How's your game coming along, Sup Forums?

How's your game coming along, Sup Forums?

Other urls found in this thread:

newgrounds.com/portal/view/546185
youtube.com/watch?v=3h2E6CGV3HQ
neetdev.itch.io/the-deep
youtube.com/watch?v=fgnH5qEBt4U
twitter.com/NSFWRedditVideo

Eh mobile game is almost feature complete. Just gotta make some menus maybe add another enemy or two then I'll be ready to have folks test the game. Afterwards comes making actual graphics. Also practicing my drawing shit.

I keep wasting time making loops and sprites without actually having an idea. I know I want a top down rpg but I'm just sort of aimlessly making shit

haven`t made any progress in like a week

slow

My progress is non-existent

Pretty good, working on characters. Wish I had more time so I could code as well.

still animating shit

i don`t see it moving

:( i haven't made any substantial rowboat progress yet.

Names are hard to come up with.
Also making games with no artist as a broke ass college student is troublesome.

got an interview tomorrow
idk what questions they'll ask me
i've prepared for the common ones

fine

I've made a capsule move around in Unity
I would like my ten thousand patreon bucks now please

Lazy to learn procedural generation for levels. Math is annoying

>tfw hyping up making progress all day
>end up just modelling a lamp and am going to bed

is making art of your main character, even if said art is not related to the game, considered progress?

MY EYES

didn't do any progress because i shitpost in these thread daily

if you have participated in making a game from start to finish before then yes
otherwise you're most likely just fucking around

Bretty gud. Added events to change the global lighting when you walk over them (it maybe needs to transition slower though?). Aside from that I pretty much finished these mines, gonna model the outdoors for this map next.

ok

because I can't improve perfection

newgrounds.com/portal/view/546185

Pretty good. Got the inventory and minimap working the way I'd like.

Man that gameplay looks slick, and unique too? At least I've not seen anything exactly like that before, looks like a better chrono trigger. Good job.

Is this made in GM by chance? I'd like to learn how to do minmaps

Pretty alright. Just starting to implement some attacks.

yo I want to play this

Looks cute. I like the lighting a lot!

2 more 3D meshes before i'm done. Then comes texturing, rigging and animating all 20 of them. Sometimes i feel like it'll never end, but i'm making steady progress.

Although i did take the week-end off...

Trying to get into music, don't even know where to start.

Grug like flashy. Noice

This is Unity, I don’t know anything about GM or I’d try to help, sorry.

my dude, how do you make the backgrounds layers move exponientally slower the farest they are from the camera?

Nice looking game btw

Been doing effects this milestone, got new gun effects in and gun barrels now heat up and cool down when fired.

Not him, but you plan your screen with multpile layers, and a left/right directional key also makes the various layers scroll at a different speed. Then the trick is to give a slower speed to the background layers.

At least that's how i would do it.

I'm working on the next mechanic, the red Sentinel.
When the player moves after entering the Sentinel's line of sight, it moves until it hits a wall, pushing boxes and killing the player (or maybe not, I might make it just push the player). It also pushes the camera which is an important aspect of the gameplay but that would require a few more paragraphs of explanations and I'm too lazy for that right now.

The blue and yellow squares are a debug visualization I did of the solid shapes (blue) and triggers (yellow), it's useful for testing the Sentinel's line of sight.

>Construct 2
>Unreal Engine
Can we ban these shitter engines from being discussed?

nobody is discussing them

Thanks, lighting really helps make simple things a lot cooler looking.

What this guy said, Godot (if you're using it) has a built in node for it also.

user does have a point about Construct 2. Why is that displayed?

made some animations for a grapple scenario, among a bunch of other crap.

Needs a muzzle flash.

than you very much bro, will put you on the credits

>2018
>Maya still can't do transparent materials

>>What this guy said, Godot (if you're using it) has a built in node for it also.
What is that node called?

ParallaxBackground

thanks I'll try to remember that when I get to it.

I swear at some point 80% of the screen was pure white.

Damn dude. Why did you post gay porn?

I haven't touched it in months
you can make your game after you retire on cryptos

you're not going to get this chance again to retire early

>all this progress
>I just made a button work and I was so happy it did I even record it.

I invested in crypto a few months ago and lost half my money

have the canons recoil when firing, it won't be noticeable far away, but neither would the glowing gun barrels

and other user is right, needs muzzle flash

looks fun
will it be like battletoads or double dragon?

Once I have actual models guns can/will have firing animations, but it's not a priority right now.

more like hatred but without the stupid-large maps and gay edgelord shit

post the video :3

...

kys

s.h.i.p. stands for SUCK HUGE INSANE PENISES

That`s more than i have done, also why is there so many spanish speaking people on these threads?

is this going to be a sex game

Do muzzle flashes then

I can actually do all the levels and content for once, but have no story

Already in, those didn't have them because they're test objects.

Making slow progress.

Neat

...

I don't know yet, I just wanted to make a raising sim, but I'm feeling more ambitious lately. Wish I could draw proper nipples lol

will it be a massive multiplayer brawler?
no projectiles, only fists and feet

n-no. guns and swords everywhere, and local multi only

._.

i find the mc adorable for some reason

Got lots of feedback, on how to improve UX, from Demo Day. Now I'm fixing the jittery movement, which is taking forever.

want to make a cozy megaman legends type game where you just got deeper into a mine and use a tiny mech you customize

it goes very slowly.

Programming is pretty hard and doing basic scripting isn’t going to cut it.
1. I describe the logic behing what I’m trying to achieve, typically in notepad
2. I spend tons of time reading up on how to write the same thing in an actual programming language
3. Garbage spaghetti code that runs 100x slower than it needs to

that look great!

then everyone will use guns

would be fun to just punch and kick random anons in a giant online brawling game
it would be therapeutic

youtube.com/watch?v=3h2E6CGV3HQ
would would happen if one of the marios started punching

looks good but make it faster and make her crouch when landing to absorb the impact
you need snow particles kicked up as well

what engine? seems like unity

That's how it usually goes, yeah
if if make you feel any better, Celeste devs released the source for their 'Player' script, which has around 5000 lines, you should take a look
All I'm saying is you don't need to be an expert programmer to make your game, I want to buy a game because I want to play, not to look at its code

fuck i went into this project with the wrong notion

Does porting a map to a new engine and extending an existing mod with additional features count? Going pretty well, need to fix spectators not seeing hold objectives, and mover positions not updating for clients that join during the match. Current holdup is figuring out how to test in a mock UT4 multiplayer environment...seems like LAN listen servers enforce account checking, so likely need to make a 2nd account now, bah. Will set that up tomorrow after work

Yeah though I’m trying to achieve some complicated shit which involves per vertex manipulation in complex ways on dynamic meshes that already are distorted in tons of other ways and I’m both retarded and not big into maths

bonus is that I’m trying to figure out how to offload parallelizable shit to shaders and that shits pretty hard even to actual smart people

DEEP SEA HORROR DEMO
neetdev.itch.io/the-deep

it's going pretty ok but the build seems to have different issues than the in-editor version which is very annoying.

get a prototype of 2 players punching and kicking over multiplayer, then just allow more

would be funny if forums settled their differences this way

>Make it faster
My number 1 feedback

And you guess the engine.

Wow another top down rpg how great

dios mio...

>When all the wars are over, a butterfly will still be beautiful.

isnt that a tf2 map?

looks fun

but change the textures inside the bathosphere or whatever it is

also some ideas
youtube.com/watch?v=fgnH5qEBt4U

I've been thinking about making a shitty game as a hobby. Any tips for starting out?

Unreal Tournament 2004 map, actually. Did someone try to port it to TF2? That's news to me

Someone made a TF2 version of it. It sucked.

I started playing Kingdom Come: Deliverance and haven't gotten anything done.

>You could actually be playing a better game

I’m trying to figure out how to make certain procedural stuff without breaking everything or bring too demanding

That's a shame. So far playtesting has been positive, so I'm hopeful the final result will be well-received...even if not that many people actively play UT4. Still a good learning experience!

it didn't suck, it just never felt dynamic like actual vehicles moving

>can't import swf files in GMK2 trial
fuck, I wanted to import vector sprites but the only way to do that is by using a SWF file but GMK2 doesn't let me in trial. Guess I'll have to stick with 2d bitmap sprites.