Currently playing through kingdom hearts 2 on critical mode and loving figuring out the nuances of the combat system. Final fantasy 15 was amazing to look at but kinda fell flat mechanically. Nier automata wasn't challenging enough after leveling up chips, but the combat at it's core was still lots of fun. Any lesser know jrpgs with awesome combat systems?
You have to climb a mountain of shit to get there but FFXIII unironically has the best combat and difficulty in the series with IX being a contender as well Might as well for the inevitable trilogy rerelease to see if they fix up any of the games problems
Samuel Brown
Huh interesting. For turn based combat, xiii was definitely the nicest looking. Was the story good at all?
Nicholas Howard
>Was the story good at all?
Cooper Garcia
Turn based > action ;)
Dylan Lee
Dragon's Dogma Dark Souls/Bloodborne
James Miller
Brainlets will be confused but I'm not saying that it's good either. Only character that gets development is Hope but he is also annoying as hell in the beginning. Lightning is Stacy, Snow is Chad, Sahz is a chill nigga, Vanille exists to pander to weaboos, Fang is just hot as hell. They're not special but they work.
Jeremiah Sullivan
Love dark souls and bloodborne. Played a bit of dragons dogma and was underwhelmed. Felt too forgiving and the pawn system seemed kinda unnescessary
William Johnson
Maybe if you lack the skill necessary for a proper action game. Turn based combat is primitive and can be developed by a beginner programmer.
Isaac Powell
same but they're different enough that one can't really be called better than the other. brainlets will say turnbased is inherently bad because it's "easy" (after grinding their characters to the point of being able to 1 shot everything they fight).
Tyler Bennett
That guy is autistic saying 9 or 13 have better combat than 10. Hell even 12 has better combat than those games.
Stories are mostly shit though, only 10 did alright here.
Jacob Scott
The Last Remnant is fantastic, though difficult to get into thanks to complexity and the fact that it'll wreck you if you try to grind trash mobs. It's a SaGa game in disguise. Vagrant Story has solid crafting and timing-based ARPG combat that will fuck you in the ass if you don't prep the right weapons, and a wonderful visual and writing style. Resonance of Fate is pretty unique, with flashy gun-fu stuff that's nice to look at. Also very /fa/.
Lucas Martinez
Combat is nothing without difficultly brainlet. X and XII are notoriously easy
I'll give you 12 but 10 isn't what I'd call easy. And even you know you're wrong about difficulty being the main factor in fun.
Logan Martin
>he had a hard time with X Look at this dude Oh no no no no HAHAHAHAHAHAHAHA
Jason Young
>>he had a hard time with X Now he's putting words into my mouth.
Mason Reed
FF12 has the best combat of mainline FF games. Gambit and spell effect combinations can reach absolutely ridiculous proportions and all optional content is hard enough to warrant the need in fairly huge degree of optimization and minmaxing.
Benjamin Cruz
>10 isn't what I'd call easy HEY, A FLAN! I'LL SWITCH TO LULU HEY, A LIZARD OR DOG THING! I'LL SWITCH TO TITTERS! HEY, A FLYING ENEMY! I'LL SWITCH TO Sup ForumsYNESIAN!
Not to mention any casual could spam Aeon overdrives on just about any boss. I love X but it's super fucking easy even before you can use stuff like Tidus' Haste/Quick Hit to steamroll through enemies before they even take a turn
Ethan Carter
Final Fantasy X-2 is the best turn based system
Joseph Martinez
d&n was turn based.
Anthony Foster
*d&d
Carter Powell
>FF12 has the best combat of mainline FF games This is what Ivalicecucks actually believe!
Joshua Rodriguez
DmC and Bayo are all that come to mind going off the games you listed.
Easton Johnson
>DmC and Bayo >JRPGs
>citing "DmC"
Ryder Brooks
Too bad 90% of people that make Action games don't have the skill to make them.
Isaac Gomez
>FF13 >best combat
It's the most linear one combat wise. And you only control one fucking character.
Jacob Price
Fang is also a man.
Jackson Murphy
By far, the MegaMan Battle Network series.
The battle system is pure ludo. Reflexes, characte building, on the fly improvisation, constant progression in a satisfying gameplay loop, and all with no exp points or "level ups". Can mix up your folder build as freely as you want.