Fire Emblem

How do you feel about the weapon triangle? What kind of triangle: classic, fates, heroes, or something totally new do you want to see in FE16?

Fates was a bit too much imo. It was overly restrictive in terms of the teams you could reasonably field on most missions.

Working magic into the triangle is a good idea but it needs to be done differently. For now I think Awakening did it best, though I'll admit I've only played the handheld games and can't comment on the rest.

The weapon triangle is a detriment to most FE games, it doesn't really add to decision making.
I preferred the days where there were actual differences between weapon types instead of just being rock/paper/scissors versions of each other.

I think Fates did it the best and it's because on Lunatic they max it out the enemy weapon ranks and by doing that they made not having WTD actually matter more. Typically when you have WTD it's pretty negligible, but for Lunatic CQ it's pretty significant and requires classes to train up their secondaries especially when facing S rank weapon users you lose a whooping 20 hit rate and 2 damage when in WTD. Personally I think WTA/WTD buffs and debuffs should be more stronger to be actually relevant.

How the fuck was it restrictive

bump

...

Tiki is acting weird today.

Tiki is overrated and is old and busted. Nowi is way better.

Fates did it best because there's lots of other important gameplay mechanics, it's not interesting if the game is overly reliant on a simple weapon triangle.

Exactly. I hate it when some people complain that the games are becoming too complex for their feeble minds and want the franchise to regress to simpler mechanics.

Dragons are the best. We need more loli dragons in FEH!

>Heroes weapon triangle
Fuck off with that stupid shit.

What's wrong with it?

Why not both stupid?

MILFs are old and busted.

They still have stat differences, it's just that now they have more of those secondary weapon types, like killer weapons or 1-2 physical ones.

I do think it's important for the calculations and game mechanics to be simple and transparent, that's part of the appeal of FE. I like being able to know exactly how much damage my attack will do and the probability of skill activations, etc.
I dislike unintuitive stuff like A rank swords adding +3 damage while A rank bows add +2 damage and +5 accuracy. That's just confusing and unnecessary in my opinion.

Tiki is the cutest

Your taste is old, busted and fucking gay

>Swords +3 damage, bows +2 damage +5 accuracy
Literally never happens.

I don't see the problem. You just have to think more.

...

Okay what game was that? And would you still complain if the game outright shows you how WT bonuses work for each weapon as those bonuses do make sense for each weapon. Swords have the highest accuracy so they focus on higher attack to mitigate their lower might. Axes have the highest might so they focus on mitigating their lower accuracy.

The best case scenario is to have the player think about meaningful tactical choices rather than bloated calculations

wot? You have to do both and +3 attack isn't a big deal. Being complex isn't a bad thing. Simple is boring and easy.

remove hidden weapons/knives.

11. 12+ do something similar.
I'd still complain if it doesn't have a meaningful impact to how you play the game. I'd rather have these bonuses worked into the weapon stats themselves. I'm OK with S rank bonuses in FE7 because the 5% accuracy bonus is consistent for all weapon types.

You can have a challenging game with simple mechanics. Don't get me wrong, I'm OK with FE as it is now, I just don't want it to go down the route of most games where you attack an enemy and just vaguely know a ballpark estimate of how much damage you will do. It's important to be able to envision various routes through a turn or chapter and be able to compute the exact amount of damage each attack will do and the chance of success. You can dismiss this as me being dumb, but if the average player needs to input a bunch of variables into a formula and pull out a calculator for long division you can bet that the developers won't design the maps with the expectation that players will do this.

>just don't want it to go down the route of most games where you attack an enemy and just vaguely know a ballpark estimate of how much damage you will do
There has been a battle forecast since 1. Do people really use math while playing? I just go with the flow and see if I have bigger stats (skills) and go from there even on the hardest difficulty in each game (that isn't bullshit)

Bring back the GBA weapon triangle. It added flavour to mages even if it rarely mattered for mage vs mage combat.

You only see the battle forecast if you can attack someone. If you're planning from the other side of the map you're out of luck.

>even on the hardest difficulty in each game (that isn't bullshit)
?

>12 RLM
>11 H5
>Awakening L+
>RD HM

Am I the only one who'd rather have durability than Fates' weapon system?

I hated the Fates weapon system. I would gladly take durability. Hell, I'd almost rather have Shadows of Valentia style weaponry over Fates.

Terra is my wife.

To be fair fates makes damage calculations for enemy phase a bitch unless you pair up due to enemy duel strikes. Regular enemy phase calculations are pretty easy though

bump

I want to see more of Elise

No one can blame you there.

weapon triangle and magic triangle seperate, physical and magic users destroy each other because of shit res and def respectively.

...

I would like to see it for one more game with better balance but they could fuck it up again. Balanced penalties on all weapons would really make you think about what weapons to use and each specific situation to use it while truly making each weapon unique. Durability itself doesn't add much actual strategy to the game. It basically grants the devs to give players a early silver weapon or something but that's it. Weight only effects speed so most units can completely ignore it.

I think fates weapon system is OK but in addition to the common indestructible weapons there could be some rare weapons with durability.

Resource management of stuff like early game killer and reaver weapons adds more strategy as you have to make more meaningful choices. Also don't you think it's a bit dumb that the royals basically only use their prf and maybe a reaver weapon?

I do think if they keep the fates system they need to either remove forging or buff the higher rank weapons, it felt like once you got to C rank weapon level became pointless as most the A and B rank weapons were as good or worse than C rank weapons that could be easily forged

>Resource management of stuff like early game killer and reaver weapons adds more strategy as you have to make more meaningful choices
They don't. You just hoard them till lategame or only use them on bosses which is exactly like using the retarded sliver weapons in Fates. And apparently you can't read because I just said it needs better balance, royals especially. Resource management doesn't exist in FE, since you buy unlimited amounts of weapons with the insane amounts of gold you get on all difficulties.

>Hoarding reaver, killer and effective weapons
You can seldom buy effective weapons outside of shadow dragon and Reaver's and killers aren't usually buyable until the latter part of the mid game

Locate a limitation.

Why wouldn't you (besides effective weapons). Iron and steel will always get the job done.

I like classic triangle better. Fates triangle kinda sucked.

Subhuman

I'd like to put my weapon in her triangle.

Not him, but sometimes reaver weapons are enough to push you over the threshold to one-round an enemy, or a few extra points of damage to negate a counterattack by killing them in one hit.
I can never justify using killer weapons though.

I never pay attention to it because I'm normally overleveled.

Only brainlets hoard weapons. Good players know that you should use strong weapons when they're needed.
If you have to choose between three-shotting generic cavs or two-shotting with a Rapier, use the damn Rapier.

I want to cum inside Young Tiki.

...

What did he mean by this?

I credit liking Tiki to Terra being my waifu

hoarding killer weapons is still pretty bad though as by the time you'd want to use them they're available in shops. Their also usually straight up better than your steel weapons so i see no reason not to use them when you get them

Elise makes me wish I had a little sister like her

Wrong one, oppai tiki is best tiki.

Killer Weapons are generally a good middle ground between Iron and Steel. They don't have as much Mt but they also don't weigh as much. And then the crit bonus also makes them great for taking out priority targets.
It's especially noticeable with Lances because Steel Lances are ass in the GBA games.

best tiki is loli tiki
oppai tiki confirms all lolis become titty monsters

Considering the rapier has lots of uses and are effective weapons, yes you have no reason not to use them. FE6 has the only good Rapier despite being a bugged. Low uses and Roy's only form of actual damage ch.4 and beyond means you have to actually think how you use it.

Rare weapons are the worst thing to put durability on. It always feels like a bad idea to use gigaexcalibur if and permanently damage it beating something when the next map is just going to be more difficult

I wish magic triangle came back. Not even for the sake of magic matchups, simply having spellcasting characters specialize in particular element(s) just made them more unique.

The same thing applies for any other weapon, I just used the Rapier as an example.
If using a Silver Weapon would make the map significantly easier, use it.

tiki is best regardless, her body is perfect regardless of if it's loli or oppai.

Silver Weapons are A rank and usually only jeigans to can use it. To go back to FE6 again, Marcus' sliver lance is the only way to beat Ch.4 and 7 on HM, but using it other then that is a waste.

...

cute dragons.

Thread's dying discuss waifus, or post reaction pics.

It's a really good mechanic that unforntunately is not always viable thanks to one of your units being shit (Juno) or all of them being way too powerful for it to make a difference (SS).
It was a fucking life saver in 12 and can be useful in 7.

It's also a but limiting that it must be done by 3 units of the same type, but I guess that's what makes it unique and balanced.

>usually only jeigans to can use it
Then have your Jeigan use it.

>Marcus' sliver lance is the only way to beat Ch.4 and 7 on HM, but using it other then that is a waste
Why is it a waste to use it outside of two chapters? A Silver Lance can make chapters much easier in every FE game, so why just let it sit around in your convoy forever? If a Silver Weapon breaks then whatever, you can usually either buy them around endgame or pick up one for free (in fact, FE6 gives you 4 Silver Lances for free, two of them in the Earlygame)
Besides, even if you conserve them for the endgame, you usually have units slinging around Legendary Weapons anyways.

I want to see a deviation from the formula in some way even if it's not an official numbered installment. Less friendly units per mission, quicker turns, isometric perspective that utilizes terrain visually almost like VC but keeping the tiled tactics of FE, and no more random fucking artificial difficulty reinforcements. The triangle is cool but it's clear they're limited and moving away from it. By making all these obtuse units that have special weapons which go against the triangle you're forced to read individual unit details anyways. Ditch that shit and just try something new imo

Lads any protips before playing Revelations? I'm about to finish Conquest

Don't

Don't bother. Terrible gimmick maps and somehow a even more retarded story than Conquest.

why not

Its a waste because when Lance (or Allen) get A rank in Lances before you get to buy them in shops you can have him use it and streamroll everything.

OP said Weapon Triangle, not Triangle Attack.

Why is Nah dressed in such a dull and boring clothing? The artist just gave her worse clothing to wear than her original. It's as bad as Faye being tainted due to the dull villager outfit she wears.

>artificial difficulty reinforcements
Only 6 and below have this.

>cute dragons
indeed

FE6 gives you four Silver Lances (Marcus, Perceval, Douglas, and a Chapter 6 chest).
That's 80 total free Silver Lance uses, and since the whole Western Isles arc is filled with Axe users, you can afford to use it quite liberally in the Earlygame.

NM with its multiple 12mov wyverns that atacks on the same turn begs to differ.

It's too bad that compulsive hoarders can't figure out how to use resources when appropriate. Aside from weapons, do you also refuse to use staves? Those were pretty important in Conquest despite being limited in number.

>he's never experienced the same-turn 12-mov Flying reinforcements with High Speed and Attack

I'd argue Douglas' is nowhere near "free", considering he's one of the most annoying units to recruit in the entire series, but that's just me.

...

Oh yeah I forgot 11/12 have same turn reinforcements.

The only staves I hoard are Status staves and Fortify.
Status because I genuinely never think of a use for them, and Fortify because I never get into a situation so dire that it's necessary.

I was assuming full recruitment. I do agree that Douglas is an bitch to recruit, though.

Lances should beat everything they have the most range.

I tend to not use staves that aren't heal, mend or restore staves commonly. Physics staves depends on the game. In GBA I'd use them just fine due to them being kind of cheap, while in Conquest I'll only use them in emergencies due to being rarer and more expensive. As for offensive staves I only use them in emergencies or for a specific strategy that I actually want to do and even then I consider all options before using them. And finally as for movement staves I tend to not like using warp, rescue cheesing so they are very scarcely used.

There's also Awakening for difficulties Hard mode and up.

...

I hoard anything i can't buy, in fates i overuse staves.
but i went all the way to endgame without touching the tonics i got.

You can buy Tonics, though?

Can you buy rainbow tonics?
don't remember if you could.

How popular is Tiki? I was pleasantly surprised to see her featured in recent games since she doesn't seem to have the same kind of fanbase as Lyn or the 3ds characters.

I want to marry and impregnate Tiki

No.

FE3 was the best selling FE game in Japan for a while, so of course they love Tiki.