. Not one of the best FF games, but it's one of the good ones. Plus, the soundtrack is legit one of the best in the series.

youtube.com/watch?v=YPEzumonJv4
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Probably. Only the first is a corridor, the rest are more open. The general attitude is that the sequels improved on the first one.

OK, sounds better than expected!

XIII is decent if you can stomach the extreme linearity. When people say the game is made up of hallways they aren't exaggerating. Otherwise it has an okay cast and story and a decent combat system.
XIII-2 is a big improvement and legitimately good. Areas are less linear albeit still small, and the combat is opened up much earlier on. Unfortunately the cast is considerably smaller and the story is worse. The villain is pretty good though.
Lightning Returns is the best of the three. It has only four areas but they are large and have tons of space to explore and secrets to find. The combat is completely reworked and focuses on only Lightning. The overall story is the weakest of the trilogy but it's nice seeing some of the returning characters, sometimes in surprising roles. It's fun to just explore the world and hunt monsters while doing side stuff. It has a time limit but it's pretty lenient.

This

XII isn't worth playing either.

>Worth playing? Are they all corridor games?
just play the first one it's not perfect but it's unique. there's always a couple of fags in these threads that shill for XIII-2 like there's no tomorrow but it's not worth it. LR is also fine for the gameplay alone, you can play it without any prior story knowledge.

Outside of graphics is there anything the original does better than XIII-2? The answer is no.

I can only agree to anons above.
XIII is a hallway. Use specific chapters to grind a fuckton before endgame though or you'll be sorry. Cast is a mixed bag for many but i liked them for one reason or anohter.

XIII-2 is good, but you may or may not like the monster recruiting part that was added in to replace a third party member. Its crystarium also actually has a bit more choice to it in that how you level determines some stat bonuses.
Cast here isn't all that in the focus, since it's only two characters. Noel is somewhat love-or-hate.

LR being Majoras Mask is actually fairly accurate. You start out with 6 days but if you start completing main quests it will add days, up to 13. If you complete enough sidequests of which there are a lot you can add a 14th. But it inevitably leads to having to do the final boss, there's no infinite resetting or time extension past a certain point. It plays a lot more like say Kingdom Hearts, in that you have no real party anymore, just Lightning, and need to react, block or dodge in real time. It plays quite well but on PS3 it actually has performance issues here and there. It's the most interesting to play out of the three but also takes the most time getting used to. A lot of it is running around, and the areas are pretty open now, i wouldn't call it non-linear as the main quests have an intended order of sorts but you can choose where to go, at which time, and that affects what you're gonna find there. If you're a waifufag you may enjoy dressing Light up.

The crystarium. Having optional areas. And definitely more arguably the whole "lel Pokemon as third party member" thing. I don't mind it but i can see why people may not like it.

no ass

What? XIII-2's crystarium is better with the large and small nodes offering slightly more customization, and the original game doesn't have optional areas while XIII-2 has several.

Kys

>mfw i reversed the games in this post in my head
Oh fuck i misread that, my bad.
I have to give XIII credit for the CGI. It holds up incredibly well, to the point where i'm sad XIII-2 and LR almost completely dropped the ball on that front. Then again after the XIII controversy that only makes sense.

Neither of the sequels were given a fraction of the budget that XIII was, if I recall the sequels were primarily made from unused assets. I believe Kitase is on record by saying something alone the lines of them having enough assets from XIII for a whole new game.

RIP Origa

>always hear people say first game is linear, meaning it's bad somehow
Who made this opinion popular?

Me.

Thank you.

Why did people dislike him?

If you've played it, it's actually shocking how straightforward it is. Every area but Gran Pulse is a tube with maybe one short branching path leading to a treasure and nothing else. Encounters are pre-determined, and you can't avoid them 95% of the time, or get them to re-spawn after beating them (without reloading your save), so the amount of EXP you have is constant for where you are in the game. And even if you did get more EXP, your level is capped for each boss fight. You can't even really decide what roles you want to focus on per character, since it will lock you out of leveling Commando any higher before the next boss, so you have to level up Ravager to the point that it wants you to, and no higher.

Calling FFXIII "linear" is like calling the Pacific Ocean "a bit damp."

>Throws a 1000 year rager at Yusnaan
Only nu-males didn't like him, Snow was 100% /ourguy/.

All he could do was whine about serah. One thing that annoyed me in LR is that it's supposedly been like 500+ years or something and everyone's still emo as fuck about losing their respective loved ones...I mean come on, humans lose relatives and loved ones all the damn time but their life doesn't come to a stop but here they are 500 years later and it's like they died yesterday. It's just too stupid.

Post all the no asses

Yeah that's what i figured. It actually shines through with certain enemies just being either reused models or reused models but fused together. Looking at Ereshkigal.

Groupthink and popular opinion made it popular.
It came out at a time when muh player choice and open world memery was in massive upswing. "More open means better, therefore less open means bad."
And thus XIII was written off as guttertrash. It's not a perfect game by any means, but hell. To be fair it's linear to the point where that alone dampens my willingness to replay (i did 4 times so far though) but i don't think its linearity is the main problem with it.

I also never really understood why it's bad "for a FF game because they were always more open than this!" Especially when X was apparently fine. And that shit is just as linear as XIII.
Preference, my goys

Linearity isn't the fatal flaw for XIII, in my opinion, it's the storytelling. I've played the game twice and I still have no idea what the actual story to that game is, in X Tidus is used a medium for the player to get introduced to the world of Spira whereas XIII just throws you headfirst in.

Everything with main story is explained in the game as you play it, and if you want the world lore just read the data log.

Incorrect, weebfag.

weebfag...?

Well they did a pretty poor job in my opinion, I don't even hate XIII but it dethroned VIII for worst story as far as I'm concerned. I don't think Etro is ever explicitly mentioned once yet she's the one who changes their Focuses at the end, if you don't know who Etro is then you'll have no fucking clue what just happened.

Final Fantasy has always been shit, so never touch the series. Kingdom Hearts is its far superior big brother and I'd recommend that.

This. He was slightly unbearable in XIII with his hero shtick but i got to a point where i laughed it off instead of getting mad at it somehow worsening his character. And then he got great character development in LR.

>humans love relatives and loved ones all the damn time but their life doesn't come to a stop
You forget this is an RPG. Characters need motivations even if sometimes they are asspulls. I can see your point though. It's pretty emo. But the world has been in stasis for 500 years where nothing ages, nothing dies of natural causes, and if you don't off yourself you're stuck with all the shit you gotta deal with forever. In such a situation something as dramatic as losing a loved one may gnaw longer than it would otherwise.
Or i'm trying too hard to defend questionable writing.

XIII is very up its own ass about its story to be honest. The best i can summarize it as is
>two planets are near each other
>planet 1 sees planet 2 people as demons
>planet 2 sees planet 1 people as demons
>there was a war long ago yadda yadda
>turns out some demigods want to genocide all of humanity to open a door to the afterlife realm which somehow calls back the creator god which is all the demigods want
>party says nope we dun wanna die

It gets worse in XIII-2 and onwards, and some of it has so many holes you need to be Vaati to have it make sense in your head.

I've been told that XV is the closest FF has come to KH and if that's true in any capacity then I'm a but skeptical because that had, legitimately, the worst ARPG battle system I've encountered in a game.

It was just a shitpost.

XII is shit and one of the worst games in the series.

>KH
>bad ARPG battle system

Have you only played Kingdom Hearts 1? because that's literally the worst one gameplay-wise. In all fairness Birth by Sleep is broken as well, but in a very different way.

Witcher 3 exists

Are these games coming to ps4?

If you think KH1 had a bad ARPG system you are either a brainlet or have the worst taste of anybody I've ever seen on this board.

Apparently. From what i can google-fu, it's just rumors because Square may have hinted at it being a thing. No actual announcement it's gonna happen from Square yet.

Reread what I said, I've never touched KH but I've played XV which I'm told is based off of KH combat.

Never played it but as long as consistent hit stun exists in some capacity and you aren't holding down buttons waiting for massive button prompts on screen I don't see it being worse.

If they are, Square will announce it three years before the ports actually release.

Why did they split this into 3 games?

Why did they split this into XIV games?

Good question.

>I don't think Etro is ever explicitly mentioned once yet she's the one who changes their Focuses at the end
Does XIII itself even explain that or was it only revealed in XIII-2?

I'm retarded, sorry

They play similiarly, yes. But check some gameplay video from KH2, i think you can see from that alone that it's much snappier and all around better than anything i've experienced in what little i played and have seen of XV.

KH1 may be the most dated but i would honestly say it's still more playable than XV. KH2's combat is really good, perhaps the best in the series.

I think a lot of the comparison actually comes down to both games having typical ARPG elements, aka dodge/block/attack/magic/something unique. In that way you could compare XV to Dark Souls and get the same level of similiarity. KH is only brought up so much because it's also a Square Enix game, i think.

She is mentioned but only in the texts that are buried in the menu. Even fucking Bhunivelze is mentioned once in the very last one of the weird divine scriptures. Either they had him planned for something way bigger, had to cut him out, or planned the sequels out from the start.

The latter, which is the crux of the problem with XIII's storytelling.

I've been wanting to get into KH, I know the stories are convoluted as fuck so is it even worth playing them in the order for the story or could I just start with 2 and skip all the cut scenes and still enjoy it?

If 13 did it's most likely in the Datalog Encyclopedia. Etro's name was only said aloud in 13-2 and onward I think

She is mentioned in one of the fragments i believe, so does yeul, and lindzei, but they really don't tell much, other than etro being retarded, still, i wanted to know about pulse and lindzei, the best thing about XIII is the lore, and they completely forgot about it in LR

I still find funny how many cucks were triggered by this character

This.

Go fuck yourself XII is one of the best

I didn't like XIII-3 at all tho, I don't know why people like to jerk off to that game when I feel is the weakest of the trilogy

You really don't know? Maybe they enjoyed it, think about it for a minute.

XIII has arguably the best combat system in the entire franchise.

The battle system is fun, against harder bosses at least

The customization was huge and the combat was a lot of fun and making monsters go extinct was fun and the time mechanic was pretty neat too and made for a more interesting open world than XV, especially that one dungeon that would dynamically change based on the time.

I'd rank them XIII-2 > LR > XIII for base game.

Not the same characters and sometimes not the same setting.

>actually fun combat
>actual cities and not just corridors
>like 80 cute outfits for Lightning to put on

OP if you're still reading this thread I'm telling you it's worth playing the entire trilogy. Sup Forums can make memes about the first game being a hallway, but the others are completely different and the last game ends up open world.

Lightning Returns is, objectively, one of the best FF games released. That's not even talking about the revamped combat system or amazing OST. If you liked FFX and the other story heavy FF games you'll love the XIII trilogy

It's almost a shame that the "hallways" circlejerk became popular for all the fools to bag on, because XIII was a key inclusion to the genre since jrpgs of the PS1 era. JRPGs have been growing more stagnant with the years and at best becoming action game hybrids to present themselves as an "evolved" genre. Now we got a game where the navigation is meaningful, purchases and inventory management are meaningful, and the combat utilizes real time elements in all the right ways without completely giving up the technical management dynamic of traditional JRPG combat.

All three games had great soundtracks but the objective ranking for OSTs is XIII-2 > XIII > LR.

>XIII-2
Shut the fuck up with this meme.

>XIII
>navigation is meaningful

Couldn't have said it better. XIII-2 has one of the best game OSTs I've ever listened to

That depends on how much you can handle "Power of friendship" type cheese.

For story you should play in release order, for gameplay it obviously doesn't matter but KH2, BbS and DDD are the better ones in terms of combat imo. The DS games are put on the HD collections as movies for a reason, they play awfully due to NDS limitations. CoM is mixed, some love it but probably more dislike it for the whole card system spiel.

It's hard to recommend or not recommend KH for its story. You either enjoy it or ignore it as you ride along the pretty fun combat. You'll have to try and see, i'm a huge fanboy but my bias towards the game won't dictate if you like the story or not.

Thats in reference to LR of course. When I say XIII i mean the overall trilogy.

Not OP, but you shills have convinced me to start 13 fresh again. I remember quitting it right at the end, but it's been so many years now maybe I'll enjoy it this time and want to play the others.

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youtube.com/watch?v=49rw1E3unMA (Best FF track)
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So much this.
I love LR but i have to admit one thing, it feels a little rushed in places. By which i mean boatloads of reused music from the earlier games (which is offset by the new ones which are awesome. Almighty Bhunivelze is one of the most creative compositions i've heard yet)

The fact that you don't strictly have a level but get stats through quests is really cool too, although replaying it i found it hard to actually care for the content of a lot of the quests especially when the NPCs i gotta go to sometimes literally wear fake noses with glasses.

Still worth a play.

Word. It has some real earworms for me.
But still.

Almighty Bhunivelze.

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XIII is unironically the best of that bunch, and it's a major shitshow.

>XIII
Taking linearity to a whole another plane of existence. Story is very convoluted and doesn't make much sense, even when you read the entries you get.
Combat is rather boring but at least flashy, if you are into that. Making an enemy airborne and then bombarding them with -ga spells is satisfying.
People will tell you it gets good after 20 hours, wjrn you finally reach a non-linear part of tje game. However, that part solely consists of the worst kind of "go there kill that" "sidequests", wich give neither a satisfying backstory nor loot. Endgame literally is just grinding for final weapons.

>XIII-2
Starts out better than the first, but quickly falls apart. You only have two partymembers, which results in little to no character interaction. Combat is simplified with less emphasis on breaking enemies like you did in the first.
It's not as linear as the first, actually has nice open hubs, but boy this is one of the worst implementations of time travel ever.
>visit a place in AF 0
>some excavation tents and a half excavated fal'cie there
>visit the same place 100 years later
>the site looks EXACTLY the same, same tents, same position, no degradation at all, same half burried fal'cie, BUT it's now dark because some time fuckery!
You can smell how they gave no shit at all about the potential.
Story becomes even more retarded than the first towards the end.

(cont.)

(cont.)

>LR
In terms of linearity it's between first and second. You only control the literally worst FF character created in 13 mainline titles sans MMOs. No party at all. Combat isn't just the worst in FF games, it's among the worst I ever played. It's some sort of DMC for the poor. It tries to be action, but isn't, it tries to be jRPG, but it isn't. It combines ideas, but just falls flat in all areas. About as flat as Lightnings ass in that game.
On top of that the game throws an annoying time restriction your way, there's no XP, you "level up" by gaining stats through sidequests, which are like the first two games, very barebones in terms of story and gameplay.

Only play those games if you are really starved for games or if you don't have aby standards at all.

>Main Theme - Extended
>Just plays it twice

I can’t stand female protagonists. It’s what kept me from even trying this game. What is wrong with me Sup Forums?
Also don’t like playing as black men. San Andreas was fun tho.

I don't know, you're misogynist?

>I can't stand female protagonists
Why?

>so many holes you need to be Vaati to have it make sense in your head.

Well played.

THE GAME'S PLAYING ITSELF, JON

>he doesn't like eyecandy
>he doesn't like eyecandy that is more than just eyecandy and can actually kick some ass or has other interesting traits
I dunno man, it's your loss. No offense meant but that reminds me of when i was like 13 and caught only male Pokemon for my story teams because (presumably) autism.

Then again i'm the kind of scum that has fallen so far that if a game gives me the option to create my own character i only ever build cute females anymore. Sue me.

>if a game gives me the option to create my own character i only ever build cute females anymore.
Same.

>I've played the game twice and I still have no idea what the actual story to that game is

It's simple:
fal'cie once they give you the mark and make you a l'cie they give you a choice: either complete the task at hand (focus) and become a crystallized statue OR fail at the focus and become a monster. here's what you are missing:

>the l'cie mark:
the fal'cie don't actually give you the mark, they simply chose you, it's the creator God Pulse of the primitive earth by the same name or Goddess Lindsay creator of the advanced floating moon planet Cocoon. THEY give you a fragment of a power crystal.

>the fal'cie focus:
that's a soft lie: the fal'cie have no power over the power of the crystal fragment. The REAL reason you are given the fragment and thus power is to become a Champion of either God Pulse or Goddess Lindsay and destroy the other God.

>the real focus:
the above means that the "become crystallized or become a monster" dilemma is a lie. The truth is that the fragment is super powerful and is slowly overpowering you and will ultimately turn you into a monster. Your REAL focus is to become powerful enough to CONTROL the power of the crystal. The fal'cie "focus" is just a lie for you to become their slave and do their bidding that in return they crystallize you and thus stop the progression of the fragment. the mark is like an indication of how far the fragment has progressed to taking you over.

That's exactly what happened with Cid in the game, he became powerful enough to control his crystal fragment given by Goddess Lindsay, thus stopping the progression of his brand that turned white. Although he disobeyed the fal'cie focus, he didn't turn into a monster, since "failing the fal'cie focus = turning into a monster" is a lie. He turns into crystal once he is defeated since turning them into crystal and unfreezing them at will for future use is the only power the fal'cie have over the l'cie.

See ? Simple.

It’s the most peculiar thing. I love women, was raised by a single mother, have had somewhat healthy relationships in the past, but I don’t like playing them in my video games. I love RE but I never bought 3 because you could only play Jill. Dunno man weird pet peeve.

You are probably looking a different kind of female maybe?, one that behaves like a man? Try drakengard 3 my friend

I want Zero to step on me.

These games are on PS4? Since when?

They aren't but it's been rumored that they're porting almost every FF game to PS4 before.

Still one of the most visually enthralling games ever made. Very enjoyable if you're one to appreciate the environment.

That's the way the title is written, dipshit. There's no meme'ing about it.

Who doesn't?, zero is amiracle of the universe

Agreed. I wish the (possibly) PS4 release upgraded on this.

>11hrs in XIII
>can't make myself continue
:-(

>Still one of the most visually enthralling games ever made

second most prominent character is a black guy with an intentionally stupidly shaped afro

Current SE is just not going to slap on a generic fro. they got to do it their own way