Food isn't stackable

>food isn't stackable

>money isn't stackable

>money takes up an inventory slot

>weapons/armour/accessory take up a slot
>not stacked

>Crafting a chest or door requires all planks to be the same wood type

What games does this?

>game doesn't have sticky tile placement
>game won't let you rotate object with a key
>Have to move the player around awkward to get correct placement but still not 100%

>money has weight

>money has weight

Darkest dungeon

no meme but what games do this? such a weird design choice

>nothing is stackable
>not even bullets

>Game has weight system

>You are over encumbered

>hd
>looks worse than the ms paint version
???

>you are encumbered
I find that shit so fucking annoying when RPGs do it because 99.9% of the time it literally adds nothing but tedium to the core gameplay loop and not any meaningful decision, it's why I like the way Dark Souls or Nioh does things, sure weight is a factor but only on what you actually wear and you can carry infinite items which is why I just fucking change the carry weight capacity to 900000 on bethesda / witcher games

This is going pretty far back, but Ultima 7 and Underworld games both have the money have weight.

off topic to the thread kinda but when my friends play Ark at the beginning they always complain about the survival requirements being unrealistic saying " in real life you don't need to eat like 40 times a day its retarded " ect.

triggers me and I always tease them and say " level up your hunger bar then "

Tibia. Money has weight and can only stack to 100 so if you kill a lot of stuff that drops gold you need a billion backpacks (which also have weight and take up inventory space) to hold it all.

Diablo1

To a limited extend Diablo 1