How's that game coming along?

Anyone here have a public repo for something they're working on? I'm bored and have nothing to do today and wouldn't mind implementing a few features of doing some bug fixing.

Other urls found in this thread:

youtube.com/watch?v=0j4w_lt4rXI
youtube.com/watch?v=Xi467BO_-JY
youtube.com/watch?v=9ZPmiL73xP0
youtube.com/watch?v=-Zi5InWwr_U
youtube.com/watch?v=1NwVI2QDbfQ
youtube.com/watch?v=giIJyBSwvK4
gamedev.stackexchange.com/questions/150941/do-sprite-animations-usually-run-at-the-same-framerate-as-the-game-itself
love2d.org/wiki/flat_table
twitter.com/NSFWRedditGif

Haven't even started it.

It will probably be done within the next two decades.

>unity

How much Vulkan do you know?

i came across a glitch thats happening quite literally for no reason

working on some animations and sound

>No Godot

How does one achieve this aesthetic

k i fixed it

make blocky shapes vaguely resembling real objects

I'll start it when I watch some basic tutorials for unity and blender. I have had 4 videos tabbed for almost a week now and I still haven't watched a single one.

Everybody and their mother is making a creatively bankrupt indie video game that just ends up as shovelware on steam.

There is no money or job opportunities in the industry so I'll just focus on other programming projects.

How do you intentionally make it so jaggy?

which part

Anyone here working on a browser MMO like agar.io or surviv.io?

use fewer polygons, also quantize your float precision or something for that really authentic look

Low res everything and polygon budget struggling to reach triple digits

lower resolution, turn off AA

demo when

make your target platform PS1

Started on a project, got sick.

around april

no idea how I'll handle sounds and music, I should probably plan for that before making everything else only to find out I have no idea what to do.

games don't need that

Got upset at a GMS 2 tutorial because of layers explanation because I'm retarded and couldn't find the thing that was shown in the image tutorial and I dropped it out of frustration.

Depends on game. What I'd like to make would benefit heavily from a nice soundtrack, I guess that means I should be realistic and not go with that idea.

I learned how to import a height map and then stopped. Building a game in ue4 is too much for a single beginner and I'm too autistic to write a good story to go with pixel shit.

shit's so time consuming

Also, I'm a programmer and not an artist, so it'd be a terrible struggle

Do you have a plot yet

that was the first thing i had

Those backgrounds are fucking killer. That's what really sells it for me, they look just like old timey pre rendered ones.

Dumb question since I'm a beginner. How do you make the shadows/lighting look banded and pixel-y.

youtube.com/watch?v=0j4w_lt4rXI

reminder that this was made by two programmers and an artist
>custom engine
>custom graphics drivers made in assembly
>online multiplayer

What's the best engine for an action adventure platformer that isn't Unity ?

Same, ive been jacking shit from Mixamo and just focusing on gameplay mechanics.

Unreal makes state machines and blend spaces super fucking easy so i can just get to what i want to do and try shit out. but it doesnt hurt to just jam a bunch of shit into a level and mess around

>written in assembly

actually the video claims just 100% assembly so I guess the engine too, or just a misleading video

but damn those are some power programmers

How can you go on a vidya board and not know what resolution and antialiasing is?

>Metacritic score of 48/100.
game itself is apparently ass though

the levels are most likely texture baked using vray. then it's a matter of just lowering the resolution I suppose.

My soul and sanity feels so drained and dead after remaking 50% of my games content this year alone and I still have 40% and bosses as the last 10% to do.

Stuck again and the faggots at the discord who supposedly are there to help you don't help me, but they do help others. Not sure if what I'm asking is considered a troll question or not.

What's it about

ordered dithering

not him but youtube.com/watch?v=Xi467BO_-JY

you're asking real questions while the others are asking google questions

I even bet the people are googling for others

released this week a demo and a trailer
youtube.com/watch?v=9ZPmiL73xP0
download link to the demo in the video description

Ask your question instead of asking why your question isn't being answered, faggot.

I have two more banners like this and a bunch of HUD elements to draw

Looks pretty cool user. What's your game about?

This game looks like it has just baked lighting. The character looks like he was recorded in green screen.

please add a dash that makes breakfast

well yeah but it's on 3DS and is 60fps

It was a dumb question but not even Sup Forums answers.

Alright here it goes.

how would I do to read from a table nest with two of the same name values?

For instance

table = {
{
subtableA = 1,
subtableB = 2,
subtableC = 3
},
{
subtableA = 4,
subtableB = 5,
subtableC = 6
}
}
In regular tables without the same name of the values it's easy because then it would be table.subtableA or whatever, but since it's got two values, how am I suppose to identify the one I need?
Using Love2d framework.

it says unlimited static and dynamic lights, lighting is real time it just doesn't have dynamic shadows

Trying for that comfy rain feel

those puddles are too square shaped

isn't that just a table of tables? i've never used LUA, but i assume you do something like table[0]["subtableA"] and table[1]["subtableA"]?

I think it fits, another vidya feel thing I'd try would be to make it rain straight down

If game has no dynamics shadows or lets say this demo shows no dynamic shadows, there is no need for dynamic lights.

Make the water semi transparent and add a dirt texture underneath?

Try making it darker, and from time to time a up the glow then lower it quickly like a lighting effect.

Will try that user, thanks. You're the only person in Sup Forums and discord to actually try to help me out. If no avail will return.

that was a very stupid statement

Is it cool to hate your game for being successful yet or do we have to wait until release?

Oh my fucking god dude, you hit the spot.
Holy shit, I'd give you credit on my game if I knew your name.
Oh dear lord this is so fucking orgasmic, been googling around and it was driving me crazy oh fuck.

it's gonna have the comfy horror music?
youtube.com/watch?v=-Zi5InWwr_U

We have to wait until there's porn of the characters and the falseflagging has started at least.

Still WIPing sprites, godspeed other anons

ha, no problem, though it's weird that nobody bothered replying anywhere

On it!

Cry? (I will get more shapes)

It's meant to be daytime but overcast with rain. I will mess around with that more though.

Give it another year when we run out of money like fucking idiots and beg for more :3
Also there is already porn lmao

First level's mostly done save for bosses and some background stuff, need a HUD overhaul too and some music/sound eventually

Why even try making a game now? Everything has already been made.

I love that fucking wolf

Are you going to mention Sup Forums if someone asks where you posted your progress?

Probably thought I was trolling or something, but here's the proof.

Sure its not a fucking scarlet letter to be posting here. Plus the hassle of posting on other sites beside twitter and making account sucks. It's just easier to let you guys look.

>Spend 3 years making an engine in assembly for the 3DS
>End up only using it to make a below average 3rd Person Shooter that nobody remembers and never use it again
>Its only legacy is being used as an exploit to hack the 3DS which caused Nintendo to pull the game from their eShop
>One of the team members dies and their last game is essentially vaporware

THE ABSOLUTE STATE OF ENGINE DEVS!

It's a pretty simple shmup, I wanted to make something short between two projects

youtube.com/watch?v=1NwVI2QDbfQ
those two have actually made a bunch of technically impressive but irrelevant games

i believe you, most of Sup Forums threads are either beginners figuring out how to print text or ascended beings discussing llvm magic

youtube.com/watch?v=giIJyBSwvK4
for fucks sake they even made a 3D platformer for the GBA

Mostly I needed this because Tiled's lua extension does this with several tiles, so one fast way to make a shortcut in tile's coordinates is by figuring out a "for" loop with all the x and y inside the tables. Instead of hard coding every coordinates of the tiles.

Saved me so much time man.

please dont make 2d games on unity they run like shit on my t410 but surprisingly 3d games with no to little textures run ok.

If this isn't a porn game don't waste my FUCKING time

>Fernando Velez died in June 2016 at 46 years old.

What's a fun console to learn assembly for?

Should I make a 2d sprite game in 60 fps or 30 fps?
That means I have to at least draw 60 sprite frames per second, which mean I really don't know how much time it's going to take me to work on.

none of use leave a true legacy anyway, even undertale tier stuff will not be relevant in the slightest in a fifty years

Don't make animations based on framerate.
gamedev.stackexchange.com/questions/150941/do-sprite-animations-usually-run-at-the-same-framerate-as-the-game-itself

>That means I have to at least draw 60 sprite frames per second
No, it means exactly the opposite. You're never going to need more frames than what is actually being rendered.

You were asking how to do arrays. It's really basic functionality covered in any beginner tutorial for any programming language. The implication is therefore that you are trying to use a language without bothering to go through any kind of tutorial for it

is there an idiots or brainlet's guide to making 2d games? that teach the programming and other required stuff alongside?

>can program but can't model
WHY MUST I BE AN ART BRAINLET

>That means I have to at least draw 60 sprite frames per second

To be fair, I have 0 knowledge in programming all together. Also, love2d's tutorials are pretty much like this;
love2d.org/wiki/flat_table

trying for it

the demo?
it's more self contained, so it won't go that much into the plot of the full game.
instead i tried to have it showcase some of the themes and motifs


twitter.com/DarknetFoxes

Old games like stuff on the nes ran at 60 fps, but if you look at megaman's animation you can see he didn't need one different sprite per game frame

No, your plot

>can model but cant program
im gonna have to pay some fag dont i? my games not really gonna be any more complex than any other FPS tho

Have a repo? I'll throw some behavior in if you want.