Name one (1) shrine off the top of your head.
Name one (1) shrine off the top of your head
she vaneer
That one.
The one with the constellations on the wall that tripped all the brainlets up
How did they even came up with the name and what's the significance.
myahm agana I think it is
Jackie Chan
The whatchamacall it mechanism.
Rohta Chigah because I'm still mad at it
OH NONONONONO
Oman Au
Sheh Rata
Because it’s read like slang for “fucking thief” in Mexico
Shrine of namira
Owa Daim
That one was just fucking bullshit, the layout of the grid was way too ambiguous.
The one with the glowing blue walls
The one with the bad physics puzzle
>conspicuously bundled up torches counting the order of the grid
How does it feel to need somebody to put your clothes on at your age?
I thought I had to recreate them
A Moderate Test of Strength :^)
Dong Tu Long
...
Huh I never noticed any tourches
That one was lame. I thought I would have to look at the stars at night and see something
I have a good enough memory that I could list almost all of the shrines by name. Should I?
That one where you had to hit balls into distant targets. I remember it so well because I kept redoing it to get the extra treasure chest at the end.
>Posting a list
>Of plain text names
>Anonymously
No one would believe you aren't just copying it from a wiki or guide somewhere. Don't bother.
Oman Au
That one where you do some basic newgrounds flashgame physics lvl of puzzle and forget about it 15 seconds later.
Seriously tho, after revolutionary games like portal and the Talos principle, who can eat that kind of shit? It's the Skyrim puzzle tier spread all over the map, only nintend-idiot can calls this a masterpiece.
Eh, true. Seems like a good party trick though.
Eventide Island.
I wish this game mixed more combat with puzzles and the enemy variety itself was a disgrace.
How did we go from THIS
zelda.gamepedia.com
TO THIS
zelda.gamepedia.com
I hope you like recolor faggot
97 on shillingcritic
>Darknuts in previous games had weapons you could steal
>Collecting weapons from monsters is a central game mechanic
>No Darknuts whatsoever
Pls no bully, I'm a Nintendo apologist and even I get shit on by BOTW retards for criticising the game.
>the best shrine in the game isn't a shrine
Sounds about right.
Darknuts would be utterly useless in an open field, which is why Lynel were brought out of retirement.
I did the same thing. Considering there are two shrines where you had to leave and get the solution in the other shrine, having to go outside seemed like a plausible solution.
>Add durability to weapons and shields
>No like-likes that eat your weapons and shields
They could have been in the Divine Beasts/Hyrule Castle still.
It sure is a shame there were no dungeons in this Zelda game, just shrines and beasts. Even a few small temples at key locations would have been nice. Something built into the world itself rather than separate instanced shrines.
Saving them for rare situations in tight quarters and having them pretending to be empty suits of armor until you get close would have been cool though.
This. At least in Hyrule Castle
Honestly all I really wanted was caves, temples and architecture. Are open world fags THAT THREATENED by actually coming across something that isn't a copy/pasted object you have seen 100 times before?
I was super excited when finding Lurelin Village or Eventide Island, I want more of that.
Wouldn't be worth the time to make an entire new enemy type for such a tiny part of the game.
You could make a shitty old-style enemy, but why would you use that over a high-quality new enemy type?
>trying this hard
Pathetic
Ree Dahee
Oman Au
I bought botw because of thoses shilling idiots. Good thing I sold it back one week later, 10 dollars lost in the process but I'll never do the same mistake again.
Now I'm playing bayonetta 2 and waiting next month to download bayo 1, because my internet is capped and I can't connect to public WiFi because ninten-shit switch doesn't has a damn WEB BROWSER to CONNECT WITH SECURED NETWORK
GET YOUR SHIT TOGETHER NINTENDO
Considering BoTW had a severe lack of everything that wasn't open world, shrines and korok seeds, yes.
The least amount of weapon types, tools, enemy variety, miniboss variety, boss variety.
Box of marbles
>BotW
>least amount of weapon types
Hahahahahahah
>all I can remember is Eventide island and Kass' puzzles
Fucking 120 shrines and the only memorable ones are the ones where the puzzles aren't even in the shrine.
>boomerangs, staves and other unique stuff break easily and are uncommon or rare
The shit one with the water flowing down and the rolling balls
The combat system is so simplified who care about the number of weapons anyway?
Why are open world trash so fucking shit when it comes to combat? Can I have a bayonetta or DMC open world?
>forget about it 15 secs later
Says you, I still remember a bunch of them. Like the Twin Puzzle on the split mountain. Or the puzzle in Lake Hylia where you have to use both bombs, one to propel a block up to launch the other bomb. Or the fucking golf puzzle. Or the one where you need to raise the water to get to the gate, faster then light it was called. Or the one at Zora's Domain, where you needed to use Cryonis to get a ball to the goal.
Shrines could be pretty memorable.
>More enemies makes the game better
Blue Flame.
Oman Au
>7 different kinds of poes listed separately
Which one is the one with the recolors again?
Man, fuck that shrine. I remember when I first got there I was out of arrows. Was pretty nice over all though. How about that one where you fall into a huge chamber filled with lava and have to use the wind to fly to the platforms and avoid the spikes? That was nice. I've seen so many people fall into the lava since they weren't expecting it.
oman au
That is the one near the stable past the split mountain, isn't it? That was an easy one.
Two Bombs
The one with the ball. You know which one I'm talking about
I don't know, user, I figured it out pretty quickly.
Random Name Generator, not even joking.
Not strictly, but enemy variety can help create more unique encounters and break up the monotony of fighting the same guy over and over. BotW's enemies have a lot more interactivity than stuff in the past, like being able to pick up stray weapons, throw barrels, etc, but the enemy variety is pretty weak. Adding in a few more region-specific enemies like Tektites on Death Mountain, or Wolfos in Hebra, or some other mini-bosses like Darknuts would have been welcome.
>Oh theses are totally differents, this one can throw fire, and this one electricity XD so creative!!!
I can name 20
Test of Strength #1-20
that one with motion controls, fuck that one
also, that one which you have to use stasis to throw a ball into a hole, fuck that one too.
Did people really have trouble with that one?
The fight with the big melee guardian.
Constellation puzzle.
>enemies
The one where the boulders are coming down and you have to walk up the slope, then bring down one of the boulders.
>weapon types
lol
>tools
depends on what you call a tool. 4 champion abilities, paraglider, all of the armor sets, and the 5 runes......it adds up to a lot
>enemy variety
not counting reskins, it has the same number of unique enemy types as bayonetta 1, a dedicated action game that is about nothing but fighting. Set your expectations in line. It has more unique, non reskin enemy types than Dragon's Dogma did before Dark Arisen.
>Miniboss variety
yes, this is true
>boss variety
Each of the blights and Ganon himself have bigger movesets and more dynamic fights than any other Zelda fight. It took me to fight them 3 or 4 times before I saw all of their moves, they have that many.
It really depends on the kind of person. People that are good with numbers will trip themselves up by thinking it has to do with the stars themselves rather then the constellations. That's the way it was for me.
>also, that one which you have to use stasis to throw a ball into a hole, fuck that one too.
Two golf puzzles, both can suck dick if you aren't use to using stasis. Once you know the trick though, it's no big. Not a lot will figure out you can just switch to a one hander to hit it softer.
the one with the snake eater ladder
youtube.com
That shit had to be an intentional reference.
>It took me to fight them 3 or 4 times before I saw all of their moves, they have that many.
That's because Fireblight can be stunned with a single arrow before he can even do anything. I'm not sure he even HAS any moves.
It tripped me up for a good while, way too easy to overthink.
I think Darknuts are the biggest omission.
>OoT has recolors and more unique types, despite not being open world and being on a 64-bit limited system
>BotW has recolors and less unique types, despite being open world and on a modern console
>Nintendogs try to claim both are the same
Never change
based
But you just count how many there are, how is that hard?
>Wands
>Two-Handed weapons
>Bows
>One-handed weapons
>Spears
>Everything else is just a tweak to some attribute like having an elemental effect, returning when thrown, being made of a certain material (wood/metal), having an edge or taking out rocks in one hit for melee and having a zoom or multishot for bows. Counting numerical upgrades is retarded.
Honestly they weren't too good. They may have been decently memorable but generally they weren't good.
>Both bombs
And this is pretty much a reason why many shrines were shit because it's almost a decent puzzle that doesn't have to handicap itself by giving you the tools you need to solve it and then it goes ahead and takes the unassuming name of "Two bombs".
Even Blue flame's use of ways to transfer flames is limited by the fact that it has to give you the kokiri sword.
>depends on what you call a tool. 4 champion abilities, paraglider, all of the armor sets, and the 5 runes......it adds up to a lot
The champion abilities don't really add anything new and are more like crutches than tools. 5 tools is stretching it when 2 tools are bombs with different geometric shapes.
>Each of the blights and Ganon himself have bigger movesets and more dynamic fights than any other Zelda fight. It took me to fight them 3 or 4 times before I saw all of their moves, they have that many.
Being able to kill them in 2 flurry rushes may have something to do with that.
Skyrim had puzzles? I doubt anyone that played each game for 10 hours would ever come close to comparing them both, sure BotW puzzles can be easy sometimes, but they are fun and creative, Skyrim puzzles are MMO tier stuff. The worse part is that you are comparing a fucking Puzzle game(portal) to an adventure game, nice apples and oranges comparison.
drones going ballistic ladies and gentlemen
>Rock Octorok
not
Rocktorok
Missed opportunity Nintendo, wtf were they thinking?
>not Octorock
God, can you imagine trying to do the simplest physics puzzles in one of Bethesda's games? Where just standing on a havok object can cause it to shoot out with absurd force and damage your character.
The only puzzle I can remember from Skyrim that don't involve matching animal pictures to other animal pictures involve arranging animal pictures in a certain sequence based on a riddle. I can't remember if there are more.
>Increasingly agitated locals have taken to carrying rocks in their pockets in order to clarify what they mean to tourists
>Tourists that have visited the area now leave more knowledgeable as well as more concussed
>Why are open world trash so fucking shit when it comes to combat? Can I have a bayonetta or DMC open world?
nier automata is the closest thing
but it doesn't have the depth of bayonetta or the big open world of elder scrolls
Do you remember the Rube Goldberg machine in Fallout 3 and how it never fucking worked?
Not to mention the fact that if it hits geometry just right, it can clip out of existence. At least in Zelda you can just leave to reset shit. If you saved in Skyrim, you'll have to wait 10 in game days to reset a non cleared dungeon. Stupid shit.
Oman Au
shrines ruined this game, I can't believe people actually enjoyed them.
>cautiously excited for story DLC
>turns out to be just more fucking shrines plus a lazy divine beast that doesn't even have the cool animal shape gimmick
what was up with Resident evil 7 and botw? I mean there both great and fun but they only have like 6 enemies.
Va ruda