Do you think fps games have taught you real life gun skills? they taught me some

do you think fps games have taught you real life gun skills? they taught me some.

I've learned to reload a bolt action rifle from playing games and lots of other good real gun info (gun names, ammo types, deagles are bad, hand loading in FNV etc)

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No, but after military training it's easier to play ArmA, Close Combat, Combat mission and Graviteam Tactics

dont they use FPS games to train the military to work together and lose empathy for the enemy?

They taught me how to load/use AKs, ARs, HK-pattern roller-delayed whozawhazzits of various calibers, FALs, most bolt guns, etc to the point that I didn't look like an idiot the first time I shot them after buying them.

Having brought out many newbies to shoot with me in the past, operating a firearm isn't nearly as intuitive as I had thought it was, so I guess vidya did something useful for me there. I've seen people charging AKs with the safeties on, trying to drop FAL mags with the bolt release, not knowing where safeties are, etc more times than not.

Interesting. Guns are very old machines but they are not always made to be user friendly like software is designed, but guns aint made for rocket scientists either.

Ammunition type is about it.
They did get me into guns though, so I'm thankful about that.

fuck no

They taught me the very basics of the basics of guns, and got me interested in weapons.
Apparently they also worked as fine mental training, as I'd never handled a real handgun before back in 2016, when I took this safe weapon handling course, but the teachers and fellow pupils were impressed of how natural I seemed with a Glock.

This as well. Firing a gun is not hard. Operating one effectively and safely, and hitting something far away with, is actually pretty challenging. Your own pose and grip, your breathing, sight view, zeroing the sights, proper trigger pull method, used ammo ... many things can affect the end result, and a mistake of just half a millimeter can translate into several inches at 100-200 meters.

I took some Rainbow Six to MOUT training when I first joined around 2003. An instructor asked me what I was doing and where I learned it (in a good way), and I just said it seemed natural or something like that. Other than that, I think it's more of the reverse like said.

not guns, but they taught me my katana skills

Taught me
>ammunition types (though not stuff like JHP or FMJ, I learned the difference between that stuff on my own)
>How to reload
>how to chamber a round
>how to clear a chamber

Otherwise everything else I learned through experience with guns

>all these gun autists

this is why we have so much pointless gun violence and death

no. there is something called the EST, a big screen with forced air-feedback weapons. It's used mostly before qualification to semi-reteach the marksmanship fundamentals. it's a big pain in the ass to get a unit to one though.

*brap*

Logic
and basic electrical engineering
thanks gmod

youtube.com/watch?v=YU6KXlED_9g

if anythign they taught what part to stick in that hole. Oh an names, when you're playing shooters all the time you''ll remember the names/types

Switch port when?

Back to /cgl/
Since I know you're clearly a woman.

video games taught me that i must own a weapon because the filth of this world is not to be trusted (yes im visiting from /k/, yes i own an assault rifle, no im not a psychopath)

You smell like bacon

>I'm visiting from /k/
>calls an AR an assault rifle
Your bait was close
But you fell for the most obvious pitfall there is, nogunz.

Some basic gun safety and weapon operating/controls but not all. I didn't know you can't rack an AK with a safety on and stuff like that until recently. DA/SA stuff like 1911s still confuses me. No guns obviously.

Video games will make you a bit more situationaly aware at least and more conscious of your surroundings.

>DA/SA stuff like 1911s still confuses me
I'm bored and my main carry / home defense pistol is DA/SA
Ask away, I'd be glad to answer any questions.

Q1 2019

You rack a slide, chamber a round. Hammer is not cocked, right? So you pull a trigger, hammer gets cocked, you pull some more and the round is fired, right? But you can also manually cock the hammer and have a.. lighter trigger pull needed?

That's only on the first round? How does the gun know whether its first round or not? Or is that the DA/SA combo stuff?

Nice larp redditor

I kinda regret not enlisting in the army back then when I had the chance, now they wouldn't even take me as cannon fodder

the surge timeframe was a whole nother world for enlistment. they took everyone. everyone. won't see that happening again anytime in the near future.

>when a noguns tells me video games made them proficient with weapons
DISGUST.jpg

>proper trigger pull method

Trigger jerk is a meme. Its all in the grip.
I'm a disgusting no guns and even I know this. Read more on the topic.

>You rack a slide, chamber a round. Hammer is not cocked, right?
That depends. Some guns have a safety decocker and some guns have just a decocker. My pistol, a 92A1, has a safety decocker. This means that while the safety is on, the hammer cannot stay cocked whatsoever. Other pistols like many 1911 models and the 96D only have a decocker, so when you rack the slide and chamber a round the hammer will be cocked. If my safety is not on for example, my hammer will be cocked. You can uncock the hammer with the decocker, which will decock the hammer without launching a round. Some older guns without a decocker you'll have to block the hammer with your hand and pull the trigger, or hold it and gently let it down with the trigger pulled to decock it, but I can't really think of a modern pistol that's DA/SA without a decocker of some kind.

You are correct though. With the hammer uncocked, as long as the safety is off (for guns with safeties), you'll have a heavier trigger pull which will first cock the hammer, and then release it, hitting the firing pin and igniting the round. You can also initially cock the weapon manually which, as you pointed out, will give a much lighter trigger pull.
For DA/SA, when the round is fired, the gas from the round both cycles the next round into the chamber and also cocks the hammer, meaning all future trigger pulls will be relatively light since the hammer is cocked.

Most people will typically carry with their gun either cocked and locked (safety on, hammer cocked) or uncocked unlocked (safety off, hammer uncocked). Personally I do the latter since the 92fs and 92A1 do not allow the former.

One would think, but I had to spend an entire minute explaining to my friend how the gas system on his new FAL worked to make him realize why it wasn't cycling. Additionally, I always have to show people how to insert/drop mags on my AK74S clone because the concept of rock-n-lock is apparently very difficult to grasp.

I will never understand the tiger camo meme, but all the power to you.

>For DA/SA, when the round is fired, the gas from the round both cycles the next round into the chamber and also cocks the hammer, meaning all future trigger pulls will be relatively light since the hammer is cocked.

Ah, well that makes sense.
Yeah, I know about 1911 debates (cocked and locked, safety on vs uncocked and safety off). It just seems so pointless, I figure you should have safety on all the damn time and hammer should be down to personal preference. You say you yourself practice that but it still feels like your trigger guard could get in contact with your clothing while holstering or something like that. Isn't it just easier to train to disengage the safety while you unholster the gun and raise it up to sights?

Then again to me Glocks are also the most retarded contraption on earth because of no safeties. I get proper training and knowing the safety rules but it still seems like such a hilarious thing, NDs happen all the damn time to people.

Guns are exactly like software. The easier they are to make, the less intuitive they are for the user. And vice versa.

>I've learned to reload a bolt action rifle
What time do you think a white average IQ person who has never seen a bolt action before would need to understand how to use it?

Its rhodie-style camo paint, meant to break up the FAL's massive black silhouette in the underbrush. Its moderately autistic I'll admit, especially since now all the neo-nazis and stormfags flock to Rhodesia as some kind of ideal of a white supremacist nation (which they really weren't as much as you'd think, especially toward the end), but the rest of us /k/unts just thought they were wacky chappys with short shorts, long rifles, and neat COIN tactics. The idea of fighting a war against such massive odds and winning with such dated equipment is just kinda magical no matter how you put it.

At any rate, gasoline won't dissolve the paint, nor will normal paint stripper or acetone or mineral spirits or diesel, so I'm stuck with it forever.

>I figure you should have safety on all the damn time and hammer should be down to personal preference.
Well some guns don't have safeties, so switching between a gun with a safety and without a safety will elicit different habits. Sometimes it's best to just be able to remove your weapon in a pinch and pull the trigger. The double action pull will ensure it never goes off by accident, and when you meant to fire you mean to fire.
The 92A1 for example has a really awkward safety that's hard to get used to undoing. Plus, you generally don't want to be uncocked and locked because it just adds a lot of unnecessary time before getting the shot off.

>You say you yourself practice that but it still feels like your trigger guard could get in contact with your clothing while holstering or something like that.
Try using a double action 92 sometime when you get the chance.
The DA pull is a bitch, like around 15 lbs and it's a long one too, you'll know it's caught long before it goes off with even a decent holster.

>Isn't it just easier to train to disengage the safety while you unholster the gun and raise it up to sights?
For some people definitely. For others they just prefer to not have their mind on it.

>Then again to me Glocks are also the most retarded contraption on earth because of no safeties
Glocks actually do have a safety. It's on the trigger itself, meaning you have to be pressing the middle of the trigger for them to go off, they can't just have the corner of the trigger get caught on clothing. A decent holster and a glock won't ever discharge accidentally.

No I meant the bright AK camos. I recognize the Rhodesian camo, and obviously I would never remove it since it's a piece of history really.

Thanks, you clarified quite a few things to me. I always thought Glock's "trigger safety" was just a literal meme feature.
But I still think it's quite a factor and that it's most likely the reason why your army got those new M9s instead of Glocks. You simply need safeties for conventional infantry.

Oh, thats just paki tape. Its a tribal thing, you wouldn't understand.

Are video games teaching people how to kill using guns?

Not even trolling here, I love fps games (strike, doom, battlefield, etc).

We didn't get the M9A3 unfortunately, we got the P320 because it's cheaper and more modular.
Still glad glock got cucked because I'm still not really a fan of them, but kind of upset at the end of the era of DA/SA in our armed forces.

Ah gotcha. Whatever floats your boat.

What do you think of Rick and Morty

Don't you hate it when stormniggers latch on to something you like? I feel like it's happening more and more

That's what i meant to write but for some reason I said m9. Yeah I hear there are already quite a few issues with them. Shame because I typically like SIGs, our (serbian) Zastava guys design most of serb handguns by copying and improving their designs.

>Zastava guys design most of serb handguns by copying and improving their designs.
Not to be rude but isn't that kind of a widespread phenomenon throughout former sovbloc countries?

Well yeah but for the last 30 years as far as handguns go its strictly SIG-type handguns. Obviously they tweak them around and actually add/improve some stuff unlike your chink copies. Like the Tok with a safety.

At least we are now pushing a new assault rifle that's in 6.5mm grendel.

It's probably for the best I'm a poor noguns. Old Rainbow six games made me the worst possible HK fanboy. That would make for quite an expensive hobby.

SHALL

...

>gun autism

I truly feel bad for all of you. I feel genuine pity for the scum of society. Why do you do this to yourselves? Are you depressed or just mad?

Why shit up a thread with actual discussion

IDK user I've never shot anybody
But our existing laws do need some more teeth in them - and some actual enforcement

>But our existing laws do need some more teeth in them
Like what, little grabber?

>and some actual enforcement
No argument there. Law enforcement can start by actually taking violent, suicidal people who say they want to be "professional school shooters" seriously.

Deagles are good in pretty much every game ever. Also they're good IRL.

I thought they were a meme and basically the dumbest pistol to buy if you want real efficacy? Do you actually own more than one?

People who think Deagles are bad really need to understand that every weapon, like every other tool, is built with a specific goal in mind. They also need to understand that not all guns are made to kill people. Deagles weren't designed to be military or self-defense pistols. They're sporting/hunting guns for recreational shooting. They're basically "hold my beer, I'm going to make a huge self-loader for a really big cartridge and it's going to be so cool".

I don't own one but if I had spare money and lived in America, I would. Wouldn't be the first gun I'd buy, though.

I thought they were the basic "compensating for a big penis" pistol. If you wanted a real pistol that shoots large rounds you want a magnum, no?

ty for the sincere reply btw

I wouldn't buy a glock because it used to suck in strike. Thats how vidya guns affected me.

Mandatory training and longer waiting periods. Limits on where and when you can carry. Nobody needs to be carrying in a city - if it's not locked up in a case on your way to/from the range, home, or the woods somewhere then it shouldn't be there.

>and longer waiting periods
What the fuck does this solve for people that get green lit?

>Limits on where and when you can carry. Nobody needs to be carrying in a city
Dear lord please fuck off. Take a hint at the fact that mass shootings only occur in gun free zones.

>if it's not locked up in a case on your way to/from the range, home, or the woods somewhere then it shouldn't be there.
You're an idiot

Not really, there's none of the muscle memory of operating a gun when you do it the first time in real life. On the other hand, I'm more consistently better in shooters after receiving military training with a focus on urban warfare. It's easier to avoid the basic mistakes when you remember the times you "died" doing them in reality.

nope. i've read the us army sniper manual, at no point in ANY fucking game do you place a cloth into the bolt to stop sand build up

name one game where you clean your gun.

learned a fair bit from metal gears codec convos.

>one side of it can instantly kill you

trigger discipline makes me nervous. Even if I learned it, I don't trust anyone else around me enough. You can't accidentally kill someone handling a baseball bat or xbox controller

:(

>nope. i've read the us army sniper manual
have you reddit?

I was mostly into platformers growing up so I've really only played shooters for the past fifteen years, starting with Halo, Unreal Tournament, and SOCOM Navy Seals.

Outside of hand/eye coordination, video games have taught me absolutely nothing when it comes to actually handling and firing a gun. One of the worst habits video games have taught me is to keep my fingers on the keys/buttons, which is fucking atrocious trigger discipline.

Also, no amount of artificial recoil in a video game can properly prepare anyone for the actual kick back different firearms have.

It's not the same as playing driving games and being able to improve your ability as a driver. Even with force-feedback, there isn't a proper way to emulate what it feels like to shoot a gun without spending a stupid amount of money on a peripheral which most people ultimately attach an onahole to for masturbating. Pic related.

In the case of firearms, it's just a thing where playing video games will make you worse with a weapon, but getting experience with a weapon will help you play video games.

would you even know where to find it?
>reddit
>>>/gaiaonline/

>everyone itt saying using a gun irl makes you better at games

how, I'm curious

Desert Eagle is a magnum pistol. You probably wanted to say "revoler". And I dunno, a semi-auto has its own attraction. There was the Auto-Mag before the Deagle.

In the very early days of America's Army, early 2000's, the game literally required you to enroll in an army class, take tests, and know your weapons. If you wanted to play as a medic you had to know your anatomy, practice on a training dummy, and you couldn't play a medic unless you pass the anatomy tests, and to be a sniper you have to achieve a certain rank in the shooting range and then pass the sniper tests.

This was the greatest nub and retard filter. Surprising considering AA was a solely multiplayer game.

nogunz is right jesus

They help you get into it, but barely offer any real experience. Receiver is probably one of my favourite concept for this reason, sadly no other games tried to replicate it

Revolvers are really nice, minimalistic guns. You can repair them yourself with minimal knowledge of mechanics, very few moving parts, cleaning is a breeze...

I love the new styles, but revolvers have a simplistic beauty to them.

>implying we are all stupid americans like you
your shit nation is not the only one that have guns you know?

No and anyone who does is retarded. I'd like to think if I HAD to shoot someone I'd be able to, like for self defense, but a game wouldn't give me shit for knowing how. I've never held an assault rifle but I'm sure it's heavier than I imagine it to be. If anyone tried to shoot a shotgun like in videogames I know enough to know that an idiot could dislocate their arm or shoulder. The only gun I've ever shot was at summer camp years ago. Takes a lot more precision and minor things like holding your breath to consider than just aim and shoot.

I teach shooting and gun safety to law enforcement officials. If you think ANYTHING in a game can be translated to real life you're an idiot. I guarantee you that nothing in video games will give you "gun skills". It MIGHT teach you some terminology, but that's assuming that the game even gets that shit right in the first place.

Where the fuck do you hear shit like that? That has to be one of the dumbest things I have ever read on this fucking site.

>I've never held an assault rifle but I'm sure it's heavier than I imagine it to be

What are you? A fucking lowtest soyboy who breaks at the slightest exertion?

There are fucking children soldiers in Africa and southeast Asia running around with AR's and AK's.

Bullshit. I play videogames for a living and there are realistic shooters out there that you haven't heard of, and that I'm not going to name for you.

OP here. Do you think I should be allowed to own a gun?

A modern pistol like Glock doesn't really have all that much more moving parts than a revolver.

When I tried h3vr (look it up) I felt that playing videogames definitely helped me a lot in knowing how to operate guns. For example, I would have had hard time figuring out where you have to pull the slide from on m4. Or loading single action army revolver, or pump shotguns, etc.

None of this will stop gang bangers and criminals from killing people.

Games wouldn't do shit to reduce empathy in real situations. Seeing someone actually get mutilated for real is very different than any game depiction, no matter how violent.

Military has been using games for tactical training since the doom engine. VBS is the newest meme:

Versatile Training Uses
Shaped and refined by over 15 years of customer feedback, VBS3 is the de facto standard in game-based military simulation and meets hundreds of training use cases.
The training uses below are just a snapshot of what you can use VBS3 for.

IED training
Driver training
UAS training
Route clearance
Crew training
Surveillance systems
Enemy mindset training
Convoy training
Sensor training
Vehicle ID
Gunnery training
FO/FAC training
Vehicle check point
Crew served weapons
Engineer training
Aircraft mission simulation

It simulates some cool shit like crowds running away from gun-fights, etc

Seems pretty fucked up that lots of people need that stuff simulated, no?

Almost seems like there's something wrong with the world?

It's fucked that it's human nature to have wars and kill innocents because oil and shit, yes. But considering we're already in the shit, what's so bad about teaching soldiers how to not die as much in a safe environment first?

Not really. Guns are pretty boring irl. Did the whole marine thing, it gets boring after like a month.

That's because you've never owned your own gun that you've had the freedom to toy around with.
Guns are like cars, you can really make them your own in a lot of ways

You should attend some active shooter training. As a first responder you’re taught to never stop and help anyone no matter how badly injured they are or how much you may know stopping for 2 seconds can save their life. Were taught to just run right past everyone straight to the shooter, and were also taught to go straight for the kill no matter what the weapon the guy has, so if you’re respodning to a guy with a rifle and body armor and you’ve got an M9, you have to engage him even knowing full well you’re chances of killing him are pretty slim. They basically turn you into a lemming who runs right at the shooter and engages as quickly as possible, you’re trained to throw yourself at a maniac in a futile fire fight to try and hold him off or pin him down until the big guns can arrive.

If you don’t do it you can get charged too, or fired, so your options are engage the equivalent of a terminator with a pea shooter or possibly go to jail.

But when we're thinking about minimalism, the fewer the better. Revolvers are just super simple compared to even basic semiautos.

Thank you for this informative post. Guns are powerful and scary, and cannot be uninvented.

I guess its ok if they are on our side. But with the interconnected nature of humanity, which side is really "ours?"

It made me autistically interested in them.
I'm not american so I can't own them

>tfw allways thought rifles would be heavy
>hold a G36C
>its light as fuck
>the glock 17 weighs virtually nothing

>Trigger jerk is a meme.
No, it's not.

>I'm a disgusting no guns and even I know this. Read more on the topic.
Nigga, I was in the army. They hammer down it in your head to NOT jerk your finger, but instead deliver a smooth, strong squeeze with your entire hand, and hold it until the recoiling ends. It makes a BIG difference in practice.

>9mm
>pea shooter
Love this meme
Also even for mass shootings like 99% of the time they don't have body armor. The few times they do it's only grade I or II typically, which you'll still be able to get past.
Last time body armor was a big issue was the LA shooting way back.

>deagles are bad
what shitty videogame taught you this