Post libertarian games ie. games that allowed hardcore griefing

Post libertarian games ie. games that allowed hardcore griefing

it wasnt the griefing that was fun, it was exploiting all kinds of shit. that can make a lot of games fun depending on the game (usually makes western games better)

EVE

it's even encouraged

>ywn infiltrate an enemy corp, find out the director's address, drive to his house right before a major battle with your true corp, and cut the power to his house with a pair of bolt cutters

Post more EVE stories

Mmmmmm I'm playing Ultima Online RIGHT now.
Mmmm

why is that dragon so ripped

APB:All Points Bulletin. Made by some of the developers of GTA, it's almost dead now but you can get away with some hardcore griefing in that game because the game is almost dead.

Once long ago I put an alternative in CVA and after about a year got full hangar access. Emptied the hangar and stole 2 carriers.

Did the same to Atlas but only made off with a dread.

Nothing crazy, but it was fun to do.

How does that work? Are the ships not solely accessible by the owners of them?

some guy set up an elaborate "investment and research" company complete with fake backers and references (even an IRL landline telephone number that couldn't be traced back to him)

stole an insane amount of ISK from his backers (one of whom threatened to kill him if anything went wrong) and sold it all for $25,000 (in actual IRL money)

No more tamers
No more bards
No more thieves
MMOs are lame

fpbp, and even the griefing was almost fun when you had groups to try and counter-grief. But the fact that you had equipment where it was *expected* to be lost or broken at some point, that it was disposable, was great. Blacksmithing + mining + poisoning was fun as fuck to help others with.

>star wars galaxies is dead
>you will never again know the sultry pleasures of life as an exotic alien dancer

why live

Most big alliances build and store a bunch of shit for alliance or corp ops. Caps and dreads are often loaned to the pilot for the op and given back afterwards. It is an admittedly stupid thing to do but people tend to trust others they've known for a long time. It is also common for there to be cap pilot toons that people share with their corpmates for ops that happen outside timezones etc... against the eula of course but it never stops anyone from doing it.

Basically the only downside is the time it takes to earn that level of trust. Long term griefing for sure.

I played Haven and Hearth with you foul niggers so long ago.

We set up a village and got raided by a psycho Russian in a bearskin who glitched into our town and started murdering people with an axe.

EVE really does sound like a place of infinite possibilities every time I hear about.

What shards are worth my time?

I also once started an r&d corp and recruited a bunch of carebears to do research and mine and shit. Spent nearly 2 years waiting while we amassed a really good haul. High sec research pos's, fully researched bpos, more minerals than I could count. One night when I was the only one online I revoked all access, took down all the towers and transferred everything to my main. Closed the corp, sold the toon and shut down that alt account. Made around 45 billion isk.

Meh, it was something to do I guess.

There's real fun to be had in that game for sure, but you need to really work at it. It became a second job and I eventually quit from burnout. Still, those are good memories.

Um, UO Evolution is good imo.

>tfw tried playing it but too dumb

dragon gym

Games like these don't work. Eventually people get bored of the actual game and just PvP nonstop. It turns into murderhobo simulator where people are just fragging each other left and right. New players get dominated because they don't know how to PvP nor do they have the capability of getting the means of PvPing because they get killed so much. Without new blood, the problem persists until the game fails. EvE only worked because it has so many protections. UO hardly had any.

That being said, playing as a thief was fun.

Didn't UO use to have more blues than reds so being red was risky
Used to anyway

>Wurm wit Sup Forumsillagers
>I'm the shipmaker
>Spend an entire week building a ship, in which other bros brought wood, metal, all manner of resources.
>Whole team sets sail in it, great fun exploring and stuff
>Two days later our beautiful ship gets solen from another village, specifically composed of redditfags
>Raze it to the ground

Used to, yeah. I mean, imagine playing UO for awhile and not PvPing much. There's not all that much to do really. You'd get bored grinding dungeons all day. Eventually people will get bored of the PvE stuff and just PvP all day because it's the only dynamic thing left. HellMOO had this problem too. There's so little actual content that PvP becomes pretty much the only thing to do.

>I like to grief because I'm a libertarian.

>Chronicle 4
>Every player has a limited number of buffs they can apply at the time. If you reach the limit, the next new buff will cancel your very first buff
>be Prophet/Shillien Elder
>stand at the entrance of any city
>apply a shit ton of random useless (in that zone) buffs on strangers who spent nearly 10 minutes gathering together in a party in town and meticulously choosing their buff order
>suddenly discover many new facts about your mother and entire family

Sometimes griefing was financial in nature
My brother had tamer and 100+ nightmares
Eventually the fees got to him so he released them all
At once
At brit bank