When will this shitty genre die?

When will this shitty genre die?

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hopefully never

Neither of those things are genres.

...

...

It's you that made that other thread You don't want to argument anymore?

Do you also hate chess?

Holy shit you came back quicker than I thought. Can’t resist the (You)s?

/Thread

Only retard millennials think Jrpg is a genre.
And turned based combat is just the style of fighting in the game.

OP is actually retarded.

It is dead already.

Name one original major turn based JRPG released last year.

Persona 5

2016

Hopefully never ever since nips can make them with a shoestring budget

It's shit even by jrpg standards.

>ironic weeb trash
kys

No OP, we need it to survive, its a containment genre. You dont want those retards to come over actual fun games and shit them with "muh tactical" and so on

t. Ironic 4channer

They are just baiting. No one is actually so retarded to think jrpgs require strategy.

wrpgs don't require strategy either

Fire emblem

I agree OP we need more lootbox shooters

No. We need more ARPGS. DD2 fucking when, Itsuno?

JRPG is barely a genre, it's just saying its an RPG from Japan and it doesn't say anything about the actual design of the game you're playing.

Turnbased Combat isnt quite a genre either, its more of a mechanical construction of the gameplay loop. You're inputting tactics for characters for them to execute during their turn or based on speed/ ATB. Some usually incoporate elements of action games like action commands or active time battle systems.

Chrono Trigger, Shin Megami Tensei 3 and Paper Mario are all "Turnbased" "JRPGs" and they all play differently and have different combat systems.

They at least require skill.

>Chrono Trigger, Shin Megami Tensei 3 and Paper Mario are all "Turnbased" "JRPGs" and they all play differently and have different combat systems.
>menu simulator
>menu simulator
>menu simulator
WOW HOW DIFFERENT

>turn based combat is just the style of fighting
So shooter or fps aren't a genre neither?
Are you actually retarded?

Making Doom with turn based combat makes a totally different game.
>but the point of doom is kill demons, who cares how you do it?

Whoever thought turn based combat would be fun if you removed the aspect of movement and positioning was a fucking idiot and deserves to be gassed

>Menu simulator
Thanks for showing youre a complete brainlet when it comes to game systems. Theres more going on underneath and above the actual system than just menus.
A game might be focused on buffing and utilizing the most out of your turns, it might be focused on combining actions of your allies, it might be focused on action commands and allow the player to rack up extra points of special meter via optional inputs.

Menu simulation is just boiling down your inputs to basic commands. Theres more that goes into handling the mechanics, principles and feedback loop of an RPG system than just clicking through menus.
Are platformers just collision simulators?
Are action games just quicktime button simulators?
Are puzzle games just shapes and symbols simulators?
Are shooters JUST point and click simulators?

You're not making a stable rebuttal here, retard.

>play FPS
>click on enemy

not him but it's
WOOOSH COMBAT TIME
>[attack][defend]
>[ability]
>[item]
SNAP SNAP SNAP
PING
ANIMEEE KUSAWAIIIIZ!!! PING *lighning strike as character hits enemy slime* *12 damage*

every single fucking time

>play FPS
WWWWWWWWWEEWWWWW
CLICK CLICK CLICK
BANGBANGBANG
ARHRHGGHHHHHHHHGHHHH
*enemy dies after clicking on it*

>[Enemy] Deflects your physical attack
>[You lose all your press turns]
>[Enemy] Boosts Electric damage
>[Enemy] Disables all your electric Resistance
>[Enemy] Uses All-hitting electric attack
>[Enemy] Gains a press turns from hitting an ally on your party with electric weakness
>[Enemy] Uses another All hitting Electric attack

Sure, you're clicking through menus but you're completely ignoring all the things that go into a game's feedback loop.

You're boiling down the quality of the game's design down to it's input option and that isnt indicative of the game's quality.

FPS games are not rail shooters friendo

Turn based combat without movement and positioning is a worthless waste of time
Jap games might as well just cut out the combat, it's clear the only thing they actually care about when making the game is character progression with autistic upgrade grids and cutscenes where half naked anime stereotypes whine and scream at the death of characters you don't give a shit about

>DOOM, Gradius and Fallout 3 all play differently
>shoot enemy
>shoot enemy
>shoot enemy
WOW HOW DIFFERENT

>FPS games are not rail shooters friendo
Hence why I put the "WWWWWWWWWEEWWWWW" part.

>random encounter with shit mob you have to fight because grinding is fun and good
>use "remove enemy restiance" ability
>blast them with the super strong attack you have and use every single fight
>fading in and out of the shit encounter took longer than defeating this shithead
It's just not fun.

You forgot the part where FPS games require constant mechanical input and skill.
You have to move around, time what you are doing etc

Jap combat is just a waste of time where you already know you will win and how they just make you click through the same menu and select the same shit for the billionth tim because THAT'S HOW WE AWLAYS DONE IT XD

FPS combat is just a waste of time where you already know you will win and how they just make you click through the same brown alley and select the same gun for the billionth time because THAT'S HOW WE AWLAYS DONE IT XD

Neither of the three games the user mentioned actually have "autistic upgrade grids" and "cutscenes where half naked anime stereotypes whine and scream at the death of characters you don't give a shit about" you subhuman retard.

FPS games have evolved.
Look at how Contra and early 3D shooters are different from each other consider the step from sprite based to polygon or the fact that you can't look up and down
Now you have people trying to make VR shooters and so on
The genre evolves as technology progresses

Jap shit doesn't do any of that, it's fancier waifus and nothing else, this trash might as well still be on the NES

Did I refer to those games? No I didn't, fuck off

Action RPGs >>>>>>>>>>>>>>>>>>> Turn Based RPG boring menu autism

And FPS shit is just shittier controls each time

>Turn based combat without movement and positioning is a worthless waste of time
You're allowed to have your shitty opinion, but turn based battle systems are simulating a group combat scenario with numerical values.

If it was an action game, you'd be relying on hitboxes and timing and rarely much of the actual values of each tool you're given.

You're basically using numbers and values to dictate the flow of battle. There's conflict and a story to tell here, it's no more a waste of time than hacking and slashing then dodging then continuing the feedback loop in an action game.

>autistic upgrade grids and cutscenes where half naked anime stereotypes whine and scream at the death of characters you don't give a shit about
You probably haven't played other kinds of Turnbased games then.
Try Mother3, it has a rhythm system to it's combat.
Or the SMT series, it has pressturns
Or Chrono Trigger, it has some neat mechanics for the characters to join up attacks.
Or even the Mario+Luigi games that have real time dodge systems that have you learning enemy patterns and attacks.
Different series spice up the gameplay loop than spam you with upgrade grids.

>because grinding is fun and good
Well if a game requires you to grind then it's probably not a very good game. Theres lots of Turnbased games that don't pressure you to grind and EXP is more or less a reward as the game would naturally scale you.

Yeah you shoot select [shoot] or [walk] from a menu and have anime girls cheer you on as you go

>shoot
kek

should

>This old ps3 low budget capcom rpg has better combat than every Triple A RPG
youtu.be/-mXQlO4iUf0

Last 5 turn based RPG i played had a mostly male party though

>move
>look in direction
>shoot
WOW SO DIFFERENT AND REVOLUTIONARY

>low budget
kek my dude capcoms bigges names worked on that turd

and the combat is ass because they went with the most retarded way possible to calculate damage, making your actions irrelevant and putting all emphasis on what level you are
how fucking dumb do you have to be to make an action game where leveling up once will straight up double all your damage in certain cases

When will your mom stop sucking my dick?

Artist?

Your right but not that one.

Action games and Turnbased games can't be compared you fucking brainlet.

They both have different gameplay loops and what you're saying boils down to preference.

>and the combat is ass because they went with the most retarded way possible to calculate damage, making your actions irrelevant and putting all emphasis on what level you are
>WTF I'm low level and can't beat end game enemies!
Go play your Souls trash

Dragon Quest XI, it's damn good too.

Too bad like 5% of Action RPGs released are actually fun. If there was more fun stuff you might have a point.

Turn Based games literally only exist because the tech at the time didn't allow for real time combat.

>fps games have evolved
You mean now day fps are different than the older ones? So itsn't revolving around me pressing the lmb and killing the npcs? every fps is literally the same press the button to win.

Hes right

Skill should always be > stats

>FF XV was supposed to BTFO Turn-based fags forever
>It was Tales Of tier gameplay quality in the end

>407224827
>because the tech at the time didn't allow for real time combat.
Oh, like Zelda 2?

Stop being retarded.

DD2 WHEN???

Action rpgs came first

In FPS, the menu shows up in you mind instead of on screen, but there's still a menu there. All games are turn based.

you make the damage reduction percentage based you retarded fucking gook
of course you shouldn't blast through the game at level one but going from level 23 to level 24 resulting in me doing twice my damage to some fucking ogre is just fucking retarded
i have all the fancy skill moves but none of my actions influence damage anywhere near as much as my level does, that's complete and total fucking failure as an action game

gr8 b8 m8, Action RPGs existed before TB RPGs

In both FPS and Turnbased and Action games
Pressing a button results on an action that whittles down enemy HP

So all games are turnbased.

>muh FFXV

A disney ff fic game already surpass that shit and all turn based shit years ago.

All XV needed to be was a more polished KH game in terms of combat, but Tabata's old-man-hands wouldn't have any of that.

>Skill should always be > stats
Incorrect

Skill is your own and Statistics are mechanics of game design.

Your skill is always challenged and statistics are managed by said skill.
Your skill to manage your stats and determine the best outcome in battle determines your victory.

If you're talking about reflexes then reflexes are not required unless the game asks for it or youre going for speedrunning.

Having good reflex skills but shit statistic handling skills just means you're shit when it comes to managing statistics and you're just a dexterous brainlet.

is that one of the hollow knight vessels?

>Western RPGs and Japanese RPGs having enough of a distinction to be separate genres when the only things they are different at is graphics/artstyle

Nothing wrong with turnbased you attention deficit mongrel

And Dragon's Dogma does a poor fucking job at all of that you retard

Not to mention it's a fucking action game (or trying to be) where your ACTIONS are in the focus

Is Sup Forums looking forward to this?
I quite liked the first one

Japanese games are also all fucking trash, wouldn't want to lump them in with the good and innovative games

Neat artstyle but an absolute chore to play
No.

>Japanese games are also all fucking trash
Imagine being this retarded

Fucking westaboo mad that Japan has beaten your ass the whole past year

Man, you're retarded. You can go and fucking finish BBI (which is meant to be an endgame dungeon) from level one. You will just have to do a bit for farming beforehand. But that applies to almost all games.

I think everyone can agree that the word RPG has become so watered down and all-encompassing that its lost its meaning and doesnt ever explain the actual mechanics of the game.

J and W are just places of orgin and even those are vague thanks to the influx of western styled japanese games and vice versa.

>Japanese games are also all fucking trash
>Continues to spout bullshit without anything to back it up
Stop.

People only like Turn Based crap because of muh nostalgia.
Thank they aren't doing that for this remake.

Not to mention Europe.

>all the best WRPGs in years were either made by Nips, Slavs and other Europoors

Please don't insult Tales combat by comparing it to that garbage.

Why is Cody so fucking hot?

Yes, because Crisis Core and FF XV were such great games.

This looks like shit. Why is there a pause every 5 seconds?

>minmax every character to the fullest extent
>quit halfway through game
Hell as soon as i discovered encounters in FE Awakening were limited by DLC I stopped. Im not paying five bucks just to breed galeforce onto every character.

I don't get why people bash JRPGs when Japan makes the objectively best real time combat systems out there,

I mean yeah. My point is that most games are about decision making, and being real-time just requires you to react in a shorter period of time, which isn't always a good thing.

For example, in Dark Souls the options you have is still attack, defend(block/roll), and item, like in a turn-based game. Maybe you could count moving around as a fourth option, but you can also do that in a SRPG.

I really like turn based combat but only if there's movement
That's the best part and flanking enemies, protecting your back line and so on is so satisfying

I really just don't understand why you would get rid of that, makes combat feel stiff and boring and no amount of waifus will rectify that for me

>Games made by fucking ex-communist slavs in a basement are better games than AAA western and eastern games

Etrian Odyssey 5

Too bad slavs can't optimise their fucking games.

>Maybe you could count moving around as a fourth option
>maybe
are you fucking dumb my man

and the thing is that the enemy also does that shit and you react, you don't just sit around and politely wait for everyone to be done attacking

>ITT: Waaah, I don't like this type of game, delete this :(

But why? You don't even need any of that to beat the game. Hell, Fire Emblem isn't even about grinding skills.

You can do eugenics without DLC, because that's how I did it.

>epic meme localisation so bad people couldn't even understand what happened in the ending of the localized game

Fucking Atlus.

>This looks like shit.
Yet you're not explaining how it looks like shit.

>Why is there a pause every 5 seconds?
I dunno, why do YOU think theres a pause? Have you ever played a fighting game or action game or any kind of game in the last 5 years?

I agree that games are about decision making though I was kinda poking fun at your comment with my post.

Theres more that goes into games like Dark Souls and Doom and Disgaea and even SMT than selecting options to attack. Many games have options for resistance or evasion or blocking

>politely wait for everyone
The retard shows up again.
Forgetting that turnbased combat is an active simulation based on values, not hitboxes/timing.
Damage your characters take, evasions they make and critical hits they do are based on statistics and you as a player need to use your skills at managing stats to get the best outcome.
Jesus its like you don't know what the focus of a Turnbased system is.

I still don't know how I managed to win this battle

>I want to be level 10/10/15/15/15/15/15/20 with multiple Tier 2 class skills to beat the final boss and his enemies who are at level 20/20 with basic skills

Nigger how much of a crutch do you even need when the game's difficulty was built around NOT grinding?

Enemies in turn-based games also do different things that you need to pick different option against them. It's not some action games exclusive feature.
>wait
You could set a timer when you play turn-based games, if you want it to be more action-like.