>Every character is unlocked from the start
Is that a good or a bad thing?
Every character is unlocked from the start
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In fps games yes
In fightan games no
Bugs...
>In fightan games no
Wrong.
Bugs...we told you....
ugh.. the carrots man..
Whats the point of playing the cups if i can play as all the faggots since the start?
Good, only faggots like to grind.
Depends on the game and the manner in which they're unlocked.
It depends on the dev's philosophy or idea for the game. It can be either bad or good.
>he doesn't know
It's dumbing it down for muh online play. I thought the character unlike for the latest smash bros game (a character for every 10 matches) was dumb'd down as well.
Stupid gyaru lesbian these are objective matters
damn i wish that were me
source?
good but there should still be shit to unlock
costumes or colors or something
>getting that knee make up just right
nice red knees she got there at the end
>costumes or colors or something
BORING.
...
girls can't love girls
But that's rape.
>EO5
>No new classes to unlock throughout the game
While great from a part-building standpoint, it just doesn't feel right.
Bad
girls can't love anything
except themselves
I've started to hate locked characters in Smash since Brawl. It was fine in 64 (just 4 characters, they were easy to get and you already got a glimpse of them) and Melee (just clones which was fine except making Mewtwo the usual last unlock). But in Brawl and 4 you're just locking away characters that people actually want to play and are unique. I'm fine with unlocking stages, trophies, music, Pokemon and ATs, hell even customs (if they weren't a fucking RNG grind), but don't lock away characters in a crossover game.
MODS
Just grab a guy, some beer and play the beat em up singleplayer and you'll unlock everyone in an afternoon
Unlocks based on story progression are reasonable.
Unlocks based on online play while the unlocks are necessary to actually do anything worthwhile is a fucking horrible thing.
I don't know the exact fine line so I just took the two extremes and put them out there, you find out where it is.
>all that forced animation
The hell does that even mean?
artificial animation
>404019304
>Kizuna poster
Opinion discarded.
I'd have less of a problem (tho still be ticked) if the single player modes were actually fun. SSE was fucking boring as hell and Smash 4 was tragic in this regard. Only good things were the challenges but even then barely.
Unlockables should be cosmetic and bonus modes. Characters just means there will be a set of characters intentionally made overpowered and fuck up the game or they'll be less used or shittier just because nobody gets to play them as much.
What are your thoughts on unlockable difficulties? If the scaling and differences are really done well it adds more replayability to the game. On the other hand it feels kind of a cheap way to add more "replayability".
Isn't animation already something artificial?
>whats the point of playing a game if i dont get rewarded for it?
I know about golden mario, but thats fucking garbage. If it would habe been a cool new character like king bob omb of something it woulf have been good
Im indifferent to in favor of unlocking if its shit like dante must die or stuff that fundamentally changes the game, but shit like how nintendo does it that hard difficulties are locked after a playthrough and they just amp the damage you take is 100% bullshit
>Single player unlocks okay
>Multiplayer unlocks okay if COSMETIC
>Multiplayer unlocks not okay if stat affecting.
No, you should have to earn all of your characters. But, for the sake of tourneys and the like, there should be an exclusive code that you get (after unlocking everything) that re-unlocks it all for you. Think of it like this:
>Smash 5
>Only 20 characters unlocked from the start
>Another 40 characters that can be earned by completing various achievements, like in the previous games
>When you unlock the final character, you get a 20-digit code that when put into a fresh game unlocks all of the characters
>Same deal with stages. 20 starting stages, 20 can be unlocked, and when the final one is unlocked, you get a code
vs.
>Smash 5
>You start with 55 characters
>You unlock 5 rather quickly
>You start with 36 stages
>4 stages come along with unlockable characters
Which one sounds more fun?
I'm confused. It is actually pretty detailed animation. Do you mean like how Mei forces herself on Yuzu? I don't understand. Or do you mean the action itself is forced? It's a combination of fanservice and Mei having a serious problem expressing emotion and attraction in a normal healthy way.
My collection of Magilou porn doesn't have that photo. Is it new?
FE Conquest Lunatic basically is like "Dante must die" and it's unlocked right off the bat.
Magilou is not for lewd. You may only masturbate to Eleanor/Velvet/Laphicet
Forced animation is more like this:
youtube.com
Forced, far as I know, is when nothing's really happening in the scene but there's way too much put into it that can visually detract from the rest of the show. That scene however, isn't really all that forced but more accentuating and focusing on the prettying up parts.
>Older then the rest of them.
>She's 30
She's not a little kid you know, she's a grown adult who has likely been fucked several times by her age.
Oh i see, thanks, pal, now i know which arguments to use.
>Implying
Magilou is a pure maiden.
You realise that other people can just share their codes online and it effectively becomes just a cheat code?
What if it's unique for each game tho.
I don't understand. The game won't be able to tell that it's YOUR code. Unless you're saying it's linked to your account or something, but then you're just doing cloud saves.
I'm not the guy who proposed the idea, just thinking that it might work if each game generates a code for that specific game/user. If it's hell to code it that way, then yeah, cloud saves, but they're still way more limited than straight up cheat codes that work everywhere.
The game lets you choose at the start if you want everyone unlocked, or having to unlock manually. Should you regret it at some point, you can just restart.
Or like Rock Band did it, where you can unlock everything in the settings, but saving is disabled.
what if i go to my friend's house and they never unlocked marth and i have to walk home because fuck that shit