Hunt: Showdown

So apparently this game is in early access now right after their alpha period

Supposedly a mix of battle royale style PvP and PvE monster hunting with old west weapons.

Anyone have it/played it? How is it?

>Battle Royale style PvP
I don't get this. Doesn't Battle Royale style mean you need a sizeable playing field with an ever-restricting zone, forcing players closer together as their numbers dwindle?

Granted I don't know much about The Hunt, wouldn't mind being enlightened.

Haven't played it but watched quite some gameplay from it. My impression is that the bug is very buggy (obviously) and poorly optimized.

The concept is interesting, but they badly need a PvE gamemode because the monsters contribute to a great part in the gameplay, and forcing all players to kill each other kind of rushes the players so that there's not time for quality PvE fighting that the game has potential for.

AFAIK the game has 10 players (either solo or in teams of two) that spawn randomly at the edges of a large map, and the thing forcing them together to fight is the PvE/hunting elements as opposed to a closing circle.

The goal is to collect clues that will lead you to the boss, kill the boss, grab the "bounty" he drops, and make it to an extraction point with said bounty.

someone buy it for me please heard its pretty good

>meme royale
when will this trash genre die

its literally a shittier version of battle royale
everyone is just killing each other no one does PVE

just like what happened with Dayz
curious, huh?

People just camp at the bounty spawn, everyone is waiting for someone else to do the dirty work so they can steal the bounty.

have you ever liked a game before?

>reddit spacing
Fuck off Crytek shill

it has pvp thats it
retards these days think that pvp in any form = battle royale

Played the closed Alpha for a couple hours. It's fine. If you actually bother to kill the creature you need to go to the farthest escape point every game though because people just camp. Which makes every match twice as long as it should be.

The game really shines on night maps.

If you are a shit yes. Pve gives you lots of exp for your b rang. And my friend and I always do the bounty

why bother running through the whole map to the escape when others can just track you?

How they handled this game is hilarious. They gave the first version out to ONLY big streamers, and it was also the buggiest most broken version. Streamers were losing their characters to bugs and glitches, game crashes, in front of 10s of thousands of people.
Literally the first impression the masses got was a buggy broken piece of shit game.

Cant astroturf to streamers, its honestly the biggest fuckup you can make. It's gotta happen organically or not at all.

I got into the first day of the closed alpha. It was pretty neat. Game isn't optimized for shit though, or at least wasn't at that time. I was getting 20-30 fps with tons of .ini tweaks in an attempt to drop CPU load from 100%, but none of it really helped. For reference, I've got a 1060 and i5-6500.

It's not a battle royale. You can go into a game, kill a couple NPCs, and turn around and leave right then if you want; there's no last man standing thing. It's just that there's only one bounty, and successfully leaving the game with the bounty gives the best rewards, so players fight over it.

What are you talking about? PvP literally only exists as an impediment to winning in PvE, you get barely anything for killing other hunters. The vast majority of players are far more interested in escaping with the bounty than getting lots of kills.

That's why the extraction meta has evolved so much in so little time - some hunters try to camp outside the boss room to catch people leaving with the bounty so the counterplay to that is to figure out where they are based on sound or common sense and bolt to an extraction point in the opposite direction so you can escape before they can catch you.

>why bother running through the whole map to the escape when others can just track you?
They can track the bounty holders with the darksight thing but if they can't catch up to them then knowing where they are doesn't really help.

No surprise, it's obviously going to be much easier to ambush and kill players than dealing with some shitty monster AI

ehhh, it depends. There are positives and negatives to both being aggressive and trying to camp.

On the one hand, if you're camping you do have the chance to catch the people who fought for the bounty off guard and possibly even weakened, in which case you steal the bounty for relatively little effort through virtue of patience.

On the other, the team taking the bounty may be smart enough to outmaneuver the campers, in which case they've spent a significant amount of time hiding and then chasing after a fleeing target with absolutely nothing to show for it.

And that's not getting into the fact that in all likelihood there will be more than one team converging on the boss area, meaning the campers may get spotted and killed by a separate team while the bolder group takes on the boss.

This is categorically untrue

There's a lot of hate for this game on twitch for some reason

I don't get it, the game seems pretty fun if very niche.