>almost a year after release
>there are still multiple Breath of the Wild threads every day
>Sup Forums still tells itself that it's a bad game
Almost a year after release
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>The honeymoon phase still hasn't ended
popularity and quality isn't the same
zelda botw is a bad game and only get good reviews because it's zelda
>there are still multiple..
doesn't mean anything, there are multiple skyrim threads everyday
and there are plenty of great games that are rarely talked about
i can't remember the last time we had a riddick thread
Only because of it's brand. If it wasn't 'Zelda' it wouldn't have been so popular and would have been forgotten as a mediocre open world game
...
I don't consider Breath of the Wild a bad game, more a meh game. Yes its larger and and has way better combat then say Skyrim it lacks seriously in substance. The world is pretty to look at but largely empty and lacking lore beyond the names of places. Shrines are too easy, the bosses equally so with the hardest enemy in the game actually being those stupid lynels. Everything repeats ad nausem, there are certain things which urk me like deserts right next to snowy biomes with zero transition between them like its minecraft. NPCs are boring and all the side quests are standard fare for an open world game. Its a great start in a new direction for Legend of Zelda but its hardly as revolutionary as people made it out to be when it first came out.
this
>p-people only like because it’s Zelda!
And you and many others only hate it because it’s Zelda, so it evens out.
I mean it’s the best open world sandbox out there. Of course people are going to be taking about that, but I can tell you one thing they’re not fawning over anything story wise. BOTW isn’t going to stand up as well as MM or TP years from now.
This. The world is fine it just needs more to populate it. The same shit over and over again, along with a shitty final boss, really turned me off.
TP plot is dogshit
I know many people who never liked Zelda games and love BotW.
>I don't consider Breath of the Wild a bad game, more a meh game.
I don't think it even deigns to that level. A meh game is a game which clearly tried but elicits no reaction from you. BOTW is a nothing game, which stays exactly the same from minute one to hour one hundred.
>implying it isn't a bad game
Just wait until they release the next one which will be open world too but this time done right. Everyone will magically realize how empty and boring BOTW was.
I didn’t care for Zant and the contrived hoops you had to jump through in that game but fighting Ganondorf was too good.
Majora's Mask definitely has the best story in the series, but Twilight Princess? Baby's first cinematic story is more interesting to you than a genre-subverting story about prophecies failing and heroes dying? Breath of the Wild has the second-best story in the series. And yes, I'm willing to get in a long-winded fight about this, but if you know that your opinion won't get changed by anything that I say I'd rather we both save the bandwidth.
I like Zelda and I bought BOTW with confidence yet it's shit so kill yourself.
not a bad game per se, just on a shitty platform
Majora's Mask has worst everything.
Yeah but until then we have to listen to the defense force selling any downside BOTW has as a feature/experience.
MM had best side stories. The main story was pretty generic.
>a hypothetical better thing in the future makes a present thing bad
Ps8 will have a hole for your dick, all current games suck.
The way it was told was pretty good though. The main story was at the same time the main gameplay mechanic.
>generic
So? It was cool.
I agree, but for the sake of this discussion I'm defining story as the story you experience over the course of playing the game. That includes side stories that flesh out the world you're playing in. Anju and Kafei's love life might not be on the critical path, but it carries just as much thematic weight as anything that happens with the Gorons or Zora, if not more. That's not to mention that the main story was at least as good as the main stories in the rest of the series - Zelda stories are usually sub-par.
It is an amazing game with some very noticable flaws that could be easily fixed. If they fix these flaws in the sequel then it will be GOATAY
Seriously, just:
-beef up the main quests and the dungeons,
-add about 5 unique enemy types per region,
-2 unique world boss types per region,
-add a hidden optional dungeon per region (finding these is super hard, gaining access is super hard, completing them is super hard, but this is where you get the extremely powerful and OP magic abilities.)
-Integrate the shrine equivalents into the world, having more varied visuals and don't have them divided behind a loading screen
-remove the paraglider entirely, Deku leaves can serve the function, but at the cost of durability drain and breaking.
-fast travel seriously limited/more effort to unlock, at least compared to now.
-reduce inventory space by a ton
-not equiped gear is still shown on link, he physically carries everything you are holding. More weight = more noise, slower movement, and greater stamina drain.
-buff durability, but only by about 50% to compensate for lower inventory.
-instead, add another use to monster parts- weapon upgrades and repair
-ability to craft simple wooden weapons, arrows, on your own without a blacksmith
-extremely buff story bosses and final battle- Ganon especially should be end game balanced- a challenge for someone for maxed gear, maxed hearts, maxed everything. The ultimate challenge of the game.
-The blights or their equivilents should be balanced for at least the master sword and good armor. Make them threatening fights.
-Nerf food. Only be able to carry one cooked meal at a time, and you have to eat it in real time. You can carry more elixers though, but make them harder to make, and limited in number by the amount of potion bottles you have.
-finally, give the opportunity to customize Link's hairstyle.
I’m not going to waste any time either, I like the story BOTW had. What little there was of it anyway. It would of been nice to have the villain as fleshed out as the rest of the story elements besides being a mechanical goo monster. At least give him some dialog, everyone else had something to say and had spoken portions as well. Just seemed like such a waste of potential, and that’s mainly because my hopes were set too high what I’ve become used to as the “standard” for a Zelda game.
>BOTW came nearly a year ago
Kek. No.
Speaking of Twilight Princess I'm kind of annoyed the Hero's Shade didn't make an appearance in this game even through the Trail of the Sword DLC. I mean the trail of the Sword was just a shitty survival mode challenge which was super generous on supply you with regenerative items, weapons and for the last two trails armor.
I would have loved the final test to end with the Hero's Shade testing yet another of his decedents to see if they are worthy to bare the full strength of the Master Sword given he was kind of the first
Is this a bait post? At least half of your suggestions are just demands for a completely different game.
Yeah I like the game too, plus my dad works for Nintendo
>genre-subverting
Hahahahhahahhahha
That's not a real response, user.
Ok ok in what way was it genre subverting
BotW is the third best story in the series.
MM and WW are better. BotW is better than OOT and TP and SS story. 2d games hardly have stories. Main problem with BotW story isn't what is there, but what isn't- if each flashback had about 10 minutes instead 2 it probably could have told a full and fleshed out story. If each branch of the main quest had an extra hour to flesh out each race and major character there more, that would have also helped a lot.
Endings also have a lot to do with how satisfying a story is. WW had a bombastic and incredibly subversive finale that made it unforgettable. BotW dropping the ball with both dark beast fight and the undercooked denouement following really brought down the story it was telling.
>tfw Zelda 2 was the peak and it's over
Twilight Princess may have started the cinematic trend but Majora's Mask story will always have the larger impact story wise as the writer of the script actually gave a shit about the world he was building
I got a bit carried away, but these are improvements to the botw formula that I feel would make the next game GOATAY
Breath of the Wild is a story where you have already lost. You fucked up, the champions died, Hyrule was brought to its knees, and the princess only discovered her power after it was too late. No matter what you do in the present, the past will always catch up with you. You're the hero of the gods, sure, but people everywhere still hate you for failing them. All of the exciting and interesting moments happened in the past. You find these memories of meetings with royalty or love confessions by standing among the ruins that you were responsible for. The prophecy failed. People died. In a genre defined so often by a grand hero saving the day and making the world a better place, Breath of the Wild is a story about regret, loss, reminiscence, and patching up what you can.
>All of the exciting and interesting moments happened in the past.
Yeah which is why the game's actual story is awful as hell, the scenes are interesting but only accessory to the "GO KILL GANON" rehash.
The failing hero is already a pretty common trope though, this wouldn't even be subversive if it turned out that Hyrule was impossible to save. It's still just a wholesome, simply story about a prophesied hero saving the world, you're clearly stretching in your examples. Where did you find so many people that hated you? The most common reaction to you is just disbelief or shock that you're still alive.
Not him but the only ones hating you are the Zora because there are survivors and the Yiga clan.
>It's not enough like Zelda
>You only like it because it's Zelda
>Breath of the Wild is a story where you have already lost. You fucked up, the champions died, Hyrule was brought to its knees, and the princess only discovered her power after it was too late.
Now imagine that as the first part of a two part story in what probably would have been the greatest plot twist to hit fans since Aeris getting run through by Sepiroth. Nintendo fucked up by only showing this from the perspective of an amnesiac after the fall of hyrule. Yes we get the story in bits and pieces still but it has literally no impact as we don't get a chance to really know these characters or interact with them.
Literally a flavor of the month game. Compare it to something like pubg and is just embarrassing
What are you defining as the actual story? Would you not consider the characters, dialogue, and key moments you experience along the way to be part of the story just because your equipment wasn't showing up during them? I understand your complaint, but I don't feel like it holds a lot of weight.
>the failing hero is already a pretty common trope
Sure. Not within this genre, though, and not within this medium. Games as a whole have a lot to work towards when it comes to storytelling. Within the context of the Zelda series in particular, though, no game has leaned as hard into the "you fucked up" stance as Breath of the Wild. Ocarina gets close, but even that ends with you saving the day and literally resetting time. It wasn't until the timeline shit started creeping into canon that there was an outcome of that game that wasn't happy-go-lucky.
>you're clearly stretching in your examples
I'm not, really. I'm describing the critical path of the game, ignoring anything within side quests or incidental dialogue.
>where did you find so many people that hated you
The Zoras, mostly. There were also a few characters among the Gerudo that took Urbosa's death to be your fault, though at that point we're diving into incidental dialogue instead of the critical path.
That'd be great, but at that point you're basically describing the creation of two entirely different games. There wouldn't be any significant gameplay in the first half, and the second half would have way less going on. Can you imagine a world where a game was structured like that and Sup Forums wasn't still assblasted two decades from now?
One year later, the game is still shallow as fuck and I regret every single day of my life for getting ripped off by the $20 DLC.
Very few games fall in the extreme repetition that Zelda BotW managed to provide. It's the father of enemy recolor laziness.
>mfw after beating Ganon I can't go back to it because all that is left is shrines and korok seeds
and guess what, the DLC is the same shit, only shrines and crappy fetch quests
Almost like it has no elements of an actual Zelda game in it and appeals to the average open world fag
I unironically enjoyed Minish Cap more than BOTW
Most of the threads nowadays are discussion about the flaws people didn't initially see on release due to it being the first open world game for most Nintendo fans. And it does have flaws, plenty of them.
I almost bought it, I got lucky and asked on Sup Forums first.
>It's only popular because its Zelda
>It's Ubisoft clone and not Zelda
Which one Sup Forums?
>That'd be great, but at that point you're basically describing the creation of two entirely different games.
Am I? As games like GTA V and Witcher 3 show you can have an open world game and somewhat non-linear story reaching the same conclusion in an open world setting and still have it near unrestricted.
>There wouldn't be any significant gameplay in the first half
You mean like the tutorial in BotW? They could have done the same in a prequel game, given you all the abilities you need to explore the world but leave it up to the player to decide how to proceed through the world on a quest to prove that hes as worthy as his father before him to be Hylias chosen Knight.
>and the second half would have way less going on.
Again would it? It could center on Link trying to fit into his role as the Hylian champion proving himself to the other champions and the Princess though a new series of tasks out in the world for him to do or ignore giving you an alternate ending where say Zelda never uses her ability because you failed to form a bond with her resulting in a non-canon ending like the one where everybody including Shepherd dies in Mass Effect 2
>Can you imagine a world where a game was structured like that
Yes I can very easily and how it would have led into BotW being set in the same world only now all those places you've visited or people you grew attached to have been destroyed, changed, or outright killed.
But that wasn't BotW's story you liked, you liked it's backstory. I actually would have liked to play these cutscenes instead of being told it happened to me "long ago".
Please, tell me what BotW's story was. I liked the game too but it's story wasn't its strong point.
>almost a year after release
What the fuck
>number of Sup Forums threads about a game indicates quality
Both.
It's called Zelda, but it doesn't fell like Zelda.
Almost. But in reality it's just a great game that all kinds of people like.
It can't be an Ubisoft clone because it has quality and depth.
It's an open world game that is only a Zelda game in a superficial way, which allows it to be popular because people only look at the Zelda elements in it on a surface level. It has Zelda characters, races, locations, etc. but doesn't retain that same core gameplay that Zelda games are known for like exploring dungeons and upgrading your arsenal with unique items.
>GTA V
>Non linear story
It's one of my favorite games but the story is linear as fuck, the game won't even allow you to do shit unless you progress the story, it only opens up at the end and when there's nothing else to do.
...
You sir need to play Farcry 3 again
>wow you can stunlock opponents
WTF I HATE NINTENDO NOW!
I think what they were trying to do with BotW's story was just make it an homage to the first game's story, since the game in general was trying to return to the series' roots. In that game you were also trying to save a ruined hyrule that had already been destroyed by Ganon. The only difference is that in BotW it was supposedly you who caused it, even though you as the player had no role in it, and so it's hard to feel any responsibility.
The world isn't that fucked up in the game. People appear to have a reasonably high standard of living, and life seems easy enough for them. What serious problems do the villagers face? Can you remember any reports of monster attacks, or famine or anything? The normal people that you find are range between polite/friendly to worshipping you. It's just not as bleak as you're making it out. Tonally it actually feels pretty light hearted, in the dialogue and the visuals. It all works out in the end.
No thanks. I dropped it before finishing it even once, why would I play such a game again?
I refuse to consider a game good as long as the obnoxious fanbase uses popularity as a metric. The disgusting neurotypicals that populate this industry have never swayed my opinion before, why should I start now?
>b-but it's good
Not to me. And I've never heard an argument that wasn't just the user sperging out with their feelings or subjective bias.
QUALITY
AND
DEPTH
You ignored the qualifying word 'somewhat'.
Once you unlock all four characters you can pretty much play through missions in whatever order you like in the second half of the game
>BotW physics are grea-
Well there is your problem, you have shit taste
BotW is the only Zelda that I didn't have the motivation to finish, and I've played all of them except Oracle of Seasons/Ages and Four Swords
>Creation of two different games
Wow I didn't know OoT was two different games
Wind Waker and OoT have vastly superior story execution though, but BotW is a great plot.
Hell even TP was better directed than BotW, from the same shit director as SS.
I just want another Aonuma-directed Zelda, please.
>strobe cuts
>predictable animations
Don't post this video again.
It's such shit tier filmmaking.
>The only difference is that in BotW it was supposedly you who caused it
What the hell are you talking about? Ganon cause it, Link just lost. he didn't cause anything.
>user uses a stunlock weapon against a lone opponent thinking he makes a point
Says the guy who thinks Farcry is a good game. It's called Farcry for a reason. Because it's a far cry from a good game.
It's story was Samurai Jack. Hero failed and was essentially flung into the future, where the big Evil had won, but small settlements still existed.
Hero traveled around, getting stronger, meeting different people, and eventually killed the big bad.
It is a perfect set up for episodic story telling. Where each location could have it's own self contained story, and it would still indirectly contribute to the heroes continuing journey and goal of getting strong enough to defeat Ganon. The problem however, is that Nintendo failed to flesh out most of these individual, episodic stories. Zora was done best, and Gerudo had good potential and nice moments, but Rito and Goron completely dropped the ball, and other regions and settlements lacked episodic stories that they needed.
The flashbacks would have been great if they were each 10 minutes long and told a small story arc each, linking together into a cohesive story. Instead they each feel like only parts of a single scene, with lots of pieces still missing. It feels undercooked.
That said, the journey is still fantastic, with plenty of incredible moments, albeit understated, hidden, and mostly optional. I'll never forget doing all of the optional things with the Old Man on the great plateau, and then reading his diary when I returned, with him specifically mentioning the optional activities I did with him (like cooking his meal or hunting with him).
The dozens of little reactions you can get out of Paya. Meeting strange and absurd characters like the ball lady who wants to fuck a guardian, or getting ambushed by the Yiga Clan, wanting revenge for the murder of Master Kohga (who Ganon refuses to revive every blood moon because of his incompetence). The storyline in Kakariko about how the Yiga clan murdered his wife, complete with a Yiga boss fight, whos dialogue changes depending on where you are in the game when you fight him. Having to cross dress to get into Gerudo.
>Ganon cause it, Link just lost.
That's obviously what I meant
Not really, you get a few missions to do on your own then you have to shift characters again to unlock more missions for other characters.
>subjective
>feelings
Gee, it's as if there is no objective quantification of the quality of a game. Not that someone with terminal autism like you would understand that.
>hey how should we make the enemies harder?
>eh just change the health and damage numbers
>but won't they get bored of fighting the same AI from the first three hours of the game over and over again?
>nah, these kids will buy fucking cardboard if it has our name on it, who cares
>Having to cross dress to get into Gerudo.
Yeah I bet you REALLY liked that bit huh
It's still being discussed thread after thread, and people pick it up first game they get with a Switch daily.
I like that you're trying really hard though!
>Says the guy who thinks Farcry is a good game. It's called Farcry for a reason. Because it's a far cry from a good game.
Says the guy with shit tastes
>game has dozens of good quests
>some of those quests reward you with a shrine
>BUHHHH BOTW ONLY HAS SHRINES
Explain.
>dozens of good quests
LOL
Then stop implying that BOTW is this flawless masterpiece. It's only your opinion, and you're attempting to back it up by relying on the idiots from kotaku and polygon. "look at all these review scores, it HAS to be good because it's popular!".
It's the stupidest line of thinking you could fall into.
great taste>Good taste>shit taste>worst taste possible>taste of user who thinks Farcry 3 is a good game which somehow managed to get worse than worst taste previously possible
>dozens of good quests
kek
>Sup Forums is one person
I think it's lackluster and others think it's the second coming of OoT. To each their own but I'll be satisfied in my position as much as you would be in yours.
but isn't this exactly how you'd fight a lizard man if all you had was a spear?
what exactly would you want this person to do differently?
So how good is CEMU these days?
>Dozens of good quests
*breathes in*
Until I'm given proof otherwise, yes Sup Forums IS one person. The board falls into a hivemind mentality all the time. Why should I believe otherwise?
People write just Zelda when they are talking and searching about Zelda. Better luck next time.