Blizzard loves E-S-P-O-R-T-S and making pvp games.
Why the fuck isn't there a Blizzard fighting game yet??
Blizzard loves E-S-P-O-R-T-S and making pvp games.
Why the fuck isn't there a Blizzard fighting game yet??
because fighting games require actual skill
They'd somehow make it have less depth than divekick
Fighting games are 1v1. Kids now need to be able to blame their teammates for losing rather than look at themselves.
Harder to make both accessible and good then a lot of other genres.
Hearthstone is 1v1, as is Starcraft 2
I'd be happy with a rising thunder with actual budget desu
Blizzard can't into fighting, but sure they can buy these guys and made a fighting game for blizzard.
They should just make a dating sim where I can fuck female trolls voodoo style
Because Blizzard is a traditionally PC developer and fighting games are generally focused on arcades and consoles.
Hearthstone they can blame RNG. SC2 is dead.
Because fighting games requires balance to be at least decent.
SC2 is far from dead, you still matchmake in seconds.
Because fighting games are niche as hell, and Blizzard pretty much exclusively makes games for huge audiences
Seems like the perfect opportunity to expand the genre to casual audiences, like they did with Everquest -> WoW
Because Fighting Games actually need balance. And the only thing Blizzard is good at is purposely created imbalance
Because they're waiting on Riot to finish their Rising Thunder clone and see how it does.
Everquest was already big though and MMOs were popping up all over the place. Blizzard doesn't revive dead genres, they take one that's already doing well, make a polished product in that genre, and sell it to its market + their own internal fanbase. They have no incentive to try and break into fighting games
they also like money you retard, fighting games make no money
Blizzard goes out of their way to avoid gameplay depth in favor of accessibility. Fighting games core design goes against that principle.
blizzard's incapable of balancing a game and that would be really fucking apparent in a fighter
They can't. Look at what they did in the FPS genre with OW. An FPS with auto-lock on beams for kids that can't aim. AOE orbs that auto-lock in proximity.
You make a fighting game where no skill is needed and everything is automatic, A.) The FGC will shit on it eternally B.) It'll never get off the ground do to no support C.) Even if it did, tournaments would actively ban babby bullshit from competition like they've had to before.
The FGC still has a spine thankfully. Not much of one, but more than most other competitive genres
because blizzard only makes shit that aims for selling over 10 million copies, and fighting games aren't like that
what this guy said
A good fighting game needs to be in-depth enough to ensure that the more skilled and experienced player wins. Blizzard stopped making such games when they realized that their main fanbase was getting older and older to the point were most of them can't put a lot of time into playing anymore, let alone be bothered to actually get good at games.
Look at the HotS fanbase, ask them why do they like that game and 90% of them will tell you
>'games are short and gameplay is really accessible, perfect for a grown ass man with a family and/or responsibilities like myself'
Their games cater to that kind of audience now.
I still think it's a rather stupid argument seeing as how lots of competitive players in the fgc are family men themselves.
Also, FGs demand good balance. Blizz was never known for good balance.
What is Blizzard's biggest failure in recent years ? HOTS ?
Fighting games aren't esports
Also fighting games inherently can't capture a moba-tier audience because when you lose in a fighting game there is no team for you to blame. That simple fact makes fighting games completely unapproachable for 99% of neo-"gamers".
Everything and anything after BC
I'd play a game like Rising Thunder but skinned with Blizzard shit. HOTS is fun as it is and I'm glad it cuts the farming part of MOBAs except for some characters' talents, but there is a part of me that wondered why they didn't even think of going the Smash Bros route at least.
What you two don't understand is that Blizzard's other offerings never targeted the existing market for the genres, they're targeting new people who like the fantasy of being good at games without actually having to put in the work.
If Blizzard releases a fighter, the FGC will complain about it, and a bunch of casuals will step in to defend the game on points they don't actually understand one bit. Hobby card gamers didn't want Hearthstone, and competitive FPS players didn't want Overwatch, those games derive all their playerbase from fresh blood buying into an image.
Fighting games in general have a very high drop off rate, with only very few actually having much staying power outisde of a few franchises.
Hearthstone is a game of chance.