Game reuses boss as a normal mob

>game reuses boss as a normal mob

>Game reuses boss as another boss

>game cant make original posts

>game reuses normal mob as a boss

>game reuses a normal mob as a boss by shrinking you down

>game uses your character as a boss

>Game uses two bosses as a hidden boss

>character uses game as a boss

This works best if the normal enemy version isn't weaker than the boss version, makes it feel like you've come a long way.

All of these apply to Dark Souls

>game's bosses are nothing too dangerous but they constantly summon mobs so the fight is literally fight 20 normal mobs plus a boss

>game uses hidden collectibles to stretch game length

>Game uses a boss as a mob that is op as fuck

>game uses openly visible collectibles, but assigns them to a specific character

thats actually cool though
name one game besides minish cap that does this

>game uses another player as a boss
I love Demon's Souls

Shots fired

>game isn't designed for bosses
>puts one in anyway

>game disguises an underwhelming enemy as a boss

I can’t recall these ones

Dark Souls 2. The Kings Pets

I love that shit when youve grown so strong that bosses are normal mobs then its hype. Whats NOT hype is just regular mob but big this one time and if youre lucky regular mob thats big but also a different color

>game makes a boss a quick time event

The pair of kittens in ds2 come to mind.
As far as mob as boss, I can only think of Bloodborne chalice dungeons, atm

>thinly veiled simpsons thread
go back to Sup Forums you faggots

DaS3's DLC did it, too.

Oh no wait, Dark Congregation. Also ds2.

cave story

>defeat main boss
>there is still about an hour of story left

Yoshi's Island

>helicopter boss

Or in Fable 3's case, half of the entire fucking game

Yoshi Island, the frog boss eats you

Celestial Emissary

>Get in a helicopter
>It crashes

>Get in an elevator
>It stops suddenly

>Pick up an item on a pedestal
>It springs a trap

>be making game
>run out of money to make game
>reuse friendly NPC as final boss
>call it a plot twist

>boss gets repeated, but there are TWO of them now

Minish Cap
TWEWY

What do I win?

>boss phase gets repeated, but there are TWO of them now

Mantis boss was so good in hollow knight

>boss disguises itself as normal enemy

>get boss to half health
>a duplicate spawns with full health

>kill the duplicate
>the boss dies for real

FUCKING KIRBY

HOW MANY TIMES DO I HAVE TO FIGHT WHISPY WOODS IN KSSU

>SOMA.webm

You know the rule.
Start groanin some names, kid.

>Hard boss fight has 15 minutes of unskippable scenes and scripted events before it begins proper

>fight this bitch
>get to the part where all of the characters across the different parts of the game are cheering you on
>get pumped and teary eyed
>get my ass handed to me
>everyone believed in me and I let them all down
>never try again

It's been over 10 years, I'm getting sad just thinking about it

same, but then I replayed it last year and beat her using my big boy brain

There's an HD texture pack now, I'd recommend giving it another go

>Bosses were previously a one on one fight, but now you fight two or more at the same time

I hope I don't cry like a bitch again if I lose again, I swear I blame that moment for my fear of letting people down

World of Warcraft, the current expansion did it in the Karazhan revamp.

>.game resizes a normal mob and calls it a boss

>ending of the game lasts for one hour and a half and you can't even explain why because it could have been a 20 minutes cinematic at its worst by any competent director

>game reuses protagonist as a normal mob

>when you're actually the boss

>Boss dies in one hit but you have to figure out how to hit it

>game lets you use boss abilities
>game lets you use final boss abilities from a previous game
I love this shit

HAHAHAHAHAHAHAHAHAHAHA
GOODBYE, MR. PRESIDENT!

Duke Nukem 4ever

my favorite is the smelter sword :)))))

DK64 would've been amazing if you could just hit L or R to switch between Kongs rather than going into barrels every time.

Titan Souls is one hell of a game.

botw

>final stage/level/map is a reference to another game
>final stage/level/map is a "hardcore" map with every enemy in-game used again

>ey freeman, badda bing badda boom

ashes