Sonic Thread

youtu.be/PueyaaX4rV4
>classicfags can make perfect 2D Sonics (Mania)
>can also take from Adventure style without shitty gimmicks (Utopia)
>even modernfags can take from classic style and add to boost style (vid related)

Literally no excuse. Come on SEGA, hire the fans if you want to save Sonic.

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youtu.be/az8Kr2ZnG_I
youtu.be/7sGfbuNdgK8
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What are other examples of fans doing stuff, companies couldn't?

What about Sega's other franchises like NiGHTS, Jet Ski Radio, Billy Hatcher, Chuchu Rocket, etc
Those franchises haven't seen daylight for years other than cameos to other games

Blue Water Blue Sky paired with Sonic
What a time to be alive.

AM2R

Those IPs are dead, user. Only popular series get fangames for them.

Remember Nights as a car?

Which is kind of a shame, really

Rouge needs her own game

MegaMan maker

bump

TRIPLETS BORN

THE THRONE AWAITS

what is gimeck about sonic utopia, the game looks great

Making 3d Sonic work?

At least even the worst Sonic games have the best music

youtu.be/w0Aq01VOS-U

Imagine Sonic in 2.5d

>Unreal

youtu.be/az8Kr2ZnG_I
Whats wrong with Unreal, ya faggot?

It looks slow compared to regular classic Sonic
It's like one of those cases, where sprites > 3d

i am so fucking exclited for the physics and movement of utopia in proper, linear 3d levels.

I miss prerelease Mania threads, as soon as that Shitchan fag got the game the atmosphere was ruined and shitposters started to flood the place.

I was referring to SA1/SA2, I mean no shit like fishing or mechs.

>what is Sonic Chronicles

You're remaking Sonic 4

fallut 4: new vegas mod

That can easily get tweaked those, there are faster ones that I think could be slowed down, but both example work with physic down to a tee.

youtu.be/7sGfbuNdgK8

metadoom?

For the longest of times fans have been making better Sonic games then Sonic Team. It just comes from Sonic Team making Sonic games because it's their job and it keeps food on the table while fans still understand what actually made Sonic fun in the first place.

The game engine has nothing to do with how the game plays, blame the dev for that.
For example, Dragon Ball Fighterz and Tekken 7 run off the same engine. The engine choice doesn't mean as much as you think it does- it's mainly just tech.

I WANT SPACE CHANNEL 5 PART 3

For NiGHTS, you could check ou Sonic Robo Blast 2's special stages.

youtu.be/GTvlpLRVTY4

>we've gotten to the point where even boostfags are fed up with Sonic Team and have started making their own games
Jesus Christ, that's hilarious. Sonic Team is completely 100% useless at this point.

nice

They were for a while

never

They make Puyo Puyo so they are 50% Useless

>Beat Sonic forces and Lost world
>pretty decent
>Nice banter and music

I like that Sega gave sonic characters personalities and that's I feel is one of the main reasons why people still look forward to sonic games.

Sonic games will be nowhere near as good as Mario games but they are pretty decent once in a while

A SEER WARNS OF A DEADLY FATE

Why is Mario better than Sonic if story elements is what you're looking forward for in a Sonic game? Especially when the two examples you posted was shit in that department.

>Jet Set Radio gets a perfectly good pitch for a 3rd game.
>Sega just goes nah,man.

The assets were all there, they just needed to make it into something playable.

>Forces
>Decent
Only if you've played very few other entries in the series.

I'm not even a hardcore Forces hater, but every single element of Forces, bar the OC creation screen itself, was done better elsewhere in the franchise
>Classic Sonic sections were done better in Mania (obviously) but also in Generations
>Modern Sonic sections are severely neutered compared to Unleashed and Generations
>OC character is basically just the Modern Sonic physics but with no boost and with the Wisps brought back
>Copied the final boss right out of Colors and Lost World (seriously how many times do they plan on reusing the basic set up for that boss?)
>The returning stages - Green Hill, Chemical Plant, and Death Egg - aren't as interesting as their previous incarnations
I admittedly did like the cheesy poppy vocal music in Forces, although that, too, was probably done better in other Sonic games. Overall my problem with Forces comes from the fact that it borrows HEAVILY from previous Sonic games but unlike Mania, it doesn't do enough to revitalize those old concepts, nor even really expand on them. It's just the same shit we've seen a dozen times before but on even more of a shoestring budget as Sonic's funding clearly starts to dwindle.

I think they're referring to Mario games being better in general, but they prefer Sonic when it comes to story. Forces especially focuses on story (at the expense of the gameplay imo), and that focus appeals to some people regardless of how good or bad the actual story is.
What Sonic Team fail the most at in this regard is keeping continuity between games since they clearly stopped giving a shit after Adventure 2.

Even if you like Sonic for the personalities, how can you not think Forces completely butchered them?

>Sonic doesn't take anything seriously at all anymore and just cracks really bad jokes all the times
>Tails is a fucking pussy that can't fight anymore and has a dependency complex with Sonic
>Knuckles acts like a Vietnam veteran
>Shadow barely does anything in the story
>Omega is still a generic robot like 06 instead of the cocky little shit he was in Heroes/the comics

This is amazing, I might actually enjoy a sonic game if this was completed.

>Focres
>Lost World
>Nice banter

Nigga not even close. And in the case of Forces that banter created a tonal dissonance that hurt the overall narrative.

Let's be honest though, anyone could make Puyo Puyo.

Then they should just read the comics. I hate how Sonic's had to pander to everyone instead to just who like it as is. Want something else from Sonic, that's what spinoffs are for, which Mario did right.

its really fucking sad because team sonic and sega are total bros and really cool guys on their social media

Social media accounts exist for public relations, of course it seems that way.

You mean SoA and Aaron are total bros.

Sonic Team and SEGA of Japan have nothing to do with the social media.

I wonder if Sonic Team will ever recover. They seem to be losing budget as every game after Unleashed slowly started to look more barebones, I guess you could call it.

Why dont they just do what they do best and make a plain, modern sonic game. no gimmicks, not too many new elements, just a plain,nice looking world to run around in. I'd imagine it'd be cheaper to focus on that instead of putting money towards a new gameplay element that they have to make fun,somehow.

Go back to the basics, and see where they go from there.

Everything wrong with modern Sonic is 40% budget and 60% Iizuka.

People should stop using Iizuka as a scapegoat. He barely had anything to do with Forces. Hell I think he was more involved with Mania than with Forces.

I'm no Iizuka hater, but Sonic Team's output is a reflection on him as a leader since he's literally their boss, and it's not a good look.

Or Rodea the Sky Soldier (original Wii version only though) since it's Yuji Naka's spiritual successor essentially,

>Hell I think he was more involved with Mania than with Forces.
Yeah, all those forced classic stages instead of Taxman's intended all new stages. Iizuka has been a root of evil for Sonic's history spanning as far back as SA1, but he isn't alone with ruining Sonic. Nakamura also is a bad influence, name responsible for 06 story wise and it shows his bias when characters like Silver show up.

Should they do what crash and Spyro did and have each character go to the others world

The original pitch was for a small new game with 4 or so new zones and bundled remasters of the trilogy, so we'd have less new content if that's what we ended up with instead of Mania.
Maybe they'll go all in with the new stuff for the followup.

That's before Mania was greenlighted as a new game instead of Sonic 1 and 2 port plus 4 new levels. Iizuka was promptly responsible to keep old stages instead of more newer levels

It was also Taxman's an whole different story where Eggman got depressed and the Hard Boiled Heavies would be the main antagonist of the game, but then was forcefully changed to what it is now as a Forces tie in.

So you're saying it's Iizuka's fault I don't have Taxman 3K on my PC? He must be executed.

I mean, I get that TROO FRARR is just a meme, and it's also impossible to tell EXACTLY what goes on during Sonic games' development and who did what, but... let's not pretend that Iizuka is completely blameless here, or that he hasn't had an overall net negative impact on the series as a whole to warrant such scapegoating. He seems like a nice guy, but his ideas haven't done much for Sonic.

>He barely had anything to do with Forces
He was pretty involved with the character creator in Forces, at the very least, judging by the developer interviews. It stands to reason he was involved enough to shoulder some of the blame for the games' shortcomings. Also, what this guy said, basically.

>so we'd have less new content if that's what we ended up with instead of Mania.
That still doesn't excuse the rehashed Zones mandate though. I'm still torn over Iizuka and Mania. Yeah, he allegedly suggested the idea in the first place, but he still gimped the fuck out of it, creatively with that retarded mandate.
>Maybe they'll go all in with the new stuff for the followup.
I'm sure they will. And it'll be a much better game for it, too. Unless Iizuka decides to flip a table and cram more "nostalgia insurance" in there again anyway, which is still entirely possible.

Classic Sonic but in 3D.

DO YA KNOW DA WAE?

Gotta wait for the next SAGE for that. Hopefully

>dat super Amy
A man can drea-
>HYPER Amy
>tfw never ever
Please user, don't do this me.

God, the physics... It looks like a mix of Sonic 4 and Forces. Great job mixing shit with puke.

Looking good so far, hope it gets done. I'd love to see some campaigns and mods for different characters made. once this is done.

>Yeah, all those forced classic stages instead of Taxman's intended all new stages.
End this fucking meme already, Iizuka's suggestion only made Mania bigger than what it originally was going to be. You could argue that they should've been given a bigger budget and more dev time to make a longer fully original game, but that's not what any of you argue.

>they bring back the Egg Dragoon, again
>don't even use the Egg Dragoon music
i'm not sure which one was more disappointing

Hi lizuka

The problem is the physics are far too powered. But they are far more function than both of those game, it just need to tone down the speed, more accurately the acceleration.

New game with both brand new stages and heavily remixed and expanded old stages >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> minuscule brand new game with just other two old games bundled in

We got the better deal here, FACT.

>bigger = better meme
No thanks, I'd rather had taken the original pitch over forcing the ported levels into one game. You'd literally get ~16 classic levels + 4 new ones, 20 levels over 12. So more my asshole.

>Still no Billy Hatcher PS4/XBone port
>The PC port is still shit if you can find a torrent that doesn't have 0 seeders

JUST

As much as I would have loved having the remasters on PC, he's right.

I don't think Mania would have been half the hit if they just went with the original pitch. 4 zones only? Does that sound familiar? It would have just been seen as Sonic 4 Episode 3. A small fraction of a whole experience that ends too quickly. And I don't think people would have been that excited for it since it would just feel like a demo of what Taxman and Stealth could do than a full game. Mania is a much bigger step for them.

Did you even play Mania? Because these remixed stages feel really fresh, and arguably every single one of them is superior to their original counterparts. So no, in this case bigger = better is an accurate statement.