ITT: Games with outstanding movement mechanics

ITT: Games with outstanding movement mechanics

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youtube.com/watch?v=Zf3XN553RuA
youtube.com/watch?v=kYJx5xt2cB0
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It's no masterpiece

Hmm I still prefer Sunshine's.

Yes, instead it's one of the BIG BOYS.

I could just run around with Mario all day and have fun

Try not to laugh but this is the first Mario game I've ever played. I've only ever known Sony consoles up until now. Mario Odyssey is one of the best video I've ever played. You think you know what video games are, and then you play Mario Odyssey and realise that THIS is what video games should be. I'm beginning to understand why people love Nintendo so much.

>but seriously we can't let sony have those nuclear codes

FPBP

ITS LE KNACK BABEEEE XD

97 - 10/10

Am I wrong?

I haven't finished either, but I'm honestly having more fun with this than Zelda.

BotW. I know everyone praised the game but they nailed the movement.

Tony hawk’s

can we talk about how bad JA's video was yet
just about the entire video is debunked from a typical consumer point of view because he simply played the game wrong, twice

FPBP

Ahhaahhahah

>any 3d mario game
>good movement mechanics
>glitchy fucking camera
>touchy and imprecise fucking analog shit controls
The viral marketing of Mario 64 that came from the desperation of Nintendo's dead last place in an industry that left it behind by brainwashing kids into believing a shit game was good has ruined gaming forever.

Cringe

You didn’t watch the video so don’t talk about it.

>play the game wrong
>fault the game for letting you play it wrong

Didn't he do this with Darkest Dungeon too

I'm starting to think Son of Hamster is an idiot

Odyssey doesn't use enough buttons.
Mid air dive should be mapped instead of contextual.

Nintendo somehow figured out that smaller character means more enjoyable movement. Both Link and Mario are now smaller than usual

I can relate

>Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].

He didn’t play the game wrong and he went into detail about the point that you shouldn’t collect every moon, you never watched the video.

...

DELETEE THISSS

Most of the video is complete BS nitpicks but I will say that things started to feel like a drag for me around moon 650. That's still a metric ton of excellent content in there though.

One of his main complaints is about how piss easy the game is and doesn’t respect the player at all because instead of collecting moons being a challenge, they are just a chore.

>because he simply played the game wrong, twice
What did he do?

All of the video was true. Your word against mine. I wanna see someone actually make an actual response to him. One that ACTUALLY adresses what he said.

>be fat manchild playing children's game
>WHY DOESNT IT RESPECT ME!!!!!

Imagine being so good at brainwashing that they not only made kids believe the game was good but forced other developers to build from SM64, even make Sony feel threatened enough to add analog sticks to their newly released console.

>certain movement bound to waggle

Keeps it from being 10/10 for me, sorry.

Most of his points are subjective and thus don't even need refutation.

He adressed this as well, you haven’t watched the video.

you can do everything with normal controls

Most of those movements are either for fun only or if you wanna tryhard in the timed runs, they aren't really necessary for anything.

>Now I know that this point just comes off like a minor quibble, but I will be circling back to it later in the video...
>It may seem like this is a nitpick, but in a few minutes I will show you why this is actually a major flaw...

This is half the fucking video, and it is not a good way to construct an argument.

>He didn’t play the game wrong
Not the guy you replied to. But Joseph literally played through the entire game, intentionally avoiding any advanced movement mechanics for some bizarre reasons.
And the fact that he then replayed the game in an attempt to remedy that mistake, doesn't completely undo the fact that he played through the game outright wrong the first time. Which undeniably coloured his impression of the game, and will no doubt have affected his thoughts of the game for the second playthrough and onwards as well.

Yes you can play games wrong. Games provide the freedom of letting you choose how you play them. But you can still play them wrong.

Everything that bases on good and bad is at it’s core based on opinions. As good and bad is based on opinions which inherently are subjective.

...

Even if he jumpped around how you wanted him, it wouldn’t refute anything he said.

Why would I actually watch that kek

He played through the entire game without doing any advanced moves or taking any advanced paths.

You're unlikely to see anyone make the attempt now, but if you look through the archive to the threads about this video around its release you'll find plenty of criticism.

I haven't and never will watch that video, but the fact that you can play through the whole game without using any advanced skills says a lot about the game. As I kept advancing the game started opening up to me, I finished the game and wanted even more, replaying the game only made it better now that I could skip whole chunks of the level by using advanced movement techniques.

it's for kids

For what purpose?

So?

he actually played the game normally the first time

He wanted to prove it was possible or something. Then used it as a slight towards the game, shitting on it for how it was even possible. Even though he played it in a roundabout way the game wasn't even encouraging.

No. He didn't play it normally until his second playthrough.

>No. He didn't play it normally until his second playthrough.
oh did I get it backwards? I remembered that he'd played it casually the first time. I had the video playing the background due to how long it is.

The game is not made with balding makes who honed their Vidya skills for 30 years in mind

>how you wanted him
how the game wanted him*
It encourages the player to advanced moves and search for their own paths throughout the entire game.
And it really does put a real dent in what he was repeating throughout the video. Going over and over about how the game is easy, when intentionally avoiding doing anything challenging or difficult.
Of course you'll have an easier time if you avoid doing anything challenging.

It's basically the equivalent of overlevelling your party in an RPG over and over for every encounter and then complaining about how the RPG is easy.
Completely ignoring how you could have completed the game both much faster, and with more challenge, had you not.

youtube.com/watch?v=Zf3XN553RuA

Red eclipse. Open source and free.

You didn't play it then.

>oh did I get it backwards?
Yeah.

nvm watched part of it again and he says
>my first playthrough of the game is an example of how to play it wrong
>I played it like I mario 64 because that's how I expected it to be

paraphrasing him slightly

Splatoon.
>swimming up walls feels effortless
>the momentum gained from jumping while swimming in ink lets you get some sweet air
>superjumping is just a tap of the button
>kraken and baller feel good too

I unironically think that Splatoon's movement is one of the core key elements to its success.

Umihara Kawase.

I fucking dare any ironic weeb to try and beat one. Oh, you thought this was some ebin wacky anime tiddies game? Too bad, you're gonna learn physics or die like a bitch.

Looks pretty snazzy.

It sucks that FPS games in general moved away from having more varied and interesting movement options in favor of 'realism' or some such, especially when you consider the fact that they generally don't have greatly improved shooting mechanics to compensate.

Why playing it like Mario 64 would translate to not using any cappy jumps I have no idea.

Prototype.

Once you put a few points into movement skills and jumps, it became insanely gratifying to launch yourself up a skyscraper, parkour over the rooftops and then glide across Central Park before dive bombing on some old lady and incorporating her into your biomass.

Spiderman games could learn from it, although I hear Spiderman 2 was similarly great

My African American. It sucks that the series is pretty much dead and buried.

I don't get this meme answer.

It's no masterpiece, but it's one of the closest things you'll find.

youtube.com/watch?v=kYJx5xt2cB0
If you for some reason decide to watch this long ass video, play it at 2x speed.

...

You should try saints row 4

>That's still a metric ton of excellent content in there though.
I got to 500 moons in like a couple of days, and I have a job.
The content is very short, especially the good stuff like Forgotten Isle.
I took what I thought was my sweet time with Odyssey, spending more time taking pictures in the photo mode and enjoying the atmosphere than actually running around hunting objectives, but before I knew it I had finished "Long Journey's End" and the game has been shelved.
Joseph Anderson is a big gay though.

Basically some mega autist played Odyssey in the most autistic way possible he is also so shit he could barely walk the circle around the Koopa, he then made a 2 hour video on why he hates Odyssey, but for retarded reasons. For example, since he had to sit down on a single bench in NDC, he then felt compelled to sit down on every bench in the game in existence. Basically, the dude is a strong beta trying to get views.

Tribes

dunno because I'm not about to watch the video again to find out

Holy Shit I didn't even know this was happening thank you

It's too floaty.

Sometimes I wish it didn't look like a cartoon so that people in the west would actually give a shit. Mechanically it's a really fun game and it has plenty of depth.

It really is funny Joseph Anderson in his whole 2 hours failed to explain how it supposedly wasn't a masterpiece.
While Dunkey in a mere 20 seconds was able to explain how the game really is a masterpiece.

>BotW. I know everyone praised the game but they nailed the movement.

I always disagreed with this

>sprinting is an awkward hold...release..hold..release cycle in time with the ugly stamina meter. I think sprinting feels better in GTA
>swimming is total shit, stiff, the dash move in the water sucks
>paragliding is so effortless that it feels boring
>climbing is neat although I still think it could be more fluid, link can take a long time to grab onto the wall
>jumping feels surprisingly crap
>walking is extremely slow

none of the moons offer any challenge so it's just a chore to collect them, the moons are also extremely repetitive

Are we still doing this?

while there's some stuff to say about JA, that image you keep posting is just embarrassingly badly written, it's just a bunch of butthurt and no hard hitting retorts

I can only assume his literal discord figured that people might have forgotten the flaws with his video by now. Thus trying to spam new threads with his video again.

Just cause 2 did some neat things with grapple + parasail
mirrors edge just felt like a nausea simulator but we can add that
prince of persia, and the rip off of those systems into ass creed
warframe when copters were still a thing
furi? I guess
fractured space, even tho it was shit

You can always go the easy route.

I remain largely unconvinced by this argument. I found plenty of enjoyment playing Odyssey in spite of its difficulty, and a lot of the Moons that are supposedly repetitive are generally asking you to do a task you've perhaps done before, but with different obstacles and a different environment to traverse to do so (see the Moons where you have to carry a seed). I can certainly see why someone would be disappointed by a lack of difficulty, but I find it hard to consider it a substantial criticism for a game.

>it's not great because you can become an onion
lies

That webm is exactly what I don't like about the game. There's nothing to it but finding moons.

a repetitive platformer with no challenge doesn't look good on a paper though

I agree with the dude that overall the moons are just a chore and could've been way better

I don't like that I shave to shake the shit out of my switch like I'm a british nanny to do half the moves

from the look of it same problem as with Q3CPMA and Warsow, too many movement mechanics lead to unpredictable movement. The most satisfying kills in Arena FPS come from nailing slow projectile hits like f.ex. rocket lounchers. you know, shooting the rocket and hitting 2 seconds later. you need predictable movement for that.

I haven't played the game, but the thing about being punished for exploring sounds really annoying. Everything should be unlocked from the start, or you should see where you have to go back later in some way. I don't like how if you go through every part of a level the first time you play it, you'll still have to do it again.

>Punished for exploring
>Developers literally put huge stacks of coins in difficult to reach places because they figured out a way to get there and wanted you to explore
???

>complain game's too easy
>ignore the options that allow you to have more challenge

ok son of hamster

easy

Joseph "I need 2 hours to do what normal people can do in 10 minutes" Anderson

He mentioned it in the video. If you go through every part of the level the first time you play it, you still can't find everything because some things are unlocked later. So you'll be forced to do the same thing all over again. You are pretty much forced to rush through the level as fast as possible so you don't have to repetitively do the same level over and over.

Someone got the webm? You know the one.

He said something to the tune of "a lot of people won't notice this, but the hat abilities are just replacements for standard power ups" like he was cracking some fucking National Treasure-ass code