How do you recapture the experience of a game like this?
How do you recapture the experience of a game like this?
I miss those simple ARPGs. Musashi, Threads of Fate, Alundra 2. I want to go back.
You can't.
Games nowadays are soulless.
>soulless
MOMMIE COME LOOK I REPEATED THE BUZZWORD
We can't go back. Modern audiences are typically lost by complex characterization and demand high end visuals as a substitute. At best you can trick them into accepting complex plots and characterization with cheesecake.
My mother died during childbirth you insensitive fuck
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Is this the most underappreciated RPG?
>complex characterization
Hold on, which game are we talking about again
Rue's storyline.
It's not really an RPG though.
It's an action/adventure game with a level up system.
Late nineties early thousands were a good time for anime and vidya. Now, there is nothing.
It had charm
いいよね
There was plenty of trash back then as well, like eva
I replayed Mint's story recently. Barring some issues like over-aggressive homing, awkward platforming, and no analog stick support, it's held up pretty well. The brisk story pacing, small but memorable and vibrant cast of characters, and fast-paced combat really do wonders to make the faults tolerable.
So, uh, maybe find something like that.
For how much the game treats Duke like a joke and a punching bag, he's more tenacious than a cockroach and dedicated to whatever role he's playing to the point where he can pilot the Pinto just by pretending to be Rod.
You don't. You can recreate the times, but you'll never recreate the feelings you had.
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Sorry user. I had to come to terms with this a while ago. The sooner you do, the better because sooner or later life is gonna smash it right in your face.
My Christmas cake can't be this hot